2009-07-08 09:44:13 +00:00
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//-----------------------------------------------------------------------------
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// The 2d vector output stuff that isn't specific to any particular file
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// format: getting the appropriate lines and curves, performing hidden line
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// removal, calculating bounding boxes, and so on. Also raster and triangle
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// mesh output.
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2013-07-28 22:08:34 +00:00
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//
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// Copyright 2008-2013 Jonathan Westhues.
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2009-07-08 09:44:13 +00:00
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//-----------------------------------------------------------------------------
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2008-07-08 07:45:47 +00:00
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#include "solvespace.h"
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#include <png.h>
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2009-01-14 05:10:42 +00:00
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void SolveSpace::ExportSectionTo(char *filename) {
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2008-07-08 07:45:47 +00:00
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Vector gn = (SS.GW.projRight).Cross(SS.GW.projUp);
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gn = gn.WithMagnitude(1);
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2009-04-19 05:53:16 +00:00
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Group *g = SK.GetGroup(SS.GW.activeGroup);
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2009-05-21 09:06:26 +00:00
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g->GenerateDisplayItems();
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2009-05-24 11:37:07 +00:00
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if(g->displayMesh.IsEmpty()) {
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2009-01-14 05:10:42 +00:00
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Error("No solid model present; draw one with extrudes and revolves, "
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"or use Export 2d View to export bare lines and curves.");
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return;
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}
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2008-07-08 07:45:47 +00:00
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// The plane in which the exported section lies; need this because we'll
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// reorient from that plane into the xy plane before exporting.
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2009-01-14 05:10:42 +00:00
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Vector origin, u, v, n;
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2008-07-08 07:45:47 +00:00
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double d;
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2009-01-14 05:10:42 +00:00
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SS.GW.GroupSelection();
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#define gs (SS.GW.gs)
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if((gs.n == 0 && g->activeWorkplane.v != Entity::FREE_IN_3D.v)) {
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2009-04-19 05:53:16 +00:00
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Entity *wrkpl = SK.GetEntity(g->activeWorkplane);
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2009-01-14 05:10:42 +00:00
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origin = wrkpl->WorkplaneGetOffset();
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n = wrkpl->Normal()->NormalN();
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u = wrkpl->Normal()->NormalU();
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v = wrkpl->Normal()->NormalV();
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} else if(gs.n == 1 && gs.faces == 1) {
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2009-04-19 05:53:16 +00:00
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Entity *face = SK.GetEntity(gs.entity[0]);
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2009-01-14 05:10:42 +00:00
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origin = face->FaceGetPointNum();
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n = face->FaceGetNormalNum();
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2008-07-08 07:45:47 +00:00
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if(n.Dot(gn) < 0) n = n.ScaledBy(-1);
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u = n.Normal(0);
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v = n.Normal(1);
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2009-01-14 05:10:42 +00:00
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} else if(gs.n == 3 && gs.vectors == 2 && gs.points == 1) {
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2009-04-19 05:53:16 +00:00
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Vector ut = SK.GetEntity(gs.entity[0])->VectorGetNum(),
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vt = SK.GetEntity(gs.entity[1])->VectorGetNum();
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2009-01-14 05:10:42 +00:00
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ut = ut.WithMagnitude(1);
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vt = vt.WithMagnitude(1);
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if(fabs(SS.GW.projUp.Dot(vt)) < fabs(SS.GW.projUp.Dot(ut))) {
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SWAP(Vector, ut, vt);
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}
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if(SS.GW.projRight.Dot(ut) < 0) ut = ut.ScaledBy(-1);
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if(SS.GW.projUp. Dot(vt) < 0) vt = vt.ScaledBy(-1);
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2009-04-19 05:53:16 +00:00
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origin = SK.GetEntity(gs.point[0])->PointGetNum();
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2009-01-14 05:10:42 +00:00
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n = ut.Cross(vt);
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u = ut.WithMagnitude(1);
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v = (n.Cross(u)).WithMagnitude(1);
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} else {
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2010-01-16 18:15:40 +00:00
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Error("Bad selection for export section. Please select:\n\n"
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2009-01-14 05:10:42 +00:00
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" * nothing, with an active workplane "
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2010-01-16 18:15:40 +00:00
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"(workplane is section plane)\n"
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" * a face (section plane through face)\n"
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2009-01-14 05:10:42 +00:00
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" * a point and two line segments "
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2010-01-16 18:15:40 +00:00
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"(plane through point and parallel to lines)\n");
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2009-01-14 05:10:42 +00:00
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return;
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2008-07-08 07:45:47 +00:00
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}
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2009-01-14 05:10:42 +00:00
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SS.GW.ClearSelection();
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2008-07-08 07:45:47 +00:00
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2009-01-14 05:10:42 +00:00
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n = n.WithMagnitude(1);
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d = origin.Dot(n);
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2008-07-08 07:45:47 +00:00
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2009-01-14 05:10:42 +00:00
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SEdgeList el;
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ZERO(&el);
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2009-04-14 04:19:23 +00:00
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SBezierList bl;
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ZERO(&bl);
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2009-05-28 07:07:54 +00:00
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// If there's a mesh, then grab the edges from it.
