#include "shapefactory.h" QPainterPath ShapeFactory::path( Shape shape, const QPointF &pos, const QSizeF &size ) { QRectF rect; rect.setSize( size ); rect.moveCenter( pos ); QPainterPath path; switch( shape ) { case Rect: { path.addRect( rect ); break; } case Triangle: { QPolygonF triangle; triangle += rect.bottomLeft(); triangle += QPointF( rect.center().x(), rect.top() ); triangle += rect.bottomRight(); path.addPolygon( triangle ); break; } case Ellipse: { path.addEllipse( rect ); break; } case Ring: { path.addEllipse( rect ); const double w = 0.25 * rect.width(); path.addEllipse( rect.adjusted( w, w, -w, -w ) ); break; } case Star: { const double cos30 = 0.866025; const double dy = 0.25 * size.height(); const double dx = 0.5 * size.width() * cos30 / 3.0; double x1 = pos.x() - 3 * dx; double y1 = pos.y() - 2 * dy; const double x2 = x1 + 1 * dx; const double x3 = x1 + 2 * dx; const double x4 = x1 + 3 * dx; const double x5 = x1 + 4 * dx; const double x6 = x1 + 5 * dx; const double x7 = x1 + 6 * dx; const double y2 = y1 + 1 * dy; const double y3 = y1 + 2 * dy; const double y4 = y1 + 3 * dy; const double y5 = y1 + 4 * dy; QPolygonF star; star += QPointF( x4, y1 ); star += QPointF( x5, y2 ); star += QPointF( x7, y2 ); star += QPointF( x6, y3 ); star += QPointF( x7, y4 ); star += QPointF( x5, y4 ); star += QPointF( x4, y5 ); star += QPointF( x3, y4 ); star += QPointF( x1, y4 ); star += QPointF( x2, y3 ); star += QPointF( x1, y2 ); star += QPointF( x3, y2 ); path.addPolygon( star ); break; } case Hexagon: { const double cos30 = 0.866025; const double dx = 0.5 * size.width() - cos30; const double dy = 0.25 * size.height(); double x1 = pos.x() - dx; double y1 = pos.y() - 2 * dy; const double x2 = x1 + 1 * dx; const double x3 = x1 + 2 * dx; const double y2 = y1 + 1 * dy; const double y3 = y1 + 3 * dy; const double y4 = y1 + 4 * dy; QPolygonF hexagon; hexagon += QPointF( x2, y1 ); hexagon += QPointF( x3, y2 ); hexagon += QPointF( x3, y3 ); hexagon += QPointF( x2, y4 ); hexagon += QPointF( x1, y3 ); hexagon += QPointF( x1, y2 ); path.addPolygon( hexagon ); break; } }; path.closeSubpath(); return path; }