2008-03-27 09:53:51 +00:00
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#include "solvespace.h"
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2008-06-25 05:14:49 +00:00
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void MakePathRelative(char *basep, char *pathp)
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{
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int i;
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char *p;
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char base[MAX_PATH], path[MAX_PATH], out[MAX_PATH];
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// Convert everything to lowercase
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p = basep;
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for(i = 0; *p; p++) {
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base[i++] = tolower(*p);
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}
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base[i++] = '\0';
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p = pathp;
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for(i = 0; *p; p++) {
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path[i++] = tolower(*p);
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}
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path[i++] = '\0';
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// Find the length of the common prefix
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int com;
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for(com = 0; base[com] && path[com]; com++) {
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if(base[com] != path[com]) break;
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}
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if(!(base[com] && path[com])) return; // weird, prefix is entire string
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if(com == 0) return; // maybe on different drive letters?
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int sections = 0;
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int secLen = 0, secStart = 0;
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for(i = com; base[i]; i++) {
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if(base[i] == '/' || base[i] == '\\') {
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if(secLen == 2 && memcmp(base+secStart, "..", 2)==0) return;
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if(secLen == 1 && memcmp(base+secStart, ".", 1)==0) return;
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sections++;
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secLen = 0;
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secStart = i+1;
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} else {
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secLen++;
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}
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}
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// For every directory in the prefix of the base, we must go down a
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// directory in the relative path name
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strcpy(out, "");
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for(i = 0; i < sections; i++) {
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strcat(out, "../");
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}
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strcat(out, path+com);
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strcpy(pathp, out);
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}
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void MakePathAbsolute(char *basep, char *pathp) {
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char out[MAX_PATH];
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strcpy(out, basep);
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// Chop off the filename
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int i;
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for(i = strlen(out) - 1; i >= 0; i--) {
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if(out[i] == '\\' || out[i] == '/') break;
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}
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if(i < 0) return; // base is not an absolute path, or something?
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out[i+1] = '\0';
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strcat(out, pathp);
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GetAbsoluteFilename(out);
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strcpy(pathp, out);
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}
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2008-03-27 09:53:51 +00:00
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void MakeMatrix(double *mat, double a11, double a12, double a13, double a14,
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double a21, double a22, double a23, double a24,
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double a31, double a32, double a33, double a34,
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double a41, double a42, double a43, double a44)
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{
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mat[ 0] = a11;
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mat[ 1] = a21;
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mat[ 2] = a31;
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mat[ 3] = a41;
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mat[ 4] = a12;
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mat[ 5] = a22;
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mat[ 6] = a32;
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mat[ 7] = a42;
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mat[ 8] = a13;
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mat[ 9] = a23;
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mat[10] = a33;
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mat[11] = a43;
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mat[12] = a14;
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mat[13] = a24;
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mat[14] = a34;
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mat[15] = a44;
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}
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2008-06-01 08:45:11 +00:00
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Quaternion Quaternion::From(double w, double vx, double vy, double vz) {
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2008-04-18 11:11:48 +00:00
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Quaternion q;
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2008-05-05 06:18:01 +00:00
