solvespace/graphicswin.cpp

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//-----------------------------------------------------------------------------
// Top-level implementation of the program's main window, in which a graphical
// representation of the model is drawn and edited by the user.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
#define mView (&GraphicsWindow::MenuView)
#define mEdit (&GraphicsWindow::MenuEdit)
#define mClip (&GraphicsWindow::MenuClipboard)
#define mReq (&GraphicsWindow::MenuRequest)
#define mCon (&Constraint::MenuConstrain)
#define mFile (&SolveSpace::MenuFile)
#define mGrp (&Group::MenuGroup)
#define mAna (&SolveSpace::MenuAnalyze)
#define mHelp (&SolveSpace::MenuHelp)
#define S 0x100
#define C 0x200
#define F(k) (0xf0+(k))
const GraphicsWindow::MenuEntry GraphicsWindow::menu[] = {
{ 0, "&File", 0, 0, NULL },
{ 1, "&New\tCtrl+N", MNU_NEW, 'N'|C, mFile },
{ 1, "&Open...\tCtrl+O", MNU_OPEN, 'O'|C, mFile },
{ 1, "Open &Recent", MNU_OPEN_RECENT, 0, mFile },
{ 1, "&Save\tCtrl+S", MNU_SAVE, 'S'|C, mFile },
{ 1, "Save &As...", MNU_SAVE_AS, 0, mFile },
{ 1, NULL, 0, 0, NULL },
{ 1, "Export &Image...", MNU_EXPORT_PNG, 0, mFile },
{ 1, "Export 2d &View...", MNU_EXPORT_VIEW, 0, mFile },
{ 1, "Export 2d &Section...", MNU_EXPORT_SECTION, 0, mFile },
{ 1, "Export 3d &Wireframe...", MNU_EXPORT_WIREFRAME, 0, mFile },
{ 1, "Export Triangle &Mesh...", MNU_EXPORT_MESH, 0, mFile },
{ 1, "Export &Surfaces...", MNU_EXPORT_SURFACES,0, mFile },
{ 1, NULL, 0, 0, NULL },
{ 1, "E&xit", MNU_EXIT, 0, mFile },
{ 0, "&Edit", 0, 0, NULL },
{ 1, "&Undo\tCtrl+Z", MNU_UNDO, 'Z'|C, mEdit },
{ 1, "&Redo\tCtrl+Y", MNU_REDO, 'Y'|C, mEdit },
{ 1, "Re&generate All\tSpace", MNU_REGEN_ALL, ' ', mEdit },
{ 1, NULL, 0, 0, NULL },
{ 1, "Snap Selection to &Grid\t.", MNU_SNAP_TO_GRID, '.', mEdit },
{ 1, "Rotate Imported &90<39>\t9", MNU_ROTATE_90, '9', mEdit },
{ 1, NULL, 0, 0, NULL },
{ 1, "Cu&t\tCtrl+X", MNU_CUT, 'X'|C, mClip },
{ 1, "&Copy\tCtrl+C", MNU_COPY, 'C'|C, mClip },
{ 1, "&Paste\tCtrl+V", MNU_PASTE, 'V'|C, mClip },
{ 1, "Paste &Transformed...\tCtrl+T", MNU_PASTE_TRANSFORM,'T'|C, mClip },
{ 1, "&Delete\tDel", MNU_DELETE, 127, mClip },
{ 1, NULL, 0, 0, NULL },
{ 1, "Select &Edge Chain\tCtrl+E", MNU_SELECT_CHAIN, 'E'|C, mEdit },
{ 1, "Select &All\tCtrl+A", MNU_SELECT_ALL, 'A'|C, mEdit },
{ 1, "&Unselect All\tEsc", MNU_UNSELECT_ALL, 27, mEdit },
{ 0, "&View", 0, 0, NULL },
{ 1, "Zoom &In\t+", MNU_ZOOM_IN, '+', mView },
{ 1, "Zoom &Out\t-", MNU_ZOOM_OUT, '-', mView },
{ 1, "Zoom To &Fit\tF", MNU_ZOOM_TO_FIT, 'F', mView },
{ 1, NULL, 0, 0, NULL },
{ 1, "Align View to &Workplane\tW", MNU_ONTO_WORKPLANE, 'W', mView },
{ 1, "Nearest &Ortho View\tF2", MNU_NEAREST_ORTHO, F(2), mView },
{ 1, "Nearest &Isometric View\tF3", MNU_NEAREST_ISO, F(3), mView },
{ 1, "&Center View At Point\tF4", MNU_CENTER_VIEW, F(4), mView },
{ 1, NULL, 0, 0, NULL },
{ 1, "Show Snap &Grid\t>", MNU_SHOW_GRID, '.'|S, mView },
{ 1, "Use &Perspective Projection\t`", MNU_PERSPECTIVE_PROJ,'`', mView },
