solvespace/src/exportvector.cpp

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//-----------------------------------------------------------------------------
// The file format-specific stuff for all of the 2d vector output formats.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include <libdxfrw.h>
#include "solvespace.h"
VectorFileWriter::~VectorFileWriter() {
// This out-of-line virtual method definition quells the following warning
// from Clang++: "'VectorFileWriter' has no out-of-line virtual method
// definitions; its vtable will be emitted in every translation unit
// [-Wweak-vtables]"
}
//-----------------------------------------------------------------------------
// Routines for DXF export
//-----------------------------------------------------------------------------
class DxfWriteInterface : public DRW_Interface {
DxfFileWriter *writer;
dxfRW *dxf;
static DRW_Coord toCoord(const Vector &v) {
return DRW_Coord(v.x, v.y, v.z);
}
Vector xfrm(Vector v) {
return writer->Transform(v);
}
public:
DxfWriteInterface(DxfFileWriter *w, dxfRW *dxfrw) :
writer(w), dxf(dxfrw) {}
virtual void writeTextstyles() {
DRW_Textstyle ts;
ts.name = "unicode";
ts.font = "unicode";
dxf->writeTextstyle(&ts);
}
virtual void writeLayers() {
DRW_Layer layer;
layer.name = "dimensions";
dxf->writeLayer(&layer);
layer.name = "text";
dxf->writeLayer(&layer);
for(int i = 0; i < SK.style.n; i++) {
Style *s = &SK.style.elem[i];
// check for using
bool used = false;
for(DxfFileWriter::BezierPath &path : writer->paths) {
for(SBezier *sb : path.beziers) {
if(sb->auxA != s->h.v) continue;
used = true;
break;
}
if(used) break;
}
if(!used) continue;
layer.name = s->DescriptionString();
dxf->writeLayer(&layer);
}
}
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const char *lineTypeName(int stippleType) {
switch(stippleType) {
case Style::STIPPLE_CONTINUOUS: return "CONTINUOUS";
case Style::STIPPLE_DASH: return "DASHED";
case Style::STIPPLE_LONG_DASH: return "DASHEDX2";
case Style::STIPPLE_DASH_DOT: return "DASHDOT";
case Style::STIPPLE_DASH_DOT_DOT: return "DIVIDE";
case Style::STIPPLE_DOT: return "DOT";
case Style::STIPPLE_FREEHAND: return "CONTINUOUS";
case Style::STIPPLE_ZIGZAG: return "CONTINUOUS";
}
return "CONTINUOUS";
}
virtual void writeLTypes() {
for(int i = 0; i <= Style::LAST_STIPPLE; i++) {
DRW_LType type;
// LibreCAD requires the line type to have one of these exact names,
// or otherwise it overwrites it with its own (continuous) style.
type.name = lineTypeName(i);
double sw = 1.0;
switch(i) {
case Style::STIPPLE_CONTINUOUS:
break;
case Style::STIPPLE_DASH:
type.path.push_back(sw);
type.path.push_back(-sw);
break;
case Style::STIPPLE_LONG_DASH:
type.path.push_back(sw * 2.0);
type.path.push_back(-sw);
break;
case Style::STIPPLE_DASH_DOT:
type.path.push_back(sw);
type.path.push_back(-sw);
type.path.push_back(0.0);
type.path.push_back(-sw);
break;
case Style::STIPPLE_DOT:
type.path.push_back(sw);
type.path.push_back(0.0);
break;
case Style::STIPPLE_DASH_DOT_DOT:
type.path.push_back(sw);
type.path.push_back(-sw);
type.path.push_back(0.0);
type.path.push_back(-sw);
type.path.push_back(0.0);
type.path.push_back(-sw);
break;
}
dxf->writeLineType(&type);
}
}
virtual void writeEntities() {
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for(DxfFileWriter::BezierPath &path : writer->paths) {
for(SBezier *sb : path.beziers) {
writeBezier(sb);
}
}
if(writer->constraint) {
Constraint *c;
for(c = writer->constraint->First(); c; c = writer->constraint->NextAfter(c)) {
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if(!writer->NeedToOutput(c)) continue;
switch(c->type) {
case Constraint::PT_PT_DISTANCE: {
Vector ap = SK.GetEntity(c->ptA)->PointGetNum();
Vector bp = SK.GetEntity(c->ptB)->PointGetNum();
Vector ref = ((ap.Plus(bp)).ScaledBy(0.5)).Plus(c->disp.offset);
writeAlignedDimension(xfrm(ap), xfrm(bp), xfrm(ref),
xfrm(ref), c->Label());
break;
}
case Constraint::PT_LINE_DISTANCE: {
Vector pt = SK.GetEntity(c->ptA)->PointGetNum();
Entity *line = SK.GetEntity(c->entityA);
Vector lA = SK.GetEntity(line->point[0])->PointGetNum();
Vector lB = SK.GetEntity(line->point[1])->PointGetNum();
Vector dl = lB.Minus(lA);
Vector closest = pt.ClosestPointOnLine(lA, dl);
if(pt.Equals(closest)) break;
Vector ref = ((closest.Plus(pt)).ScaledBy(0.5)).Plus(c->disp.offset);
Vector refClosest = ref.ClosestPointOnLine(lA, dl);
double ddl = dl.Dot(dl);
if(fabs(ddl) > LENGTH_EPS * LENGTH_EPS) {
double t = refClosest.Minus(lA).Dot(dl) / ddl;
if(t < 0.0) {
refClosest = lA;
} else if(t > 1.0) {
refClosest = lB;
}
}
Vector xdl = xfrm(lB).Minus(xfrm(lA));
writeLinearDimension(xfrm(pt), xfrm(refClosest), xfrm(ref),
xfrm(ref), c->Label(),
atan2(xdl.y, xdl.x) / PI * 180.0 + 90.0, 0.0);
break;
}
case Constraint::DIAMETER: {
Entity *circle = SK.GetEntity(c->entityA);
Vector center = SK.GetEntity(circle->point[0])->PointGetNum();
Quaternion q = SK.GetEntity(circle->normal)->NormalGetNum();
Vector n = q.RotationN().WithMagnitude(1);
double r = circle->CircleGetRadiusNum();
Vector ref = center.Plus(c->disp.offset);
// Force the label into the same plane as the circle.