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q.w = w;
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q.vx = vx;
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q.vy = vy;
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q.vz = vz;
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2008-04-18 11:11:48 +00:00
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return q;
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}
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2008-06-02 03:31:37 +00:00
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Quaternion Quaternion::From(hParam w, hParam vx, hParam vy, hParam vz) {
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Quaternion q;
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q.w = SS.GetParam(w )->val;
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q.vx = SS.GetParam(vx)->val;
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q.vy = SS.GetParam(vy)->val;
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q.vz = SS.GetParam(vz)->val;
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return q;
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}
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2008-06-01 08:45:11 +00:00
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Quaternion Quaternion::From(Vector u, Vector v)
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2008-04-18 11:11:48 +00:00
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{
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Vector n = u.Cross(v);
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Quaternion q;
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2008-05-03 03:33:35 +00:00
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double s, tr = 1 + u.x + v.y + n.z;
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if(tr > 1e-4) {
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s = 2*sqrt(tr);
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2008-05-05 06:18:01 +00:00
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q.w = s/4;
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q.vx = (v.z - n.y)/s;
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q.vy = (n.x - u.z)/s;
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q.vz = (u.y - v.x)/s;
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2008-05-03 03:33:35 +00:00
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} else {
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double m = max(u.x, max(v.y, n.z));
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if(m == u.x) {
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s = 2*sqrt(1 + u.x - v.y - n.z);
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2008-05-05 06:18:01 +00:00
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q.w = (v.z - n.y)/s;
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q.vx = s/4;
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q.vy = (u.y + v.x)/s;
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q.vz = (n.x + u.z)/s;
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2008-05-03 03:33:35 +00:00
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} else if(m == v.y) {
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s = 2*sqrt(1 - u.x + v.y - n.z);
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2008-05-05 06:18:01 +00:00
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q.w = (n.x - u.z)/s;
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q.vx = (u.y + v.x)/s;
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q.vy = s/4;
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q.vz = (v.z + n.y)/s;
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2008-05-03 03:33:35 +00:00
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} else if(m == n.z) {
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s = 2*sqrt(1 - u.x - v.y + n.z);
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2008-05-05 06:18:01 +00:00
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q.w = (u.y - v.x)/s;
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q.vx = (n.x + u.z)/s;
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q.vy = (v.z + n.y)/s;
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q.vz = s/4;
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2008-05-03 03:33:35 +00:00
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} else oops();
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}
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return q.WithMagnitude(1);
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2008-04-18 11:11:48 +00:00
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}
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2008-05-05 06:18:01 +00:00
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Quaternion Quaternion::Plus(Quaternion b) {
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2008-04-18 11:11:48 +00:00
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Quaternion q;
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2008-05-05 06:18:01 +00:00
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q.w = w + b.w;
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q.vx = vx + b.vx;
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q.vy = vy + b.vy;
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q.vz = vz + b.vz;
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2008-04-18 11:11:48 +00:00
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return q;
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}
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2008-05-05 06:18:01 +00:00
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Quaternion Quaternion::Minus(Quaternion b) {
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2008-04-18 11:11:48 +00:00
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Quaternion q;
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2008-05-05 06:18:01 +00:00
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q.w = w - b.w;
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q.vx = vx - b.vx;
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q.vy = vy - b.vy;
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q.vz = vz - b.vz;
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2008-04-18 11:11:48 +00:00
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return q;
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}
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Quaternion Quaternion::ScaledBy(double s) {
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Quaternion q;
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2008-05-05 06:18:01 +00:00
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q.w = w*s;
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q.vx = vx*s;