{ 1, NULL, 0, 0, NULL },
{ 1, "Show Text &Window\tTab", MNU_SHOW_TEXT_WND, '\t', mView },
{ 1, "Show &Toolbar", MNU_SHOW_TOOLBAR, 0, mView },
{ 1, NULL, 0, 0, NULL },
{ 1, "Dimensions in &Inches", MNU_UNITS_INCHES, 0, mView },
{ 1, "Dimensions in &Millimeters", MNU_UNITS_MM, 0, mView },
{ 0, "&New Group", 0, 0, NULL },
{ 1, "Sketch In &3d\tShift+3", MNU_GROUP_3D, '3'|S, mGrp },
{ 1, "Sketch In New &Workplane\tShift+W", MNU_GROUP_WRKPL, 'W'|S, mGrp },
{ 1, NULL, 0, 0, NULL },
{ 1, "Step &Translating\tShift+T", MNU_GROUP_TRANS, 'T'|S, mGrp },
{ 1, "Step &Rotating\tShift+R", MNU_GROUP_ROT, 'R'|S, mGrp },
{ 1, NULL, 0, 0, NULL },
{ 1, "E&xtrude\tShift+X", MNU_GROUP_EXTRUDE, 'X'|S, mGrp },
{ 1, "&Lathe\tShift+L", MNU_GROUP_LATHE, 'L'|S, mGrp },
{ 1, NULL, 0, 0, NULL },
{ 1, "Import / Assemble...\tShift+I", MNU_GROUP_IMPORT, 'I'|S, mGrp },
{ 1, "Import Recent", MNU_GROUP_RECENT, 0, mGrp },
{ 0, "&Sketch", 0, 0, NULL },
{ 1, "In &Workplane\t2", MNU_SEL_WORKPLANE, '2', mReq },
{ 1, "Anywhere In &3d\t3", MNU_FREE_IN_3D, '3', mReq },
{ 1, NULL, 0, 0, NULL },
{ 1, "Datum &Point\tP", MNU_DATUM_POINT, 'P', mReq },
{ 1, "&Workplane", MNU_WORKPLANE, 0, mReq },
{ 1, NULL, 0, 0, NULL },
{ 1, "Line &Segment\tS", MNU_LINE_SEGMENT, 'S', mReq },
{ 1, "&Rectangle\tR", MNU_RECTANGLE, 'R', mReq },
{ 1, "&Circle\tC", MNU_CIRCLE, 'C', mReq },
{ 1, "&Arc of a Circle\tA", MNU_ARC, 'A', mReq },
{ 1, "&Bezier Cubic Spline\tB", MNU_CUBIC, 'B', mReq },
{ 1, NULL, 0, 0, NULL },
{ 1, "&Text in TrueType Font\tT", MNU_TTF_TEXT, 'T', mReq },
{ 1, NULL, 0, 0, NULL },
{ 1, "To&ggle Construction\tG", MNU_CONSTRUCTION, 'G', mReq },
{ 1, "Tangent &Arc at Point\tShift+A", MNU_TANGENT_ARC, 'A'|S, mReq },
{ 1, "Split Curves at &Intersection\tI", MNU_SPLIT_CURVES, 'I', mReq },
{ 0, "&Constrain", 0, 0, NULL },
{ 1, "&Distance / Diameter\tD", MNU_DISTANCE_DIA, 'D', mCon },
{ 1, "A&ngle\tN", MNU_ANGLE, 'N', mCon },
{ 1, "Other S&upplementary Angle\tU", MNU_OTHER_ANGLE, 'U', mCon },
{ 1, "Toggle R&eference Dim\tE", MNU_REFERENCE, 'E', mCon },
{ 1, NULL, 0, 0, NULL },
{ 1, "&Horizontal\tH", MNU_HORIZONTAL, 'H', mCon },
{ 1, "&Vertical\tV", MNU_VERTICAL, 'V', mCon },
{ 1, NULL, 0, 0, NULL },
{ 1, "&On Point / Curve / Plane\tO", MNU_ON_ENTITY, 'O', mCon },
{ 1, "E&qual Length / Radius / Angle\tQ", MNU_EQUAL, 'Q', mCon },
{ 1, "Length Ra&tio\tZ", MNU_RATIO, 'Z', mCon },
{ 1, "At &Midpoint\tM", MNU_AT_MIDPOINT, 'M', mCon },
{ 1, "S&ymmetric\tY", MNU_SYMMETRIC, 'Y', mCon },
{ 1, "Para&llel / Tangent\tL", MNU_PARALLEL, 'L', mCon },
{ 1, "&Perpendicular\t[", MNU_PERPENDICULAR, '[', mCon },
{ 1, "Same Orient&ation\tX", MNU_ORIENTED_SAME, 'X', mCon },
{ 1, "Lock Point Where &Dragged\t]", MNU_WHERE_DRAGGED, ']', mCon },
{ 1, NULL, 0, 0, NULL },
{ 1, "Comment\t;", MNU_COMMENT, ';', mCon },
{ 0, "&Analyze", 0, 0, NULL },
{ 1, "Measure &Volume\tCtrl+Shift+V", MNU_VOLUME, 'V'|S|C,mAna },
{ 1, "Measure &Area\tCtrl+Shift+A", MNU_AREA, 'A'|S|C,mAna },
{ 1, "Show &Interfering Parts\tCtrl+Shift+I", MNU_INTERFERENCE, 'I'|S|C,mAna },
