solvespace/src/ui.h

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//-----------------------------------------------------------------------------
// Declarations relating to our user interface, in both the graphics and
// text browser window.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#ifndef __UI_H
#define __UI_H
class TextWindow {
public:
enum {
MAX_COLS = 100,
MIN_COLS = 45,
MAX_ROWS = 2000
};
typedef struct {
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char c;
RgbaColor color;
} Color;
static const Color fgColors[];
static const Color bgColors[];
float bgColorTable[256*3];
float fgColorTable[256*3];
enum {
CHAR_WIDTH = 9,
CHAR_HEIGHT = 16,
LINE_HEIGHT = 20,
LEFT_MARGIN = 6,
CHECK_FALSE = 0x80,
CHECK_TRUE = 0x81,
RADIO_FALSE = 0x82,
RADIO_TRUE = 0x83
};
int scrollPos; // The scrollbar position, in half-row units
int halfRows; // The height of our window, in half-row units
uint8_t text[MAX_ROWS][MAX_COLS];
typedef void LinkFunction(int link, uint32_t v);
enum { NOT_A_LINK = 0 };
struct {
char fg;
Replaced RGB-color integers with dedicated data structure RGB colors were represented using a uint32_t with the red, green and blue values stuffed into the lower three octets (i.e. 0x00BBGGRR), like Microsoft's COLORREF. This approach did not lend itself to type safety, however, so this change replaces it with an RgbColor class that provides the same infomation plus a handful of useful methods to work with it. (Note that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead to memory bloat.) Some of the new methods/fields replace what were previously macro calls; e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is now used instead of == to compare colors. RGB colors still need to be represented as packed integers in file I/O and preferences, so the methods .FromPackedInt() and .ToPackedInt() are provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences. (Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code to minimize the footprint of the latter; because the same can be done with Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with this commit.) Color integers were being OR'ed with 0x80000000 in some places for two distinct purposes: One, to indicate use of a default color in glxFillMesh(); this has been replaced by use of the .UseDefault() method. Two, to indicate to TextWindow::Printf() that the format argument of a "%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code exclusively. (This also allows TextWindow::meta[][].bg to be a char instead of an int, partly compensating for the new .bgRgb field added immediately after.) In array declarations, RGB colors could previously be specified as 0 (often in a terminating element). As that no longer works, we define NULL_COLOR, which serves much the same purpose for RgbColor variables as NULL serves for pointers.
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char bg;
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RgbaColor bgRgb;
int link;
uint32_t data;
LinkFunction *f;
LinkFunction *h;
} meta[MAX_ROWS][MAX_COLS];
int hoveredRow, hoveredCol;
int top[MAX_ROWS]; // in half-line units, or -1 for unused
int rows;
// The row of icons at the top of the text window, to hide/show things
typedef struct {
bool *var;
uint8_t *icon;
const char *tip;
} HideShowIcon;
static HideShowIcon hideShowIcons[];
static bool SPACER;
// These are called by the platform-specific code.
void Paint(void);
void MouseEvent(bool isClick, bool leftDown, double x, double y);
void MouseScroll(double x, double y, int delta);
void MouseLeave(void);
void ScrollbarEvent(int newPos);
enum {
PAINT = 0,
HOVER = 1,
CLICK = 2
};
void DrawOrHitTestIcons(int how, double mx, double my);
void TimerCallback(void);
Point2d oldMousePos;
HideShowIcon *hoveredIcon, *tooltippedIcon;
Vector HsvToRgb(Vector hsv);
uint8_t *HsvPattern2d(void);
uint8_t *HsvPattern1d(double h, double s);
void ColorPickerDone(void);
bool DrawOrHitTestColorPicker(int how, bool leftDown, double x, double y);
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void Init(void);
void MakeColorTable(const Color *in, float *out);
void Printf(bool half, const char *fmt, ...);
void ClearScreen(void);
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void Show(void);
// State for the screen that we are showing in the text window.