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g->runningMesh.MakeEdgesInPlaneInto(&el, n, d);
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// If there's a shell, then grab the edges and possibly Beziers.
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2009-04-14 04:19:23 +00:00
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g->runningShell.MakeSectionEdgesInto(n, d,
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2009-04-16 04:42:51 +00:00
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&el,
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(SS.exportPwlCurves || fabs(SS.exportOffset) > LENGTH_EPS) ? NULL : &bl);
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2009-04-14 04:19:23 +00:00
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2009-09-22 05:46:30 +00:00
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// All of these are solid model edges, so use the appropriate style.
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SEdge *se;
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for(se = el.l.First(); se; se = el.l.NextAfter(se)) {
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se->auxA = Style::SOLID_EDGE;
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}
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SBezier *sb;
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for(sb = bl.l.First(); sb; sb = bl.l.NextAfter(sb)) {
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sb->auxA = Style::SOLID_EDGE;
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}
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2009-04-14 04:19:23 +00:00
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el.CullExtraneousEdges();
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2009-04-15 02:55:18 +00:00
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bl.CullIdenticalBeziers();
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2009-01-14 05:10:42 +00:00
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2009-03-17 16:33:46 +00:00
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// And write the edges.
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2009-01-14 05:10:42 +00:00
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VectorFileWriter *out = VectorFileWriter::ForFile(filename);
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if(out) {
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2009-03-17 16:33:46 +00:00
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// parallel projection (no perspective), and no mesh
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2009-04-14 04:19:23 +00:00
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ExportLinesAndMesh(&el, &bl, NULL,
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2009-03-17 16:33:46 +00:00
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u, v, n, origin, 0,
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out);
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2009-01-14 05:10:42 +00:00
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}
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2009-03-17 16:33:46 +00:00
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el.Clear();
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2009-04-14 04:19:23 +00:00
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bl.Clear();
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2009-01-14 05:10:42 +00:00
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}
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2008-07-08 07:45:47 +00:00
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2009-10-12 10:40:48 +00:00
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void SolveSpace::ExportViewOrWireframeTo(char *filename, bool wireframe) {
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2009-01-14 05:10:42 +00:00
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int i;
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SEdgeList edges;
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ZERO(&edges);
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2009-04-14 04:19:23 +00:00
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SBezierList beziers;
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ZERO(&beziers);
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2008-07-08 07:45:47 +00:00
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2009-03-17 16:33:46 +00:00
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SMesh *sm = NULL;
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if(SS.GW.showShaded) {
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2009-05-21 09:06:26 +00:00
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Group *g = SK.GetGroup(SS.GW.activeGroup);
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g->GenerateDisplayItems();
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sm = &(g->displayMesh);
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2009-03-17 16:33:46 +00:00
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}
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2009-09-22 06:47:11 +00:00
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if(sm && sm->IsEmpty()) {
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2009-04-15 02:55:18 +00:00
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sm = NULL;
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}
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2008-07-08 07:45:47 +00:00
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2009-04-19 05:53:16 +00:00
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for(i = 0; i < SK.entity.n; i++) {
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Entity *e = &(SK.entity.elem[i]);
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2009-04-14 04:19:23 +00:00
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if(!e->IsVisible()) continue;
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2009-04-16 04:42:51 +00:00
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if(e->construction) continue;
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2009-04-14 04:19:23 +00:00
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2009-04-16 04:42:51 +00:00
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if(SS.exportPwlCurves || (sm && !SS.GW.showHdnLines) ||
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fabs(SS.exportOffset) > LENGTH_EPS)
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{
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2009-04-14 04:19:23 +00:00
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// We will be doing hidden line removal, which we can't do on
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2009-04-16 04:42:51 +00:00
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// exact curves; so we need things broken down to pwls. Same
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// problem with cutter radius compensation.