{ 1, "Show &Naked Edges\tCtrl+Shift+N", MNU_NAKED_EDGES, 'N'|S|C,mAna },
{ 1, NULL, 0, 0, NULL },
{ 1, "Show Degrees of &Freedom\tCtrl+Shift+F", MNU_SHOW_DOF, 'F'|S|C,mAna },
{ 1, NULL, 0, 0, NULL },
{ 1, "&Trace Point\tCtrl+Shift+T", MNU_TRACE_PT, 'T'|S|C,mAna },
{ 1, "&Stop Tracing...\tCtrl+Shift+S", MNU_STOP_TRACING, 'S'|S|C,mAna },
{ 1, "Step &Dimension...\tCtrl+Shift+D", MNU_STEP_DIM, 'D'|S|C,mAna },
{ 0, "&Help", 0, 0, NULL },
{ 1, "&Website / Manual", MNU_WEBSITE, 0, mHelp },
{ 1, "&About", MNU_ABOUT, 0, mHelp },
{ -1 },
};
void GraphicsWindow::Init(void) {
memset(this, 0, sizeof(*this));
scale = 5;
offset = Vector::From(0, 0, 0);
projRight = Vector::From(1, 0, 0);
projUp = Vector::From(0, 1, 0);
// Make sure those are valid; could get a mouse move without a mouse
// down if someone depresses the button, then drags into our window.
orig.projRight = projRight;
orig.projUp = projUp;
// And with the last group active
activeGroup = SK.group.elem[SK.group.n-1].h;
SK.GetGroup(activeGroup)->Activate();
showWorkplanes = false;
showNormals = true;
showPoints = true;
showConstraints = true;
showHdnLines = false;
showShaded = true;
showEdges = true;
showMesh = false;
showTextWindow = true;
ShowTextWindow(showTextWindow);
showSnapGrid = false;
context.active = false;
// Do this last, so that all the menus get updated correctly.
EnsureValidActives();
}
void GraphicsWindow::AnimateOntoWorkplane(void) {
if(!LockedInWorkplane()) return;
Entity *w = SK.GetEntity(ActiveWorkplane());
Quaternion quatf = w->Normal()->NormalGetNum();
Vector offsetf = (SK.GetEntity(w->point[0])->PointGetNum()).ScaledBy(-1);
AnimateOnto(quatf, offsetf);
}
void GraphicsWindow::AnimateOnto(Quaternion quatf, Vector offsetf) {
// Get our initial orientation and translation.
Quaternion quat0 = Quaternion::From(projRight, projUp);
Vector offset0 = offset;
// Make sure we take the shorter of the two possible paths.
double mp = (quatf.Minus(quat0)).Magnitude();
double mm = (quatf.Plus(quat0)).Magnitude();
if(mp > mm) {
quatf = quatf.ScaledBy(-1);
mp = mm;
}
double mo = (offset0.Minus(offsetf)).Magnitude()*scale;
// Animate transition, unless it's a tiny move.
SDWORD dt = (mp < 0.01 && mo < 10) ? (-20) :
(SDWORD)(100 + 1000*mp + 0.4*mo);
// Don't ever animate for longer than 2000 ms; we can get absurdly
// long translations (as measured in pixels) if the user zooms out, moves,
// and then zooms in again.
if(dt > 2000) dt = 2000;
SDWORD tn, t0 = GetMilliseconds();
double s = 0;
Quaternion dq = quatf.Times(quat0.Inverse());
do {
offset = (offset0.ScaledBy(1 - s)).Plus(offsetf.ScaledBy(s));
Quaternion quat = (dq.ToThe(s)).Times(quat0);
quat = quat.WithMagnitude(1);
projRight = quat.RotationU();
projUp = quat.RotationV();
PaintGraphics();
tn = GetMilliseconds();
s = (tn - t0)/((double)dt);
} while((tn - t0) < dt);
projRight = quatf.RotationU();
projUp = quatf.RotationV();
offset = offsetf;
InvalidateGraphics();
// If the view screen is open, then we need to refresh it.