enum {
SCREEN_LIST_OF_GROUPS = 0,
SCREEN_GROUP_INFO = 1,
SCREEN_GROUP_SOLVE_INFO = 2,
SCREEN_CONFIGURATION = 3,
SCREEN_STEP_DIMENSION = 4,
SCREEN_LIST_OF_STYLES = 5,
SCREEN_STYLE_INFO = 6,
SCREEN_PASTE_TRANSFORMED = 7,
SCREEN_EDIT_VIEW = 8,
SCREEN_TANGENT_ARC = 9
};
typedef struct {
int screen;
hGroup group;
hStyle style;
hConstraint constraint;
bool dimIsDistance;
double dimFinish;
int dimSteps;
struct {
int times;
Vector trans;
double theta;
Vector origin;
double scale;
} paste;
} ShownState;
ShownState shown;
enum {
EDIT_NOTHING = 0,
// For multiple groups
EDIT_TIMES_REPEATED = 1,
EDIT_GROUP_NAME = 2,
EDIT_GROUP_SCALE = 3,
EDIT_GROUP_COLOR = 4,
EDIT_GROUP_OPACITY = 5,
// For the configuraiton screen
EDIT_LIGHT_DIRECTION = 100,
EDIT_LIGHT_INTENSITY = 101,
EDIT_COLOR = 102,
EDIT_CHORD_TOLERANCE = 103,
EDIT_MAX_SEGMENTS = 104,
EDIT_CAMERA_TANGENT = 105,
EDIT_GRID_SPACING = 106,
EDIT_DIGITS_AFTER_DECIMAL = 107,
EDIT_EXPORT_SCALE = 108,
EDIT_EXPORT_OFFSET = 109,
EDIT_CANVAS_SIZE = 110,
EDIT_G_CODE_DEPTH = 120,
EDIT_G_CODE_PASSES = 121,
EDIT_G_CODE_FEED = 122,
EDIT_G_CODE_PLUNGE_FEED = 123,
EDIT_AUTOSAVE_INTERVAL = 124,
// For TTF text
EDIT_TTF_TEXT = 300,
// For the step dimension screen
EDIT_STEP_DIM_FINISH = 400,
EDIT_STEP_DIM_STEPS = 401,
// For the styles stuff
EDIT_STYLE_WIDTH = 500,
EDIT_STYLE_TEXT_HEIGHT = 501,
EDIT_STYLE_TEXT_ANGLE = 502,
EDIT_STYLE_COLOR = 503,
EDIT_STYLE_FILL_COLOR = 504,
EDIT_STYLE_NAME = 505,
EDIT_BACKGROUND_COLOR = 506,
EDIT_BACKGROUND_IMG_SCALE = 507,
// For paste transforming
EDIT_PASTE_TIMES_REPEATED = 600,
EDIT_PASTE_ANGLE = 601,
EDIT_PASTE_SCALE = 602,
// For view
EDIT_VIEW_SCALE = 700,
EDIT_VIEW_ORIGIN = 701,
EDIT_VIEW_PROJ_RIGHT = 702,
EDIT_VIEW_PROJ_UP = 703,
// For tangent arc
EDIT_TANGENT_ARC_RADIUS = 800
};
struct {
bool showAgain;
int meaning;
int i;
hGroup group;
hRequest request;
hStyle style;
} edit;
static void ReportHowGroupSolved(hGroup hg);
struct {
int halfRow;
int col;
struct {
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RgbaColor rgb;
double h, s, v;
bool show;
bool picker1dActive;
bool picker2dActive;
} colorPicker;
} editControl;
void HideEditControl(void);
void ShowEditControl(int halfRow, int col, char *s);
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void ShowEditControlWithColorPicker(int halfRow, int col, RgbaColor rgb);
void ClearSuper(void);
void ShowHeader(bool withNav);
// These are self-contained screens, that show some information about
// the sketch.
