solvespace/README.md

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SolveSpace
==========
This repository contains the source code of [SolveSpace][], a parametric
2d/3d CAD.
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[solvespace]: http://solvespace.com
Installation
------------
### macOS (>=10.6 64-bit), Windows (>=Vista 32-bit)
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Binary packages for macOS and Windows are available via
[GitHub releases][rel].
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[rel]: https://github.com/solvespace/solvespace/releases
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### Other systems
See below.
Building on Linux
-----------------
### Building for Linux
You will need CMake, zlib, libpng, cairo, freetype. To build the GUI, you will need
fontconfig, gtkmm 3.0, pangomm 1.4, OpenGL and OpenGL GLU, and optionally,
the Space Navigator client library
.
On a Debian derivative (e.g. Ubuntu) these can be installed with:
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apt-get install cmake zlib1-dev libpng-dev libcairo2-dev libfreetype6-dev
apt-get install libjson-c-dev libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
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libgl-dev libglu-dev libspnav-dev
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Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
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After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
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make
sudo make install
The graphical interface is built as `build/bin/solvespace`, and the command-line interface
is built as `build/bin/solvespace-cli`. It is possible to build only the command-line interface
by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
### Building for Windows
You will need CMake and a Windows cross-compiler.
On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install cmake mingw-w64
Before building, check out the necessary submodules:
git submodule update --init
After that, build 32-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake \
-DENABLE_TESTS=OFF
make
Or, build 64-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DENABLE_TESTS=OFF
make
The graphical interface is built as `build/bin/solvespace.exe`, and the command-line interface
is built as `build/bin/solvespace-cli.exe`.
Space Navigator support will not be available.
Building on macOS
-----------------
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You will need XCode tools, CMake, libpng and Freetype. To build tests, you
will need cairo. Assuming you use
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[homebrew][], these can be installed with:
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brew install cmake libpng freetype cairo
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XCode has to be installed via AppStore; it requires a free Apple ID.
Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
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After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
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make
The application is built in `build/bin/solvespace.app`, the graphical interface executable
is `build/bin/solvespace.app/Contents/MacOS/solvespace`, and the command-line interface executable
is `build/bin/solvespace.app/Contents/MacOS/solvespace-cli`.
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[homebrew]: http://brew.sh/
Building on Windows
-------------------
You will need [git][gitwin], [cmake][cmakewin] and Visual C++.
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### Building with Visual Studio IDE
Check out the git submodules. Create a directory `build` in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open `build\solvespace.sln` with
Visual C++ and build it.
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### Building with Visual Studio in a command prompt
First, ensure that git and cl (the Visual C++ compiler driver) are in your
`%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your
Visual Studio install. Then, run the following in cmd or PowerShell:
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DENABLE_TESTS=OFF
nmake
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### Building with MinGW
It is also possible to build SolveSpace using [MinGW][mingw], though
Space Navigator support will be disabled.
First, ensure that git and gcc are in your `$PATH`. Then, run the following
in bash:
git submodule update --init
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make
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[gitwin]: https://git-scm.com/download/win
[cmakewin]: http://www.cmake.org/download/#latest
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[mingw]: http://www.mingw.org/
Debugging a crash
-----------------
SolveSpace releases are throughly tested but sometimes they contain crash
bugs anyway. The reason for such crashes can be determined only if the executable
was built with debug information.
### Debugging a released version
The Linux distributions usually include separate debug information packages.
On a Debian derivative (e.g. Ubuntu), these can be installed with:
apt-get install solvespace-dbg
The macOS releases include the debug information, and no further action
is needed.
The Windows releases include the debug information on the GitHub
[release downloads page](https://github.com/solvespace/solvespace/releases).
### Debugging a custom build
If you are building SolveSpace yourself on a Unix-like platform,
configure or re-configure SolveSpace to produce a debug build, and
then re-build it:
cd build
cmake .. -DCMAKE_BUILD_TYPE=Debug [other cmake args...]
make
If you are building SolveSpace yourself using the Visual Studio IDE,
select Debug from the Solution Configurations list box on the toolbar,
and build the solution.
### Debugging with gdb
gdb is a debugger that is mostly used on Linux. First, run SolveSpace
under debugging:
gdb [path to solvespace executable]
(gdb) run
Then, reproduce the crash. After the crash, attach the output in
the console, as well as output of the following gdb commands to
a bug report:
(gdb) backtrace
(gdb) info locals
If the crash is not easy to reproduce, please generate a core file,
which you can use to resume the debugging session later, and provide
any other information that is requested:
(gdb) generate-core-file
This will generate a large file called like `core.1234` in the current
directory; it can be later re-loaded using `gdb --core core.1234`.
### Debugging with lldb
lldb is a debugger that is mostly used on macOS. First, run SolveSpace
under debugging:
lldb [path to solvespace executable]
(lldb) run
Then, reproduce the crash. After the crash, attach the output in
the console, as well as output of the following gdb commands to
a bug report:
(lldb) backtrace all
(lldb) frame variable
If the crash is not easy to reproduce, please generate a core file,
which you can use to resume the debugging session later, and provide
any other information that is requested:
(lldb) process save-core "core"
This will generate a large file called `core` in the current
directory; it can be later re-loaded using `lldb -c core`.
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License
-------
SolveSpace is distributed under the terms of the [GPL3 license](COPYING.txt).