sch_test/mxclient/js/shape/mxCylinder.js

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2024-02-25 16:34:35 +00:00
/**
* Copyright (c) 2006-2015, JGraph Ltd
* Copyright (c) 2006-2015, Gaudenz Alder
*/
/**
* Class: mxCylinder
*
* Extends <mxShape> to implement an cylinder shape. If a
* custom shape with one filled area and an overlay path is
* needed, then this shape's <redrawPath> should be overridden.
* This shape is registered under <mxConstants.SHAPE_CYLINDER>
* in <mxCellRenderer>.
*
* Constructor: mxCylinder
*
* Constructs a new cylinder shape.
*
* Parameters:
*
* bounds - <mxRectangle> that defines the bounds. This is stored in
* <mxShape.bounds>.
* fill - String that defines the fill color. This is stored in <fill>.
* stroke - String that defines the stroke color. This is stored in <stroke>.
* strokewidth - Optional integer that defines the stroke width. Default is
* 1. This is stored in <strokewidth>.
*/
function mxCylinder(bounds, fill, stroke, strokewidth)
{
mxShape.call(this);
this.bounds = bounds;
this.fill = fill;
this.stroke = stroke;
this.strokewidth = (strokewidth != null) ? strokewidth : 1;
};
/**
* Extends mxShape.
*/
mxUtils.extend(mxCylinder, mxShape);
/**
* Variable: maxHeight
*
* Defines the maximum height of the top and bottom part
* of the cylinder shape.
*/
mxCylinder.prototype.maxHeight = 40;
/**
* Variable: svgStrokeTolerance
*
* Sets stroke tolerance to 0 for SVG.
*/
mxCylinder.prototype.svgStrokeTolerance = 0;
/**
* Function: paintVertexShape
*
* Redirects to redrawPath for subclasses to work.
*/
mxCylinder.prototype.paintVertexShape = function(c, x, y, w, h)
{
c.translate(x, y);
c.begin();
this.redrawPath(c, x, y, w, h, false);
c.fillAndStroke();
if (!this.outline || this.style == null || mxUtils.getValue(
this.style, mxConstants.STYLE_BACKGROUND_OUTLINE, 0) == 0)
{
c.setShadow(false);
c.begin();
this.redrawPath(c, x, y, w, h, true);
c.stroke();
}
};
/**
* Function: getCylinderSize
*
* Returns the cylinder size.
*/
mxCylinder.prototype.getCylinderSize = function(x, y, w, h)
{
return Math.min(this.maxHeight, Math.round(h / 5));
};
/**
* Function: redrawPath
*
* Draws the path for this shape.
*/
mxCylinder.prototype.redrawPath = function(c, x, y, w, h, isForeground)
{
var dy = this.getCylinderSize(x, y, w, h);
if ((isForeground && this.fill != null) || (!isForeground && this.fill == null))
{
c.moveTo(0, dy);
c.curveTo(0, 2 * dy, w, 2 * dy, w, dy);
// Needs separate shapes for correct hit-detection
if (!isForeground)
{
c.stroke();
c.begin();
}
}
if (!isForeground)
{
c.moveTo(0, dy);
c.curveTo(0, -dy / 3, w, -dy / 3, w, dy);
c.lineTo(w, h - dy);
c.curveTo(w, h + dy / 3, 0, h + dy / 3, 0, h - dy);
c.close();
}
};