solvespace/entity.cpp

1000 lines
31 KiB
C++
Raw Normal View History

#include "solvespace.h"
char *Entity::DescriptionString(void) {
if(h.isFromRequest()) {
Request *r = SS.GetRequest(h.request());
return r->DescriptionString();
} else {
Group *g = SS.GetGroup(h.group());
return g->DescriptionString();
}
}
bool Entity::HasVector(void) {
switch(type) {
case LINE_SEGMENT:
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return true;
default:
return false;
}
}
ExprVector Entity::VectorGetExprs(void) {
switch(type) {
case LINE_SEGMENT:
return (SS.GetEntity(point[0])->PointGetExprs()).Minus(
SS.GetEntity(point[1])->PointGetExprs());
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return NormalExprsN();
default: oops();
}
}
Vector Entity::VectorGetNum(void) {
switch(type) {
case LINE_SEGMENT:
return (SS.GetEntity(point[0])->PointGetNum()).Minus(
SS.GetEntity(point[1])->PointGetNum());
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return NormalN();
default: oops();
}
}
Vector Entity::VectorGetRefPoint(void) {
switch(type) {
case LINE_SEGMENT:
return ((SS.GetEntity(point[0])->PointGetNum()).Plus(
SS.GetEntity(point[1])->PointGetNum())).ScaledBy(0.5);
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return SS.GetEntity(point[0])->PointGetNum();
default: oops();
}
}
bool Entity::IsCircle(void) {
return (type == CIRCLE) || (type == ARC_OF_CIRCLE);
}
Expr *Entity::CircleGetRadiusExpr(void) {
if(type == CIRCLE) {
return SS.GetEntity(distance)->DistanceGetExpr();
} else if(type == ARC_OF_CIRCLE) {
return Constraint::Distance(workplane, point[0], point[1]);
} else oops();
}
double Entity::CircleGetRadiusNum(void) {
if(type == CIRCLE) {
return SS.GetEntity(distance)->DistanceGetNum();
} else if(type == ARC_OF_CIRCLE) {
Vector c = SS.GetEntity(point[0])->PointGetNum();
Vector pa = SS.GetEntity(point[1])->PointGetNum();
return (pa.Minus(c)).Magnitude();
} else oops();
}
void Entity::ArcGetAngles(double *thetaa, double *thetab, double *dtheta) {
if(type != ARC_OF_CIRCLE) oops();
Quaternion q = Normal()->NormalGetNum();
Vector u = q.RotationU(), v = q.RotationV();
Vector c = SS.GetEntity(point[0])->PointGetNum();
Vector pa = SS.GetEntity(point[1])->PointGetNum();
Vector pb = SS.GetEntity(point[2])->PointGetNum();
Point2d c2 = c.Project2d(u, v);
Point2d pa2 = (pa.Project2d(u, v)).Minus(c2);
Point2d pb2 = (pb.Project2d(u, v)).Minus(c2);
*thetaa = atan2(pa2.y, pa2.x);
*thetab = atan2(pb2.y, pb2.x);
*dtheta = *thetab - *thetaa;
while(*dtheta < 0) *dtheta += 2*PI;
while(*dtheta > (2*PI)) *dtheta -= 2*PI;
}
bool Entity::IsWorkplane(void) {
return (type == WORKPLANE);
}
ExprVector Entity::WorkplaneGetOffsetExprs(void) {
return SS.GetEntity(point[0])->PointGetExprs();
}
Vector Entity::WorkplaneGetOffset(void) {
return SS.GetEntity(point[0])->PointGetNum();
}
void Entity::WorkplaneGetPlaneExprs(ExprVector *n, Expr **dn) {
if(type == WORKPLANE) {
*n = Normal()->NormalExprsN();
