sch_test/mxclient/js/layout/mxGraphLayout.js

592 lines
14 KiB
JavaScript

/**
* Copyright (c) 2006-2018, JGraph Ltd
* Copyright (c) 2006-2018, Gaudenz Alder
*/
/**
* Class: mxGraphLayout
*
* Base class for all layout algorithms in mxGraph. Main public functions are
* <moveCell> for handling a moved cell within a layouted parent, and <execute> for
* running the layout on a given parent cell.
*
* Known Subclasses:
*
* <mxCircleLayout>, <mxCompactTreeLayout>, <mxCompositeLayout>,
* <mxFastOrganicLayout>, <mxParallelEdgeLayout>, <mxPartitionLayout>,
* <mxStackLayout>
*
* Constructor: mxGraphLayout
*
* Constructs a new layout using the given layouts.
*
* Arguments:
*
* graph - Enclosing
*/
function mxGraphLayout(graph)
{
this.graph = graph;
};
/**
* Variable: graph
*
* Reference to the enclosing <mxGraph>.
*/
mxGraphLayout.prototype.graph = null;
/**
* Variable: useBoundingBox
*
* Boolean indicating if the bounding box of the label should be used if
* its available. Default is true.
*/
mxGraphLayout.prototype.useBoundingBox = true;
/**
* Variable: parent
*
* The parent cell of the layout, if any
*/
mxGraphLayout.prototype.parent = null;
/**
* Function: moveCell
*
* Notified when a cell is being moved in a parent that has automatic
* layout to update the cell state (eg. index) so that the outcome of the
* layout will position the vertex as close to the point (x, y) as
* possible.
*
* Empty implementation.
*
* Parameters:
*
* cell - <mxCell> which has been moved.
* x - X-coordinate of the new cell location.
* y - Y-coordinate of the new cell location.
*/
mxGraphLayout.prototype.moveCell = function(cell, x, y) { };
/**
* Function: resizeCell
*
* Notified when a cell is being resized in a parent that has automatic
* layout to update the other cells in the layout.
*
* Empty implementation.
*
* Parameters:
*
* cell - <mxCell> which has been moved.
* bounds - <mxRectangle> that represents the new cell bounds.
*/
mxGraphLayout.prototype.resizeCell = function(cell, bounds) { };
/**
* Function: execute
*
* Executes the layout algorithm for the children of the given parent.
*
* Parameters:
*
* parent - <mxCell> whose children should be layed out.
*/
mxGraphLayout.prototype.execute = function(parent) { };
/**
* Function: getGraph
*
* Returns the graph that this layout operates on.
*/
mxGraphLayout.prototype.getGraph = function()
{
return this.graph;
};
/**
* Function: getConstraint
*
* Returns the constraint for the given key and cell. The optional edge and
* source arguments are used to return inbound and outgoing routing-
* constraints for the given edge and vertex. This implementation always
* returns the value for the given key in the style of the given cell.
*
* Parameters:
*
* key - Key of the constraint to be returned.
* cell - <mxCell> whose constraint should be returned.
* edge - Optional <mxCell> that represents the connection whose constraint
* should be returned. Default is null.
* source - Optional boolean that specifies if the connection is incoming
* or outgoing. Default is null.
*/
mxGraphLayout.prototype.getConstraint = function(key, cell, edge, source)
{
return this.graph.getCurrentCellStyle(cell)[key]
};
/**
* Function: traverse
*
* Traverses the (directed) graph invoking the given function for each
* visited vertex and edge. The function is invoked with the current vertex
* and the incoming edge as a parameter. This implementation makes sure
* each vertex is only visited once. The function may return false if the
* traversal should stop at the given vertex.
*
* Example:
*
* (code)
* mxLog.show();
* var cell = graph.getSelectionCell();
* graph.traverse(cell, false, function(vertex, edge)
* {
* mxLog.debug(graph.getLabel(vertex));
* });
* (end)
*
* Parameters:
*
* vertex - <mxCell> that represents the vertex where the traversal starts.
* directed - Optional boolean indicating if edges should only be traversed
* from source to target. Default is true.
* func - Visitor function that takes the current vertex and the incoming
* edge as arguments. The traversal stops if the function returns false.
* edge - Optional <mxCell> that represents the incoming edge. This is
* null for the first step of the traversal.
* visited - Optional <mxDictionary> of cell paths for the visited cells.
*/
mxGraphLayout.traverse = function(vertex, directed, func, edge, visited)
{
if (func != null && vertex != null)
{
directed = (directed != null) ? directed : true;
visited = visited || new mxDictionary();
if (!visited.get(vertex))
{
visited.put(vertex, true);
var result = func(vertex, edge);
if (result == null || result)
{
var edgeCount = this.graph.model.getEdgeCount(vertex);
if (edgeCount > 0)
{
for (var i = 0; i < edgeCount; i++)
{
var e = this.graph.model.getEdgeAt(vertex, i);
var isSource = this.graph.model.getTerminal(e, true) == vertex;
if (!directed || isSource)
{
var next = this.graph.view.getVisibleTerminal(e, !isSource);
this.traverse(next, directed, func, e, visited);
}
}
}
}
}
}
};
/**
* Function: isAncestor
*
* Returns true if the given parent is an ancestor of the given child.
