solvespace/srf/surface.h

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#ifndef __SURFACE_H
#define __SURFACE_H
// Utility functions, Bernstein polynomials of order 1-3 and their derivatives.
double Bernstein(int k, int deg, double t);
double BernsteinDerivative(int k, int deg, double t);
class SShell;
class hSSurface {
public:
DWORD v;
};
class hSCurve {
public:
DWORD v;
};
// Stuff for rational polynomial curves, of degree one to three. These are
// our inputs.
class SBezier {
public:
int tag;
int deg;
Vector ctrl[4];
double weight[4];
Vector PointAt(double t);
Vector Start(void);
Vector Finish(void);
void MakePwlInto(List<Vector> *l);
void MakePwlInto(List<Vector> *l, Vector offset);
void MakePwlWorker(List<Vector> *l, double ta, double tb, Vector offset);
void Reverse(void);
static SBezier From(Vector p0, Vector p1, Vector p2, Vector p3);
static SBezier From(Vector p0, Vector p1, Vector p2);
static SBezier From(Vector p0, Vector p1);
};
class SBezierList {
public:
List<SBezier> l;
void Clear(void);
};
class SBezierLoop {
public:
List<SBezier> l;
inline void Clear(void) { l.Clear(); }
void Reverse(void);
void MakePwlInto(SContour *sc);
static SBezierLoop FromCurves(SBezierList *spcl,
bool *allClosed, SEdge *errorAt);
};
class SBezierLoopSet {
public:
List<SBezierLoop> l;
Vector normal;
Vector point;
static SBezierLoopSet From(SBezierList *spcl, SPolygon *poly,
bool *allClosed, SEdge *errorAt);
void Clear(void);
};
// Stuff for the surface trim curves: piecewise linear
class SCurve {
public:
hSCurve h;
bool isExact;
SBezier exact;
List<Vector> pts;
void Clear(void);
};
// A segment of a curve by which a surface is trimmed: indicates which curve,
// by its handle, and the starting and ending points of our segment of it.
// The vector out points out of the surface; it, the surface outer normal,
// and a tangent to the beginning of the curve are all orthogonal.
class STrimBy {
public:
hSCurve curve;
Vector start;
Vector finish;
Vector out;
static STrimBy STrimBy::EntireCurve(SShell *shell, hSCurve hsc);
};
// A rational polynomial surface in Bezier form.
class SSurface {
public:
hSSurface h;
int degm, degn;
Vector ctrl[4][4];
double weight[4][4];
List<STrimBy> trim;
static SSurface FromExtrusionOf(SBezier *spc, Vector t0, Vector t1);
static SSurface FromPlane(Vector pt, Vector n);
void ClosestPointTo(Vector p, double *u, double *v);
Vector PointAt(double u, double v);
void TangentsAt(double u, double v, Vector *tu, Vector *tv);
Vector NormalAt(double u, double v);
void TriangulateInto(SShell *shell, SMesh *sm);
void Clear(void);
};
class SShell {
public:
IdList<SCurve,hSCurve> curve;
IdList<SSurface,hSSurface> surface;
static SShell FromExtrusionOf(SBezierLoopSet *sbls, Vector t0, Vector t1);
static SShell FromUnionOf(SShell *a, SShell *b);
void TriangulateInto(SMesh *sm);
void Clear(void);
};
#endif