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2009-04-14 04:19:23 +00:00
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e->GenerateEdges(&edges);
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} else {
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e->GenerateBezierCurves(&beziers);
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}
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}
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2009-03-18 04:26:04 +00:00
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if(SS.GW.showEdges) {
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2009-05-21 09:06:26 +00:00
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Group *g = SK.GetGroup(SS.GW.activeGroup);
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g->GenerateDisplayItems();
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SEdgeList *selr = &(g->displayEdges);
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2009-03-18 04:26:04 +00:00
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SEdge *se;
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2009-03-29 06:05:28 +00:00
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for(se = selr->l.First(); se; se = selr->l.NextAfter(se)) {
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2009-09-22 05:46:30 +00:00
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edges.AddEdge(se->a, se->b, Style::SOLID_EDGE);
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2009-03-18 04:26:04 +00:00
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}
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}
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2009-07-03 20:55:57 +00:00
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if(SS.GW.showConstraints) {
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Constraint *c;
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for(c = SK.constraint.First(); c; c = SK.constraint.NextAfter(c)) {
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c->GetEdges(&edges);
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}
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}
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2009-10-12 10:40:48 +00:00
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if(wireframe) {
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VectorFileWriter *out = VectorFileWriter::ForFile(filename);
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if(out) {
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ExportWireframeCurves(&edges, &beziers, out);
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}
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} else {
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Vector u = SS.GW.projRight,
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v = SS.GW.projUp,
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n = u.Cross(v),
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origin = SS.GW.offset.ScaledBy(-1);
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VectorFileWriter *out = VectorFileWriter::ForFile(filename);
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if(out) {
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ExportLinesAndMesh(&edges, &beziers, sm,
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u, v, n, origin, SS.CameraTangent()*SS.GW.scale,
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out);
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}
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2010-01-14 05:24:32 +00:00
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2010-01-16 09:22:44 +00:00
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if(out && !out->HasCanvasSize()) {
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2010-01-14 05:24:32 +00:00
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// These file formats don't have a canvas size, so they just
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// get exported in the raw coordinate system. So indicate what
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// that was on-screen.
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SS.justExportedInfo.draw = true;
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SS.justExportedInfo.pt = origin;
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SS.justExportedInfo.u = u;
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SS.justExportedInfo.v = v;
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InvalidateGraphics();
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}
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2009-01-14 05:10:42 +00:00
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}
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2009-10-12 10:40:48 +00:00
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2009-01-14 05:10:42 +00:00
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edges.Clear();
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2009-04-14 04:19:23 +00:00
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beziers.Clear();
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2009-01-14 05:10:42 +00:00
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}
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2008-07-08 07:45:47 +00:00
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2009-10-12 10:40:48 +00:00
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void SolveSpace::ExportWireframeCurves(SEdgeList *sel, SBezierList *sbl,
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VectorFileWriter *out)
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{
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2009-10-30 10:38:34 +00:00
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SBezierLoopSetSet sblss;
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ZERO(&sblss);
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2009-10-12 10:40:48 +00:00
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SEdge *se;
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for(se = sel->l.First(); se; se = sel->l.NextAfter(se)) {
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2009-10-30 10:38:34 +00:00
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SBezier sb = SBezier::From(
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(se->a).ScaledBy(1.0 / SS.exportScale),
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(se->b).ScaledBy(1.0 / SS.exportScale));
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sblss.AddOpenPath(&sb);
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}
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sbl->ScaleSelfBy(1.0/SS.exportScale);
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SBezier *sb;
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for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
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sblss.AddOpenPath(sb);
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2009-10-12 10:40:48 +00:00
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}
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2009-10-30 10:38:34 +00:00
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out->Output(&sblss, NULL);
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sblss.Clear();
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2009-10-12 10:40:48 +00:00
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}
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2009-04-14 04:19:23 +00:00
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void SolveSpace::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *sm,
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2009-03-17 16:33:46 +00:00
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Vector u, Vector v, Vector n,
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Vector origin, double cameraTan,
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VectorFileWriter *out)
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2009-01-14 05:10:42 +00:00
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{
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2009-03-17 16:33:46 +00:00
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double s = 1.0 / SS.exportScale;
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2008-08-14 08:28:25 +00:00
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// Project into the export plane; so when we're done, z doesn't matter,
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// and x and y are what goes in the DXF.