void ShowListOfGroups(void);
void ShowGroupInfo(void);
void ShowGroupSolveInfo(void);
void ShowConfiguration(void);
void ShowListOfStyles(void);
void ShowStyleInfo(void);
void ShowStepDimension(void);
void ShowPasteTransformed(void);
void ShowEditView(void);
void ShowTangentArc(void);
// Special screen, based on selection
void DescribeSelection(void);
void GoToScreen(int screen);
// All of these are callbacks from the GUI code; first from when
// we're describing an entity
static void ScreenEditTtfText(int link, uint32_t v);
static void ScreenSetTtfFont(int link, uint32_t v);
static void ScreenUnselectAll(int link, uint32_t v);
// when we're describing a constraint
static void ScreenConstraintShowAsRadius(int link, uint32_t v);
// and the rest from the stuff in textscreens.cpp
static void ScreenSelectGroup(int link, uint32_t v);
static void ScreenActivateGroup(int link, uint32_t v);
static void ScreenToggleGroupShown(int link, uint32_t v);
static void ScreenHowGroupSolved(int link, uint32_t v);
static void ScreenShowGroupsSpecial(int link, uint32_t v);
static void ScreenDeleteGroup(int link, uint32_t v);
static void ScreenHoverConstraint(int link, uint32_t v);
static void ScreenHoverRequest(int link, uint32_t v);
static void ScreenSelectRequest(int link, uint32_t v);
static void ScreenSelectConstraint(int link, uint32_t v);
static void ScreenChangeGroupOption(int link, uint32_t v);
static void ScreenColor(int link, uint32_t v);
static void ScreenOpacity(int link, uint32_t v);
static void ScreenShowListOfStyles(int link, uint32_t v);
static void ScreenShowStyleInfo(int link, uint32_t v);
static void ScreenDeleteStyle(int link, uint32_t v);
static void ScreenChangeStyleYesNo(int link, uint32_t v);
static void ScreenCreateCustomStyle(int link, uint32_t v);
static void ScreenLoadFactoryDefaultStyles(int link, uint32_t v);
static void ScreenAssignSelectionToStyle(int link, uint32_t v);
static void ScreenBackgroundImage(int link, uint32_t v);
static void ScreenShowConfiguration(int link, uint32_t v);
static void ScreenShowEditView(int link, uint32_t v);
static void ScreenGoToWebsite(int link, uint32_t v);
static void ScreenChangeFixExportColors(int link, uint32_t v);
static void ScreenChangeBackFaces(int link, uint32_t v);
static void ScreenChangeCheckClosedContour(int link, uint32_t v);
static void ScreenChangePwlCurves(int link, uint32_t v);
static void ScreenChangeCanvasSizeAuto(int link, uint32_t v);
static void ScreenChangeCanvasSize(int link, uint32_t v);
static void ScreenChangeShadedTriangles(int link, uint32_t v);
static void ScreenStepDimSteps(int link, uint32_t v);
static void ScreenStepDimFinish(int link, uint32_t v);
static void ScreenStepDimGo(int link, uint32_t v);
static void ScreenChangeTangentArc(int link, uint32_t v);
static void ScreenPasteTransformed(int link, uint32_t v);
static void ScreenHome(int link, uint32_t v);
// These ones do stuff with the edit control
static void ScreenChangeExprA(int link, uint32_t v);
static void ScreenChangeGroupName(int link, uint32_t v);
static void ScreenChangeGroupScale(int link, uint32_t v);
static void ScreenChangeLightDirection(int link, uint32_t v);
static void ScreenChangeLightIntensity(int link, uint32_t v);
static void ScreenChangeColor(int link, uint32_t v);
static void ScreenChangeChordTolerance(int link, uint32_t v);
static void ScreenChangeMaxSegments(int link, uint32_t v);
static void ScreenChangeCameraTangent(int link, uint32_t v);
static void ScreenChangeGridSpacing(int link, uint32_t v);
static void ScreenChangeDigitsAfterDecimal(int link, uint32_t v);
static void ScreenChangeExportScale(int link, uint32_t v);
static void ScreenChangeExportOffset(int link, uint32_t v);
static void ScreenChangeGCodeParameter(int link, uint32_t v);
static void ScreenChangeAutosaveInterval(int link, uint32_t v);
static void ScreenChangeStyleName(int link, uint32_t v);
static void ScreenChangeStyleWidthOrTextHeight(int link, uint32_t v);
static void ScreenChangeStyleTextAngle(int link, uint32_t v);
static void ScreenChangeStyleColor(int link, uint32_t v);
static void ScreenChangeBackgroundColor(int link, uint32_t v);
static void ScreenChangeBackgroundImageScale(int link, uint32_t v);
static void ScreenChangePasteTransformed(int link, uint32_t v);
static void ScreenChangeViewScale(int link, uint32_t v);
static void ScreenChangeViewOrigin(int link, uint32_t v);
static void ScreenChangeViewProjection(int link, uint32_t v);
bool EditControlDoneForStyles(const char *s);
bool EditControlDoneForConfiguration(const char *s);
bool EditControlDoneForPaste(const char *s);
bool EditControlDoneForView(const char *s);
void EditControlDone(const char *s);
};
class GraphicsWindow {
public:
void Init(void);
// This table describes the top-level menus in the graphics winodw.