ref = ref.Minus(n.ScaledBy(n.Dot(ref) - n.Dot(center)));
Vector rad = ref.Minus(center).WithMagnitude(r);
if(/*isRadius*/c->other) {
writeRadialDimension(
xfrm(center), xfrm(center.Plus(rad)),
xfrm(ref), c->Label());
} else {
writeDiametricDimension(
xfrm(center.Minus(rad)), xfrm(center.Plus(rad)),
xfrm(ref), c->Label());
}
break;
}
case Constraint::ANGLE: {
Entity *a = SK.GetEntity(c->entityA);
Entity *b = SK.GetEntity(c->entityB);
Vector a0 = a->VectorGetStartPoint();
Vector b0 = b->VectorGetStartPoint();
Vector da = a->VectorGetNum();
Vector db = b->VectorGetNum();
if(/*otherAngle*/c->other) {
a0 = a0.Plus(da);
da = da.ScaledBy(-1);
}
bool skew = false;
Vector ref = c->disp.offset;
Vector pi = Vector::AtIntersectionOfLines(a0, a0.Plus(da), b0, b0.Plus(db),
&skew);
if(!skew) ref = pi.Plus(c->disp.offset);
writeAngularDimension(
xfrm(a0), xfrm(a0.Plus(da)), xfrm(b0), xfrm(b0.Plus(db)), xfrm(ref),
xfrm(ref), c->Label());
break;
}
case Constraint::COMMENT: {
Style *st = Style::Get(c->disp.style);
writeText(xfrm(c->disp.offset), c->Label(),
Style::TextHeight(c->disp.style) / SS.GW.scale,
st->textAngle, st->textOrigin);
break;
}
}
}
}
}
void assignEntityDefaults(DRW_Entity *entity, hStyle hs) {
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Style *s = Style::Get(hs);
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entity->color24 = s->Color(hs, true).ToPackedIntBGRA();
entity->layer = s->DescriptionString();
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entity->lineType = lineTypeName(s->stippleType);
entity->ltypeScale = Style::StippleScaleMm(s->h);
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entity->setWidthMm(Style::WidthMm(hs.v));
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}
void assignDimensionDefaults(DRW_Dimension *dimension) {
dimension->layer = "dimensions";
}
void writeLine(const Vector &p0, const Vector &p1, hStyle hs) {
DRW_Line line;
assignEntityDefaults(&line, hs);
line.basePoint = toCoord(p0);
line.secPoint = toCoord(p1);
dxf->writeLine(&line);
}
void writeArc(const Vector &c, double r, double sa, double ea, hStyle hs) {
DRW_Arc arc;
assignEntityDefaults(&arc, hs);
arc.radious = r;
arc.basePoint = toCoord(c);
arc.staangle = sa;
arc.endangle = ea;
dxf->writeArc(&arc);
}
void writeBezierAsPwl(SBezier *sb) {
List<Vector> lv = {};
sb->MakePwlInto(&lv, SS.ExportChordTolMm());
hStyle hs = { (uint32_t)sb->auxA };
DRW_LWPolyline polyline;
assignEntityDefaults(&polyline, hs);
for(int i = 0; i < lv.n; i++) {
Vector *v = &lv.elem[i];
DRW_Vertex2D *vertex = new DRW_Vertex2D();
vertex->x = v->x;
vertex->y = v->y;
polyline.vertlist.push_back(vertex);
}
dxf->writeLWPolyline(&polyline);
lv.Clear();
}
void makeKnotsFor(DRW_Spline *spline) {
// QCad/LibreCAD require this for some reason.
