qt_demoe/netfriend/slidepuzzlewidget/puzzlewidget.cpp

82 lines
2.5 KiB
C++

#include "puzzlewidget.h"
#include <QPainter>
#include <QPainterPath>
#include <QTime>
#include <QTimer>
const int squarewidth = 46;
const int squareradius = 20;
PuzzleWidget::PuzzleWidget(QWidget *parent)
: QWidget(parent)
{
m_value = 0;
m_offsetPoint = QPoint(0, 0);
srand(QTime(0, 0, 0).secsTo(QTime::currentTime()));
}
PuzzleWidget::~PuzzleWidget()
{
}
void PuzzleWidget::setPixmap(const QString& pixmap)
{
m_pixmap = pixmap;
QTimer::singleShot(10, this, SLOT(onUpdatePixmap()));
}
void PuzzleWidget::onUpdatePixmap()
{
m_offsetPoint.rx() = qBound(0, rand() % this->width() + squarewidth + squareradius, this->width() - squarewidth - squareradius);
m_offsetPoint.ry() = qBound(0, rand() % this->height() + squarewidth + squareradius, this->height() - squarewidth - squareradius);
update();
}
void PuzzleWidget::setValue(int value)
{
m_value = qBound(0, value, this->width() - squarewidth - squareradius + m_offsetPoint.x());
update();
}
void PuzzleWidget::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setRenderHints(QPainter::Antialiasing);
QPainterPath clippath;
clippath.addRoundedRect(this->rect(), 4, 4);
painter.setClipPath(clippath);
const QPixmap& pixmap = QPixmap(m_pixmap).scaled(this->width(), this->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
painter.drawPixmap(0, 0, this->width(), this->height(), pixmap);
QPainterPath cutoutpath;
cutoutpath.setFillRule(Qt::WindingFill);
QRect rect(m_offsetPoint, QSize(squarewidth, squarewidth));
cutoutpath.addRoundedRect(rect, 2, 2);
cutoutpath.addEllipse(rect.center().x() - squareradius / 2, rect.top() - squareradius + 6, squareradius, squareradius);
QPainterPath subellipseparh;
subellipseparh.addEllipse(rect.right() - squareradius + 6, rect.center().y() - squareradius / 2, squareradius, squareradius);
cutoutpath -= subellipseparh;
painter.setPen(QPen(QColor(80, 80, 80), 1));
painter.setBrush(QColor(100, 100, 100, 220));
painter.drawPath(cutoutpath);
QPixmap puzzlePixmap(this->size());
puzzlePixmap.fill(Qt::transparent);
QPainter puzzlePainter(&puzzlePixmap);
puzzlePainter.setRenderHints(QPainter::Antialiasing);
puzzlePainter.setClipPath(cutoutpath);
puzzlePainter.setPen(QPen(QColor(80, 80, 80), 2));
puzzlePainter.setBrush(QColor(200, 200, 200, 100));
puzzlePainter.drawPixmap(0, 0, this->width(), this->height(), pixmap);
puzzlePainter.drawPath(cutoutpath);
painter.drawPixmap(-m_offsetPoint.x() + m_value, 0, this->width(), this->height(), puzzlePixmap);
}
bool PuzzleWidget::isOverlap()
{
return qAbs(-m_offsetPoint.x() + m_value) < 5;
}