SS.later.showTW = true;
}
void GraphicsWindow::HandlePointForZoomToFit(Vector p,
Point2d *pmax, Point2d *pmin, double *wmin, bool div)
{
double w;
Vector pp = ProjectPoint4(p, &w);
// If div is true, then we calculate a perspective projection of the point.
// If not, then we do a parallel projection regardless of the current
// scale factor.
if(div) {
pp = pp.ScaledBy(1.0/w);
}
pmax->x = max(pmax->x, pp.x);
pmax->y = max(pmax->y, pp.y);
pmin->x = min(pmin->x, pp.x);
pmin->y = min(pmin->y, pp.y);
*wmin = min(*wmin, w);
}
void GraphicsWindow::LoopOverPoints(Point2d *pmax, Point2d *pmin, double *wmin,
bool div, bool includingInvisibles)
{
HandlePointForZoomToFit(Vector::From(0, 0, 0), pmax, pmin, wmin, div);
int i, j;
for(i = 0; i < SK.entity.n; i++) {
Entity *e = &(SK.entity.elem[i]);
if(!(e->IsVisible() || includingInvisibles)) continue;
if(e->IsPoint()) {
HandlePointForZoomToFit(e->PointGetNum(), pmax, pmin, wmin, div);
} else if(e->type == Entity::CIRCLE) {
// Lots of entities can extend outside the bbox of their points,
// but circles are particularly bad. We want to get things halfway
// reasonable without the mesh, because a zoom to fit is used to
// set the zoom level to set the chord tol.
double r = e->CircleGetRadiusNum();
Vector c = SK.GetEntity(e->point[0])->PointGetNum();
Quaternion q = SK.GetEntity(e->normal)->NormalGetNum();
for(j = 0; j < 4; j++) {
Vector p = (j == 0) ? (c.Plus(q.RotationU().ScaledBy( r))) :
(j == 1) ? (c.Plus(q.RotationU().ScaledBy(-r))) :
(j == 2) ? (c.Plus(q.RotationV().ScaledBy( r))) :
(c.Plus(q.RotationV().ScaledBy(-r)));
HandlePointForZoomToFit(p, pmax, pmin, wmin, div);
}
}
}
Group *g = SK.GetGroup(activeGroup);
g->GenerateDisplayItems();
for(i = 0; i < g->displayMesh.l.n; i++) {
STriangle *tr = &(g->displayMesh.l.elem[i]);
HandlePointForZoomToFit(tr->a, pmax, pmin, wmin, div);
HandlePointForZoomToFit(tr->b, pmax, pmin, wmin, div);
HandlePointForZoomToFit(tr->c, pmax, pmin, wmin, div);
}
for(i = 0; i < g->polyLoops.l.n; i++) {
SContour *sc = &(g->polyLoops.l.elem[i]);
for(j = 0; j < sc->l.n; j++) {
HandlePointForZoomToFit(sc->l.elem[j].p, pmax, pmin, wmin, div);
}
}
}
void GraphicsWindow::ZoomToFit(bool includingInvisibles) {
// On the first run, ignore perspective.
Point2d pmax = { -1e12, -1e12 }, pmin = { 1e12, 1e12 };
double wmin = 1;
LoopOverPoints(&pmax, &pmin, &wmin, false, includingInvisibles);
double xm = (pmax.x + pmin.x)/2, ym = (pmax.y + pmin.y)/2;
double dx = pmax.x - pmin.x, dy = pmax.y - pmin.y;
offset = offset.Plus(projRight.ScaledBy(-xm)).Plus(
projUp. ScaledBy(-ym));
// And based on this, we calculate the scale and offset
if(dx == 0 && dy == 0) {
scale = 5;
} else {
double scalex = 1e12, scaley = 1e12;
if(dx != 0) scalex = 0.9*width /dx;
if(dy != 0) scaley = 0.9*height/dy;
scale = min(scalex, scaley);
scale = min(300, scale);
scale = max(0.003, scale);
}
// Then do another run, considering the perspective.