if(spline->degree == 3) {
spline->nknots = 8;
spline->knotslist.push_back(0.0);
spline->knotslist.push_back(0.0);
spline->knotslist.push_back(0.0);
spline->knotslist.push_back(0.0);
spline->knotslist.push_back(1.0);
spline->knotslist.push_back(1.0);
spline->knotslist.push_back(1.0);
spline->knotslist.push_back(1.0);
} else if(spline->degree == 2) {
spline->nknots = 6;
spline->knotslist.push_back(0.0);
spline->knotslist.push_back(0.0);
spline->knotslist.push_back(0.0);
spline->knotslist.push_back(1.0);
spline->knotslist.push_back(1.0);
spline->knotslist.push_back(1.0);
} else {
oops();
}
}
void writeSpline(SBezier *sb) {
bool isRational = sb->IsRational();
hStyle hs = { (uint32_t)sb->auxA };
DRW_Spline spline;
assignEntityDefaults(&spline, hs);
spline.flags = (isRational) ? 0x04 : 0x08;
spline.degree = sb->deg;
spline.ncontrol = sb->deg + 1;
makeKnotsFor(&spline);
for(int i = 0; i <= sb->deg; i++) {
spline.controllist.push_back(new DRW_Coord(sb->ctrl[i].x, sb->ctrl[i].y, 0.0));
if(isRational) spline.weightlist.push_back(sb->weight[i]);
}
dxf->writeSpline(&spline);
}
void writeBezier(SBezier *sb) {
hStyle hs = { (uint32_t)sb->auxA };
Vector c;
Vector n = Vector::From(0.0, 0.0, 1.0);
double r;
if(sb->deg == 1) {
// Line
writeLine(sb->ctrl[0], sb->ctrl[1], hs);
} else if(sb->IsInPlane(n, 0) && sb->IsCircle(n, &c, &r)) {
// Circle perpendicular to camera
double theta0 = atan2(sb->ctrl[0].y - c.y, sb->ctrl[0].x - c.x);
double theta1 = atan2(sb->ctrl[2].y - c.y, sb->ctrl[2].x - c.x);
double dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2.0 * PI);
if(dtheta < 0.0) swap(theta0, theta1);
writeArc(c, r, theta0, theta1, hs);
} else if(sb->IsRational()) {
// Rational bezier
// We'd like to export rational beziers exactly, but the resulting DXF
// files can only be read by AutoCAD; LibreCAD/QCad simply do not
// implement the feature. So, export as piecewise linear for compatiblity.
writeBezierAsPwl(sb);
} else {
// Any other curve
writeSpline(sb);
}
}
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void writeAlignedDimension(Vector def1, Vector def2, Vector dimp,
Vector textp, const std::string &text) {
DRW_DimAligned dim;
assignDimensionDefaults(&dim);
dim.setDef1Point(toCoord(def1));
dim.setDef2Point(toCoord(def2));
dim.setDimPoint(toCoord(dimp));
dim.setTextPoint(toCoord(textp));
dim.setText(text);
dxf->writeDimension(&dim);
}
void writeLinearDimension(Vector def1, Vector def2, Vector dimp,
Vector textp, const std::string &text,
double angle, double oblique) {
DRW_DimLinear dim;
assignDimensionDefaults(&dim);
dim.setDef1Point(toCoord(def1));
dim.setDef2Point(toCoord(def2));
dim.setDimPoint(toCoord(dimp));
dim.setTextPoint(toCoord(textp));
dim.setText(text);
dim.setAngle(angle);
dim.setOblique(oblique);
dxf->writeDimension(&dim);
}
void writeRadialDimension(Vector center, Vector radius,
Vector textp, const std::string &text) {
DRW_DimRadial dim;
assignDimensionDefaults(&dim);
dim.setCenterPoint(toCoord(center));
dim.setDiameterPoint(toCoord(radius));
dim.setTextPoint(toCoord(textp));
dim.setText(text);
dxf->writeDimension(&dim);
}
void writeDiametricDimension(Vector def1, Vector def2,
Vector textp, const std::string &text) {
DRW_DimDiametric dim;
assignDimensionDefaults(&dim);
dim.setDiameter1Point(toCoord(def1));
dim.setDiameter2Point(toCoord(def2));
dim.setTextPoint(toCoord(textp));
dim.setText(text);
dxf->writeDimension(&dim);
}
void writeAngularDimension(Vector fl1, Vector fl2, Vector sl1, Vector sl2, Vector dimp,
Vector textp, const std::string &text) {
DRW_DimAngular dim;
assignDimensionDefaults(&dim);
dim.setFirstLine1(toCoord(fl1));
dim.setFirstLine2(toCoord(fl2));
dim.setSecondLine1(toCoord(sl1));
dim.setSecondLine2(toCoord(sl2));
dim.setDimPoint(toCoord(dimp));
dim.setTextPoint(toCoord(textp));
dim.setText(text);
dxf->writeDimension(&dim);
}
void writeText(Vector textp, const std::string &text,
double height, double angle, int origin) {
DRW_Text txt;
txt.layer = "text";
txt.style = "unicode";
txt.basePoint = toCoord(textp);
