89 lines
3.6 KiB
C++
89 lines
3.6 KiB
C++
/*
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* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ENGINE_EXTENSION_H
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#define ENGINE_EXTENSION_H
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#define ENG_EXT_PRIO_DEFAULT 0 //default engine extension priority
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// priority definitions for some important extensions
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#define ENG_EXT_PRIO_STEADYSTATE +2e6 //steady state extension priority
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#define ENG_EXT_PRIO_UPML +1e6 //unaxial pml extension priority
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#define ENG_EXT_PRIO_CYLINDER +1e5 //cylindrial extension priority
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#define ENG_EXT_PRIO_TFSF +5e4 //total-field/scattered-field extension priority
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#define ENG_EXT_PRIO_EXCITATION -1000 //excitation priority
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#define ENG_EXT_PRIO_CYLINDERMULTIGRID -3000 //cylindrial multi-grid extension priority
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#include <string>
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class Operator_Extension;
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class Engine;
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//! Abstract base-class for all engine extensions
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class Engine_Extension
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{
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public:
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virtual ~Engine_Extension();
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virtual void SetNumberOfThreads(int nrThread);
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//! This method will be called __before__ the main engine does the usual voltage updates. This method may __not__ change the engine voltages!!!
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virtual void DoPreVoltageUpdates() {}
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virtual void DoPreVoltageUpdates(int threadID);
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//! This method will be called __after__ the main engine does the usual voltage updates. This method may __not__ change the engine voltages!!!
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virtual void DoPostVoltageUpdates() {}
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virtual void DoPostVoltageUpdates(int threadID);
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//! This method will be called __after__ all updates to the voltages and extensions and may add/set its results to the engine voltages, but may __not__ rely on the current value of the engine voltages!!!
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virtual void Apply2Voltages() {}
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virtual void Apply2Voltages(int threadID);
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//! This method will be called __before__ the main engine does the usual current updates. This method may __not__ change the engine current!!!
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virtual void DoPreCurrentUpdates() {}
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virtual void DoPreCurrentUpdates(int threadID);
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//! This method will be called __after__ the main engine does the usual current updates. This method may __not__ change the engine current!!!
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virtual void DoPostCurrentUpdates() {}
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virtual void DoPostCurrentUpdates(int threadID);
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//! This method will be called __after__ all updates to the current and extensions and may add/set its results to the engine current, but may __not__ rely on the current value of the engine current!!!
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virtual void Apply2Current() {}
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virtual void Apply2Current(int threadID);
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//! Set the Engine to this extension. This will usually done automatically by Engine::AddExtension
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virtual void SetEngine(Engine* eng) {m_Eng=eng;}
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//! Get the priority for this extension
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virtual int GetPriority() const {return m_Priority;}
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//! Set the priority for this extension
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virtual void SetPriority(int val) {m_Priority=val;}
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virtual bool operator< (const Engine_Extension& other);
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virtual std::string GetExtensionName() const;
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protected:
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Engine_Extension(Operator_Extension* op_ext);
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Operator_Extension* m_Op_ext;
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Engine* m_Eng;
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int m_Priority;
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int m_NrThreads;
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};
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#endif // ENGINE_EXTENSION_H
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