pmax.x = -1e12; pmax.y = -1e12;
pmin.x = 1e12; pmin.y = 1e12;
wmin = 1;
LoopOverPoints(&pmax, &pmin, &wmin, true, includingInvisibles);
// Adjust the scale so that no points are behind the camera
if(wmin < 0.1) {
double k = SS.CameraTangent();
// w = 1+k*scale*z
double zmin = (wmin - 1)/(k*scale);
// 0.1 = 1 + k*scale*zmin
// (0.1 - 1)/(k*zmin) = scale
scale = min(scale, (0.1 - 1)/(k*zmin));
}
}
void GraphicsWindow::MenuView(int id) {
switch(id) {
case MNU_ZOOM_IN:
SS.GW.scale *= 1.2;
SS.later.showTW = true;
break;
case MNU_ZOOM_OUT:
SS.GW.scale /= 1.2;
SS.later.showTW = true;
break;
case MNU_ZOOM_TO_FIT:
SS.GW.ZoomToFit(false);
SS.later.showTW = true;
break;
case MNU_SHOW_GRID:
SS.GW.showSnapGrid = !SS.GW.showSnapGrid;
if(SS.GW.showSnapGrid && !SS.GW.LockedInWorkplane()) {
Message("No workplane is active, so the grid will not "
"appear.");
}
SS.GW.EnsureValidActives();
InvalidateGraphics();
break;
case MNU_PERSPECTIVE_PROJ:
SS.usePerspectiveProj = !SS.usePerspectiveProj;
if(SS.cameraTangent < 1e-6) {
Error("The perspective factor is set to zero, so the view will "
"always be a parallel projection.\n\n"
"For a perspective projection, modify the perspective "
"factor in the configuration screen. A value around 0.3 "
"is typical.");
}
SS.GW.EnsureValidActives();
InvalidateGraphics();
break;
case MNU_ONTO_WORKPLANE:
if(!SS.GW.LockedInWorkplane()) {
Error("No workplane is active.");
break;
}
SS.GW.AnimateOntoWorkplane();
SS.GW.ClearSuper();
SS.later.showTW = true;
break;
case MNU_NEAREST_ORTHO:
case MNU_NEAREST_ISO: {
static const Vector ortho[3] = {
Vector::From(1, 0, 0),
Vector::From(0, 1, 0),
Vector::From(0, 0, 1)
};
double sqrt2 = sqrt(2.0), sqrt6 = sqrt(6.0);
Quaternion quat0 = Quaternion::From(SS.GW.projRight, SS.GW.projUp);
Quaternion quatf = quat0;
double dmin = 1e10;
// There are 24 possible views; 3*2*2*2
int i, j, negi, negj;
for(i = 0; i < 3; i++) {
for(j = 0; j < 3; j++) {
if(i == j) continue;
for(negi = 0; negi < 2; negi++) {
for(negj = 0; negj < 2; negj++) {
Vector ou = ortho[i], ov = ortho[j];
if(negi) ou = ou.ScaledBy(-1);
if(negj) ov = ov.ScaledBy(-1);
Vector on = ou.Cross(ov);
Vector u, v;
if(id == MNU_NEAREST_ORTHO) {
u = ou;
v = ov;
} else {
u =
ou.ScaledBy(1/sqrt2).Plus(
on.ScaledBy(-1/sqrt2));
v =
ou.ScaledBy(-1/sqrt6).Plus(
ov.ScaledBy(2/sqrt6).Plus(
on.ScaledBy(-1/sqrt6)));
}
Quaternion quatt = Quaternion::From(u, v);
double d = min(
(quatt.Minus(quat0)).Magnitude(),
(quatt.Plus(quat0)).Magnitude());
if(d < dmin) {
dmin = d;
quatf = quatt;
}
}
}
}
}
SS.GW.AnimateOnto(quatf, SS.GW.offset);
break;
}
case MNU_CENTER_VIEW:
SS.GW.GroupSelection();
if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
Quaternion quat0;
// Offset is the selected point, quaternion is same as before
Vector pt = SK.GetEntity(SS.GW.gs.point[0])->PointGetNum();
quat0 = Quaternion::From(SS.GW.projRight, SS.GW.projUp);
SS.GW.AnimateOnto(quat0, pt.ScaledBy(-1));
SS.GW.ClearSelection();
} else {
Error("Select a point; this point will become the center "
"of the view on screen.");
}
break;
case MNU_SHOW_TEXT_WND:
SS.GW.showTextWindow = !SS.GW.showTextWindow;
SS.GW.EnsureValidActives();
break;
case MNU_SHOW_TOOLBAR:
SS.showToolbar = !SS.showToolbar;
SS.GW.EnsureValidActives();
InvalidateGraphics();
break;
case MNU_UNITS_MM:
SS.viewUnits = SolveSpace::UNIT_MM;
SS.later.showTW = true;
SS.GW.EnsureValidActives();
break;
case MNU_UNITS_INCHES:
SS.viewUnits = SolveSpace::UNIT_INCHES;
SS.later.showTW = true;
SS.GW.EnsureValidActives();
break;
default: oops();
}
InvalidateGraphics();
}
void GraphicsWindow::EnsureValidActives(void) {
bool change = false;
// The active group must exist, and not be the references.
