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< img src = "res/freedesktop/solvespace-scalable.svg" width = "70" height = "70" alt = "SolveSpace Logo" align = "left" >
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SolveSpace
==========
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[![Build Status ](https://github.com/solvespace/solvespace/workflows/CD/badge.svg )](https://github.com/solvespace/solvespace/actions)
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[![solvespace ](https://snapcraft.io/solvespace/badge.svg )](https://snapcraft.io/solvespace)
[![solvespace ](https://snapcraft.io/solvespace/trending.svg?name=0 )](https://snapcraft.io/solvespace)
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This repository contains the source code of [SolveSpace][], a parametric
2d/3d CAD.
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[solvespace]: http://solvespace.com
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Community
---------
The official SolveSpace [website][sswebsite] has [tutorials][sstutorial],
[reference manual][ssref] and a [forum][ssforum]; there is also an official
IRC channel [#solvespace at irc.freenode.net][ssirc].
[sswebsite]: http://solvespace.com/
[ssref]: http://solvespace.com/ref.pl
[sstutorial]: http://solvespace.com/tutorial.pl
[ssforum]: http://solvespace.com/forum.pl
[ssirc]: https://webchat.freenode.net/?channels=solvespace
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Installation
------------
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### Via official binary packages
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_Official_ release binary packages for macOS (>=10.6 64-bit) and Windows (>=Vista 32-bit) are
available via [GitHub releases][rel]. These packages are automatically built by
the SolveSpace maintainers for each stable release.
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[rel]: https://github.com/solvespace/solvespace/releases
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### Via Snap Store
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Official releases can be installed from the `stable` channel.
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Builds from master are automatically released to the `edge` channel in the Snap Store. Those packages contain the latest improvements, but receive less testing than release builds.
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[![Get it from the Snap Store ](https://snapcraft.io/static/images/badges/en/snap-store-black.svg )](https://snapcraft.io/solvespace)
Or install from a terminal:
```
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# for the latest stable release:
snap install solvespace
# for the bleeding edge builds from master:
snap install solvespace --edge
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```
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### Via third-party binary packages
_Third-party_ nightly binary packages for Debian and Ubuntu are available
via [notesalexp.org][notesalexp]. These packages are automatically built from non-released
source code. The SolveSpace maintainers do not control the contents of these packages
and cannot guarantee their functionality.
[notesalexp]: https://notesalexp.org/packages/en/source/solvespace/
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### Via automated edge builds
> :warning: **Edge builds might be unstable or contain severe bugs!**
> They are intended for experienced users to test new features or verify bugfixes.
Cutting edge builds from the latest master commit are available as zip archives from the
following links:
- [macOS ](https://nightly.link/solvespace/solvespace/workflows/cd/master/macos.zip )
- [Windows ](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows.zip )
- [Windows with OpenMP enabled ](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows-openmp.zip )
Extract the downloaded archive and install or execute the contained file as is appropriate for your platform.
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### Via source code
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See below.
Building on Linux
-----------------
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### Building for Linux
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You will need the usual build tools, CMake, zlib, libpng, cairo, freetype.
To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4,
OpenGL and OpenGL GLU, and optionally, the Space Navigator client library.
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On a Debian derivative (e.g. Ubuntu) these can be installed with:
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sudo apt install git build-essential cmake zlib1g-dev libpng-dev \
libcairo2-dev libfreetype6-dev libjson-c-dev \
libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
libgl-dev libglu-dev libspnav-dev
On a Redhat derivative (e.g. Fedora) the dependencies can be installed with:
sudo dnf install git gcc-c++ cmake zlib-devel libpng-devel \
cairo-devel freetype-devel json-c-devel \
fontconfig-devel gtkmm30-devel pangomm-devel \
mesa-libGL-devel mesa-libGLU-devel libspnav-devel
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
cd solvespace
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git submodule update --init extlib/libdxfrw extlib/mimalloc
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After that, build SolveSpace as following:
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mkdir build
cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
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make
sudo make install
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Link Time Optimization is supported by adding -DENABLE_LTO=ON to cmake at the
expense of longer build time.