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q.vy = vy*s;
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q.vz = vz*s;
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2008-04-18 11:11:48 +00:00
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return q;
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}
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double Quaternion::Magnitude(void) {
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2008-05-05 06:18:01 +00:00
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return sqrt(w*w + vx*vx + vy*vy + vz*vz);
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2008-04-09 08:39:01 +00:00
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}
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2008-04-18 11:11:48 +00:00
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Quaternion Quaternion::WithMagnitude(double s) {
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return ScaledBy(s/Magnitude());
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}
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Vector Quaternion::RotationU(void) {
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2008-04-09 08:39:01 +00:00
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Vector v;
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2008-05-05 06:18:01 +00:00
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v.x = w*w + vx*vx - vy*vy - vz*vz;
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v.y = 2*w *vz + 2*vx*vy;
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v.z = 2*vx*vz - 2*w *vy;
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2008-04-09 08:39:01 +00:00
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return v;
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}
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2008-04-18 11:11:48 +00:00
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Vector Quaternion::RotationV(void) {
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2008-04-09 08:39:01 +00:00
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Vector v;
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2008-05-05 06:18:01 +00:00
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v.x = 2*vx*vy - 2*w*vz;
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v.y = w*w - vx*vx + vy*vy - vz*vz;
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v.z = 2*w*vx + 2*vy*vz;
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2008-04-09 08:39:01 +00:00
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return v;
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}
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2008-05-05 06:18:01 +00:00
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Vector Quaternion::RotationN(void) {
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2008-06-06 07:50:08 +00:00
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Vector v;
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v.x = 2*w*vy + 2*vx*vz;
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v.y = 2*vy*vz - 2*w*vx;
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v.z = w*w - vx*vx - vy*vy + vz*vz;
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return v;
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2008-05-05 06:18:01 +00:00
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}
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2008-05-11 06:09:46 +00:00
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Vector Quaternion::Rotate(Vector p) {
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// Express the point in the new basis
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return (RotationU().ScaledBy(p.x)).Plus(
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RotationV().ScaledBy(p.y)).Plus(
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RotationN().ScaledBy(p.z));
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}
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2008-05-14 14:23:58 +00:00
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Quaternion Quaternion::Inverse(void) {
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Quaternion r;
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r.w = w;
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r.vx = -vx;
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r.vy = -vy;
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r.vz = -vz;
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return r.WithMagnitude(1); // not that the normalize should be reqd
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}
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Quaternion Quaternion::ToThe(double p) {
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2008-07-02 09:52:32 +00:00
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// Avoid division by zero, or arccos of something not in its domain
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if(w >= (1 - 1e-6)) {
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return From(1, 0, 0, 0);
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} else if(w <= (-1 + 1e-6)) {
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return From(-1, 0, 0, 0);
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}
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2008-05-14 14:23:58 +00:00
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Quaternion r;
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2008-06-01 08:45:11 +00:00
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Vector axis = Vector::From(vx, vy, vz);
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2008-05-14 14:23:58 +00:00
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double theta = acos(w); // okay, since magnitude is 1, so -1 <= w <= 1
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theta *= p;
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r.w = cos(theta);
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axis = axis.WithMagnitude(sin(theta));
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r.vx = axis.x;
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r.vy = axis.y;
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r.vz = axis.z;
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return r;
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}
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2008-05-11 06:09:46 +00:00
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Quaternion Quaternion::Times(Quaternion b) {
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double sa = w, sb = b.w;
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Vector va = { vx, vy, vz };
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Vector vb = { b.vx, b.vy, b.vz };
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Quaternion r;
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r.w = sa*sb - va.Dot(vb);