ExprVector p0 = SS.GetEntity(point[0])->PointGetExprs();
// The plane is n dot (p - p0) = 0, or
// n dot p - n dot p0 = 0
// so dn = n dot p0
*dn = p0.Dot(*n);
} else {
oops();
}
}
double Entity::DistanceGetNum(void) {
if(type == DISTANCE) {
return SS.GetParam(param[0])->val;
} else if(type == DISTANCE_N_COPY) {
return numDistance;
} else oops();
}
Expr *Entity::DistanceGetExpr(void) {
if(type == DISTANCE) {
return Expr::From(param[0]);
} else if(type == DISTANCE_N_COPY) {
return Expr::From(numDistance);
} else oops();
}
void Entity::DistanceForceTo(double v) {
if(type == DISTANCE) {
(SS.GetParam(param[0]))->val = v;
} else if(type == DISTANCE_N_COPY) {
// do nothing, it's locked
} else oops();
}
Entity *Entity::Normal(void) {
return SS.GetEntity(normal);
}
bool Entity::IsPoint(void) {
switch(type) {
case POINT_IN_3D:
case POINT_IN_2D:
case POINT_N_COPY:
case POINT_N_TRANS:
case POINT_N_ROT_TRANS:
case POINT_N_ROT_AA:
return true;
default:
return false;
}
}
bool Entity::IsNormal(void) {
switch(type) {
case NORMAL_IN_3D:
case NORMAL_IN_2D:
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
return true;
default: return false;
}
}
Quaternion Entity::NormalGetNum(void) {
Quaternion q;
switch(type) {
case NORMAL_IN_3D:
q = Quaternion::From(param[0], param[1], param[2], param[3]);
break;
case NORMAL_IN_2D: {
Entity *wrkpl = SS.GetEntity(workplane);
Entity *norm = SS.GetEntity(wrkpl->normal);
q = norm->NormalGetNum();
break;
}
case NORMAL_N_COPY:
q = numNormal;
break;
case NORMAL_N_ROT:
q = Quaternion::From(param[0], param[1], param[2], param[3]);
q = q.Times(numNormal);
break;
case NORMAL_N_ROT_AA: {
double theta = timesApplied*SS.GetParam(param[0])->val;
double s = sin(theta), c = cos(theta);
q.w = c;
q.vx = s*SS.GetParam(param[1])->val;
q.vy = s*SS.GetParam(param[2])->val;
q.vz = s*SS.GetParam(param[3])->val;
q = q.Times(numNormal);
break;
}
default: oops();
}
return q;
}
void Entity::NormalForceTo(Quaternion q) {
switch(type) {
case NORMAL_IN_3D:
SS.GetParam(param[0])->val = q.w;
SS.GetParam(param[1])->val = q.vx;
SS.GetParam(param[2])->val = q.vy;
SS.GetParam(param[3])->val = q.vz;
break;
case NORMAL_IN_2D:
case NORMAL_N_COPY:
// There's absolutely nothing to do; these are locked.
break;
case NORMAL_N_ROT: {
Quaternion qp = q.Times(numNormal.Inverse());
SS.GetParam(param[0])->val = qp.w;
SS.GetParam(param[1])->val = qp.vx;
SS.GetParam(param[2])->val = qp.vy;
SS.GetParam(param[3])->val = qp.vz;
break;
}
case NORMAL_N_ROT_AA:
// Not sure if I'll bother implementing this one
break;
default: oops();
}
}
Vector Entity::NormalU(void) {
return NormalGetNum().RotationU();
}
Vector Entity::NormalV(void) {
return NormalGetNum().RotationV();
}
Vector Entity::NormalN(void) {
return NormalGetNum().RotationN();
}
ExprVector Entity::NormalExprsU(void) {
return NormalGetExprs().RotationU();
}
ExprVector Entity::NormalExprsV(void) {
return NormalGetExprs().RotationV();
}
ExprVector Entity::NormalExprsN(void) {