txt.secPoint = txt.basePoint;
txt.text = text;
txt.height = height;
txt.angle = angle;
txt.alignH = DRW_Text::HCenter;
if(origin & Style::ORIGIN_LEFT) {
txt.alignH = DRW_Text::HLeft;
} else if(origin & Style::ORIGIN_RIGHT) {
txt.alignH = DRW_Text::HRight;
}
txt.alignV = DRW_Text::VMiddle;
if(origin & Style::ORIGIN_TOP) {
txt.alignV = DRW_Text::VTop;
} else if(origin & Style::ORIGIN_BOT) {
txt.alignV = DRW_Text::VBaseLine;
}
dxf->writeText(&txt);
}
};
bool DxfFileWriter::OutputConstraints(IdList<Constraint,hConstraint> *constraint) {
this->constraint = constraint;
return true;
}
void DxfFileWriter::StartFile(void) {
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paths.clear();
}
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void DxfFileWriter::StartPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
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BezierPath path = {};
paths.push_back(path);
}
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void DxfFileWriter::FinishPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
}
void DxfFileWriter::Triangle(STriangle *tr) {
}
void DxfFileWriter::Bezier(SBezier *sb) {
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paths.back().beziers.push_back(sb);
}
void DxfFileWriter::FinishAndCloseFile(void) {
dxfRW dxf(filename.c_str());
DxfWriteInterface interface(this, &dxf);
dxf.write(&interface, DRW::AC1021, false);
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paths.clear();
constraint = NULL;
}
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bool DxfFileWriter::NeedToOutput(Constraint *c) {
switch(c->type) {
case Constraint::PT_PT_DISTANCE:
case Constraint::PT_LINE_DISTANCE:
case Constraint::DIAMETER:
case Constraint::ANGLE:
case Constraint::COMMENT:
return c->IsVisible();
}
return false;
}
//-----------------------------------------------------------------------------
// Routines for EPS output
//-----------------------------------------------------------------------------
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static std::string MakeStipplePattern(int pattern, double scale, char delimiter,
bool inkscapeWorkaround = false) {
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scale /= 2.0;
// Inkscape ignores all elements that are exactly zero instead of drawing
// them as dots.
double zero = inkscapeWorkaround ? 1e-6 : 0;
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std::string result;
switch(pattern) {
case Style::STIPPLE_CONTINUOUS:
case Style::STIPPLE_FREEHAND:
case Style::STIPPLE_ZIGZAG:
return "";
case Style::STIPPLE_DASH:
result = ssprintf("%.3f_%.3f", scale, scale);
break;
case Style::STIPPLE_DASH_DOT:
result = ssprintf("%.3f_%.3f_%.6f_%.3f",
scale, scale * 0.5, zero, scale * 0.5);
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break;
case Style::STIPPLE_DASH_DOT_DOT:
result = ssprintf("%.3f_%.3f_%.6f_%.3f_%.6f_%.3f",
scale, scale * 0.5, zero,
scale * 0.5, scale * 0.5, zero);
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break;
case Style::STIPPLE_DOT:
result = ssprintf("%.6f_%.3f", zero, scale * 0.5);
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break;
case Style::STIPPLE_LONG_DASH:
result = ssprintf("%.3f_%.3f", scale * 2.0, scale * 0.5);
break;
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default:
oops();
}
std::replace(result.begin(), result.end(), '_', delimiter);
return result;
}
void EpsFileWriter::StartFile(void) {
fprintf(f,
"%%!PS-Adobe-2.0\r\n"
"%%%%Creator: SolveSpace\r\n"
"%%%%Title: title\r\n"
"%%%%Pages: 0\r\n"
"%%%%PageOrder: Ascend\r\n"
"%%%%BoundingBox: 0 0 %d %d\r\n"
"%%%%HiResBoundingBox: 0 0 %.3f %.3f\r\n"
"%%%%EndComments\r\n"
"\r\n"
"gsave\r\n"
"\r\n",
(int)ceil(MmToPts(ptMax.x - ptMin.x)),
(int)ceil(MmToPts(ptMax.y - ptMin.y)),
MmToPts(ptMax.x - ptMin.x),
MmToPts(ptMax.y - ptMin.y));
}
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void EpsFileWriter::StartPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
fprintf(f, "newpath\r\n");