typedef enum {
// File
MNU_NEW = 100,
MNU_OPEN,
MNU_OPEN_RECENT,
MNU_SAVE,
MNU_SAVE_AS,
MNU_EXPORT_PNG,
MNU_EXPORT_MESH,
MNU_EXPORT_SURFACES,
MNU_EXPORT_VIEW,
MNU_EXPORT_SECTION,
MNU_EXPORT_WIREFRAME,
MNU_EXIT,
// View
MNU_ZOOM_IN,
MNU_ZOOM_OUT,
MNU_ZOOM_TO_FIT,
MNU_SHOW_GRID,
MNU_PERSPECTIVE_PROJ,
MNU_ONTO_WORKPLANE,
MNU_NEAREST_ORTHO,
MNU_NEAREST_ISO,
MNU_CENTER_VIEW,
MNU_SHOW_MENU_BAR,
MNU_SHOW_TOOLBAR,
MNU_SHOW_TEXT_WND,
MNU_UNITS_INCHES,
MNU_UNITS_MM,
MNU_FULL_SCREEN,
// Edit
MNU_UNDO,
MNU_REDO,
MNU_CUT,
MNU_COPY,
MNU_PASTE,
MNU_PASTE_TRANSFORM,
MNU_DELETE,
MNU_SELECT_CHAIN,
MNU_SELECT_ALL,
MNU_SNAP_TO_GRID,
MNU_ROTATE_90,
MNU_UNSELECT_ALL,
MNU_REGEN_ALL,
// Request
MNU_SEL_WORKPLANE,
MNU_FREE_IN_3D,
MNU_DATUM_POINT,
MNU_WORKPLANE,
MNU_LINE_SEGMENT,
MNU_CIRCLE,
MNU_ARC,
MNU_RECTANGLE,
MNU_CUBIC,
MNU_TTF_TEXT,
MNU_SPLIT_CURVES,
MNU_TANGENT_ARC,
MNU_CONSTRUCTION,
// Group
MNU_GROUP_3D,
MNU_GROUP_WRKPL,
MNU_GROUP_EXTRUDE,
MNU_GROUP_LATHE,
MNU_GROUP_ROT,
MNU_GROUP_TRANS,
MNU_GROUP_IMPORT,
MNU_GROUP_RECENT,
// Constrain
MNU_DISTANCE_DIA,
MNU_ANGLE,
MNU_OTHER_ANGLE,
MNU_REFERENCE,
MNU_EQUAL,
MNU_RATIO,
MNU_ON_ENTITY,
MNU_SYMMETRIC,
MNU_AT_MIDPOINT,
MNU_HORIZONTAL,
MNU_VERTICAL,
MNU_PARALLEL,
MNU_PERPENDICULAR,
MNU_ORIENTED_SAME,
MNU_WHERE_DRAGGED,
MNU_COMMENT,
// Analyze
MNU_VOLUME,
MNU_AREA,
MNU_INTERFERENCE,
MNU_NAKED_EDGES,
MNU_SHOW_DOF,
MNU_TRACE_PT,
MNU_STOP_TRACING,
MNU_STEP_DIM,
// Help,
MNU_WEBSITE,
MNU_ABOUT
} MenuId;
typedef void MenuHandler(int id);
enum {
ESCAPE_KEY = 27,
DELETE_KEY = 127,
FUNCTION_KEY_BASE = 0xf0
};
enum {
SHIFT_MASK = 0x100,
CTRL_MASK = 0x200
};
enum MenuItemKind {
MENU_ITEM_NORMAL = 0,
MENU_ITEM_CHECK,
MENU_ITEM_RADIO
};
typedef struct {
int level; // 0 == on menu bar, 1 == one level down
const char *label; // or NULL for a separator
int id; // unique ID
int accel; // keyboard accelerator
MenuItemKind kind;
MenuHandler *fn;
} MenuEntry;
static const MenuEntry menu[];
static void MenuView(int id);
static void MenuEdit(int id);
static void MenuRequest(int id);
void DeleteSelection(void);
void CopySelection(void);
void PasteClipboard(Vector trans, double theta, double scale);
static void MenuClipboard(int id);
// The width and height (in pixels) of the window.
double width, height;
// These parameters define the map from 2d screen coordinates to the
// coordinates of the 3d sketch points. We will use an axonometric
// projection.