return NormalGetExprs().RotationN();
}
ExprQuaternion Entity::NormalGetExprs(void) {
ExprQuaternion q;
switch(type) {
case NORMAL_IN_3D:
q = ExprQuaternion::From(param[0], param[1], param[2], param[3]);
break;
case NORMAL_IN_2D: {
Entity *wrkpl = SS.GetEntity(workplane);
Entity *norm = SS.GetEntity(wrkpl->normal);
q = norm->NormalGetExprs();
break;
}
case NORMAL_N_COPY:
q = ExprQuaternion::From(numNormal);
break;
case NORMAL_N_ROT: {
ExprQuaternion orig = ExprQuaternion::From(numNormal);
q = ExprQuaternion::From(param[0], param[1], param[2], param[3]);
q = q.Times(orig);
break;
}
case NORMAL_N_ROT_AA: {
ExprQuaternion orig = ExprQuaternion::From(numNormal);
Expr *theta = Expr::From(timesApplied)->Times(
Expr::From(param[0]));
Expr *c = theta->Cos(), *s = theta->Sin();
q.w = c;
q.vx = s->Times(Expr::From(param[1]));
q.vy = s->Times(Expr::From(param[2]));
q.vz = s->Times(Expr::From(param[3]));
q = q.Times(orig);
break;
}
default: oops();
}
return q;
}
bool Entity::PointIsFromReferences(void) {
return h.request().IsFromReferences();
}
void Entity::PointForceTo(Vector p) {
switch(type) {
case POINT_IN_3D:
SS.GetParam(param[0])->val = p.x;
SS.GetParam(param[1])->val = p.y;
SS.GetParam(param[2])->val = p.z;
break;
case POINT_IN_2D: {
Entity *c = SS.GetEntity(workplane);
p = p.Minus(c->WorkplaneGetOffset());
SS.GetParam(param[0])->val = p.Dot(c->Normal()->NormalU());
SS.GetParam(param[1])->val = p.Dot(c->Normal()->NormalV());
break;
}
case POINT_N_TRANS: {
if(timesApplied == 0) break;
Vector trans = (p.Minus(numPoint)).ScaledBy(1.0/timesApplied);
SS.GetParam(param[0])->val = trans.x;
SS.GetParam(param[1])->val = trans.y;
SS.GetParam(param[2])->val = trans.z;
break;
}
case POINT_N_ROT_TRANS: {
// Force only the translation; leave the rotation unchanged. But
// remember that we're working with respect to the rotated
// point.
Vector trans = p.Minus(PointGetQuaternion().Rotate(numPoint));
SS.GetParam(param[0])->val = trans.x;
SS.GetParam(param[1])->val = trans.y;
SS.GetParam(param[2])->val = trans.z;
break;
}
case POINT_N_ROT_AA: {
// Force only the angle; the axis and center of rotation stay
Vector offset = Vector::From(param[0], param[1], param[2]);
Vector normal = Vector::From(param[4], param[5], param[6]);
Vector u = normal.Normal(0), v = normal.Normal(1);
Vector po = p.Minus(offset), numo = numPoint.Minus(offset);
double thetap = atan2(v.Dot(po), u.Dot(po));
double thetan = atan2(v.Dot(numo), u.Dot(numo));
double thetaf = (thetap - thetan);
double thetai = (SS.GetParam(param[3])->val)*timesApplied*2;
double dtheta = thetaf - thetai;
// Take the smallest possible change in the actual step angle,
// in order to avoid jumps when you cross from +pi to -pi
while(dtheta < -PI) dtheta += 2*PI;
while(dtheta > PI) dtheta -= 2*PI;
SS.GetParam(param[3])->val = (thetai + dtheta)/(timesApplied*2);
break;
}
case POINT_N_COPY:
// Nothing to do; it's a static copy
break;
default: oops();
}
}
Vector Entity::PointGetNum(void) {