prevPt = Vector::From(VERY_POSITIVE, VERY_POSITIVE, VERY_POSITIVE);
}
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void EpsFileWriter::FinishPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
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int pattern = Style::PatternType(hs);
double stippleScale = MmToPts(Style::StippleScaleMm(hs));
fprintf(f, " %.3f setlinewidth\r\n"
" %.3f %.3f %.3f setrgbcolor\r\n"
" 1 setlinejoin\r\n" // rounded
" 1 setlinecap\r\n" // rounded
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" [%s] 0 setdash\r\n"
" gsave stroke grestore\r\n",
MmToPts(lineWidth),
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strokeRgb.redF(), strokeRgb.greenF(), strokeRgb.blueF(),
MakeStipplePattern(pattern, stippleScale, ' ').c_str()
);
if(filled) {
fprintf(f, " %.3f %.3f %.3f setrgbcolor\r\n"
" gsave fill grestore\r\n",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
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fillRgb.redF(), fillRgb.greenF(), fillRgb.blueF());
}
}
void EpsFileWriter::MaybeMoveTo(Vector st, Vector fi) {
if(!prevPt.Equals(st)) {
fprintf(f, " %.3f %.3f moveto\r\n",
MmToPts(st.x - ptMin.x), MmToPts(st.y - ptMin.y));
}
prevPt = fi;
}
void EpsFileWriter::Triangle(STriangle *tr) {
fprintf(f,
"%.3f %.3f %.3f setrgbcolor\r\n"
"newpath\r\n"
" %.3f %.3f moveto\r\n"
" %.3f %.3f lineto\r\n"
" %.3f %.3f lineto\r\n"
" closepath\r\n"
"gsave fill grestore\r\n",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
tr->meta.color.redF(), tr->meta.color.greenF(), tr->meta.color.blueF(),
MmToPts(tr->a.x - ptMin.x), MmToPts(tr->a.y - ptMin.y),
MmToPts(tr->b.x - ptMin.x), MmToPts(tr->b.y - ptMin.y),
MmToPts(tr->c.x - ptMin.x), MmToPts(tr->c.y - ptMin.y));
// same issue with cracks, stroke it to avoid them
double sw = max(ptMax.x - ptMin.x, ptMax.y - ptMin.y) / 1000;
fprintf(f,
"1 setlinejoin\r\n"
"1 setlinecap\r\n"
"%.3f setlinewidth\r\n"
"gsave stroke grestore\r\n",
MmToPts(sw));
}
void EpsFileWriter::Bezier(SBezier *sb) {
Vector c, n = Vector::From(0, 0, 1);
double r;
if(sb->deg == 1) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[1]);
fprintf(f, " %.3f %.3f lineto\r\n",
MmToPts(sb->ctrl[1].x - ptMin.x),
MmToPts(sb->ctrl[1].y - ptMin.y));
} else if(sb->IsCircle(n, &c, &r)) {
Vector p0 = sb->ctrl[0], p1 = sb->ctrl[2];
double theta0 = atan2(p0.y - c.y, p0.x - c.x),
theta1 = atan2(p1.y - c.y, p1.x - c.x),
dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
MaybeMoveTo(p0, p1);
fprintf(f,
" %.3f %.3f %.3f %.3f %.3f %s\r\n",
MmToPts(c.x - ptMin.x), MmToPts(c.y - ptMin.y),
MmToPts(r),
theta0*180/PI, theta1*180/PI,
dtheta < 0 ? "arcn" : "arc");
} else if(sb->deg == 3 && !sb->IsRational()) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[3]);
fprintf(f,
" %.3f %.3f %.3f %.3f %.3f %.3f curveto\r\n",
MmToPts(sb->ctrl[1].x - ptMin.x), MmToPts(sb->ctrl[1].y - ptMin.y),
MmToPts(sb->ctrl[2].x - ptMin.x), MmToPts(sb->ctrl[2].y - ptMin.y),
MmToPts(sb->ctrl[3].x - ptMin.x), MmToPts(sb->ctrl[3].y - ptMin.y));
} else {
BezierAsNonrationalCubic(sb);
}
}
void EpsFileWriter::FinishAndCloseFile(void) {
fprintf(f,
"\r\n"
"grestore\r\n"
"\r\n");
fclose(f);
}
//-----------------------------------------------------------------------------
// Routines for PDF output, some extra complexity because we have to generate
// a correct xref table.
//-----------------------------------------------------------------------------
void PdfFileWriter::StartFile(void) {
2015-03-29 00:30:52 +00:00
if((ptMax.x - ptMin.x) > 200*25.4 ||
(ptMax.y - ptMin.y) > 200*25.4)
{
Message("PDF page size exceeds 200 by 200 inches; many viewers may "
"reject this file.");
}
fprintf(f,
"%%PDF-1.1\r\n"
"%%%c%c%c%c\r\n",
0xe2, 0xe3, 0xcf, 0xd3);
2015-03-29 00:30:52 +00:00
xref[1] = (uint32_t)ftell(f);
fprintf(f,
"1 0 obj\r\n"
" << /Type /Catalog\r\n"
" /Outlines 2 0 R\r\n"
" /Pages 3 0 R\r\n"
" >>\r\n"
"endobj\r\n");
xref[2] = (uint32_t)ftell(f);
fprintf(f,
"2 0 obj\r\n"
" << /Type /Outlines\r\n"
" /Count 0\r\n"
" >>\r\n"
"endobj\r\n");