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Vector vr = vb.ScaledBy(sa).Plus(
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va.ScaledBy(sb).Plus(
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va.Cross(vb)));
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r.vx = vr.x;
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r.vy = vr.y;
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r.vz = vr.z;
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return r;
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}
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2008-04-18 11:11:48 +00:00
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2008-06-01 08:45:11 +00:00
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Vector Vector::From(double x, double y, double z) {
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2008-04-18 11:11:48 +00:00
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Vector v;
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v.x = x; v.y = y; v.z = z;
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return v;
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}
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2008-06-01 08:45:11 +00:00
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Vector Vector::From(hParam x, hParam y, hParam z) {
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2008-06-01 08:29:59 +00:00
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Vector v;
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v.x = SS.GetParam(x)->val;
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v.y = SS.GetParam(y)->val;
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v.z = SS.GetParam(z)->val;
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return v;
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}
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2008-07-06 07:56:24 +00:00
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double Vector::Element(int i) {
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switch(i) {
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case 0: return x;
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case 1: return y;
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case 2: return z;
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default: oops();
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}
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}
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2008-04-25 07:04:09 +00:00
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bool Vector::Equals(Vector v) {
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2008-07-06 07:56:24 +00:00
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// Quick axis-aligned tests before going further
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double dx = v.x - x; if(dx < -LENGTH_EPS || dx > LENGTH_EPS) return false;
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double dy = v.y - y; if(dy < -LENGTH_EPS || dy > LENGTH_EPS) return false;
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double dz = v.z - z; if(dz < -LENGTH_EPS || dz > LENGTH_EPS) return false;
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return (this->Minus(v)).MagSquared() < LENGTH_EPS*LENGTH_EPS;
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}
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bool Vector::EqualsExactly(Vector v) {
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return (x == v.x) &&
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(y == v.y) &&
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(z == v.z);
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2008-04-25 07:04:09 +00:00
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}
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2008-04-18 11:11:48 +00:00
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2008-04-01 10:48:44 +00:00
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Vector Vector::Plus(Vector b) {
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Vector r;
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r.x = x + b.x;
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r.y = y + b.y;
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r.z = z + b.z;
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return r;
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}
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Vector Vector::Minus(Vector b) {
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Vector r;
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r.x = x - b.x;
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r.y = y - b.y;
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r.z = z - b.z;
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return r;
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}
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Vector Vector::Negated(void) {
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Vector r;
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r.x = -x;
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r.y = -y;
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r.z = -z;
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return r;
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}
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2008-03-27 09:53:51 +00:00
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2008-03-28 10:00:37 +00:00
|
|
|
Vector Vector::Cross(Vector b) {
|
2008-03-27 09:53:51 +00:00
|
|
|
Vector r;
|
|
|
|
|
|
|
|
r.x = -(z*b.y) + (y*b.z);
|
|
|
|
r.y = (z*b.x) - (x*b.z);
|
|
|
|
r.z = -(y*b.x) + (x*b.y);
|
|
|
|
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
2008-03-28 10:00:37 +00:00
|
|
|
double Vector::Dot(Vector b) {
|
2008-03-27 09:53:51 +00:00
|
|
|
return (x*b.x + y*b.y + z*b.z);
|
|
|
|
}
|
|
|
|
|
2008-04-01 10:48:44 +00:00
|
|
|
Vector Vector::Normal(int which) {
|
|
|
|
Vector n;
|
|
|
|
|
|
|
|
// Arbitrarily choose one vector that's normal to us, pivoting
|
|
|
|
// appropriately.
|
|
|
|
double xa = fabs(x), ya = fabs(y), za = fabs(z);
|
2008-07-08 06:30:13 +00:00
|
|
|
if(this->Equals(Vector::From(0, 0, 1))) {
|
|
|
|
// Make DXFs exported in the XY plane work nicely...
|
|
|
|
n = Vector::From(1, 0, 0);
|
|
|
|
} else if(xa < ya && xa < za) {
|
2008-04-01 10:48:44 +00:00
|
|
|
n.x = 0;
|
|
|
|
n.y = z;
|
|
|
|
n.z = -y;
|
2008-07-08 06:30:13 +00:00
|
|
|
} else if(ya < za) {
|
|
|
|
n.x = -z;
|
2008-04-01 10:48:44 +00:00
|
|
|
n.y = 0;
|
|
|
|
n.z = x;
|
2008-07-08 06:30:13 +00:00
|
|
|
} else {
|
2008-04-01 10:48:44 +00:00
|
|
|
n.x = y;
|
|
|
|
n.y = -x;
|
2008-07-08 06:30:13 +00:00
|
|
|
n.z = 0;
|
|
|
|
}
|
2008-04-01 10:48:44 +00:00
|
|
|
|
|
|
|
if(which == 0) {
|
|
|
|
// That's the vector we return.