Vector p;
switch(type) {
case POINT_IN_3D:
p = Vector::From(param[0], param[1], param[2]);
break;
case POINT_IN_2D: {
Entity *c = SS.GetEntity(workplane);
Vector u = c->Normal()->NormalU();
Vector v = c->Normal()->NormalV();
p = u.ScaledBy(SS.GetParam(param[0])->val);
p = p.Plus(v.ScaledBy(SS.GetParam(param[1])->val));
p = p.Plus(c->WorkplaneGetOffset());
break;
}
case POINT_N_TRANS: {
Vector trans = Vector::From(param[0], param[1], param[2]);
p = numPoint.Plus(trans.ScaledBy(timesApplied));
break;
}
case POINT_N_ROT_TRANS: {
Vector offset = Vector::From(param[0], param[1], param[2]);
Quaternion q = PointGetQuaternion();
p = q.Rotate(numPoint);
p = p.Plus(offset);
break;
}
case POINT_N_ROT_AA: {
Vector offset = Vector::From(param[0], param[1], param[2]);
Quaternion q = PointGetQuaternion();
p = numPoint.Minus(offset);
p = q.Rotate(p);
p = p.Plus(offset);
break;
}
case POINT_N_COPY:
p = numPoint;
break;
default: oops();
}
return p;
}
ExprVector Entity::PointGetExprs(void) {
ExprVector r;
switch(type) {
case POINT_IN_3D:
r = ExprVector::From(param[0], param[1], param[2]);
break;
case POINT_IN_2D: {
Entity *c = SS.GetEntity(workplane);
ExprVector u = c->Normal()->NormalExprsU();
ExprVector v = c->Normal()->NormalExprsV();
r = c->WorkplaneGetOffsetExprs();
r = r.Plus(u.ScaledBy(Expr::From(param[0])));
r = r.Plus(v.ScaledBy(Expr::From(param[1])));
break;
}
case POINT_N_TRANS: {
ExprVector orig = ExprVector::From(numPoint);
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
r = orig.Plus(trans.ScaledBy(Expr::From(timesApplied)));
break;
}
case POINT_N_ROT_TRANS: {
ExprVector orig = ExprVector::From(numPoint);
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
ExprQuaternion q =
ExprQuaternion::From(param[3], param[4], param[5], param[6]);
orig = q.Rotate(orig);
r = orig.Plus(trans);
break;
}
case POINT_N_ROT_AA: {
ExprVector orig = ExprVector::From(numPoint);
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
Expr *theta = Expr::From(timesApplied)->Times(
Expr::From(param[3]));
Expr *c = theta->Cos(), *s = theta->Sin();
ExprQuaternion q = {
c,
s->Times(Expr::From(param[4])),
s->Times(Expr::From(param[5])),
s->Times(Expr::From(param[6])) };
orig = orig.Minus(trans);
orig = q.Rotate(orig);
r = orig.Plus(trans);
break;
}
case POINT_N_COPY:
r = ExprVector::From(numPoint);
break;
default: oops();
}
return r;
}
void Entity::PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v) {
if(type == POINT_IN_2D && workplane.v == wrkpl.v) {
// They want our coordinates in the form that we've written them,
// very nice.
*u = Expr::From(param[0]);
*v = Expr::From(param[1]);
} else {
// Get the offset and basis vectors for this weird exotic csys.
Entity *w = SS.GetEntity(wrkpl);
ExprVector wp = w->WorkplaneGetOffsetExprs();
ExprVector wu = w->Normal()->NormalExprsU();
ExprVector wv = w->Normal()->NormalExprsV();
// Get our coordinates in three-space, and project them into that
// coordinate system.