Vector offset;
Vector projRight;
Vector projUp;
double scale;
struct {
bool mouseDown;
Vector offset;
Vector projRight;
Vector projUp;
Point2d mouse;
Point2d mouseOnButtonDown;
Vector marqueePoint;
bool startedMoving;
} orig;
// Most recent mouse position, updated every time the mouse moves.
Point2d currentMousePosition;
// When the user is dragging a point, don't solve multiple times without
// allowing a paint in between. The extra solves are wasted if they're
// not displayed.
bool havePainted;
// Some state for the context menu.
struct {
bool active;
} context;
void NormalizeProjectionVectors(void);
Point2d ProjectPoint(Vector p);
Vector ProjectPoint3(Vector p);
Vector ProjectPoint4(Vector p, double *w);
Vector UnProjectPoint(Point2d p);
void AnimateOnto(Quaternion quatf, Vector offsetf);
void AnimateOntoWorkplane(void);
Vector VectorFromProjs(Vector rightUpForward);
void HandlePointForZoomToFit(Vector p, Point2d *pmax, Point2d *pmin,
double *wmin, bool div);
void LoopOverPoints(Point2d *pmax, Point2d *pmin, double *wmin, bool div,
bool includingInvisibles);
void ZoomToFit(bool includingInvisibles);
hGroup activeGroup;
void EnsureValidActives(void);
bool LockedInWorkplane(void);
void SetWorkplaneFreeIn3d(void);
hEntity ActiveWorkplane(void);
void ForceTextWindowShown(void);
// Operations that must be completed by doing something with the mouse
// are noted here. These occupy the same space as the menu ids.
enum {
FIRST_PENDING = 0x0f000000,
DRAGGING_POINTS = 0x0f000000,
DRAGGING_NEW_POINT = 0x0f000001,
DRAGGING_NEW_LINE_POINT = 0x0f000002,
DRAGGING_NEW_CUBIC_POINT = 0x0f000003,
DRAGGING_NEW_ARC_POINT = 0x0f000004,
DRAGGING_CONSTRAINT = 0x0f000005,
DRAGGING_RADIUS = 0x0f000006,
DRAGGING_NORMAL = 0x0f000007,
DRAGGING_NEW_RADIUS = 0x0f000008,
DRAGGING_MARQUEE = 0x0f000009
};
struct {
int operation;
hRequest request;
hEntity point;
List<hEntity> points;
hEntity circle;
hEntity normal;
hConstraint constraint;
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const char *description;
} pending;
void ClearPending(void);
// The constraint that is being edited with the on-screen textbox.
hConstraint constraintBeingEdited;
enum SuggestedConstraint {
SUGGESTED_NONE = 0,
SUGGESTED_HORIZONTAL = Constraint::HORIZONTAL,
SUGGESTED_VERTICAL = Constraint::VERTICAL,
};
SuggestedConstraint SuggestLineConstraint(hRequest lineSegment);
Vector SnapToGrid(Vector p);
bool ConstrainPointByHovered(hEntity pt);
void DeleteTaggedRequests(void);
hRequest AddRequest(int type, bool rememberForUndo);
hRequest AddRequest(int type);
class ParametricCurve {
public:
bool isLine; // else circle
Vector p0, p1;
Vector u, v;
double r, theta0, theta1, dtheta;
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void MakeFromEntity(hEntity he, bool reverse);
Vector PointAt(double t);
Vector TangentAt(double t);
double LengthForAuto(void);
hRequest CreateRequestTrimmedTo(double t, bool extraConstraints,
hEntity orig, hEntity arc, bool arcFinish);
void ConstrainPointIfCoincident(hEntity hpt);
};
void MakeTangentArc(void);
void SplitLinesOrCurves(void);
hEntity SplitEntity(hEntity he, Vector pinter);
hEntity SplitLine(hEntity he, Vector pinter);
hEntity SplitCircle(hEntity he, Vector pinter);
hEntity SplitCubic(hEntity he, Vector pinter);
void ReplacePointInConstraints(hEntity oldpt, hEntity newpt);
void FixConstraintsForRequestBeingDeleted(hRequest hr);
void FixConstraintsForPointBeingDeleted(hEntity hpt);
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// The current selection.