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The graphical interface is built as `build/bin/solvespace` , and the command-line interface
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is built as `build/bin/solvespace-cli` . It is possible to build only the command-line interface by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
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### Building for Windows
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Ubuntu will require 20.04 or above. Cross-compiling with WSL is also confirmed to work.
You will need the usual build tools, CMake, a Windows cross-compiler, and flatc. On a Debian derivative (e.g. Ubuntu) these can be installed with:
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apt-get install git build-essential cmake mingw-w64
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
cd solvespace
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git submodule update --init
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Build 64-bit SolveSpace with the following:
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mkdir build
cd build
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cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
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-DCMAKE_BUILD_TYPE=Release \
-DFLATC=$(which flatc)
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make
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The graphical interface is built as `build/bin/solvespace.exe` , and the command-line interface
is built as `build/bin/solvespace-cli.exe` .
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Space Navigator support will not be available.
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If using Ubuntu to cross-compile, Ubuntu 17.10 or newer (or, alternatively, MinGW from the Ubuntu
17.10 repositories) is required.
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Building on macOS
-----------------
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You will need git, XCode tools and CMake. Git and CMake can be installed
via [Homebrew][]:
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brew install git cmake
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XCode has to be installed via AppStore or [the Apple website][appledeveloper];
it requires a free Apple ID.
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
cd solvespace
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git submodule update --init
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After that, build SolveSpace as following:
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mkdir build
cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
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make
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Link Time Optimization is supported by adding -DENABLE_LTO=ON to cmake at the
expense of longer build time.
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Alternatively, generate an XCode project, open it, and build the "Release" scheme:
mkdir build
cd build
cmake .. -G Xcode
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The application is built in `build/bin/SolveSpace.app` , the graphical interface executable
is `build/bin/SolveSpace.app/Contents/MacOS/SolveSpace` , and the command-line interface executable
is `build/bin/SolveSpace.app/Contents/MacOS/solvespace-cli` .
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[homebrew]: https://brew.sh/
[appledeveloper]: https://developer.apple.com/download/
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Building on OpenBSD
-------------------
You will need git, cmake, libexecinfo, libpng, gtk3mm and pangomm.
These can be installed from the ports tree:
pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
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git submodule update --init extlib/libdxfrw extlib/mimalloc
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After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
Unfortunately, on OpenBSD, the produced executables are not filesystem location independent
and must be installed before use. By default, the graphical interface is installed to
`/usr/local/bin/solvespace` , and the command-line interface is built as
`/usr/local/bin/solvespace-cli` . It is possible to build only the command-line interface
by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
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Building on Windows
-------------------
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You will need [git][gitwin], [cmake][cmakewin] and a C++ compiler
(either Visual C++ or MinGW). If using Visual C++, Visual Studio 2015
or later is required.
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### Building with Visual Studio IDE
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Check out the git submodules. Create a directory `build` in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open `build\solvespace.sln` with
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Visual C++ and build it.
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### Building with Visual Studio in a command prompt
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First, ensure that git and cl (the Visual C++ compiler driver) are in your
`%PATH%` ; the latter is usually done by invoking `vcvarsall.bat` from your
Visual Studio install. Then, run the following in cmd or PowerShell:
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git clone https://github.com/solvespace/solvespace
cd solvespace
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git submodule update --init
mkdir build
cd build
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cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
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nmake
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### Building with MinGW
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It is also possible to build SolveSpace using [MinGW][mingw], though
Space Navigator support will be disabled.
First, ensure that git and gcc are in your `$PATH` . Then, run the following
in bash:
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git clone https://github.com/solvespace/solvespace
cd solvespace
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git submodule update --init
mkdir build
cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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[gitwin]: https://git-scm.com/download/win
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[cmakewin]: http://www.cmake.org/download/#latest
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[mingw]: http://www.mingw.org/
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Contributing
------------
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See the [guide for contributors ](CONTRIBUTING.md ) for the best way to file issues, contribute code,
and debug SolveSpace.
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License
-------
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SolveSpace is distributed under the terms of the [GPL v3 ](COPYING.txt ) or later.