*
* Parameters:
*
* parent - <mxCell> that specifies the parent.
* child - <mxCell> that specifies the child.
* traverseAncestors - boolean whether to
*/
mxGraphLayout.prototype.isAncestor = function(parent, child, traverseAncestors)
{
if (!traverseAncestors)
{
return (this.graph.model.getParent(child) == parent);
}
if (child == parent)
{
return false;
}
while (child != null && child != parent)
{
child = this.graph.model.getParent(child);
}
return child == parent;
};
/**
* Function: isVertexMovable
*
* Returns a boolean indicating if the given <mxCell> is movable or
* bendable by the algorithm. This implementation returns true if the given
* cell is movable in the graph.
*
* Parameters:
*
* cell - <mxCell> whose movable state should be returned.
*/
mxGraphLayout.prototype.isVertexMovable = function(cell)
{
return this.graph.isCellMovable(cell);
};
/**
* Function: isVertexIgnored
*
* Returns a boolean indicating if the given <mxCell> should be ignored by
* the algorithm. This implementation returns false for all vertices.
*
* Parameters:
*
* vertex - <mxCell> whose ignored state should be returned.
*/
mxGraphLayout.prototype.isVertexIgnored = function(vertex)
{
return !this.graph.getModel().isVertex(vertex) ||
!this.graph.isCellVisible(vertex);
};
/**
* Function: isEdgeIgnored
*
* Returns a boolean indicating if the given <mxCell> should be ignored by
* the algorithm. This implementation returns false for all vertices.
*
* Parameters:
*
* cell - <mxCell> whose ignored state should be returned.
*/
mxGraphLayout.prototype.isEdgeIgnored = function(edge)
{
var model = this.graph.getModel();
return !model.isEdge(edge) ||
!this.graph.isCellVisible(edge) ||
model.getTerminal(edge, true) == null ||
model.getTerminal(edge, false) == null;
};
/**
* Function: setEdgeStyleEnabled
*
* Disables or enables the edge style of the given edge.
*/
mxGraphLayout.prototype.setEdgeStyleEnabled = function(edge, value)
{
this.graph.setCellStyles(mxConstants.STYLE_NOEDGESTYLE,
(value) ? '0' : '1', [edge]);
};
/**
* Function: setOrthogonalEdge
*
* Disables or enables orthogonal end segments of the given edge.
*/
mxGraphLayout.prototype.setOrthogonalEdge = function(edge, value)
{
this.graph.setCellStyles(mxConstants.STYLE_ORTHOGONAL,
(value) ? '1' : '0', [edge]);
};
/**
* Function: getParentOffset
*
* Determines the offset of the given parent to the parent
* of the layout
*/
mxGraphLayout.prototype.getParentOffset = function(parent)
{
var result = new mxPoint();
if (parent != null && parent != this.parent)
{
var model = this.graph.getModel();
if (model.isAncestor(this.parent, parent))
{
var parentGeo = model.getGeometry(parent);
while (parent != this.parent)
{
result.x = result.x + parentGeo.x;
result.y = result.y + parentGeo.y;
parent = model.getParent(parent);;
parentGeo = model.getGeometry(parent);
}
}
}
return result;
};
/**
* Function: setEdgePoints
*
* Replaces the array of mxPoints in the geometry of the given edge
* with the given array of mxPoints.
*/
mxGraphLayout.prototype.setEdgePoints = function(edge, points)
{
if (edge != null)
{
var model = this.graph.model;
var geometry = model.getGeometry(edge);
if (geometry == null)
{
geometry = new mxGeometry();
geometry.setRelative(true);
}
else
{
geometry = geometry.clone();
}
if (this.parent != null && points != null)
{
var parent = model.getParent(edge);
var parentOffset = this.getParentOffset(parent);
for (var i = 0; i < points.length; i++)
{
points[i].x = points[i].x - parentOffset.x;
points[i].y = points[i].y - parentOffset.y;
}
}
geometry.points = points;
model.setGeometry(edge, geometry);
}
};
/**
* Function: setVertexLocation
*
* Sets the new position of the given cell taking into account the size of
* the bounding box if <useBoundingBox> is true. The change is only carried
* out if the new location is not equal to the existing location, otherwise
* the geometry is not replaced with an updated instance. The new or old
* bounds are returned (including overlapping labels).
*
* Parameters:
*
* cell - <mxCell> whose geometry is to be set.
* x - Integer that defines the x-coordinate of the new location.