ExprVector ev = PointGetExprs();
ev = ev.Minus(wp);
*u = ev.Dot(wu);
*v = ev.Dot(wv);
}
}
void Entity::PointForceQuaternionTo(Quaternion q) {
if(type != POINT_N_ROT_TRANS) oops();
SS.GetParam(param[3])->val = q.w;
SS.GetParam(param[4])->val = q.vx;
SS.GetParam(param[5])->val = q.vy;
SS.GetParam(param[6])->val = q.vz;
}
Quaternion Entity::PointGetQuaternion(void) {
Quaternion q;
if(type == POINT_N_ROT_AA) {
double theta = timesApplied*SS.GetParam(param[3])->val;
double s = sin(theta), c = cos(theta);
q.w = c;
q.vx = s*SS.GetParam(param[4])->val;
q.vy = s*SS.GetParam(param[5])->val;
q.vz = s*SS.GetParam(param[6])->val;
} else if(type == POINT_N_ROT_TRANS) {
q = Quaternion::From(param[3], param[4], param[5], param[6]);
} else oops();
return q;
}
bool Entity::IsFace(void) {
switch(type) {
case FACE_NORMAL_PT:
case FACE_XPROD:
case FACE_N_ROT_TRANS:
return true;
default:
return false;
}
}
ExprVector Entity::FaceGetNormalExprs(void) {
ExprVector r;
if(type == FACE_NORMAL_PT) {
r = ExprVector::From(numNormal.vx, numNormal.vy, numNormal.vz);
} else if(type == FACE_XPROD) {
ExprVector vc = ExprVector::From(param[0], param[1], param[2]);
ExprVector vn = ExprVector::From(numVector);
r = vc.Cross(vn);
} else if(type == FACE_N_ROT_TRANS) {
// The numerical normal vector gets the rotation
r = ExprVector::From(numNormal.vx, numNormal.vy, numNormal.vz);
ExprQuaternion q =
ExprQuaternion::From(param[3], param[4], param[5], param[6]);
r = q.Rotate(r);
} else oops();
return r;
}
Vector Entity::FaceGetNormalNum(void) {
Vector r;
if(type == FACE_NORMAL_PT) {
r = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
} else if(type == FACE_XPROD) {
Vector vc = Vector::From(param[0], param[1], param[2]);
r = vc.Cross(numVector);
} else if(type == FACE_N_ROT_TRANS) {
// The numerical normal vector gets the rotation
r = Vector::From(numNormal.vx, numNormal.vy, numNormal.vz);
Quaternion q = Quaternion::From(param[3], param[4], param[5], param[6]);
r = q.Rotate(r);
} else oops();
return r;
}
ExprVector Entity::FaceGetPointExprs(void) {
ExprVector r;
if(type == FACE_NORMAL_PT) {
r = SS.GetEntity(point[0])->PointGetExprs();
} else if(type == FACE_XPROD) {
r = ExprVector::From(numPoint);
} else if(type == FACE_N_ROT_TRANS) {
// The numerical point gets the rotation and translation.
ExprVector trans = ExprVector::From(param[0], param[1], param[2]);
ExprQuaternion q =
ExprQuaternion::From(param[3], param[4], param[5], param[6]);
r = ExprVector::From(numPoint);
r = q.Rotate(r);
r = r.Plus(trans);
} else oops();
return r;
}
void Entity::LineDrawOrGetDistance(Vector a, Vector b) {
if(dogd.drawing) {
// glPolygonOffset works only on polys, not lines, so do it myself
Vector adj = SS.GW.projRight.Cross(SS.GW.projUp);
adj = adj.ScaledBy(5/SS.GW.scale);
glBegin(GL_LINES);
glxVertex3v(a.Plus(adj));
glxVertex3v(b.Plus(adj));
glEnd();
} else {
Point2d ap = SS.GW.ProjectPoint(a);
Point2d bp = SS.GW.ProjectPoint(b);
double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true);
dogd.dmin = min(dogd.dmin, d);
}
dogd.refp = (a.Plus(b)).ScaledBy(0.5);
}
void Entity::LineDrawOrGetDistanceOrEdge(Vector a, Vector b) {
LineDrawOrGetDistance(a, b);
if(dogd.edges && !construction) {
dogd.edges->AddEdge(a, b);
}
}
void Entity::Draw(int order) {
dogd.drawing = true;
dogd.edges = NULL;
DrawOrGetDistance(order);
}
void Entity::GenerateEdges(SEdgeList *el) {
dogd.drawing = false;
dogd.edges = el;
DrawOrGetDistance(-1);
dogd.edges = NULL;
}
double Entity::GetDistance(Point2d mp) {
dogd.drawing = false;
dogd.edges = NULL;
dogd.mp = mp;
dogd.dmin = 1e12;
DrawOrGetDistance(-1);
return dogd.dmin;
}
Vector Entity::GetReferencePos(void) {
dogd.drawing = false;
dogd.edges = NULL;
dogd.refp = SS.GW.offset.ScaledBy(-1);
DrawOrGetDistance(-1);
return dogd.refp;
}
bool Entity::IsVisible(void) {
Group *g = SS.GetGroup(group);
if(g->h.v == Group::HGROUP_REFERENCES.v && IsNormal()) {
// The reference normals are always shown
return true;
}
if(!g->visible) return false;
if(SS.GroupsInOrder(SS.GW.activeGroup, group)) return false;
if(IsPoint() && !SS.GW.showPoints) return false;
if(IsWorkplane() && !SS.GW.showWorkplanes) return false;
if(IsNormal() && !SS.GW.showNormals) return false;
if(IsWorkplane() && !h.isFromRequest()) {
// The group-associated workplanes are hidden outside their group.
