2016-06-24 09:06:30 +00:00
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//-----------------------------------------------------------------------------
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// A helper class to assemble scattered edges into contiguous polylines,
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// as nicely as possible.
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//
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// Copyright 2016 M-Labs Ltd
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//-----------------------------------------------------------------------------
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#include "solvespace.h"
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bool PolylineBuilder::Vertex::GetNext(uint32_t kind, Vertex **next, Edge **nextEdge) {
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auto it = std::find_if(edges.begin(), edges.end(), [&](const Edge *e) {
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return e->tag == 0 && e->kind == kind;
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});
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if(it != edges.end()) {
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(*it)->tag = 1;
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*next = (*it)->GetOtherVertex(this);
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*nextEdge = *it;
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return true;
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}
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return false;
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}
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bool PolylineBuilder::Vertex::GetNext(uint32_t kind, Vector plane, double dist,
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Vertex **next, Edge **nextEdge) {
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Edge *best = NULL;
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double minD = VERY_POSITIVE;
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for(Edge *e : edges) {
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if(e->tag != 0) continue;
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if(e->kind != kind) continue;
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// We choose the best next edge with minimal distance from the current plane
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Vector nextPos = e->GetOtherVertex(this)->pos;
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double curD = fabs(plane.Dot(nextPos) - dist);
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if(best != NULL && curD > minD) continue;
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best = e;
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minD = curD;
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}
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if(best != NULL) {
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best->tag = 1;
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*next = best->GetOtherVertex(this);
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*nextEdge = best;
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return true;
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}
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return false;
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}
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size_t PolylineBuilder::Vertex::CountEdgesWithTagAndKind(int tag, uint32_t kind) const {
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return std::count_if(edges.begin(), edges.end(), [&](const Edge *e) {
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return e->tag == tag && e->kind == kind;
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});
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}
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PolylineBuilder::Vertex *PolylineBuilder::Edge::GetOtherVertex(PolylineBuilder::Vertex *v) const {
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if(a == v) return b;
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if(b == v) return a;
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return NULL;
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}
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size_t PolylineBuilder::VertexPairHash::operator()(const std::pair<Vertex *, Vertex *> &v) const {
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return ((uintptr_t)v.first / sizeof(Vertex)) ^
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((uintptr_t)v.second / sizeof(Vertex));
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}
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bool PolylineBuilder::Edge::GetStartAndNext(PolylineBuilder::Vertex **start,
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PolylineBuilder::Vertex **next, bool loop) const {
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size_t numA = a->CountEdgesWithTagAndKind(0, kind);
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size_t numB = b->CountEdgesWithTagAndKind(0, kind);
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if((numA == 1 && numB > 1) || (loop && numA > 1 && numB > 1)) {
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*start = a;
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*next = b;
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return true;
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}
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if(numA > 1 && numB == 1) {
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*start = b;
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*next = a;
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return true;
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}
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return false;
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}
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PolylineBuilder::~PolylineBuilder() {
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Clear();
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}
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void PolylineBuilder::Clear() {
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for(Edge *e : edges) {
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delete e;
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}
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edges.clear();
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for(auto &v : vertices) {
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delete v.second;
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}
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vertices.clear();
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}
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PolylineBuilder::Vertex *PolylineBuilder::AddVertex(const Vector &pos) {
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auto it = vertices.find(pos);
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if(it != vertices.end()) {
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return it->second;
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}
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Vertex *result = new Vertex;
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result->pos = pos;
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vertices.emplace(pos, result);
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return result;
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}
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PolylineBuilder::Edge *PolylineBuilder::AddEdge(const Vector &p0, const Vector &p1,
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uint32_t kind, uintptr_t data) {
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Vertex *v0 = AddVertex(p0);
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Vertex *v1 = AddVertex(p1);
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if(v0 == v1) return NULL;
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auto it = edgeMap.find(std::make_pair(v0, v1));