* y - Integer that defines the y-coordinate of the new location.
*/
mxGraphLayout.prototype.setVertexLocation = function(cell, x, y)
{
var model = this.graph.getModel();
var geometry = model.getGeometry(cell);
var result = null;
if (geometry != null)
{
result = new mxRectangle(x, y, geometry.width, geometry.height);
// Checks for oversize labels and shifts the result
// TODO: Use mxUtils.getStringSize for label bounds
if (this.useBoundingBox)
{
var state = this.graph.getView().getState(cell);
if (state != null && state.text != null && state.text.boundingBox != null)
{
var scale = this.graph.getView().scale;
var box = state.text.boundingBox;
if (state.text.boundingBox.x < state.x)
{
x += (state.x - box.x) / scale;
result.width = box.width;
}
if (state.text.boundingBox.y < state.y)
{
y += (state.y - box.y) / scale;
result.height = box.height;
}
}
}
if (this.parent != null)
{
var parent = model.getParent(cell);
if (parent != null && parent != this.parent)
{
var parentOffset = this.getParentOffset(parent);
x = x - parentOffset.x;
y = y - parentOffset.y;
}
}
if (geometry.x != x || geometry.y != y)
{
geometry = geometry.clone();
geometry.x = x;
geometry.y = y;
model.setGeometry(cell, geometry);
}
}
return result;
};
/**
* Function: getVertexBounds
*
* Returns an <mxRectangle> that defines the bounds of the given cell or
* the bounding box if <useBoundingBox> is true.
*/
mxGraphLayout.prototype.getVertexBounds = function(cell)
{
var geo = this.graph.getModel().getGeometry(cell);
// Checks for oversize label bounding box and corrects
// the return value accordingly
// TODO: Use mxUtils.getStringSize for label bounds
if (this.useBoundingBox)
{
var state = this.graph.getView().getState(cell);
if (state != null && state.text != null && state.text.boundingBox != null)
{
var scale = this.graph.getView().scale;
var tmp = state.text.boundingBox;
var dx0 = Math.max(state.x - tmp.x, 0) / scale;
var dy0 = Math.max(state.y - tmp.y, 0) / scale;
var dx1 = Math.max((tmp.x + tmp.width) - (state.x + state.width), 0) / scale;
var dy1 = Math.max((tmp.y + tmp.height) - (state.y + state.height), 0) / scale;
geo = new mxRectangle(geo.x - dx0, geo.y - dy0, geo.width + dx0 + dx1, geo.height + dy0 + dy1);
}
}
if (this.parent != null)
{
var parent = this.graph.getModel().getParent(cell);
geo = geo.clone();
if (parent != null && parent != this.parent)
{
var parentOffset = this.getParentOffset(parent);
geo.x = geo.x + parentOffset.x;
geo.y = geo.y + parentOffset.y;
}
}
return new mxRectangle(geo.x, geo.y, geo.width, geo.height);
};
/**
* Function: arrangeGroups
*
* Shortcut to <mxGraph.updateGroupBounds> with moveGroup set to true.
*/
mxGraphLayout.prototype.arrangeGroups = function(cells, border, topBorder, rightBorder, bottomBorder, leftBorder)
{
return this.graph.updateGroupBounds(cells, border, true, topBorder, rightBorder, bottomBorder, leftBorder);
};
/**
* Class: WeightedCellSorter
*
* A utility class used to track cells whilst sorting occurs on the weighted
* sum of their connected edges. Does not violate (x.compareTo(y)==0) ==
* (x.equals(y))
*
* Constructor: WeightedCellSorter
*
* Constructs a new weighted cell sorted for the given cell and weight.
*/
function WeightedCellSorter(cell, weightedValue)
{
this.cell = cell;
this.weightedValue = weightedValue;
};
/**
* Variable: weightedValue
*
* The weighted value of the cell stored.
*/
WeightedCellSorter.prototype.weightedValue = 0;
/**
* Variable: nudge
*
* Whether or not to flip equal weight values.
*/
WeightedCellSorter.prototype.nudge = false;
/**
* Variable: visited
*
* Whether or not this cell has been visited in the current assignment.
*/
WeightedCellSorter.prototype.visited = false;
/**
* Variable: rankIndex
*
* The index this cell is in the model rank.
*/
WeightedCellSorter.prototype.rankIndex = null;
/**
* Variable: cell
*
* The cell whose median value is being calculated.
*/
WeightedCellSorter.prototype.cell = null;
/**
* Function: compare
*
* Compares two WeightedCellSorters.
*/
WeightedCellSorter.prototype.compare = function(a, b)
{
if (a != null && b != null)
{
if (b.weightedValue > a.weightedValue)
{
return -1;
}
else if (b.weightedValue < a.weightedValue)
{
return 1;
}
else
{
if (b.nudge)
{
return -1;
}
else
{
return 1;
}
}
}
else
{
return 0;
}
};