xref[3] = (uint32_t)ftell(f);
fprintf(f,
"3 0 obj\r\n"
" << /Type /Pages\r\n"
" /Kids [4 0 R]\r\n"
" /Count 1\r\n"
" >>\r\n"
"endobj\r\n");
xref[4] = (uint32_t)ftell(f);
fprintf(f,
"4 0 obj\r\n"
" << /Type /Page\r\n"
" /Parent 3 0 R\r\n"
" /MediaBox [0 0 %.3f %.3f]\r\n"
" /Contents 5 0 R\r\n"
" /Resources << /ProcSet 7 0 R\r\n"
" /Font << /F1 8 0 R >>\r\n"
" >>\r\n"
" >>\r\n"
"endobj\r\n",
MmToPts(ptMax.x - ptMin.x),
MmToPts(ptMax.y - ptMin.y));
xref[5] = (uint32_t)ftell(f);
fprintf(f,
"5 0 obj\r\n"
" << /Length 6 0 R >>\r\n"
"stream\r\n");
bodyStart = (uint32_t)ftell(f);
}
void PdfFileWriter::FinishAndCloseFile(void) {
uint32_t bodyEnd = (uint32_t)ftell(f);
fprintf(f,
"endstream\r\n"
"endobj\r\n");
xref[6] = (uint32_t)ftell(f);
fprintf(f,
"6 0 obj\r\n"
" %d\r\n"
"endobj\r\n",
bodyEnd - bodyStart);
xref[7] = (uint32_t)ftell(f);
fprintf(f,
"7 0 obj\r\n"
" [/PDF /Text]\r\n"
"endobj\r\n");
xref[8] = (uint32_t)ftell(f);
fprintf(f,
"8 0 obj\r\n"
" << /Type /Font\r\n"
" /Subtype /Type1\r\n"
" /Name /F1\r\n"
" /BaseFont /Helvetica\r\n"
" /Encoding /WinAnsiEncoding\r\n"
" >>\r\n"
"endobj\r\n");
xref[9] = (uint32_t)ftell(f);
fprintf(f,
"9 0 obj\r\n"
" << /Creator (SolveSpace)\r\n"
" >>\r\n");
2015-03-29 00:30:52 +00:00
uint32_t xrefStart = (uint32_t)ftell(f);
fprintf(f,
"xref\r\n"
"0 10\r\n"
"0000000000 65535 f\r\n");
2015-03-29 00:30:52 +00:00
int i;
for(i = 1; i <= 9; i++) {
fprintf(f, "%010d %05d n\r\n", xref[i], 0);
}
fprintf(f,
"\r\n"
"trailer\r\n"
" << /Size 10\r\n"
" /Root 1 0 R\r\n"
" /Info 9 0 R\r\n"
" >>\r\n"
"startxref\r\n"
"%d\r\n"
"%%%%EOF\r\n",
xrefStart);
fclose(f);
}
2015-07-10 11:54:39 +00:00
void PdfFileWriter::StartPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
2016-04-04 11:21:30 +00:00
int pattern = Style::PatternType(hs);
double stippleScale = MmToPts(Style::StippleScaleMm(hs));
fprintf(f, "1 J 1 j " // round endcaps and joins
2016-04-04 11:21:30 +00:00
"%.3f w [%s] 0 d "
"%.3f %.3f %.3f RG\r\n",
MmToPts(lineWidth),
2016-04-04 11:21:30 +00:00
MakeStipplePattern(pattern, stippleScale, ' ').c_str(),
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
strokeRgb.redF(), strokeRgb.greenF(), strokeRgb.blueF());
if(filled) {
fprintf(f, "%.3f %.3f %.3f rg\r\n",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
fillRgb.redF(), fillRgb.greenF(), fillRgb.blueF());
}
prevPt = Vector::From(VERY_POSITIVE, VERY_POSITIVE, VERY_POSITIVE);
}
2015-07-10 11:54:39 +00:00
void PdfFileWriter::FinishPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
if(filled) {
fprintf(f, "b\r\n");
} else {
fprintf(f, "S\r\n");
}
}
void PdfFileWriter::MaybeMoveTo(Vector st, Vector fi) {
if(!prevPt.Equals(st)) {
fprintf(f, "%.3f %.3f m\r\n",
MmToPts(st.x - ptMin.x), MmToPts(st.y - ptMin.y));
}
prevPt = fi;
}
void PdfFileWriter::Triangle(STriangle *tr) {
double sw = max(ptMax.x - ptMin.x, ptMax.y - ptMin.y) / 1000;
fprintf(f,
"1 J 1 j\r\n"
"%.3f %.3f %.3f RG\r\n"
"%.3f %.3f %.3f rg\r\n"
"%.3f w\r\n"
"%.3f %.3f m\r\n"
"%.3f %.3f l\r\n"
"%.3f %.3f l\r\n"
"b\r\n",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
tr->meta.color.redF(), tr->meta.color.greenF(), tr->meta.color.blueF(),
tr->meta.color.redF(), tr->meta.color.greenF(), tr->meta.color.blueF(),
MmToPts(sw),
MmToPts(tr->a.x - ptMin.x), MmToPts(tr->a.y - ptMin.y),
MmToPts(tr->b.x - ptMin.x), MmToPts(tr->b.y - ptMin.y),
MmToPts(tr->c.x - ptMin.x), MmToPts(tr->c.y - ptMin.y));
}
void PdfFileWriter::Bezier(SBezier *sb) {
if(sb->deg == 1) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[1]);
fprintf(f,
"%.3f %.3f l\r\n",
MmToPts(sb->ctrl[1].x - ptMin.x), MmToPts(sb->ctrl[1].y - ptMin.y));
} else if(sb->deg == 3 && !sb->IsRational()) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[3]);
fprintf(f,
"%.3f %.3f %.3f %.3f %.3f %.3f c\r\n",
MmToPts(sb->ctrl[1].x - ptMin.x), MmToPts(sb->ctrl[1].y - ptMin.y),
MmToPts(sb->ctrl[2].x - ptMin.x), MmToPts(sb->ctrl[2].y - ptMin.y),
MmToPts(sb->ctrl[3].x - ptMin.x), MmToPts(sb->ctrl[3].y - ptMin.y));
} else {
BezierAsNonrationalCubic(sb);
}
}
