105 lines
3.7 KiB
C++
105 lines
3.7 KiB
C++
/*
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* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ENGINE_H
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#define ENGINE_H
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#include <fstream>
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#include "operator.h"
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namespace NS_Engine_Multithread
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{
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class thread; // evil hack to access numTS from multithreading context
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}
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class Engine_Extension;
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class Engine
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{
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public:
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enum EngineType
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{
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BASIC, SSE, UNKNOWN
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};
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static Engine* New(const Operator* op);
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virtual ~Engine();
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virtual void Init();
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virtual void Reset();
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//!Iterate a number of timesteps
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virtual bool IterateTS(unsigned int iterTS);
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virtual unsigned int GetNumberOfTimesteps() {return numTS;}
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//this access functions muss be overloaded by any new engine using a different storage model
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inline virtual FDTD_FLOAT GetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return volt[n][x][y][z]; }
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inline virtual FDTD_FLOAT GetVolt( unsigned int n, const unsigned int pos[3] ) const { return volt[n][pos[0]][pos[1]][pos[2]]; }
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inline virtual FDTD_FLOAT GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return curr[n][x][y][z]; }
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inline virtual FDTD_FLOAT GetCurr( unsigned int n, const unsigned int pos[3] ) const { return curr[n][pos[0]][pos[1]][pos[2]]; }
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inline virtual void SetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z, FDTD_FLOAT value) { volt[n][x][y][z]=value; }
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inline virtual void SetVolt( unsigned int n, const unsigned int pos[3], FDTD_FLOAT value ) { volt[n][pos[0]][pos[1]][pos[2]]=value; }
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inline virtual void SetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z, FDTD_FLOAT value) { curr[n][x][y][z]=value; }
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inline virtual void SetCurr( unsigned int n, const unsigned int pos[3], FDTD_FLOAT value ) { curr[n][pos[0]][pos[1]][pos[2]]=value; }
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//! Execute Pre-Voltage extension updates
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virtual void DoPreVoltageUpdates();
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//! Main FDTD engine voltage updates
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virtual void UpdateVoltages(unsigned int startX, unsigned int numX);
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//! Execute Post-Voltage extension updates
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virtual void DoPostVoltageUpdates();
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//! Apply extension voltage changes
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virtual void Apply2Voltages();
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//! Execute Pre-Current extension updates
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virtual void DoPreCurrentUpdates();
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//! Main FDTD engine current updates
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virtual void UpdateCurrents(unsigned int startX, unsigned int numX);
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//! Execute Post-Current extension updates
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virtual void DoPostCurrentUpdates();
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//! Apply extension current changes
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virtual void Apply2Current();
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inline size_t GetExtensionCount() {return m_Eng_exts.size();}
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inline Engine_Extension* GetExtension(size_t nr) {return m_Eng_exts.at(nr);}
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virtual void SortExtensionByPriority();
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EngineType GetType() const {return m_type;}
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protected:
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EngineType m_type;
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Engine(const Operator* op);
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const Operator* Op;
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unsigned int numLines[3];
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FDTD_FLOAT**** volt;
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FDTD_FLOAT**** curr;
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unsigned int numTS;
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virtual void InitExtensions();
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virtual void ClearExtensions();
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vector<Engine_Extension*> m_Eng_exts;
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friend class NS_Engine_Multithread::thread; // evil hack to access numTS from multithreading context
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};
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#endif // ENGINE_H
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