643 lines
12 KiB
JavaScript
643 lines
12 KiB
JavaScript
/**
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* Copyright (c) 2006-2015, JGraph Ltd
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* Copyright (c) 2006-2015, Gaudenz Alder
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*/
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/**
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* Class: mxAbstractCanvas2D
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*
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* Base class for all canvases. A description of the public API is available in <mxXmlCanvas2D>.
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* All color values of <mxConstants.NONE> will be converted to null in the state.
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*
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* Constructor: mxAbstractCanvas2D
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*
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* Constructs a new abstract canvas.
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*/
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function mxAbstractCanvas2D()
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{
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/**
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* Variable: converter
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*
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* Holds the <mxUrlConverter> to convert image URLs.
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*/
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this.converter = this.createUrlConverter();
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this.reset();
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};
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/**
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* Variable: state
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*
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* Holds the current state.
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*/
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mxAbstractCanvas2D.prototype.state = null;
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/**
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* Variable: states
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*
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* Stack of states.
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*/
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mxAbstractCanvas2D.prototype.states = null;
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/**
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* Variable: path
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*
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* Holds the current path as an array.
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*/
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mxAbstractCanvas2D.prototype.path = null;
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/**
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* Variable: rotateHtml
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*
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* Switch for rotation of HTML. Default is false.
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*/
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mxAbstractCanvas2D.prototype.rotateHtml = true;
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/**
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* Variable: lastX
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*
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* Holds the last x coordinate.
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*/
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mxAbstractCanvas2D.prototype.lastX = 0;
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/**
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* Variable: lastY
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*
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* Holds the last y coordinate.
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*/
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mxAbstractCanvas2D.prototype.lastY = 0;
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/**
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* Variable: moveOp
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*
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* Contains the string used for moving in paths. Default is 'M'.
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*/
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mxAbstractCanvas2D.prototype.moveOp = 'M';
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/**
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* Variable: lineOp
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*
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* Contains the string used for moving in paths. Default is 'L'.
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*/
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mxAbstractCanvas2D.prototype.lineOp = 'L';
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/**
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* Variable: quadOp
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*
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* Contains the string used for quadratic paths. Default is 'Q'.
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*/
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mxAbstractCanvas2D.prototype.quadOp = 'Q';
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/**
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* Variable: curveOp
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*
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* Contains the string used for bezier curves. Default is 'C'.
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*/
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mxAbstractCanvas2D.prototype.curveOp = 'C';
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/**
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* Variable: closeOp
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*
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* Holds the operator for closing curves. Default is 'Z'.
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*/
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mxAbstractCanvas2D.prototype.closeOp = 'Z';
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/**
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* Variable: pointerEvents
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*
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* Boolean value that specifies if events should be handled. Default is false.
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*/
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mxAbstractCanvas2D.prototype.pointerEvents = false;
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/**
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* Function: createUrlConverter
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*
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* Create a new <mxUrlConverter> and returns it.
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*/
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mxAbstractCanvas2D.prototype.createUrlConverter = function()
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{
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return new mxUrlConverter();
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};
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/**
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* Function: reset
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*
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* Resets the state of this canvas.
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*/
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mxAbstractCanvas2D.prototype.reset = function()
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{
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this.state = this.createState();
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this.states = [];
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};
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/**
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* Function: createState
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*
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* Creates the state of the this canvas.
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*/
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mxAbstractCanvas2D.prototype.createState = function()
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{
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return {
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dx: 0,
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dy: 0,
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scale: 1,
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alpha: 1,
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fillAlpha: 1,
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strokeAlpha: 1,
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fillColor: null,
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gradientFillAlpha: 1,
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gradientColor: null,
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gradientAlpha: 1,
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gradientDirection: null,
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strokeColor: null,
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strokeWidth: 1,
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dashed: false,
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dashPattern: '3 3',
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fixDash: false,
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lineCap: 'flat',
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lineJoin: 'miter',
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miterLimit: 10,
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fontColor: '#000000',
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fontBackgroundColor: null,
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fontBorderColor: null,
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fontSize: mxConstants.DEFAULT_FONTSIZE,
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fontFamily: mxConstants.DEFAULT_FONTFAMILY,
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fontStyle: 0,
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shadow: false,
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shadowColor: mxConstants.SHADOWCOLOR,
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shadowAlpha: mxConstants.SHADOW_OPACITY,
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shadowDx: mxConstants.SHADOW_OFFSET_X,
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shadowDy: mxConstants.SHADOW_OFFSET_Y,
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rotation: 0,
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rotationCx: 0,
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rotationCy: 0
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};
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};
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/**
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* Function: format
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*
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* Rounds all numbers to integers.
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*/
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mxAbstractCanvas2D.prototype.format = function(value)
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{
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return Math.round(parseFloat(value));
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};
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/**
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* Function: addOp
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*
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* Adds the given operation to the path.