if(g->h.v != SS.GW.activeGroup.v) return false;
}
return true;
}
void Entity::DrawOrGetDistance(int order) {
Group *g = SS.GetGroup(group);
// If an entity is invisible, then it doesn't get shown, and it doesn't
// contribute a distance for the selection, but it still generates edges.
if(!dogd.edges) {
if(!IsVisible()) return;
}
glLineWidth(1.5);
if(group.v != SS.GW.activeGroup.v) {
glxColor3d(0.5, 0.3, 0.0);
} else if(construction) {
glxColor3d(0.1, 0.7, 0.1);
} else {
glxColor3d(1, 1, 1);
}
switch(type) {
case POINT_N_COPY:
case POINT_N_TRANS:
case POINT_N_ROT_TRANS:
case POINT_N_ROT_AA:
case POINT_IN_3D:
case POINT_IN_2D: {
if(order >= 0 && order != 2) break;
Vector v = PointGetNum();
if(dogd.drawing) {
double s = 3.5;
Vector r = SS.GW.projRight.ScaledBy(s/SS.GW.scale);
Vector d = SS.GW.projUp.ScaledBy(s/SS.GW.scale);
glxColor3d(0, 0.8, 0);
glPolygonOffset(-10, -10);
glBegin(GL_QUADS);
glxVertex3v(v.Plus (r).Plus (d));
glxVertex3v(v.Plus (r).Minus(d));
glxVertex3v(v.Minus(r).Minus(d));
glxVertex3v(v.Minus(r).Plus (d));
glEnd();
glPolygonOffset(0, 0);
} else {
Point2d pp = SS.GW.ProjectPoint(v);
// Make a free point slightly easier to select, so that with
// coincident points, we select the free one.
dogd.dmin = pp.DistanceTo(dogd.mp) - 4;
}
break;
}
case NORMAL_N_COPY:
case NORMAL_N_ROT:
case NORMAL_N_ROT_AA:
case NORMAL_IN_3D:
case NORMAL_IN_2D: {
if(order >= 0 && order != 2) break;
int i;
for(i = 0; i < 2; i++) {
hRequest hr = h.request();
double f = (i == 0 ? 0.4 : 1);
if(hr.v == Request::HREQUEST_REFERENCE_XY.v) {
glxColor3d(0, 0, f);
} else if(hr.v == Request::HREQUEST_REFERENCE_YZ.v) {
glxColor3d(f, 0, 0);
} else if(hr.v == Request::HREQUEST_REFERENCE_ZX.v) {
glxColor3d(0, f, 0);
} else {
glxColor3d(0, 0.4, 0.4);
if(i > 0) break;
}
Quaternion q = NormalGetNum();
Vector tail;
if(i == 0) {
tail = SS.GetEntity(point[0])->PointGetNum();
glLineWidth(1);
} else {
// Draw an extra copy of the x, y, and z axes, that's
// always in the corner of the view and at the front.