//-----------------------------------------------------------------------------
// Routines for SVG output
//-----------------------------------------------------------------------------
void SvgFileWriter::StartFile(void) {
fprintf(f,
"<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.0//EN\" "
"\"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd\">\r\n"
"<svg xmlns=\"http://www.w3.org/2000/svg\" "
"xmlns:xlink=\"http://www.w3.org/1999/xlink\" "
"width='%.3fmm' height='%.3fmm' "
"viewBox=\"0 0 %.3f %.3f\">\r\n"
"\r\n"
"<title>Exported SVG</title>\r\n"
"\r\n",
(ptMax.x - ptMin.x), (ptMax.y - ptMin.y),
(ptMax.x - ptMin.x), (ptMax.y - ptMin.y));
fprintf(f, "<style><![CDATA[\r\n");
fprintf(f, "polygon {\r\n");
fprintf(f, "shape-rendering:crispEdges;\r\n");
// crispEdges turns of anti-aliasing, which tends to cause hairline
// cracks between triangles; but there still is some cracking, so
// specify a stroke width too, hope for around a pixel
double sw = max(ptMax.x - ptMin.x, ptMax.y - ptMin.y) / 1000;
fprintf(f, "stroke-width:%f;\r\n", sw);
fprintf(f, "}\r\n");
for(int i = 0; i < SK.style.n; i++) {
Style *s = &SK.style.elem[i];
RgbaColor strokeRgb = Style::Color(s->h, true);
int pattern = Style::PatternType(s->h);
double stippleScale = Style::StippleScaleMm(s->h);
fprintf(f, ".s%x {\r\n", s->h.v);
fprintf(f, "stroke:#%02x%02x%02x;\r\n", strokeRgb.red, strokeRgb.green, strokeRgb.blue);
// don't know why we have to take a half of the width
fprintf(f, "stroke-width:%f;\r\n", Style::WidthMm(s->h.v) / 2.0);
fprintf(f, "stroke-linecap:round;\r\n");
fprintf(f, "stroke-linejoin:round;\r\n");
std::string patternStr = MakeStipplePattern(pattern, stippleScale, ',',
/*inkscapeWorkaround=*/true);
if(!patternStr.empty()) {
fprintf(f, "stroke-dasharray:%s;\r\n", patternStr.c_str());
}
fprintf(f, "fill:none;\r\n");
fprintf(f, "}\r\n");
}
fprintf(f, "]]></style>\r\n");
}
2015-07-10 11:54:39 +00:00
void SvgFileWriter::StartPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
fprintf(f, "<path d='");
prevPt = Vector::From(VERY_POSITIVE, VERY_POSITIVE, VERY_POSITIVE);
}
2015-07-10 11:54:39 +00:00
void SvgFileWriter::FinishPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
std::string fill;
if(filled) {
fill = ssprintf("fill='#%02x%02x%02x'",
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
2013-10-16 20:00:58 +00:00
fillRgb.red, fillRgb.green, fillRgb.blue);
}
std::string cls = ssprintf("s%x", hs.v);
fprintf(f, "' class='%s' %s/>\r\n", cls.c_str(), fill.c_str());
}
void SvgFileWriter::MaybeMoveTo(Vector st, Vector fi) {
// SVG uses a coordinate system with the origin at top left, +y down
if(!prevPt.Equals(st)) {
fprintf(f, "M%.3f %.3f ", (st.x - ptMin.x), (ptMax.y - st.y));
}
prevPt = fi;
}
void SvgFileWriter::Triangle(STriangle *tr) {
fprintf(f,
"<polygon points='%.3f,%.3f %.3f,%.3f %.3f,%.3f' "
"stroke='#%02x%02x%02x' "
"fill='#%02x%02x%02x'/>\r\n",
(tr->a.x - ptMin.x), (ptMax.y - tr->a.y),
(tr->b.x - ptMin.x), (ptMax.y - tr->b.y),
(tr->c.x - ptMin.x), (ptMax.y - tr->c.y),
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
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tr->meta.color.red, tr->meta.color.green, tr->meta.color.blue,
tr->meta.color.red, tr->meta.color.green, tr->meta.color.blue);
}
void SvgFileWriter::Bezier(SBezier *sb) {
Vector c, n = Vector::From(0, 0, 1);
double r;
if(sb->deg == 1) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[1]);
fprintf(f, "L%.3f,%.3f ",
(sb->ctrl[1].x - ptMin.x), (ptMax.y - sb->ctrl[1].y));
} else if(sb->IsCircle(n, &c, &r)) {
Vector p0 = sb->ctrl[0], p1 = sb->ctrl[2];
double theta0 = atan2(p0.y - c.y, p0.x - c.x),
theta1 = atan2(p1.y - c.y, p1.x - c.x),
dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
// The arc must be less than 180 degrees, or else it couldn't have
// been represented as a single rational Bezier. So large-arc-flag
// must be false. sweep-flag is determined by the sign of dtheta.
// Note that clockwise and counter-clockwise are backwards in SVG's
// mirrored csys.