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*/
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mxAbstractCanvas2D.prototype.addOp = function()
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{
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if (this.path != null)
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{
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this.path.push(arguments[0]);
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if (arguments.length > 2)
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{
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var s = this.state;
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for (var i = 2; i < arguments.length; i += 2)
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{
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this.lastX = arguments[i - 1];
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this.lastY = arguments[i];
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this.path.push(this.format((this.lastX + s.dx) * s.scale));
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this.path.push(this.format((this.lastY + s.dy) * s.scale));
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}
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}
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}
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};
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/**
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* Function: rotatePoint
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*
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* Rotates the given point and returns the result as an <mxPoint>.
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*/
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mxAbstractCanvas2D.prototype.rotatePoint = function(x, y, theta, cx, cy)
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{
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var rad = theta * (Math.PI / 180);
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return mxUtils.getRotatedPoint(new mxPoint(x, y), Math.cos(rad),
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Math.sin(rad), new mxPoint(cx, cy));
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};
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/**
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* Function: save
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*
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* Saves the current state.
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*/
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mxAbstractCanvas2D.prototype.save = function()
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{
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this.states.push(this.state);
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this.state = mxUtils.clone(this.state);
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};
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/**
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* Function: restore
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*
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* Restores the current state.
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*/
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mxAbstractCanvas2D.prototype.restore = function()
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{
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if (this.states.length > 0)
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{
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this.state = this.states.pop();
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}
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};
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/**
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* Function: setLink
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*
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* Sets the current link. Hook for subclassers.
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*/
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mxAbstractCanvas2D.prototype.setLink = function(link)
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{
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// nop
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};
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/**
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* Function: scale
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*
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* Scales the current state.
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*/
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mxAbstractCanvas2D.prototype.scale = function(value)
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{
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this.state.scale *= value;
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this.state.strokeWidth *= value;
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};
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/**
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* Function: translate
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*
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* Translates the current state.
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*/
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mxAbstractCanvas2D.prototype.translate = function(dx, dy)
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{
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this.state.dx += dx;
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this.state.dy += dy;
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};
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/**
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* Function: rotate
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*
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* Rotates the current state.
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*/
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mxAbstractCanvas2D.prototype.rotate = function(theta, flipH, flipV, cx, cy)
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{
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// nop
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};
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/**
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* Function: setAlpha
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*
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* Sets the current alpha.
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*/
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mxAbstractCanvas2D.prototype.setAlpha = function(value)
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{
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this.state.alpha = value;
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};
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/**
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* Function: setFillAlpha
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*
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* Sets the current solid fill alpha.
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*/
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mxAbstractCanvas2D.prototype.setFillAlpha = function(value)
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{
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this.state.fillAlpha = value;
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};
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/**
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* Function: setStrokeAlpha
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*
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* Sets the current stroke alpha.
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*/
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mxAbstractCanvas2D.prototype.setStrokeAlpha = function(value)
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{
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this.state.strokeAlpha = value;
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};
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/**
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* Function: setFillColor
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*
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* Sets the current fill color.
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*/
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mxAbstractCanvas2D.prototype.setFillColor = function(value)
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{
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if (value == mxConstants.NONE)
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{
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value = null;
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}
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this.state.fillColor = value;
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this.state.gradientColor = null;
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};
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/**
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* Function: setGradient
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*
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* Sets the current gradient.
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*/
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mxAbstractCanvas2D.prototype.setGradient = function(color1, color2, x, y, w, h, direction, alpha1, alpha2)
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{
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var s = this.state;
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s.fillColor = color1;
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s.gradientFillAlpha = (alpha1 != null) ? alpha1 : 1;
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s.gradientColor = color2;
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s.gradientAlpha = (alpha2 != null) ? alpha2 : 1;
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s.gradientDirection = direction;
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};
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/**
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* Function: setStrokeColor
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*
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* Sets the current stroke color.
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*/
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mxAbstractCanvas2D.prototype.setStrokeColor = function(value)
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{
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if (value == mxConstants.NONE)
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{
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value = null;
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}
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this.state.strokeColor = value;
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};
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/**
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* Function: setStrokeWidth
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*
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* Sets the current stroke width.
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*/
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mxAbstractCanvas2D.prototype.setStrokeWidth = function(value)
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{
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this.state.strokeWidth = value;
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};
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/**
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* Function: setDashed
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*
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* Enables or disables dashed lines.
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*/
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mxAbstractCanvas2D.prototype.setDashed = function(value, fixDash)
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{
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this.state.dashed = value;
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this.state.fixDash = fixDash;
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};
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/**
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* Function: setDashPattern
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*
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* Sets the current dash pattern.
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*/
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mxAbstractCanvas2D.prototype.setDashPattern = function(value)
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{
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this.state.dashPattern = value;
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};
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/**
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* Function: setLineCap
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*
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* Sets the current line cap.
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*/
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mxAbstractCanvas2D.prototype.setLineCap = function(value)
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{
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this.state.lineCap = value;
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};
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/**
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* Function: setLineJoin
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*
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* Sets the current line join.
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*/
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mxAbstractCanvas2D.prototype.setLineJoin = function(value)
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{
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this.state.lineJoin = value;
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};
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/**
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* Function: setMiterLimit
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*
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* Sets the current miter limit.
