opencv_mv/QMainPro/QMacVisual/include/opencv2/flann/heap.h

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/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*************************************************************************/
#ifndef OPENCV_FLANN_HEAP_H_
#define OPENCV_FLANN_HEAP_H_
//! @cond IGNORED
#include <algorithm>
#include <vector>
#include <unordered_map>
namespace cvflann
{
// TODO: Define x > y operator and use std::greater<T> instead
template <typename T>
struct greater
{
bool operator()(const T& x, const T& y) const
{
return y < x;
}
};
/**
* Priority Queue Implementation
*
* The priority queue is implemented with a heap. A heap is a complete
* (full) binary tree in which each parent is less than both of its
* children, but the order of the children is unspecified.
*/
template <typename T>
class Heap
{
/**
* Storage array for the heap.
* Type T must be comparable.
*/
std::vector<T> heap;
public:
/**
* \brief Constructs a heap with a pre-allocated capacity
*
* \param capacity heap maximum capacity
*/
Heap(const int capacity)
{
reserve(capacity);
}
/**
* \brief Move-constructs a heap from an external vector
*
* \param vec external vector
*/
Heap(std::vector<T>&& vec)
: heap(std::move(vec))
{
std::make_heap(heap.begin(), heap.end(), greater<T>());
}
/**
*
* \returns heap size
*/
int size() const
{
return (int)heap.size();
}
/**
*
* \returns heap capacity
*/
int capacity() const
{
return (int)heap.capacity();
}
/**
* \brief Tests if the heap is empty
*
* \returns true is heap empty, false otherwise
*/
bool empty()
{
return heap.empty();
}
/**
* \brief Clears the heap.
*/
void clear()
{
heap.clear();
}
/**
* \brief Sets the heap maximum capacity.
*
* \param capacity heap maximum capacity
*/
void reserve(const int capacity)
{
heap.reserve(capacity);
}
/**
* \brief Inserts a new element in the heap.
*
* We select the next empty leaf node, and then keep moving any larger
* parents down until the right location is found to store this element.
*
* \param value the new element to be inserted in the heap
*/
void insert(T value)
{
/* If heap is full, then return without adding this element. */
if (size() == capacity()) {
return;
}
heap.push_back(value);
std::push_heap(heap.begin(), heap.end(), greater<T>());
}
/**
* \brief Returns the node of minimum value from the heap (top of the heap).
*
* \param[out] value parameter used to return the min element
* \returns false if heap empty
*/
bool popMin(T& value)
{
if (empty()) {
return false;
}
value = heap[0];
std::pop_heap(heap.begin(), heap.end(), greater<T>());
heap.pop_back();
return true; /* Return old last node. */
}
/**
* \brief Returns a shared heap for the given memory pool ID.
*
* It constructs the heap if it does not already exists.
*
* \param poolId a user-chosen hashable ID for identifying the heap.
* For thread-safe operations, using current thread ID is a good choice.
* \param capacity heap maximum capacity
* \param iterThreshold remove heaps that were not reused for more than specified iterations count
* if iterThreshold value is less 2, it will be internally adjusted to twice the number of CPU threads
* \returns pointer to the heap
*/
template <typename HashableT>
static cv::Ptr<Heap<T>> getPooledInstance(
const HashableT& poolId, const int capacity, int iterThreshold = 0)
{
static cv::Mutex mutex;
const cv::AutoLock lock(mutex);
struct HeapMapValueType {
cv::Ptr<Heap<T>> heapPtr;
int iterCounter;
};
typedef std::unordered_map<HashableT, HeapMapValueType> HeapMapType;
static HeapMapType heapsPool;
typename HeapMapType::iterator heapIt = heapsPool.find(poolId);
if (heapIt == heapsPool.end())
{
// Construct the heap as it does not already exists
HeapMapValueType heapAndTimePair = {cv::makePtr<Heap<T>>(capacity), 0};
const std::pair<typename HeapMapType::iterator, bool>& emplaceResult = heapsPool.emplace(poolId, std::move(heapAndTimePair));
CV_CheckEQ(static_cast<int>(emplaceResult.second), 1, "Failed to insert the heap into its memory pool");
heapIt = emplaceResult.first;
}
else
{
CV_CheckEQ(heapIt->second.heapPtr.use_count(), 1, "Cannot modify a heap that is currently accessed by another caller");
heapIt->second.heapPtr->clear();
heapIt->second.heapPtr->reserve(capacity);
heapIt->second.iterCounter = 0;
}
if (iterThreshold <= 1) {
iterThreshold = 2 * cv::getNumThreads();
}
// Remove heaps that were not reused for more than given iterThreshold
typename HeapMapType::iterator cleanupIt = heapsPool.begin();
while (cleanupIt != heapsPool.end())
{
if (cleanupIt->second.iterCounter++ > iterThreshold)
{
CV_Assert(cleanupIt != heapIt);
cleanupIt = heapsPool.erase(cleanupIt);
continue;
}
++cleanupIt;
}
return heapIt->second.heapPtr;
}
};
}
//! @endcond
#endif //OPENCV_FLANN_HEAP_H_