// So those are always available, perhaps useful.
double s = SS.GW.scale;
double h = 60 - SS.GW.height/2;
double w = 60 - SS.GW.width/2;
Vector gn = SS.GW.projRight.Cross(SS.GW.projUp);
tail = SS.GW.projRight.ScaledBy(w/s).Plus(
SS.GW.projUp. ScaledBy(h/s)).Plus(
gn.ScaledBy(-4*w/s)).Minus(SS.GW.offset);
glLineWidth(2);
}
Vector v = (q.RotationN()).WithMagnitude(50/SS.GW.scale);
Vector tip = tail.Plus(v);
LineDrawOrGetDistance(tail, tip);
v = v.WithMagnitude(12/SS.GW.scale);
Vector axis = q.RotationV();
LineDrawOrGetDistance(tip,tip.Minus(v.RotatedAbout(axis, 0.6)));
LineDrawOrGetDistance(tip,tip.Minus(v.RotatedAbout(axis,-0.6)));
}
glLineWidth(1);
break;
}
case DISTANCE:
case DISTANCE_N_COPY:
// These are used only as data structures, nothing to display.
break;
case WORKPLANE: {
if(order >= 0 && order != 0) break;
Vector p;
p = SS.GetEntity(point[0])->PointGetNum();
Vector u = Normal()->NormalU();
Vector v = Normal()->NormalV();
double s = (min(SS.GW.width, SS.GW.height))*0.45/SS.GW.scale;
Vector us = u.ScaledBy(s);
Vector vs = v.ScaledBy(s);
Vector pp = p.Plus (us).Plus (vs);
Vector pm = p.Plus (us).Minus(vs);
Vector mm = p.Minus(us).Minus(vs), mm2 = mm;
Vector mp = p.Minus(us).Plus (vs);
glLineWidth(1);
glxColor3d(0, 0.3, 0.3);
glEnable(GL_LINE_STIPPLE);
glLineStipple(3, 0x1111);
if(!h.isFromRequest()) {
mm = mm.Plus(v.ScaledBy(60/SS.GW.scale));
mm2 = mm2.Plus(u.ScaledBy(60/SS.GW.scale));
LineDrawOrGetDistance(mm2, mm);
}
LineDrawOrGetDistance(pp, pm);
LineDrawOrGetDistance(pm, mm2);
LineDrawOrGetDistance(mm, mp);
LineDrawOrGetDistance(mp, pp);
glDisable(GL_LINE_STIPPLE);
char *str = DescriptionString()+5;
if(dogd.drawing) {
glPushMatrix();
glxTranslatev(mm2);
glxOntoWorkplane(u, v);
glxWriteText(str);
glPopMatrix();
} else {
Vector pos = mm2.Plus(u.ScaledBy(glxStrWidth(str)/2)).Plus(
v.ScaledBy(glxStrHeight()/2));
Point2d pp = SS.GW.ProjectPoint(pos);
dogd.dmin = min(dogd.dmin, pp.DistanceTo(dogd.mp) - 10);
// If a line lies in a plane, then select the line, not
// the plane.