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if(it != edgeMap.end()) {
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return it->second;
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}
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PolylineBuilder::Edge *edge = new PolylineBuilder::Edge {};
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edge->a = v0;
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edge->b = v1;
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edge->kind = kind;
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edge->tag = 0;
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edge->data = data;
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edges.push_back(edge);
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edgeMap.emplace(std::make_pair(v0, v1), edge);
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v0->edges.push_back(edge);
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v1->edges.push_back(edge);
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return edge;
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}
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void PolylineBuilder::Generate(
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std::function<void(Vertex *start, Vertex *next, Edge *edge)> startFunc,
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std::function<void(Vertex *next, Edge *edge)> nextFunc,
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std::function<void(Edge *alone)> aloneFunc,
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std::function<void()> endFunc) {
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bool found;
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bool loop = false;
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do {
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found = false;
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for(PolylineBuilder::Edge *e : edges) {
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if(e->tag != 0) continue;
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Vertex *start;
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Vertex *next;
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if(!e->GetStartAndNext(&start, &next, loop)) continue;
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Vector startPos = start->pos;
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Vector nextPos = next->pos;
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found = true;
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e->tag = 1;
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startFunc(start, next, e);
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Edge *nextEdge;
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if(next->GetNext(e->kind, &next, &nextEdge)) {
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Vector plane = nextPos.Minus(startPos).Cross(next->pos.Minus(startPos));
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double dist = plane.Dot(startPos);
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nextFunc(next, nextEdge);
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while(next->GetNext(e->kind, plane, dist, &next, &nextEdge)) {
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nextFunc(next, nextEdge);
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}
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}
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endFunc();
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}
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if(!found && !loop) {
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loop = true;
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found = true;
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}
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} while(found);
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for(PolylineBuilder::Edge *e : edges) {
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if(e->tag != 0) continue;
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aloneFunc(e);
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}
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}
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2016-10-11 10:38:21 +00:00
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void PolylineBuilder::MakeFromEdges(const SEdgeList &sel) {
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for(const SEdge &se : sel.l) {
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AddEdge(se.a, se.b, (uint32_t)se.auxA, reinterpret_cast<uintptr_t>(&se));
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}
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}
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void PolylineBuilder::MakeFromOutlines(const SOutlineList &ol) {
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for(const SOutline &so : ol.l) {
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// Use outline tag as kind, so that emphasized and contour outlines
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// would not be composed together.
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AddEdge(so.a, so.b, (uint32_t)so.tag, reinterpret_cast<uintptr_t>(&so));
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}
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}
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void PolylineBuilder::GenerateEdges(SEdgeList *sel) {
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Vector prev;
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auto startFunc = [&](Vertex *start, Vertex *next, Edge *e) {
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sel->AddEdge(start->pos, next->pos, e->kind);
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prev = next->pos;
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};
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auto nextFunc = [&](Vertex *next, Edge *e) {
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sel->AddEdge(prev, next->pos, e->kind);
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prev = next->pos;
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};
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auto aloneFunc = [&](Edge *e) {
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sel->AddEdge(e->a->pos, e->b->pos, e->kind);
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};
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Generate(startFunc, nextFunc, aloneFunc);
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}
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void PolylineBuilder::GenerateOutlines(SOutlineList *sol) {
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Vector prev;
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auto startFunc = [&](Vertex *start, Vertex *next, Edge *e) {
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SOutline *so = e->outline;
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sol->AddEdge(start->pos, next->pos, so->nl, so->nr, so->tag);
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prev = next->pos;
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};
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auto nextFunc = [&](Vertex *next, Edge *e) {
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SOutline *so = e->outline;
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sol->AddEdge(prev, next->pos, so->nl, so->nr, so->tag);
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prev = next->pos;
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};
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auto aloneFunc = [&](Edge *e) {
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SOutline *so = e->outline;
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sol->AddEdge(so->a, so->b, so->nl, so->nr, so->tag);
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};
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Generate(startFunc, nextFunc, aloneFunc);
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}
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