|
|
|
|
} else if(which == 1) {
|
|
|
|
n = this->Cross(n);
|
2008-05-05 06:18:01 +00:00
|
|
|
} else oops();
|
2008-04-01 10:48:44 +00:00
|
|
|
|
2008-04-14 10:28:32 +00:00
|
|
|
n = n.WithMagnitude(1);
|
2008-04-01 10:48:44 +00:00
|
|
|
|
|
|
|
return n;
|
|
|
|
}
|
|
|
|
|
2008-06-06 11:35:28 +00:00
|
|
|
Vector Vector::RotatedAbout(Vector orig, Vector axis, double theta) {
|
|
|
|
Vector r = this->Minus(orig);
|
|
|
|
r = r.RotatedAbout(axis, theta);
|
|
|
|
return r.Plus(orig);
|
|
|
|
}
|
|
|
|
|
2008-03-28 10:00:37 +00:00
|
|
|
Vector Vector::RotatedAbout(Vector axis, double theta) {
|
2008-03-27 09:53:51 +00:00
|
|
|
double c = cos(theta);
|
|
|
|
double s = sin(theta);
|
|
|
|
|
2008-05-03 03:33:35 +00:00
|
|
|
axis = axis.WithMagnitude(1);
|
|
|
|
|
2008-03-27 09:53:51 +00:00
|
|
|
Vector r;
|
|
|
|
|
|
|
|
r.x = (x)*(c + (1 - c)*(axis.x)*(axis.x)) +
|
|
|
|
(y)*((1 - c)*(axis.x)*(axis.y) - s*(axis.z)) +
|
|
|
|
(z)*((1 - c)*(axis.x)*(axis.z) + s*(axis.y));
|
|
|
|
|
|
|
|
r.y = (x)*((1 - c)*(axis.y)*(axis.x) + s*(axis.z)) +
|
|
|
|
(y)*(c + (1 - c)*(axis.y)*(axis.y)) +
|
|
|
|
(z)*((1 - c)*(axis.y)*(axis.z) - s*(axis.x));
|
|
|
|
|
|
|
|
r.z = (x)*((1 - c)*(axis.z)*(axis.x) - s*(axis.y)) +
|
|
|
|
(y)*((1 - c)*(axis.z)*(axis.y) + s*(axis.x)) +
|
|
|
|
(z)*(c + (1 - c)*(axis.z)*(axis.z));
|
|
|
|
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
2008-06-21 10:18:20 +00:00
|
|
|
Vector Vector::DotInToCsys(Vector u, Vector v, Vector n) {
|
|
|
|
Vector r = {
|
|
|
|
this->Dot(u),
|
|
|
|
this->Dot(v),
|
|
|
|
this->Dot(n)
|
|
|
|
};
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector Vector::ScaleOutOfCsys(Vector u, Vector v, Vector n) {
|
|
|
|
Vector r = u.ScaledBy(x).Plus(
|
|
|
|
v.ScaledBy(y).Plus(
|
|
|
|
n.ScaledBy(z)));
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
2008-06-06 11:35:28 +00:00
|
|
|
double Vector::DistanceToLine(Vector p0, Vector dp) {
|
|
|
|
double m = dp.Magnitude();
|
|
|
|
return ((this->Minus(p0)).Cross(dp)).Magnitude() / m;
|
|
|
|
}
|
|
|
|
|
2008-07-06 07:56:24 +00:00
|
|
|
bool Vector::OnLineSegment(Vector a, Vector b) {
|
|
|
|
Vector d = b.Minus(a);
|
|
|
|
|
|
|
|
double m = d.MagSquared();
|
|
|
|
double distsq = ((this->Minus(a)).Cross(d)).MagSquared() / m;
|
|
|
|
|
|
|
|
if(distsq >= LENGTH_EPS*LENGTH_EPS) return false;
|
|
|
|
|
|
|
|
double t = (this->Minus(a)).DivPivoting(d);
|
|
|
|
// On-endpoint must be tested for separately.