dogd.dmin += 3;
}
break;
}
case LINE_SEGMENT: {
if(order >= 0 && order != 1) break;
Vector a = SS.GetEntity(point[0])->PointGetNum();
Vector b = SS.GetEntity(point[1])->PointGetNum();
LineDrawOrGetDistanceOrEdge(a, b);
break;
}
case CUBIC: {
if(order >= 0 && order != 1) break;
Vector p0 = SS.GetEntity(point[0])->PointGetNum();
Vector p1 = SS.GetEntity(point[1])->PointGetNum();
Vector p2 = SS.GetEntity(point[2])->PointGetNum();
Vector p3 = SS.GetEntity(point[3])->PointGetNum();
int i, n = 20;
Vector prev = p0;
for(i = 1; i <= n; i++) {
double t = ((double)i)/n;
Vector p =
(p0.ScaledBy((1 - t)*(1 - t)*(1 - t))).Plus(
(p1.ScaledBy(3*t*(1 - t)*(1 - t))).Plus(
(p2.ScaledBy(3*t*t*(1 - t))).Plus(
(p3.ScaledBy(t*t*t)))));
LineDrawOrGetDistanceOrEdge(prev, p);
prev = p;
}
break;
}
#define CIRCLE_SIDES(r) (7 + (int)(sqrt(r*SS.GW.scale)))
case ARC_OF_CIRCLE: {
if(order >= 0 && order != 1) break;
Vector c = SS.GetEntity(point[0])->PointGetNum();
Vector pa = SS.GetEntity(point[1])->PointGetNum();
Vector pb = SS.GetEntity(point[2])->PointGetNum();
Quaternion q = SS.GetEntity(normal)->NormalGetNum();
Vector u = q.RotationU(), v = q.RotationV();
double ra = (pa.Minus(c)).Magnitude();
double rb = (pb.Minus(c)).Magnitude();
double thetaa, thetab, dtheta;
ArcGetAngles(&thetaa, &thetab, &dtheta);
int i, n = 3 + (int)(CIRCLE_SIDES(ra)*dtheta/(2*PI));
Vector prev = pa;
for(i = 1; i <= n; i++) {
double theta = thetaa + (dtheta*i)/n;
double r = ra + ((rb - ra)*i)/n;
Vector d = u.ScaledBy(cos(theta)).Plus(v.ScaledBy(sin(theta)));
Vector p = c.Plus(d.ScaledBy(r));
LineDrawOrGetDistanceOrEdge(prev, p);
prev = p;
}
break;
}
case CIRCLE: {
if(order >= 0 && order != 1) break;
Quaternion q = SS.GetEntity(normal)->NormalGetNum();
double r = SS.GetEntity(distance)->DistanceGetNum();
Vector center = SS.GetEntity(point[0])->PointGetNum();
Vector u = q.RotationU(), v = q.RotationV();
int i, c = CIRCLE_SIDES(r);
Vector prev = u.ScaledBy(r).Plus(center);
for(i = 1; i <= c; i++) {
double phi = (2*PI*i)/c;
Vector p = (u.ScaledBy(r*cos(phi))).Plus(
v.ScaledBy(r*sin(phi)));
p = p.Plus(center);
LineDrawOrGetDistanceOrEdge(prev, p);
prev = p;
}
break;
}
case FACE_NORMAL_PT:
case FACE_XPROD:
case FACE_N_ROT_TRANS:
// Do nothing; these are drawn with the triangle mesh
break;
default:
oops();
}
glLineWidth(1);
}
void Entity::AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index) {
Equation eq;
eq.e = expr;
eq.h = h.equation(index);
l->Add(&eq);
}
void Entity::GenerateEquations(IdList<Equation,hEquation> *l) {
switch(type) {
case NORMAL_IN_3D: {
ExprQuaternion q = NormalGetExprs();
AddEq(l, (q.Magnitude())->Minus(Expr::From(1)), 0);
break;
}
case ARC_OF_CIRCLE: {
// If this is a copied entity, with its point already fixed
// with respect to each other, then we don't want to generate
// the distance constraint!
if(SS.GetEntity(point[0])->type == POINT_IN_2D) {
Expr *ra = Constraint::Distance(workplane, point[0], point[1]);
Expr *rb = Constraint::Distance(workplane, point[0], point[2]);
AddEq(l, ra->Minus(rb), 0);
}
break;
}
default:;
// Most entities do not generate equations.
}
}
void Entity::CalculateNumerical(void) {
if(IsPoint()) actPoint = PointGetNum();
if(IsNormal()) actNormal = NormalGetNum();
if(type == DISTANCE || type == DISTANCE_N_COPY) {
actDistance = DistanceGetNum();
}
if(IsFace()) {
ExprVector p = FaceGetPointExprs();
ExprVector n = FaceGetNormalExprs();
numPoint = Vector::From( p.x->Eval(), p.y->Eval(), p.z->Eval());
numNormal = Quaternion::From(0, n.x->Eval(), n.y->Eval(), n.z->Eval());
}
visible = IsVisible();
}