class Selection {
public:
int tag;
hEntity entity;
hConstraint constraint;
bool emphasized;
void Draw(void);
void Clear(void);
bool IsEmpty(void);
bool Equals(Selection *b);
bool IsStylable(void);
bool HasEndpoints(void);
};
Selection hover;
bool hoverWasSelectedOnMousedown;
List<Selection> selection;
void HitTestMakeSelection(Point2d mp);
void ClearSelection(void);
void ClearNonexistentSelectionItems(void);
enum { MAX_SELECTED = 32 };
struct {
hEntity point[MAX_SELECTED];
hEntity entity[MAX_SELECTED];
hEntity anyNormal[MAX_SELECTED];
hEntity vector[MAX_SELECTED];
hEntity face[MAX_SELECTED];
hConstraint constraint[MAX_SELECTED];
int points;
int entities;
int workplanes;
int faces;
int lineSegments;
int circlesOrArcs;
int arcs;
int cubics;
int periodicCubics;
int anyNormals;
int vectors;
int constraints;
int stylables;
int comments;
int withEndpoints;
int n;
} gs;
void GroupSelection(void);
bool IsSelected(Selection *s);
bool IsSelected(hEntity he);
void MakeSelected(hEntity he);
void MakeSelected(Selection *s);
void MakeUnselected(hEntity he, bool coincidentPointTrick);
void MakeUnselected(Selection *s, bool coincidentPointTrick);
void SelectByMarquee(void);
void ClearSuper(void);
enum {
CMNU_UNSELECT_ALL = 0x100,
CMNU_UNSELECT_HOVERED = 0x101,
CMNU_CUT_SEL = 0x102,
CMNU_COPY_SEL = 0x103,
CMNU_PASTE_SEL = 0x104,
CMNU_DELETE_SEL = 0x105,
CMNU_SELECT_CHAIN = 0x106,
CMNU_NEW_CUSTOM_STYLE = 0x110,
CMNU_NO_STYLE = 0x111,
CMNU_GROUP_INFO = 0x120,
CMNU_STYLE_INFO = 0x121,
CMNU_REFERENCE_DIM = 0x130,
CMNU_OTHER_ANGLE = 0x131,
CMNU_DEL_COINCIDENT = 0x132,
CMNU_SNAP_TO_GRID = 0x140,
CMNU_FIRST_STYLE = 0x40000000
};
void ContextMenuListStyles(void);
int64_t contextMenuCancelTime;
// The toolbar, in toolbar.cpp
bool ToolbarDrawOrHitTest(int x, int y, bool paint, int *menuHit);
void ToolbarDraw(void);
bool ToolbarMouseMoved(int x, int y);
bool ToolbarMouseDown(int x, int y);
static void TimerCallback(void);
int toolbarHovered;
int toolbarTooltipped;
int toolbarMouseX, toolbarMouseY;
// This sets what gets displayed.
bool showWorkplanes;
bool showNormals;
bool showPoints;
bool showConstraints;
bool showTextWindow;
bool showShaded;
bool showEdges;
bool showFaces;
bool showMesh;
bool showHdnLines;
void ToggleBool(bool *v);
bool showSnapGrid;
void AddPointToDraggedList(hEntity hp);
void StartDraggingByEntity(hEntity he);
void StartDraggingBySelection(void);
void UpdateDraggedNum(Vector *pos, double mx, double my);
void UpdateDraggedPoint(hEntity hp, double mx, double my);
// These are called by the platform-specific code.
void Paint(void);
void MouseMoved(double x, double y, bool leftDown, bool middleDown,
bool rightDown, bool shiftDown, bool ctrlDown);
void MouseLeftDown(double x, double y);
void MouseLeftUp(double x, double y);
void MouseLeftDoubleClick(double x, double y);
void MouseMiddleOrRightDown(double x, double y);
void MouseRightUp(double x, double y);
void MouseScroll(double x, double y, int delta);
void MouseLeave(void);
bool KeyDown(int c);
void EditControlDone(const char *s);
int64_t lastSpaceNavigatorTime;
hGroup lastSpaceNavigatorGroup;
void SpaceNavigatorMoved(double tx, double ty, double tz,
double rx, double ry, double rz, bool shiftDown);
void SpaceNavigatorButtonUp(void);
};
#endif