openEMS/FDTD/engine_multithread.h

116 lines
3.6 KiB
C++

/*
* Copyright (C) 2010 Sebastian Held (sebastian.held@gmx.de)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ENGINE_MULTITHREAD_H
#define ENGINE_MULTITHREAD_H
#include "operator.h"
#include "engine.h"
#include <boost/thread.hpp>
#include <boost/fusion/include/list.hpp>
#include <boost/fusion/container/list/list_fwd.hpp>
#include <boost/fusion/include/list_fwd.hpp>
#ifdef WIN32
#include <Winsock2.h> // for struct timeval
#endif
#include <sys/time.h>
class Engine_Multithread;
namespace NS_Engine_Multithread {
class DBG { // debug
public:
DBG() {}
~DBG() { std::cout << os.str();}
std::ostringstream& cout() {return os;}
protected:
std::ostringstream os;
};
class Timer { //debug
public:
Timer() {gettimeofday(&t1,NULL);}
double elapsed() {gettimeofday(&t2,NULL); return (t2.tv_sec-t1.tv_sec) + (t2.tv_usec-t1.tv_usec)*1e-6;}
protected:
timeval t1,t2;
};
class thread {
public:
thread( Engine_Multithread* ptr, unsigned int start, unsigned int stop, unsigned int stop_h, unsigned int threadID );
void operator()();
protected:
unsigned int m_start, m_stop, m_stop_h, m_threadID;
Engine_Multithread *m_enginePtr;
};
class thread_e_excitation {
public:
thread_e_excitation( Engine_Multithread* ptr);
void operator()();
protected:
Engine_Multithread *m_enginePtr;
};
} // namespace
class Engine_Multithread : public Engine
{
friend class NS_Engine_Multithread::thread;
friend class NS_Engine_Multithread::thread_e_excitation;
public:
static Engine_Multithread* New(const Operator* op, unsigned int numThreads = 0);
virtual ~Engine_Multithread();
//this access functions muss be overloaded by any new engine using a different storage model
inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return m_RunEngine->GetVolt(n,x,y,z); }
inline virtual FDTD_FLOAT& GetVolt( unsigned int n, unsigned int pos[3] ) const { return m_RunEngine->GetVolt(n,pos); }
inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int x, unsigned int y, unsigned int z ) const { return m_RunEngine->GetCurr(n,x,y,z); }
inline virtual FDTD_FLOAT& GetCurr( unsigned int n, unsigned int pos[3] ) const { return m_RunEngine->GetCurr(n,pos);}
virtual void setNumThreads( unsigned int numThreads );
virtual void Init();
virtual void Reset();
//!Iterate a number of timesteps
virtual bool IterateTS(unsigned int iterTS);
protected:
Engine_Multithread(const Operator* op);
boost::thread_group m_thread_group;
boost::barrier *m_startBarrier, *m_stopBarrier;
boost::barrier *m_barrier_VoltUpdate, *m_barrier_VoltExcite, *m_barrier_PreVolt, *m_barrier_PostVolt;
boost::barrier *m_barrier_CurrUpdate, *m_barrier_CurrExcite, *m_barrier_PreCurr, *m_barrier_PostCurr;
volatile unsigned int m_iterTS;
unsigned int m_numThreads; //!< number of worker threads
volatile bool m_stopThreads;
Engine* m_RunEngine;
#ifdef ENABLE_DEBUG_TIME
std::map<boost::thread::id, std::vector<double> > m_timer_list;
#endif
};
#endif // ENGINE_MULTITHREAD_H