MaybeMoveTo(p0, p1);
fprintf(f, "A%.3f,%.3f 0 0,%d %.3f,%.3f ",
r, r,
(dtheta < 0) ? 1 : 0,
p1.x - ptMin.x, ptMax.y - p1.y);
} else if(!sb->IsRational()) {
if(sb->deg == 2) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[2]);
fprintf(f, "Q%.3f,%.3f %.3f,%.3f ",
sb->ctrl[1].x - ptMin.x, ptMax.y - sb->ctrl[1].y,
sb->ctrl[2].x - ptMin.x, ptMax.y - sb->ctrl[2].y);
} else if(sb->deg == 3) {
MaybeMoveTo(sb->ctrl[0], sb->ctrl[3]);
fprintf(f, "C%.3f,%.3f %.3f,%.3f %.3f,%.3f ",
sb->ctrl[1].x - ptMin.x, ptMax.y - sb->ctrl[1].y,
sb->ctrl[2].x - ptMin.x, ptMax.y - sb->ctrl[2].y,
sb->ctrl[3].x - ptMin.x, ptMax.y - sb->ctrl[3].y);
}
} else {
BezierAsNonrationalCubic(sb);
}
}
void SvgFileWriter::FinishAndCloseFile(void) {
fprintf(f, "\r\n</svg>\r\n");
fclose(f);
}
//-----------------------------------------------------------------------------
// Routines for HPGL output
//-----------------------------------------------------------------------------
double HpglFileWriter::MmToHpglUnits(double mm) {
return mm*40;
}
void HpglFileWriter::StartFile(void) {
fprintf(f, "IN;\r\n");
fprintf(f, "SP1;\r\n");
}
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void HpglFileWriter::StartPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
}
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void HpglFileWriter::FinishPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
}
void HpglFileWriter::Triangle(STriangle *tr) {
}
void HpglFileWriter::Bezier(SBezier *sb) {
if(sb->deg == 1) {
fprintf(f, "PU%d,%d;\r\n",
(int)MmToHpglUnits(sb->ctrl[0].x),
(int)MmToHpglUnits(sb->ctrl[0].y));
fprintf(f, "PD%d,%d;\r\n",
(int)MmToHpglUnits(sb->ctrl[1].x),
(int)MmToHpglUnits(sb->ctrl[1].y));
} else {
BezierAsPwl(sb);
}
}
void HpglFileWriter::FinishAndCloseFile(void) {
fclose(f);
}
//-----------------------------------------------------------------------------
// Routines for G Code output. Slightly complicated by our ability to generate
// multiple passes, and to specify the feeds and depth; those parameters get
// set in the configuration screen.
//-----------------------------------------------------------------------------
void GCodeFileWriter::StartFile(void) {
sel = {};
}
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void GCodeFileWriter::StartPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
}
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void GCodeFileWriter::FinishPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
}
void GCodeFileWriter::Triangle(STriangle *tr) {
}
void GCodeFileWriter::Bezier(SBezier *sb) {
if(sb->deg == 1) {
sel.AddEdge(sb->ctrl[0], sb->ctrl[1]);
} else {
BezierAsPwl(sb);
}
}
void GCodeFileWriter::FinishAndCloseFile(void) {
SPolygon sp = {};
sel.AssemblePolygon(&sp, NULL);
int i;
for(i = 0; i < SS.gCode.passes; i++) {
double depth = (SS.gCode.depth / SS.gCode.passes)*(i+1);
SContour *sc;
for(sc = sp.l.First(); sc; sc = sp.l.NextAfter(sc)) {
if(sc->l.n < 2) continue;
SPoint *pt = sc->l.First();
fprintf(f, "G00 X%s Y%s\r\n",
SS.MmToString(pt->p.x).c_str(), SS.MmToString(pt->p.y).c_str());
fprintf(f, "G01 Z%s F%s\r\n",
SS.MmToString(depth).c_str(), SS.MmToString(SS.gCode.plungeFeed).c_str());
pt = sc->l.NextAfter(pt);
for(; pt; pt = sc->l.NextAfter(pt)) {
fprintf(f, "G01 X%s Y%s F%s\r\n",
SS.MmToString(pt->p.x).c_str(), SS.MmToString(pt->p.y).c_str(),
SS.MmToString(SS.gCode.feed).c_str());
}
// Move up to a clearance plane 5mm above the work.
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fprintf(f, "G00 Z%s\r\n",
SS.MmToString(SS.gCode.depth < 0 ? +5 : -5).c_str());
}
}
sp.Clear();
sel.Clear();
fclose(f);
}
//-----------------------------------------------------------------------------
// Routine for STEP output; just a wrapper around the general STEP stuff that
// can also be used for surfaces or 3d curves.
//-----------------------------------------------------------------------------
void Step2dFileWriter::StartFile(void) {
sfw = {};
sfw.f = f;
sfw.WriteHeader();
}
void Step2dFileWriter::Triangle(STriangle *tr) {
}
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void Step2dFileWriter::StartPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
}
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void Step2dFileWriter::FinishPath(RgbaColor strokeRgb, double lineWidth,
bool filled, RgbaColor fillRgb, hStyle hs)
{
}
void Step2dFileWriter::Bezier(SBezier *sb) {
int c = sfw.ExportCurve(sb);
sfw.curves.Add(&c);
}
void Step2dFileWriter::FinishAndCloseFile(void) {
sfw.WriteWireframe();
sfw.WriteFooter();
fclose(f);
}