174 lines
6.1 KiB
C++
174 lines
6.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the Qt Designer of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial Usage
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** Licensees holding valid Qt Commercial licenses may use this file in
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** accordance with the Qt Commercial License Agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Nokia.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at qt-info@nokia.com.
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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//
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// W A R N I N G
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// -------------
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//
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// This file is not part of the Qt API. It exists for the convenience
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// of Qt Designer. This header
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// file may change from version to version without notice, or even be removed.
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//
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// We mean it.
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//
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#ifndef _SIGNALSLOTDIALOG_H
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#define _SIGNALSLOTDIALOG_H
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#include "shared_global_p.h"
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#include <QtCore/QStringList>
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#include <QtGui/QDialog>
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#include <QtGui/QStandardItemModel>
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QT_BEGIN_NAMESPACE
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class QDesignerFormEditorInterface;
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class QDesignerFormWindowInterface;
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class QDesignerDialogGuiInterface;
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class QDesignerMemberSheet;
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class QListView;
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class QToolButton;
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class QItemSelection;
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namespace Ui {
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class SignalSlotDialogClass;
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}
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namespace qdesigner_internal {
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// Dialog data
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struct SignalSlotDialogData {
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void clear();
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QStringList m_existingMethods;
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QStringList m_fakeMethods;
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};
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// Internal helper class: A model for signatures that allows for verifying duplicates
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// (checking signals versus slots and vice versa).
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class SignatureModel : public QStandardItemModel {
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Q_OBJECT
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public:
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SignatureModel(QObject *parent = 0);
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virtual bool setData (const QModelIndex &index, const QVariant &value, int role = Qt::EditRole);
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signals:
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void checkSignature(const QString &signature, bool *ok);
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};
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// Internal helper class: Panel for editing method signatures. List view with validator,
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// add and remove button
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class SignaturePanel : public QObject {
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Q_OBJECT
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public:
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SignaturePanel(QObject *parent, QListView *listView, QToolButton *addButton, QToolButton *removeButton, const QString &newPrefix);
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QStringList fakeMethods() const;
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void setData(const SignalSlotDialogData &d);
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int count(const QString &signature) const;
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signals:
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void checkSignature(const QString &signature, bool *ok);
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private slots:
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void slotAdd();
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void slotRemove();
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void slotSelectionChanged(const QItemSelection &, const QItemSelection &);
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private:
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void closeEditor();
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const QString m_newPrefix;
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SignatureModel *m_model;
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QListView *m_listView;
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QToolButton *m_removeButton;
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};
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// Dialog for editing signals and slots.
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// Provides static convenience function
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// to modify fake signals and slots. They are
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// handled in 2 ways:
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// 1) For the MainContainer: Fake signals and slots are stored
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// in the meta database (per-instance)
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// 2) For promoted widgets: Fake signals and slots are stored
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// in the widget database (per-class)
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// Arguably, we could require the MainContainer to be promoted for that, too,
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// but that would require entering a header.
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class QDESIGNER_SHARED_EXPORT SignalSlotDialog : public QDialog {
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Q_OBJECT
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public:
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enum FocusMode { FocusSlots, FocusSignals };
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explicit SignalSlotDialog(QDesignerDialogGuiInterface *dialogGui, QWidget *parent = 0, FocusMode m = FocusSlots);
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virtual ~SignalSlotDialog();
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DialogCode showDialog(SignalSlotDialogData &slotData, SignalSlotDialogData &signalData);
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// Edit fake methods stored in MetaDataBase (per instance, used for main containers)
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static bool editMetaDataBase(QDesignerFormWindowInterface *fw, QObject *object, QWidget *parent = 0, FocusMode m = FocusSlots);
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// Edit fake methods of a promoted class stored in WidgetDataBase (synthesizes a widget to obtain existing members).
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static bool editPromotedClass(QDesignerFormEditorInterface *core, const QString &promotedClassName, QWidget *parent = 0, FocusMode m = FocusSlots);
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// Edit fake methods of a promoted class stored in WidgetDataBase on a base class instance.
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static bool editPromotedClass(QDesignerFormEditorInterface *core, QObject *baseObject, QWidget *parent = 0, FocusMode m = FocusSlots);
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private slots:
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void slotCheckSignature(const QString &signature, bool *ok);
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private:
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// Edit fake methods of a promoted class stored in WidgetDataBase using an instance of the base class.
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static bool editPromotedClass(QDesignerFormEditorInterface *core, const QString &promotedClassName, QObject *baseObject, QWidget *parent, FocusMode m);
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const FocusMode m_focusMode;
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Ui::SignalSlotDialogClass *m_ui;
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QDesignerDialogGuiInterface *m_dialogGui;
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SignaturePanel *m_slotPanel;
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SignaturePanel *m_signalPanel;
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};
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}
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QT_END_NAMESPACE
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#endif
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