Group *g = SK.group.FindByIdNoOops(activeGroup);
if((!g) || (g->h.v == Group::HGROUP_REFERENCES.v)) {
int i;
for(i = 0; i < SK.group.n; i++) {
if(SK.group.elem[i].h.v != Group::HGROUP_REFERENCES.v) {
break;
}
}
if(i >= SK.group.n) {
// This can happen if the user deletes all the groups in the
// sketch. It's difficult to prevent that, because the last
// group might have been deleted automatically, because it failed
// a dependency. There needs to be something, so create a plane
// drawing group and activate that. They should never be able
// to delete the references, though.
activeGroup = SS.CreateDefaultDrawingGroup();
} else {
activeGroup = SK.group.elem[i].h;
}
SK.GetGroup(activeGroup)->Activate();
change = true;
}
// The active coordinate system must also exist.
if(LockedInWorkplane()) {
Entity *e = SK.entity.FindByIdNoOops(ActiveWorkplane());
if(e) {
hGroup hgw = e->group;
if(hgw.v != activeGroup.v && SS.GroupsInOrder(activeGroup, hgw)) {
// The active workplane is in a group that comes after the
// active group; so any request or constraint will fail.
SetWorkplaneFreeIn3d();
change = true;
}
} else {
SetWorkplaneFreeIn3d();
change = true;
}
}
// And update the checked state for various menus
bool locked = LockedInWorkplane();
RadioMenuById(MNU_FREE_IN_3D, !locked);
RadioMenuById(MNU_SEL_WORKPLANE, locked);
SS.UndoEnableMenus();
switch(SS.viewUnits) {
case SolveSpace::UNIT_MM:
case SolveSpace::UNIT_INCHES:
break;
default:
SS.viewUnits = SolveSpace::UNIT_MM;
break;
}
RadioMenuById(MNU_UNITS_MM, SS.viewUnits == SolveSpace::UNIT_MM);
RadioMenuById(MNU_UNITS_INCHES, SS.viewUnits == SolveSpace::UNIT_INCHES);
ShowTextWindow(SS.GW.showTextWindow);
CheckMenuById(MNU_SHOW_TEXT_WND, SS.GW.showTextWindow);
CheckMenuById(MNU_SHOW_TOOLBAR, SS.showToolbar);
CheckMenuById(MNU_PERSPECTIVE_PROJ, SS.usePerspectiveProj);
CheckMenuById(MNU_SHOW_GRID, SS.GW.showSnapGrid);
if(change) SS.later.showTW = true;
}
void GraphicsWindow::SetWorkplaneFreeIn3d(void) {
SK.GetGroup(activeGroup)->activeWorkplane = Entity::FREE_IN_3D;
}
hEntity GraphicsWindow::ActiveWorkplane(void) {
Group *g = SK.group.FindByIdNoOops(activeGroup);
if(g) {
return g->activeWorkplane;
} else {
return Entity::FREE_IN_3D;
}
}
bool GraphicsWindow::LockedInWorkplane(void) {
return (SS.GW.ActiveWorkplane().v != Entity::FREE_IN_3D.v);
}
void GraphicsWindow::ForceTextWindowShown(void) {
if(!showTextWindow) {
showTextWindow = true;
CheckMenuById(MNU_SHOW_TEXT_WND, true);
ShowTextWindow(TRUE);
}
}
void GraphicsWindow::DeleteTaggedRequests(void) {
// Rewrite any point-coincident constraints that were affected by this
// deletion.
Request *r;
for(r = SK.request.First(); r; r = SK.request.NextAfter(r)) {
if(!r->tag) continue;
FixConstraintsForRequestBeingDeleted(r->h);
}
// and then delete the tagged requests.
SK.request.RemoveTagged();
// An edit might be in progress for the just-deleted item. So
// now it's not.
HideGraphicsEditControl();
SS.TW.HideEditControl();
// And clear out the selection, which could contain that item.
ClearSuper();
// And regenerate to get rid of what it generates, plus anything
// that references it (since the regen code checks for that).
SS.GenerateAll(0, INT_MAX);
EnsureValidActives();
SS.later.showTW = true;
}
Vector GraphicsWindow::SnapToGrid(Vector p) {
if(!LockedInWorkplane()) return p;
EntityBase *wrkpl = SK.GetEntity(ActiveWorkplane()),
*norm = wrkpl->Normal();
Vector wo = SK.GetEntity(wrkpl->point[0])->PointGetNum(),
wu = norm->NormalU(),
wv = norm->NormalV(),
wn = norm->NormalN();
Vector pp = (p.Minus(wo)).DotInToCsys(wu, wv, wn);
pp.x = floor((pp.x / SS.gridSpacing) + 0.5)*SS.gridSpacing;
pp.y = floor((pp.y / SS.gridSpacing) + 0.5)*SS.gridSpacing;
pp.z = 0;
return pp.ScaleOutOfCsys(wu, wv, wn).Plus(wo);
}
void GraphicsWindow::MenuEdit(int id) {
switch(id) {
case MNU_UNSELECT_ALL:
SS.GW.GroupSelection();
// If there's nothing selected to de-select, and no operation
// to cancel, then perhaps they want to return to the home
// screen in the text window.