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2009-03-17 16:33:46 +00:00
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SEdge *e;
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for(e = sel->l.First(); e; e = sel->l.NextAfter(e)) {
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// project into the specified csys, and apply export scale
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(e->a) = e->a.InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
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(e->b) = e->b.InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
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2008-08-14 08:28:25 +00:00
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}
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2009-04-14 04:19:23 +00:00
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SBezier *b;
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if(sbl) {
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for(b = sbl->l.First(); b; b = sbl->l.NextAfter(b)) {
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*b = b->InPerspective(u, v, n, origin, cameraTan);
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int i;
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for(i = 0; i <= b->deg; i++) {
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b->ctrl[i] = (b->ctrl[i]).ScaledBy(s);
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}
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}
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}
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2009-03-17 16:33:46 +00:00
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// If cutter radius compensation is requested, then perform it now
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2008-08-14 08:28:25 +00:00
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if(fabs(SS.exportOffset) > LENGTH_EPS) {
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2009-03-17 16:33:46 +00:00
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// assemble those edges into a polygon, and clear the edge list
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SPolygon sp;
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ZERO(&sp);
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sel->AssemblePolygon(&sp, NULL);
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sel->Clear();
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2008-08-14 08:28:25 +00:00
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SPolygon compd;
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ZERO(&compd);
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2009-03-17 16:33:46 +00:00
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sp.normal = Vector::From(0, 0, -1);
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sp.FixContourDirections();
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2009-09-03 08:13:09 +00:00
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sp.OffsetInto(&compd, SS.exportOffset*s);
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2009-03-17 16:33:46 +00:00
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sp.Clear();
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compd.MakeEdgesInto(sel);
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compd.Clear();
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}
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// Now the triangle mesh; project, then build a BSP to perform
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// occlusion testing and generated the shaded surfaces.
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SMesh smp;
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ZERO(&smp);
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if(sm) {
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Vector l0 = (SS.lightDir[0]).WithMagnitude(1),
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l1 = (SS.lightDir[1]).WithMagnitude(1);
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STriangle *tr;
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for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
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STriangle tt = *tr;
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tt.a = (tt.a).InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
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tt.b = (tt.b).InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
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tt.c = (tt.c).InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
|
|
|
|
|
|
|
|
// And calculate lighting for the triangle
|
|
|
|
Vector n = tt.Normal().WithMagnitude(1);
|
|
|
|
double lighting = SS.ambientIntensity +
|
|
|
|
max(0, (SS.lightIntensity[0])*(n.Dot(l0))) +
|
|
|
|
max(0, (SS.lightIntensity[1])*(n.Dot(l1)));
|
Replaced RGB-color integers with dedicated data structure
RGB colors were represented using a uint32_t with the red, green and blue
values stuffed into the lower three octets (i.e. 0x00BBGGRR), like
Microsoft's COLORREF. This approach did not lend itself to type safety,
however, so this change replaces it with an RgbColor class that provides
the same infomation plus a handful of useful methods to work with it. (Note
that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead
to memory bloat.)
Some of the new methods/fields replace what were previously macro calls;
e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is
now used instead of == to compare colors.
RGB colors still need to be represented as packed integers in file I/O and
preferences, so the methods .FromPackedInt() and .ToPackedInt() are
provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers
around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences.
(Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code
to minimize the footprint of the latter; because the same can be done with
Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with
this commit.)
Color integers were being OR'ed with 0x80000000 in some places for two
distinct purposes: One, to indicate use of a default color in
glxFillMesh(); this has been replaced by use of the .UseDefault() method.
Two, to indicate to TextWindow::Printf() that the format argument of a
"%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from
TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can
accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to
indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code
exclusively.
(This also allows TextWindow::meta[][].bg to be a char instead of an int,
partly compensating for the new .bgRgb field added immediately after.)
In array declarations, RGB colors could previously be specified as 0 (often
in a terminating element). As that no longer works, we define NULL_COLOR,
which serves much the same purpose for RgbColor variables as NULL serves
for pointers.
