2008-06-03 18:28:41 +00:00
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2009-03-08 10:59:57 +00:00
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marching algorithm for surface intersection
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surfaces of revolution (lathed)
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fix surface-line intersection
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cylinder-line and plane-line special cases
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exact boundaries when near pwl trim
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step and repeat rotate/translate
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short pwl edge avoidance
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faces
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take consistent pwl with coincident faces
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exact curve export (at least for dxf)
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hidden line removal from mesh
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line styles (color, thickness)
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2008-06-12 08:58:58 +00:00
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-----
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2009-03-08 10:59:57 +00:00
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loop detection
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2008-06-12 08:58:58 +00:00
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incremental regen of entities?
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2008-07-06 07:56:24 +00:00
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2008-06-03 18:28:41 +00:00
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