|
|
|
|
if(t < 0 || t > 1) return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2008-06-14 11:16:14 +00:00
|
|
|
Vector Vector::ClosestPointOnLine(Vector p0, Vector dp) {
|
|
|
|
dp = dp.WithMagnitude(1);
|
|
|
|
// this, p0, and (p0+dp) define a plane; the min distance is in
|
|
|
|
// that plane, so calculate its normal
|
|
|
|
Vector pn = (this->Minus(p0)).Cross(dp);
|
|
|
|
// The minimum distance line is in that plane, perpendicular
|
|
|
|
// to the line
|
|
|
|
Vector n = pn.Cross(dp);
|
|
|
|
|
|
|
|
// Calculate the actual distance
|
|
|
|
double d = (dp.Cross(p0.Minus(*this))).Magnitude();
|
|
|
|
return this->Plus(n.WithMagnitude(d));
|
|
|
|
}
|
|
|
|
|
2008-07-06 07:56:24 +00:00
|
|
|
double Vector::MagSquared(void) {
|
|
|
|
return x*x + y*y + z*z;
|
|
|
|
}
|
|
|
|
|
2008-03-28 10:00:37 +00:00
|
|
|
double Vector::Magnitude(void) {
|
2008-03-27 09:53:51 +00:00
|
|
|
return sqrt(x*x + y*y + z*z);
|
|
|
|
}
|
|
|
|
|
2008-03-28 10:00:37 +00:00
|
|
|
Vector Vector::ScaledBy(double v) {
|
2008-03-27 09:53:51 +00:00
|
|
|
Vector r;
|
|
|
|
|
|
|
|
r.x = x * v;
|
|
|
|
r.y = y * v;
|
|
|
|
r.z = z * v;
|
|
|
|
|
|
|
|
return r;
|
|
|
|
}
|
2008-04-01 10:48:44 +00:00
|
|
|
|
2008-04-14 10:28:32 +00:00
|
|
|
Vector Vector::WithMagnitude(double v) {
|
|
|
|
double m = Magnitude();
|
2008-05-26 06:23:05 +00:00
|
|
|
if(m == 0) {
|
2008-06-01 08:45:11 +00:00
|
|
|
return From(v, 0, 0);
|
2008-04-14 10:28:32 +00:00
|
|
|
} else {
|
2008-05-26 06:23:05 +00:00
|
|
|
return ScaledBy(v/m);
|
2008-04-14 10:28:32 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-05-17 11:15:14 +00:00
|
|
|
Vector Vector::ProjectVectorInto(hEntity wrkpl) {
|
2008-05-08 07:30:30 +00:00
|
|
|
Entity *w = SS.GetEntity(wrkpl);
|
|
|
|
Vector u = w->Normal()->NormalU();
|
|
|
|
Vector v = w->Normal()->NormalV();
|
2008-05-17 11:15:14 +00:00
|
|
|
|
|
|
|
double up = this->Dot(u);
|
|
|
|
double vp = this->Dot(v);
|
|
|
|
|
|
|
|
return (u.ScaledBy(up)).Plus(v.ScaledBy(vp));
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector Vector::ProjectInto(hEntity wrkpl) {
|
|
|
|
Entity *w = SS.GetEntity(wrkpl);
|
2008-05-08 07:30:30 +00:00
|
|
|
Vector p0 = w->WorkplaneGetOffset();
|
|
|
|
|
|
|
|
Vector f = this->Minus(p0);
|
|
|
|
|
2008-05-17 11:15:14 +00:00
|
|
|
return p0.Plus(f.ProjectVectorInto(wrkpl));
|
2008-05-08 07:30:30 +00:00
|
|
|
}
|
|
|
|
|
2008-05-12 10:01:44 +00:00
|
|
|
Point2d Vector::Project2d(Vector u, Vector v) {
|
|
|
|
Point2d p;
|
|
|
|
p.x = this->Dot(u);
|
|
|
|
p.y = this->Dot(v);
|
|
|
|
return p;
|
|
|
|
}
|
|
|
|
|
2008-05-08 08:12:23 +00:00
|
|
|
double Vector::DivPivoting(Vector delta) {
|
|
|
|
double m = max(fabs(delta.x), max(fabs(delta.y), fabs(delta.z)));
|
|
|
|
|
|
|
|
if(m == fabs(delta.x)) {
|
|
|
|
return x/delta.x;
|
|
|
|
} else if(m == fabs(delta.y)) {
|
|
|
|
return y/delta.y;
|
|
|