2013-10-16 20:00:58 +00:00
|
|
|
double r = min(1, tt.meta.color.redF() *lighting),
|
|
|
|
g = min(1, tt.meta.color.greenF()*lighting),
|
|
|
|
b = min(1, tt.meta.color.blueF() *lighting);
|
2009-03-17 16:33:46 +00:00
|
|
|
tt.meta.color = RGBf(r, g, b);
|
|
|
|
smp.AddTriangle(&tt);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Use the BSP routines to generate the split triangles in paint order.
|
|
|
|
SBsp3 *bsp = SBsp3::FromMesh(&smp);
|
|
|
|
SMesh sms;
|
|
|
|
ZERO(&sms);
|
|
|
|
bsp->GenerateInPaintOrder(&sms);
|
|
|
|
// And cull the back-facing triangles
|
|
|
|
STriangle *tr;
|
|
|
|
sms.l.ClearTags();
|
|
|
|
for(tr = sms.l.First(); tr; tr = sms.l.NextAfter(tr)) {
|
|
|
|
Vector n = tr->Normal();
|
|
|
|
if(n.z < 0) {
|
|
|
|
tr->tag = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
sms.l.RemoveTagged();
|
|
|
|
|
|
|
|
// And now we perform hidden line removal if requested
|
|
|
|
SEdgeList hlrd;
|
|
|
|
ZERO(&hlrd);
|
|
|
|
if(sm && !SS.GW.showHdnLines) {
|
|
|
|
SKdNode *root = SKdNode::From(&smp);
|
2009-03-18 04:26:04 +00:00
|
|
|
|
|
|
|
// Generate the edges where a curved surface turns from front-facing
|
|
|
|
// to back-facing.
|
|
|
|
if(SS.GW.showEdges) {
|
2009-05-29 05:40:17 +00:00
|
|
|
root->MakeCertainEdgesInto(sel, SKdNode::TURNING_EDGES,
|
|
|
|
false, NULL, NULL);
|
2009-03-18 04:26:04 +00:00
|
|
|
}
|
|
|
|
|
2009-03-17 16:33:46 +00:00
|
|
|
root->ClearTags();
|
|
|
|
int cnt = 1234;
|
|
|
|
|
|
|
|
SEdge *se;
|
|
|
|
for(se = sel->l.First(); se; se = sel->l.NextAfter(se)) {
|
2009-09-22 06:47:11 +00:00
|
|
|
if(se->auxA == Style::CONSTRAINT) {
|
|
|
|
// Constraints should not get hidden line removed; they're
|
|
|
|
// always on top.
|
|
|
|
hlrd.AddEdge(se->a, se->b, se->auxA);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2009-03-17 16:33:46 +00:00
|
|
|
SEdgeList out;
|
|
|
|
ZERO(&out);
|
|
|
|
// Split the original edge against the mesh
|
2009-09-22 06:47:11 +00:00
|
|
|
out.AddEdge(se->a, se->b, se->auxA);
|
2009-03-17 16:33:46 +00:00
|
|
|
root->OcclusionTestLine(*se, &out, cnt);
|
2009-04-08 04:54:07 +00:00
|
|
|
// the occlusion test splits unnecessarily; so fix those
|
|
|
|
out.MergeCollinearSegments(se->a, se->b);
|
2009-03-17 16:33:46 +00:00
|
|
|
cnt++;
|
|
|
|
// And add the results to our output
|
|
|
|
SEdge *sen;
|
|
|
|
for(sen = out.l.First(); sen; sen = out.l.NextAfter(sen)) {
|
2009-09-22 06:47:11 +00:00
|
|
|
hlrd.AddEdge(sen->a, sen->b, sen->auxA);
|
2009-03-17 16:33:46 +00:00
|
|
|
}
|
|
|
|
out.Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
sel = &hlrd;
|
2009-01-14 05:10:42 +00:00
|
|
|
}
|
|
|
|
|
2009-10-30 10:38:34 +00:00
|
|
|
// We kept the line segments and Beziers separate until now; but put them
|
|
|
|
// all together, and also project everything into the xy plane, since not
|
|
|
|
// all export targets ignore the z component of the points.