if(SS.GW.gs.n == 0 &&
SS.GW.gs.constraints == 0 &&
SS.GW.pending.operation == 0)
{
if(!(TextEditControlIsVisible() ||
GraphicsEditControlIsVisible()))
{
if(SS.TW.shown.screen == TextWindow::SCREEN_STYLE_INFO) {
SS.TW.GoToScreen(TextWindow::SCREEN_LIST_OF_STYLES);
} else {
SS.TW.ClearSuper();
}
}
}
SS.GW.ClearSuper();
SS.TW.HideEditControl();
SS.nakedEdges.Clear();
SS.justExportedInfo.draw = false;
// This clears the marks drawn to indicate which points are
// still free to drag.
Param *p;
for(p = SK.param.First(); p; p = SK.param.NextAfter(p)) {
p->free = false;
}
break;
case MNU_SELECT_ALL: {
Entity *e;
for(e = SK.entity.First(); e; e = SK.entity.NextAfter(e)) {
if(e->group.v != SS.GW.activeGroup.v) continue;
if(e->IsFace() || e->IsDistance()) continue;
if(!e->IsVisible()) continue;
SS.GW.MakeSelected(e->h);
}
InvalidateGraphics();
SS.later.showTW = true;
break;
}
case MNU_SELECT_CHAIN: {
Entity *e;
int newlySelected = 0;
bool didSomething;
do {
didSomething = false;
for(e = SK.entity.First(); e; e = SK.entity.NextAfter(e)) {
if(e->group.v != SS.GW.activeGroup.v) continue;
if(!e->HasEndpoints()) continue;
if(!e->IsVisible()) continue;
Vector st = e->EndpointStart(),
fi = e->EndpointFinish();
bool onChain = false, alreadySelected = false;
List<Selection> *ls = &(SS.GW.selection);
for(Selection *s = ls->First(); s; s = ls->NextAfter(s)) {
if(!s->entity.v) continue;
if(s->entity.v == e->h.v) {
alreadySelected = true;
continue;
}
Entity *se = SK.GetEntity(s->entity);
if(!se->HasEndpoints()) continue;
Vector sst = se->EndpointStart(),
sfi = se->EndpointFinish();
if(sst.Equals(st) || sst.Equals(fi) ||
sfi.Equals(st) || sfi.Equals(fi))
{
onChain = true;
}
}
if(onChain && !alreadySelected) {
SS.GW.MakeSelected(e->h);
newlySelected++;
didSomething = true;
}
}
} while(didSomething);
if(newlySelected == 0) {
Error("No additional entities share endpoints with the "
"selected entities.");
}
InvalidateGraphics();
SS.later.showTW = true;
break;
}
case MNU_ROTATE_90: {
SS.GW.GroupSelection();
Entity *e = NULL;
if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
e = SK.GetEntity(SS.GW.gs.point[0]);
} else if(SS.GW.gs.n == 1 && SS.GW.gs.entities == 1) {
e = SK.GetEntity(SS.GW.gs.entity[0]);
}
SS.GW.ClearSelection();
hGroup hg = e ? e->group : SS.GW.activeGroup;
Group *g = SK.GetGroup(hg);
if(g->type != Group::IMPORTED) {
Error("To use this command, select a point or other "
"entity from an imported part, or make an import "
"group the active group.");
break;
}
SS.UndoRemember();
// Rotate by ninety degrees about the coordinate axis closest
// to the screen normal.
Vector norm = SS.GW.projRight.Cross(SS.GW.projUp);
norm = norm.ClosestOrtho();
norm = norm.WithMagnitude(1);
Quaternion qaa = Quaternion::From(norm, PI/2);
g->TransformImportedBy(Vector::From(0, 0, 0), qaa);
// and regenerate as necessary.
SS.MarkGroupDirty(hg);
SS.GenerateAll();
break;
}
case MNU_SNAP_TO_GRID: {
if(!SS.GW.LockedInWorkplane()) {
Error("No workplane is active. Select a workplane to define "
"the plane for the snap grid.");
break;
}
SS.GW.GroupSelection();
if(SS.GW.gs.points == 0 && SS.GW.gs.comments == 0) {
Error("Can't snap these items to grid; select points or "
"text comments. To snap a line, select its endpoints.");
break;
}
SS.UndoRemember();
List<Selection> *ls = &(SS.GW.selection);
for(Selection *s = ls->First(); s; s = ls->NextAfter(s)) {
if(s->entity.v) {
hEntity hp = s->entity;
Entity *ep = SK.GetEntity(hp);
if(!ep->IsPoint()) continue;
Vector p = ep->PointGetNum();
ep->PointForceTo(SS.GW.SnapToGrid(p));
SS.GW.pending.points.Add(&hp);
SS.MarkGroupDirty(ep->group);
} else if(s->constraint.v) {
Constraint *c = SK.GetConstraint(s->constraint);
if(c->type != Constraint::COMMENT) continue;
c->disp.offset = SS.GW.SnapToGrid(c->disp.offset);
}
}
// Regenerate, with these points marked as dragged so that they
// get placed as close as possible to our snap grid.
