solvespace/entity.cpp

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#include "solvespace.h"
void Entity::Draw(void) {
switch(type) {
case CSYS_2D: {
Vector p;
double a, b, c, d;
SS.point.FindById(point(16))->GetInto(&p);
a = SS.param.FindById(param(0))->val;
b = SS.param.FindById(param(1))->val;
c = SS.param.FindById(param(2))->val;
d = SS.param.FindById(param(3))->val;
Vector u = Vector::RotationU(a, b, c, d);
Vector v = Vector::RotationV(a, b, c, d);
double s = (min(SS.GW.width, SS.GW.height))*0.4;
u = u.ScaledBy(s);
v = v.ScaledBy(s);
Vector r;
glBegin(GL_LINE_LOOP);
r = p; r = r.Minus(v); r = r.Minus(u); glVertex3v(r);
r = p; r = r.Plus(v); r = r.Minus(u); glVertex3v(r);
r = p; r = r.Plus(v); r = r.Plus(u); glVertex3v(r);
r = p; r = r.Minus(v); r = r.Plus(u); glVertex3v(r);
glEnd();
break;
}
default:
oops();
}
}