198 lines
6.2 KiB
C++
198 lines
6.2 KiB
C++
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/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Designer of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial Usage
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** Licensees holding valid Qt Commercial licenses may use this file in
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** accordance with the Qt Commercial License Agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Nokia.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "newactiondialog_p.h"
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#include "ui_newactiondialog.h"
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#include "richtexteditor_p.h"
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#include "actioneditor_p.h"
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#include "formwindowbase_p.h"
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#include "qdesigner_utils_p.h"
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#include "iconloader_p.h"
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#include <QtDesigner/abstractformwindow.h>
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#include <QtDesigner/abstractformeditor.h>
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#include <QtGui/QPushButton>
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#include <QtCore/QRegExp>
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QT_BEGIN_NAMESPACE
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namespace qdesigner_internal {
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// -------------------- ActionData
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ActionData::ActionData() :
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checkable(false)
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{
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}
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// Returns a combination of ChangeMask flags
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unsigned ActionData::compare(const ActionData &rhs) const
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{
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unsigned rc = 0;
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if (text != rhs.text)
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rc |= TextChanged;
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if (name != rhs.name)
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rc |= NameChanged;
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if (toolTip != rhs.toolTip)
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rc |= ToolTipChanged ;
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if (icon != rhs.icon)
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rc |= IconChanged ;
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if (checkable != rhs.checkable)
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rc |= CheckableChanged;
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if (keysequence != rhs.keysequence)
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rc |= KeysequenceChanged ;
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return rc;
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}
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// -------------------- NewActionDialog
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NewActionDialog::NewActionDialog(ActionEditor *parent) :
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QDialog(parent, Qt::Sheet),
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m_ui(new Ui::NewActionDialog),
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m_actionEditor(parent)
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{
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m_ui->setupUi(this);
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m_ui->tooltipEditor->setTextPropertyValidationMode(ValidationRichText);
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connect(m_ui->toolTipToolButton, SIGNAL(clicked()), this, SLOT(slotEditToolTip()));
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m_ui->keysequenceResetToolButton->setIcon(createIconSet(QLatin1String("resetproperty.png")));
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connect(m_ui->keysequenceResetToolButton, SIGNAL(clicked()), this, SLOT(slotResetKeySequence()));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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m_ui->editActionText->setFocus();
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m_auto_update_object_name = true;
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updateButtons();
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QDesignerFormWindowInterface *form = parent->formWindow();
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m_ui->iconSelector->setFormEditor(form->core());
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FormWindowBase *formBase = qobject_cast<FormWindowBase *>(form);
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if (formBase) {
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m_ui->iconSelector->setPixmapCache(formBase->pixmapCache());
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m_ui->iconSelector->setIconCache(formBase->iconCache());
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}
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}
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NewActionDialog::~NewActionDialog()
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{
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delete m_ui;
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}
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QString NewActionDialog::actionText() const
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{
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return m_ui->editActionText->text();
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}
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QString NewActionDialog::actionName() const
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{
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return m_ui->editObjectName->text();
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}
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ActionData NewActionDialog::actionData() const
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{
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ActionData rc;
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rc.text = actionText();
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rc.name = actionName();
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rc.toolTip = m_ui->tooltipEditor->text();
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rc.icon = m_ui->iconSelector->icon();
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rc.checkable = m_ui->checkableCheckBox->checkState() == Qt::Checked;
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rc.keysequence = PropertySheetKeySequenceValue(m_ui->keySequenceEdit->keySequence());
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return rc;
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}
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void NewActionDialog::setActionData(const ActionData &d)
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{
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m_ui->editActionText->setText(d.text);
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m_ui->editObjectName->setText(d.name);
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m_ui->iconSelector->setIcon(d.icon);
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m_ui->tooltipEditor->setText(d.toolTip);
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m_ui->keySequenceEdit->setKeySequence(d.keysequence.value());
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m_ui->checkableCheckBox->setCheckState(d.checkable ? Qt::Checked : Qt::Unchecked);
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m_auto_update_object_name = false;
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updateButtons();
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}
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void NewActionDialog::on_editActionText_textEdited(const QString &text)
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{
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if (text.isEmpty())
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m_auto_update_object_name = true;
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if (m_auto_update_object_name)
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m_ui->editObjectName->setText(ActionEditor::actionTextToName(text));
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updateButtons();
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}
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void NewActionDialog::on_editObjectName_textEdited(const QString&)
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{
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updateButtons();
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m_auto_update_object_name = false;
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}
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void NewActionDialog::slotEditToolTip()
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{
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const QString oldToolTip = m_ui->tooltipEditor->text();
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RichTextEditorDialog richTextDialog(m_actionEditor->core(), this);
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richTextDialog.setText(oldToolTip);
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if (richTextDialog.showDialog() == QDialog::Rejected)
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return;
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const QString newToolTip = richTextDialog.text();
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if (newToolTip != oldToolTip)
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m_ui->tooltipEditor->setText(newToolTip);
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}
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void NewActionDialog::slotResetKeySequence()
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{
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m_ui->keySequenceEdit->setKeySequence(QKeySequence());
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m_ui->keySequenceEdit->setFocus(Qt::MouseFocusReason);
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}
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void NewActionDialog::updateButtons()
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{
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QPushButton *okButton = m_ui->buttonBox->button(QDialogButtonBox::Ok);
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okButton->setEnabled(!actionText().isEmpty() && !actionName().isEmpty());
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}
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} // namespace qdesigner_internal
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QT_END_NAMESPACE
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