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*/
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mxAbstractCanvas2D.prototype.setMiterLimit = function(value)
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{
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this.state.miterLimit = value;
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};
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/**
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* Function: setFontColor
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*
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* Sets the current font color.
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*/
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mxAbstractCanvas2D.prototype.setFontColor = function(value)
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{
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if (value == mxConstants.NONE)
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{
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value = null;
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}
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this.state.fontColor = value;
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};
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/**
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* Function: setFontBackgroundColor
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*
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* Sets the current font background color.
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*/
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mxAbstractCanvas2D.prototype.setFontBackgroundColor = function(value)
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{
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if (value == mxConstants.NONE)
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{
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value = null;
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}
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this.state.fontBackgroundColor = value;
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};
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/**
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* Function: setFontBorderColor
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*
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* Sets the current font border color.
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*/
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mxAbstractCanvas2D.prototype.setFontBorderColor = function(value)
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{
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if (value == mxConstants.NONE)
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{
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value = null;
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}
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this.state.fontBorderColor = value;
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};
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/**
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* Function: setFontSize
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*
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* Sets the current font size.
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*/
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mxAbstractCanvas2D.prototype.setFontSize = function(value)
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{
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this.state.fontSize = parseFloat(value);
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};
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/**
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* Function: setFontFamily
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*
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* Sets the current font family.
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*/
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mxAbstractCanvas2D.prototype.setFontFamily = function(value)
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{
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this.state.fontFamily = value;
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};
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/**
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* Function: setFontStyle
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*
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* Sets the current font style.
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*/
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mxAbstractCanvas2D.prototype.setFontStyle = function(value)
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{
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if (value == null)
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{
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value = 0;
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}
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this.state.fontStyle = value;
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};
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/**
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* Function: setShadow
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*
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* Enables or disables and configures the current shadow.
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*/
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mxAbstractCanvas2D.prototype.setShadow = function(enabled)
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{
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this.state.shadow = enabled;
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};
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/**
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* Function: setShadowColor
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*
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* Enables or disables and configures the current shadow.
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*/
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mxAbstractCanvas2D.prototype.setShadowColor = function(value)
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{
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if (value == mxConstants.NONE)
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{
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value = null;
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}
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this.state.shadowColor = value;
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};
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/**
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* Function: setShadowAlpha
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*
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* Enables or disables and configures the current shadow.
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*/
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mxAbstractCanvas2D.prototype.setShadowAlpha = function(value)
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{
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this.state.shadowAlpha = value;
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};
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/**
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* Function: setShadowOffset
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*
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* Enables or disables and configures the current shadow.
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*/
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mxAbstractCanvas2D.prototype.setShadowOffset = function(dx, dy)
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{
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this.state.shadowDx = dx;
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this.state.shadowDy = dy;
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};
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/**
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* Function: begin
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*
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* Starts a new path.
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*/
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mxAbstractCanvas2D.prototype.begin = function()
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{
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this.lastX = 0;
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this.lastY = 0;
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this.path = [];
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};
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/**
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* Function: moveTo
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*
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* Moves the current path the given coordinates.
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*/
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mxAbstractCanvas2D.prototype.moveTo = function(x, y)
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{
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this.addOp(this.moveOp, x, y);
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};
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/**
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* Function: lineTo
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*
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* Draws a line to the given coordinates. Uses moveTo with the op argument.
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*/
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mxAbstractCanvas2D.prototype.lineTo = function(x, y)
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{
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this.addOp(this.lineOp, x, y);
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};
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/**
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* Function: quadTo
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*
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* Adds a quadratic curve to the current path.
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*/
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mxAbstractCanvas2D.prototype.quadTo = function(x1, y1, x2, y2)
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{
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this.addOp(this.quadOp, x1, y1, x2, y2);
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};
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/**
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* Function: curveTo
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*
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* Adds a bezier curve to the current path.
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*/
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mxAbstractCanvas2D.prototype.curveTo = function(x1, y1, x2, y2, x3, y3)
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{
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this.addOp(this.curveOp, x1, y1, x2, y2, x3, y3);
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};
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/**
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* Function: arcTo
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*
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* Adds the given arc to the current path. This is a synthetic operation that
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* is broken down into curves.
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*/
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mxAbstractCanvas2D.prototype.arcTo = function(rx, ry, angle, largeArcFlag, sweepFlag, x, y)
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{
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var curves = mxUtils.arcToCurves(this.lastX, this.lastY, rx, ry, angle, largeArcFlag, sweepFlag, x, y);
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if (curves != null)
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{
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for (var i = 0; i < curves.length; i += 6)
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{
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this.curveTo(curves[i], curves[i + 1], curves[i + 2],
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curves[i + 3], curves[i + 4], curves[i + 5]);
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}
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}
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};
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/**
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* Function: close
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*
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* Closes the current path.
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*/
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mxAbstractCanvas2D.prototype.close = function(x1, y1, x2, y2, x3, y3)
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{
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this.addOp(this.closeOp);
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};
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/**
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* Function: end
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*
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* Empty implementation for backwards compatibility. This will be removed.
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*/
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mxAbstractCanvas2D.prototype.end = function() { };
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