116 lines
3.5 KiB
C++
116 lines
3.5 KiB
C++
/*
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* Copyright (C) 2010 Sebastian Held (sebastian.held@gmx.de)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ENGINE_MULTITHREAD_H
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#define ENGINE_MULTITHREAD_H
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#include "operator.h"
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#include "engine.h"
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#include <boost/thread.hpp>
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#include <boost/fusion/include/list.hpp>
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#include <boost/fusion/container/list/list_fwd.hpp>
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#include <boost/fusion/include/list_fwd.hpp>
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#ifdef WIN32
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#include <Winsock2.h> // for struct timeval
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#endif
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#include <sys/time.h>
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class Engine_Multithread;
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namespace NS_Engine_Multithread {
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class DBG { // debug
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public:
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DBG() {}
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~DBG() { std::cout << os.str();}
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std::ostringstream& cout() {return os;}
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protected:
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std::ostringstream os;
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};
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class Timer { //debug
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public:
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Timer() {gettimeofday(&t1,NULL);}
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double elapsed() {gettimeofday(&t2,NULL); return (t2.tv_sec-t1.tv_sec) + (t2.tv_usec-t1.tv_usec)*1e-6;}
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protected:
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timeval t1,t2;
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};
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class thread {
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public:
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thread( Engine_Multithread* ptr, unsigned int start, unsigned int stop, unsigned int stop_h, unsigned int threadID );
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void operator()();
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protected:
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unsigned int m_start, m_stop, m_stop_h, m_threadID;
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Engine_Multithread *m_enginePtr;
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};
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class thread_e_excitation {
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public:
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thread_e_excitation( Engine_Multithread* ptr);
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void operator()();
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protected:
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Engine_Multithread *m_enginePtr;
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};
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} // namespace
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class Engine_Multithread : public Engine
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{
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friend class NS_Engine_Multithread::thread;
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friend class NS_Engine_Multithread::thread_e_excitation;
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public:
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static Engine_Multithread* New(const Operator* op, unsigned int numThreads = 0);
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virtual ~Engine_Multithread();
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//this access functions muss be overloaded by any new engine using a different storage model
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inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) { return m_RunEngine->GetVolt(n,x,y,z); }
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inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int pos[3] ) { return m_RunEngine->GetVolt(n,pos); }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) { return m_RunEngine->GetCurr(n,x,y,z); }
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inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int pos[3] ) { return m_RunEngine->GetCurr(n,pos);}
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virtual void setNumThreads( unsigned int numThreads );
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virtual void Init();
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virtual void Reset();
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//!Iterate a number of timesteps
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virtual bool IterateTS(unsigned int iterTS);
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protected:
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Engine_Multithread(const Operator* op);
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boost::thread_group m_thread_group;
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boost::barrier *m_startBarrier, *m_stopBarrier;
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boost::barrier *m_barrier_VoltUpdate, *m_barrier_VoltExcite, *m_barrier_PreVolt, *m_barrier_PostVolt;
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boost::barrier *m_barrier_CurrUpdate, *m_barrier_CurrExcite, *m_barrier_PreCurr, *m_barrier_PostCurr;
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volatile unsigned int m_iterTS;
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unsigned int m_numThreads; //!< number of worker threads
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volatile bool m_stopThreads;
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Engine* m_RunEngine;
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#ifdef ENABLE_DEBUG_TIME
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std::map<boost::thread::id, std::vector<double> > m_timer_list;
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#endif
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};
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#endif // ENGINE_MULTITHREAD_H
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