qt_demoe/netserver/api/tcpserver1.h

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#ifndef TCPSERVER1_H
#define TCPSERVER1_H
#include <QtNetwork>
class TcpClient1 : public QTcpSocket
{
Q_OBJECT
public:
explicit TcpClient1(QObject *parent = 0);
private:
QString ip;
int port;
QString deviceID;
public:
void setIP(const QString &ip);
QString getIP()const;
void setPort(int port);
int getPort()const;
QString getDeviceID();
private slots:
void readData();
signals:
void sendData(const QString &ip, int port, const QString &deviceID, const QString &data);
void receiveData(const QString &ip, int port, const QString &deviceID, const QString &data);
void receiveDeviceID(const QString &ip, int port, const QString &deviceID);
public slots:
void sendData(const QString &data);
};
class TcpServer1 : public QTcpServer
{
Q_OBJECT
public:
explicit TcpServer1(QObject *parent = 0);
private:
QList<TcpClient1 *> clients;
protected:
2021-09-16 06:48:38 +00:00
#if (QT_VERSION >= QT_VERSION_CHECK(5,0,0))
void incomingConnection(qintptr handle);
#else
void incomingConnection(int handle);
#endif
private slots:
void disconnected();
signals:
void clientConnected(const QString &ip, int port, const QString &deviceID);
void clientDisconnected(const QString &ip, int port, const QString &deviceID);
void sendData(const QString &ip, int port, const QString &deviceID, const QString &data);
void receiveData(const QString &ip, int port, const QString &deviceID, const QString &data);
void receiveDeviceID(const QString &ip, int port, const QString &deviceID);
public slots:
//启动服务
bool start();
//停止服务
void stop();
//对指定连接发送数据
bool writeData(const QString &deviceID, const QString &data);
};
#endif // TCPSERVER1_H