solvespace/README.md

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SolveSpace
==========
This repository contains the source code of [SolveSpace][], a parametric
2d/3d CAD.
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[solvespace]: http://solvespace.com
Installation
------------
### macOS (>=10.6 64-bit), Windows (>=Vista 32-bit)
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Binary packages for macOS and Windows are available via
[GitHub releases][rel].
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[rel]: https://github.com/solvespace/solvespace/releases
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### Other systems
See below.
Building on Linux
-----------------
### Building for Linux
You will need the usual build tools, CMake, zlib, libpng, cairo, freetype.
To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4,
OpenGL and OpenGL GLU, and optionally, the Space Navigator client library.
On a Debian derivative (e.g. Ubuntu) these can be installed with:
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apt-get install git build-essential cmake zlib1g-dev libpng-dev libcairo2-dev libfreetype6-dev
apt-get install libjson-c-dev libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
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libgl-dev libglu-dev libspnav-dev
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Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw
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After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
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make
sudo make install
The graphical interface is built as `build/bin/solvespace`, and the command-line interface
is built as `build/bin/solvespace-cli`. It is possible to build only the command-line interface
by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
### Building for Windows
You will need the usual build tools, CMake and a Windows cross-compiler.
On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install git build-essential cmake mingw-w64
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update
After that, build 32-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake \
-DCMAKE_BUILD_TYPE=Release
make
Or, build 64-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DCMAKE_BUILD_TYPE=Release
make
The graphical interface is built as `build/bin/solvespace.exe`, and the command-line interface
is built as `build/bin/solvespace-cli.exe`.
Space Navigator support will not be available.
Building on macOS
-----------------
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You will need XCode tools, CMake, libpng and Freetype. To build tests, you
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will need cairo. Assuming you use [homebrew][], these can be installed with:
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brew install git cmake libpng freetype cairo
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XCode has to be installed via AppStore or [the Apple website][appledeveloper];
it requires a free Apple ID.
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Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw
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After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
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make
Alternatively, generate an XCode project, open it, and build the "Release" scheme:
mkdir build
cd build
cmake .. -G Xcode
The application is built in `build/bin/solvespace.app`, the graphical interface executable
is `build/bin/solvespace.app/Contents/MacOS/solvespace`, and the command-line interface executable
is `build/bin/solvespace.app/Contents/MacOS/solvespace-cli`.
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[homebrew]: https://brew.sh/
[appledeveloper]: https://developer.apple.com/download/
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Building on Windows
-------------------
You will need [git][gitwin], [cmake][cmakewin] and Visual C++.
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### Building with Visual Studio IDE
Check out the git submodules. Create a directory `build` in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open `build\solvespace.sln` with
Visual C++ and build it.
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### Building with Visual Studio in a command prompt
First, ensure that git and cl (the Visual C++ compiler driver) are in your
`%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your
Visual Studio install. Then, run the following in cmd or PowerShell:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake
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### Building with MinGW
It is also possible to build SolveSpace using [MinGW][mingw], though
Space Navigator support will be disabled.
First, ensure that git and gcc are in your `$PATH`. Then, run the following
in bash:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
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[gitwin]: https://git-scm.com/download/win
[cmakewin]: http://www.cmake.org/download/#latest
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[mingw]: http://www.mingw.org/
Contributing
------------
See the [guide for contributors](CONTRIBUTING.md) for the best way to file issues, contribute code,
and debug SolveSpace.
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License
-------
SolveSpace is distributed under the terms of the [GPL3 license](COPYING.txt).