SS.GenerateAll();
SS.GW.ClearPending();
SS.GW.ClearSelection();
InvalidateGraphics();
break;
}
case MNU_UNDO:
SS.UndoUndo();
break;
case MNU_REDO:
SS.UndoRedo();
break;
case MNU_REGEN_ALL:
SS.ReloadAllImported();
SS.GenerateAll(0, INT_MAX);
SS.later.showTW = true;
break;
default: oops();
}
}
void GraphicsWindow::MenuRequest(int id) {
const char *s;
switch(id) {
case MNU_SEL_WORKPLANE: {
SS.GW.GroupSelection();
Group *g = SK.GetGroup(SS.GW.activeGroup);
if(SS.GW.gs.n == 1 && SS.GW.gs.workplanes == 1) {
// A user-selected workplane
g->activeWorkplane = SS.GW.gs.entity[0];
} else if(g->type == Group::DRAWING_WORKPLANE) {
// The group's default workplane
g->activeWorkplane = g->h.entity(0);
Message("No workplane selected. Activating default workplane "
"for this group.");
}
if(!SS.GW.LockedInWorkplane()) {
Error("No workplane is selected, and the active group does "
"not have a default workplane. Try selecting a "
"workplane, or activating a sketch-in-new-workplane "
"group.");
break;
}
// Align the view with the selected workplane
SS.GW.AnimateOntoWorkplane();
SS.GW.ClearSuper();
SS.later.showTW = true;
break;
}
case MNU_FREE_IN_3D:
SS.GW.SetWorkplaneFreeIn3d();
SS.GW.EnsureValidActives();
SS.later.showTW = true;
InvalidateGraphics();
break;
case MNU_TANGENT_ARC:
SS.GW.GroupSelection();
if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
SS.GW.MakeTangentArc();
} else if(SS.GW.gs.n != 0) {
Error("Bad selection for tangent arc at point. Select a "
"single point, or select nothing to set up arc "
"parameters.");
} else {
SS.TW.GoToScreen(TextWindow::SCREEN_TANGENT_ARC);
SS.GW.ForceTextWindowShown();
SS.later.showTW = true;
}
break;
case MNU_ARC: s = "click point on arc (draws anti-clockwise)"; goto c;
case MNU_DATUM_POINT: s = "click to place datum point"; goto c;
case MNU_LINE_SEGMENT: s = "click first point of line segment"; goto c;
case MNU_CUBIC: s = "click first point of cubic segment"; goto c;
case MNU_CIRCLE: s = "click center of circle"; goto c;
case MNU_WORKPLANE: s = "click origin of workplane"; goto c;
case MNU_RECTANGLE: s = "click one corner of rectangle"; goto c;
case MNU_TTF_TEXT: s = "click top left of text"; goto c;
c:
SS.GW.pending.operation = id;
SS.GW.pending.description = s;
SS.later.showTW = true;
break;
case MNU_CONSTRUCTION: {
SS.UndoRemember();
SS.GW.GroupSelection();
if(SS.GW.gs.entities == 0) {
Error("No entities are selected. Select entities before "
"trying to toggle their construction state.");
}
int i;
for(i = 0; i < SS.GW.gs.entities; i++) {
hEntity he = SS.GW.gs.entity[i];
if(!he.isFromRequest()) continue;
Request *r = SK.GetRequest(he.request());
r->construction = !(r->construction);
SS.MarkGroupDirty(r->group);
}
SS.GW.ClearSelection();
SS.GenerateAll();
break;
}
case MNU_SPLIT_CURVES:
SS.GW.SplitLinesOrCurves();
break;
default: oops();
}
}
void GraphicsWindow::ClearSuper(void) {
HideGraphicsEditControl();
ClearPending();
ClearSelection();
hover.Clear();
EnsureValidActives();
}
void GraphicsWindow::ToggleBool(bool *v) {
*v = !*v;
// The faces are shown as special stippling on the shaded triangle mesh,
// so not meaningful to show them and hide the shaded.
if(!showShaded) showFaces = false;
// We might need to regenerate the mesh and edge list, since the edges
// wouldn't have been generated if they were previously hidden.
if(showEdges) (SK.GetGroup(activeGroup))->displayDirty = true;
SS.GenerateAll();
InvalidateGraphics();
SS.later.showTW = true;
}