|
} else if(m == fabs(delta.z)) {
|
|
|
|
return z/delta.z;
|
|
|
|
} else oops();
|
|
|
|
}
|
|
|
|
|
2008-05-11 10:40:37 +00:00
|
|
|
Vector Vector::ClosestOrtho(void) {
|
|
|
|
double m = max(fabs(x), max(fabs(y), fabs(z)));
|
|
|
|
|
|
|
|
if(m == fabs(x)) {
|
2008-06-01 08:45:11 +00:00
|
|
|
return From((x > 0) ? 1 : -1, 0, 0);
|
2008-05-11 10:40:37 +00:00
|
|
|
} else if(m == fabs(y)) {
|
2008-06-01 08:45:11 +00:00
|
|
|
return From(0, (y > 0) ? 1 : -1, 0);
|
2008-05-11 10:40:37 +00:00
|
|
|
} else if(m == fabs(z)) {
|
2008-06-01 08:45:11 +00:00
|
|
|
return From(0, 0, (z > 0) ? 1 : -1);
|
2008-05-11 10:40:37 +00:00
|
|
|
} else oops();
|
|
|
|
}
|
|
|
|
|
2008-05-19 09:23:49 +00:00
|
|
|
Vector Vector::AtIntersectionOfPlanes(Vector n1, double d1,
|
|
|
|
Vector n2, double d2)
|
|
|
|
{
|
|
|
|
double det = (n1.Dot(n1))*(n2.Dot(n2)) -
|
|
|
|
(n1.Dot(n2))*(n1.Dot(n2));
|
|
|
|
double c1 = (d1*n2.Dot(n2) - d2*n1.Dot(n2))/det;
|
|
|
|
double c2 = (d2*n1.Dot(n1) - d1*n1.Dot(n2))/det;
|
|
|
|
|
|
|
|
return (n1.ScaledBy(c1)).Plus(n2.ScaledBy(c2));
|
|
|
|
}
|
|
|
|
|
2008-04-12 14:12:26 +00:00
|
|
|
Point2d Point2d::Plus(Point2d b) {
|
|
|
|
Point2d r;
|
|
|
|
r.x = x + b.x;
|
|
|
|
r.y = y + b.y;
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
Point2d Point2d::Minus(Point2d b) {
|
|
|
|
Point2d r;
|
|
|
|
r.x = x - b.x;
|
|
|
|
r.y = y - b.y;
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
Point2d Point2d::ScaledBy(double s) {
|
|
|
|
Point2d r;
|
|
|
|
r.x = x*s;
|
|
|
|
r.y = y*s;
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
2008-04-22 05:00:49 +00:00
|
|
|
double Point2d::Magnitude(void) {
|
|
|
|
return sqrt(x*x + y*y);
|
|
|
|
}
|
|
|
|
|
|
|
|
Point2d Point2d::WithMagnitude(double v) {
|
|
|
|
double m = Magnitude();
|
|
|
|
if(m < 0.001) {
|
|
|
|
Point2d r = { v, 0 };
|
|
|
|
return r;
|
|
|
|
} else {
|
|
|
|
return ScaledBy(v/Magnitude());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-04-12 14:12:26 +00:00
|
|
|
double Point2d::DistanceTo(Point2d p) {
|
|
|
|
double dx = x - p.x;
|
|
|
|
double dy = y - p.y;
|
|
|
|
return sqrt(dx*dx + dy*dy);
|
|
|
|
}
|
|
|
|
|
|
|
|
double Point2d::DistanceToLine(Point2d p0, Point2d dp, bool segment) {
|
|
|
|
double m = dp.x*dp.x + dp.y*dp.y;
|
|
|
|
if(m < 0.05) return 1e12;
|
|
|
|
|
|
|
|
// Let our line be p = p0 + t*dp, for a scalar t from 0 to 1
|
|
|
|
double t = (dp.x*(x - p0.x) + dp.y*(y - p0.y))/m;
|
|
|
|
|
|
|
|
if((t < 0 || t > 1) && segment) {
|
|
|
|
// The closest point is one of the endpoints; determine which.
|
|
|
|
double d0 = DistanceTo(p0);
|
|
|
|
double d1 = DistanceTo(p0.Plus(dp));
|
|
|
|
|
|
|
|
return min(d1, d0);
|
|
|
|
} else {
|
|
|
|
Point2d closest = p0.Plus(dp.ScaledBy(t));
|
|
|
|
return DistanceTo(closest);
|
|
|
|
}
|
|
|
|
}
|
2008-04-11 11:13:47 +00:00
|
|
|
|
2008-05-08 07:30:30 +00:00
|
|
|
|