132 lines
4.9 KiB
C++
132 lines
4.9 KiB
C++
/*
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* Copyright (C) 2010 Thorsten Liebig (Thorsten.Liebig@gmx.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "engine_sse.h"
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//! \brief construct an Engine_sse instance
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//! it's the responsibility of the caller to free the returned pointer
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Engine_sse* Engine_sse::New(const Operator_sse* op)
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{
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Engine_sse* e = new Engine_sse(op);
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e->Init();
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return e;
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}
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Engine_sse::Engine_sse(const Operator_sse* op) : Engine(op)
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{
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Op = op;
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for (int n=0;n<3;++n)
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{
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numLines[n] = Op->GetNumberOfLines(n);
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}
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}
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Engine_sse::~Engine_sse()
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{
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this->Reset();
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}
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void Engine_sse::Init()
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{
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numTS = 0;
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f4_volt = Create_N_3DArray_v4sf(numLines);
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f4_curr = Create_N_3DArray_v4sf(numLines);
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volt = 0; // not used
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curr = 0; // not used
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}
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void Engine_sse::Reset()
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{
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Delete_N_3DArray_v4sf(f4_volt,numLines);
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f4_volt = 0;
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Delete_N_3DArray_v4sf(f4_curr,numLines);
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f4_curr = 0;
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}
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void Engine_sse::UpdateVoltages()
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{
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unsigned int pos[3];
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bool shift[2];
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f4vector temp;
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for (pos[0]=0;pos[0]<numLines[0];++pos[0])
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{
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shift[0]=pos[0];
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for (pos[1]=0;pos[1]<numLines[1];++pos[1])
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{
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shift[1]=pos[1];
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for (pos[2]=0;pos[2]<ceil(numLines[2]/4);++pos[2])
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{
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// x-polarization
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temp.f[0] = f4_curr[1][pos[0]][pos[1]][pos[2]-(bool)pos[2]].f[3];
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temp.f[1] = f4_curr[1][pos[0]][pos[1]][pos[2]].f[0];
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temp.f[2] = f4_curr[1][pos[0]][pos[1]][pos[2]].f[1];
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temp.f[3] = f4_curr[1][pos[0]][pos[1]][pos[2]].f[2];
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f4_volt[0][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv[0][pos[0]][pos[1]][pos[2]].v;
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f4_volt[0][pos[0]][pos[1]][pos[2]].v += Op->f4_vi[0][pos[0]][pos[1]][pos[2]].v * ( f4_curr[2][pos[0]][pos[1]][pos[2]].v - f4_curr[2][pos[0]][pos[1]-shift[1]][pos[2]].v - f4_curr[1][pos[0]][pos[1]][pos[2]].v + temp.v );
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// y-polarization
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temp.f[0] = f4_curr[0][pos[0]][pos[1]][pos[2]-(bool)pos[2]].f[3];
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temp.f[1] = f4_curr[0][pos[0]][pos[1]][pos[2]].f[0];
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temp.f[2] = f4_curr[0][pos[0]][pos[1]][pos[2]].f[1];
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temp.f[3] = f4_curr[0][pos[0]][pos[1]][pos[2]].f[2];
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f4_volt[1][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv[1][pos[0]][pos[1]][pos[2]].v;
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f4_volt[1][pos[0]][pos[1]][pos[2]].v += Op->f4_vi[1][pos[0]][pos[1]][pos[2]].v * ( f4_curr[0][pos[0]][pos[1]][pos[2]].v - temp.v - f4_curr[2][pos[0]][pos[1]][pos[2]].v + f4_curr[2][pos[0]-shift[0]][pos[1]][pos[2]].v);
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// z-polarization
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f4_volt[2][pos[0]][pos[1]][pos[2]].v *= Op->f4_vv[2][pos[0]][pos[1]][pos[2]].v;
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f4_volt[2][pos[0]][pos[1]][pos[2]].v += Op->f4_vi[2][pos[0]][pos[1]][pos[2]].v * ( f4_curr[1][pos[0]][pos[1]][pos[2]].v - f4_curr[1][pos[0]-shift[0]][pos[1]][pos[2]].v - f4_curr[0][pos[0]][pos[1]][pos[2]].v + f4_curr[0][pos[0]][pos[1]-shift[1]][pos[2]].v);
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}
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}
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}
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}
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void Engine_sse::UpdateCurrents()
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{
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unsigned int pos[5];
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f4vector temp;
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for (pos[0]=0;pos[0]<numLines[0]-1;++pos[0])
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{
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for (pos[1]=0;pos[1]<numLines[1]-1;++pos[1])
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{
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for (pos[2]=0;pos[2]<ceil(numLines[2]/4);++pos[2]) // FIXME is this correct?
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{
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// x-pol
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temp.f[0] = f4_volt[1][pos[0]][pos[1]][pos[2]].f[1];
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temp.f[1] = f4_volt[1][pos[0]][pos[1]][pos[2]].f[2];
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temp.f[2] = f4_volt[1][pos[0]][pos[1]][pos[2]].f[3];
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temp.f[3] = f4_volt[1][pos[0]][pos[1]][pos[2]+1].f[0]; // FIXME outside sim area
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f4_curr[0][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii[0][pos[0]][pos[1]][pos[2]].v;
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f4_curr[0][pos[0]][pos[1]][pos[2]].v += Op->f4_iv[0][pos[0]][pos[1]][pos[2]].v * ( f4_volt[2][pos[0]][pos[1]][pos[2]].v - f4_volt[2][pos[0]][pos[1]+1][pos[2]].v - f4_volt[1][pos[0]][pos[1]][pos[2]].v + temp.v);
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// y-pol
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temp.f[0] = f4_volt[0][pos[0]][pos[1]][pos[2]].f[1];
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temp.f[1] = f4_volt[0][pos[0]][pos[1]][pos[2]].f[2];
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temp.f[2] = f4_volt[0][pos[0]][pos[1]][pos[2]].f[3];
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temp.f[3] = f4_volt[0][pos[0]][pos[1]][pos[2]+1].f[0]; // FIXME outside sim area
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f4_curr[1][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii[1][pos[0]][pos[1]][pos[2]].v;
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f4_curr[1][pos[0]][pos[1]][pos[2]].v += Op->f4_iv[1][pos[0]][pos[1]][pos[2]].v * ( f4_volt[0][pos[0]][pos[1]][pos[2]].v - temp.v - f4_volt[2][pos[0]][pos[1]][pos[2]].v + f4_volt[2][pos[0]+1][pos[1]][pos[2]].v);
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// z-pol
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f4_curr[2][pos[0]][pos[1]][pos[2]].v *= Op->f4_ii[2][pos[0]][pos[1]][pos[2]].v;
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f4_curr[2][pos[0]][pos[1]][pos[2]].v += Op->f4_iv[2][pos[0]][pos[1]][pos[2]].v * ( f4_volt[1][pos[0]][pos[1]][pos[2]].v - f4_volt[1][pos[0]+1][pos[1]][pos[2]].v - f4_volt[0][pos[0]][pos[1]][pos[2]].v + f4_volt[0][pos[0]][pos[1]+1][pos[2]].v);
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}
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}
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}
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}
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