194 lines
6.6 KiB
C++
194 lines
6.6 KiB
C++
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/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Designer of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial Usage
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** Licensees holding valid Qt Commercial licenses may use this file in
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** accordance with the Qt Commercial License Agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Nokia.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "abstractpropertyeditor.h"
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QT_BEGIN_NAMESPACE
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/*!
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\class QDesignerPropertyEditorInterface
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\brief The QDesignerPropertyEditorInterface class allows you to
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query and manipulate the current state of Qt Designer's property
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editor.
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\inmodule QtDesigner
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QDesignerPropertyEditorInterface contains a collection of
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functions that is typically used to query the property editor for
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its current state, and several slots manipulating it's state. The
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interface also provide a signal, propertyChanged(), which is
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emitted whenever a property changes in the property editor. The
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signal's arguments are the property that changed and its new
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value.
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For example, when implementing a custom widget plugin, you can
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connect the signal to a custom slot:
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\snippet doc/src/snippets/code/tools_designer_src_lib_sdk_abstractpropertyeditor.cpp 0
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Then the custom slot can check if the new value is within the
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range we want when a specified property, belonging to a particular
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widget, changes:
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\snippet doc/src/snippets/code/tools_designer_src_lib_sdk_abstractpropertyeditor.cpp 1
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The QDesignerPropertyEditorInterface class is not intended to be
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instantiated directly. You can retrieve an interface to \QD's
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property editor using the
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QDesignerFormEditorInterface::propertyEditor() function. A pointer
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to \QD's current QDesignerFormEditorInterface object (\c
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formEditor in the examples above) is provided by the
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QDesignerCustomWidgetInterface::initialize() function's
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parameter. When implementing a custom widget plugin, you must
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subclass the QDesignerCustomWidgetInterface to expose your plugin
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to \QD.
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The functions accessing the property editor are the core()
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function that you can use to retrieve an interface to the form
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editor, the currentPropertyName() function that returns the name
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of the currently selected property in the property editor, the
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object() function that returns the currently selected object in
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\QD's workspace, and the isReadOnly() function that returns true
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if the property editor is write proteced (otherwise false).
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The slots manipulating the property editor's state are the
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setObject() slot that you can use to change the currently selected
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object in \QD's workspace, the setPropertyValue() slot that
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changes the value of a given property and the setReadOnly() slot
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that control the write protection of the property editor.
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\sa QDesignerFormEditorInterface
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*/
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/*!
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Constructs a property editor interface with the given \a parent and
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the specified window \a flags.
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*/
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QDesignerPropertyEditorInterface::QDesignerPropertyEditorInterface(QWidget *parent, Qt::WindowFlags flags)
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: QWidget(parent, flags)
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{
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}
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/*!
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Destroys the property editor interface.
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*/
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QDesignerPropertyEditorInterface::~QDesignerPropertyEditorInterface()
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{
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}
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/*!
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Returns a pointer to \QD's current QDesignerFormEditorInterface
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object.
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*/
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QDesignerFormEditorInterface *QDesignerPropertyEditorInterface::core() const
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{
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return 0;
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}
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/*!
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\fn bool QDesignerPropertyEditorInterface::isReadOnly() const
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Returns true if the property editor is write protected; otherwise
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false.
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\sa setReadOnly()
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*/
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/*!
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\fn QObject *QDesignerPropertyEditorInterface::object() const
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Returns the currently selected object in \QD's workspace.
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\sa setObject()
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*/
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/*!
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\fn QString QDesignerPropertyEditorInterface::currentPropertyName() const
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Returns the name of the currently selected property in the
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property editor.
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\sa setPropertyValue()
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*/
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/*!
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\fn void QDesignerPropertyEditorInterface::propertyChanged(const QString &name, const QVariant &value)
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This signal is emitted whenever a property changes in the property
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editor. The property that changed and its new value are specified
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by \a name and \a value respectively.
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\sa setPropertyValue()
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*/
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/*!
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\fn void QDesignerPropertyEditorInterface::setObject(QObject *object)
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Changes the currently selected object in \QD's workspace, to \a
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object.
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\sa object()
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*/
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/*!
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\fn void QDesignerPropertyEditorInterface::setPropertyValue(const QString &name, const QVariant &value, bool changed = true)
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Sets the value of the property specified by \a name to \a
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value.
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In addition, the property is marked as \a changed in the property
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editor, i.e. its value is different from the default value.
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\sa currentPropertyName(), propertyChanged()
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*/
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/*!
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\fn void QDesignerPropertyEditorInterface::setReadOnly(bool readOnly)
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If \a readOnly is true, the property editor is made write
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protected; otherwise the write protection is removed.
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\sa isReadOnly()
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*/
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QT_END_NAMESPACE
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