|
|
|
|
for(e = sel->l.First(); e; e = sel->l.NextAfter(e)) {
|
|
|
|
SBezier sb = SBezier::From(e->a, e->b);
|
|
|
|
sb.auxA = e->auxA;
|
|
|
|
sbl->l.Add(&sb);
|
|
|
|
}
|
|
|
|
for(b = sbl->l.First(); b; b = sbl->l.NextAfter(b)) {
|
|
|
|
for(int i = 0; i <= b->deg; i++) {
|
|
|
|
b->ctrl[i].z = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// If possible, then we will assemble these output curves into loops. They
|
|
|
|
// will then get exported as closed paths.
|
|
|
|
SBezierLoopSetSet sblss;
|
|
|
|
ZERO(&sblss);
|
|
|
|
SBezierList leftovers;
|
|
|
|
ZERO(&leftovers);
|
|
|
|
SSurface srf = SSurface::FromPlane(Vector::From(0, 0, 0),
|
|
|
|
Vector::From(1, 0, 0),
|
|
|
|
Vector::From(0, 1, 0));
|
|
|
|
SPolygon spxyz;
|
|
|
|
ZERO(&spxyz);
|
|
|
|
bool allClosed;
|
|
|
|
SEdge notClosedAt;
|
|
|
|
sbl->l.ClearTags();
|
|
|
|
sblss.FindOuterFacesFrom(sbl, &spxyz, &srf,
|
|
|
|
SS.ChordTolMm()*s,
|
|
|
|
&allClosed, ¬ClosedAt,
|
|
|
|
NULL, NULL,
|
|
|
|
&leftovers);
|
|
|
|
for(b = leftovers.l.First(); b; b = leftovers.l.NextAfter(b)) {
|
|
|
|
sblss.AddOpenPath(b);
|
|
|
|
}
|
|
|
|
|
2009-03-17 16:33:46 +00:00
|
|
|
// Now write the lines and triangles to the output file
|
2009-10-30 10:38:34 +00:00
|
|
|
out->Output(&sblss, &sms);
|
2009-03-17 16:33:46 +00:00
|
|
|
|
2009-10-30 10:38:34 +00:00
|
|
|
leftovers.Clear();
|
|
|
|
spxyz.Clear();
|
|
|
|
sblss.Clear();
|
2009-03-17 16:33:46 +00:00
|
|
|
smp.Clear();
|
|
|
|
sms.Clear();
|
|
|
|
hlrd.Clear();
|
2009-01-14 05:10:42 +00:00
|
|
|
}
|
|
|
|
|
2009-04-15 06:50:06 +00:00
|
|
|
double VectorFileWriter::MmToPts(double mm) {
|
|
|
|
// 72 points in an inch
|
|
|
|
return (mm/25.4)*72;
|
|
|
|
}
|
|
|
|
|
2009-01-14 05:10:42 +00:00
|
|
|
VectorFileWriter *VectorFileWriter::ForFile(char *filename) {
|
|
|
|
VectorFileWriter *ret;
|
|
|
|
if(StringEndsIn(filename, ".dxf")) {
|
|
|
|
static DxfFileWriter DxfWriter;
|
|
|
|
ret = &DxfWriter;
|
2009-01-27 05:48:40 +00:00
|
|
|
} else if(StringEndsIn(filename, ".ps") || StringEndsIn(filename, ".eps")) {
|
|
|
|
static EpsFileWriter EpsWriter;
|
|
|
|
ret = &EpsWriter;
|
2009-04-15 06:50:06 +00:00
|
|
|
} else if(StringEndsIn(filename, ".pdf")) {
|
|
|
|
static PdfFileWriter PdfWriter;
|
|
|
|
ret = &PdfWriter;
|
2009-01-27 05:48:40 +00:00
|
|
|
} else if(StringEndsIn(filename, ".svg")) {
|
|
|
|
static SvgFileWriter SvgWriter;
|
|
|
|
ret = &SvgWriter;
|
|
|
|
} else if(StringEndsIn(filename, ".plt")||StringEndsIn(filename, ".hpgl")) {
|
|
|
|
static HpglFileWriter HpglWriter;
|
|
|
|
ret = &HpglWriter;
|
2009-06-11 05:57:23 +00:00
|
|
|
} else if(StringEndsIn(filename, ".step")||StringEndsIn(filename, ".stp")) {
|
|
|
|
static Step2dFileWriter Step2dWriter;
|
|
|
|
ret = &Step2dWriter;
|
2010-01-14 04:47:17 +00:00
|
|
|
} else if(StringEndsIn(filename, ".txt")) {
|
|
|
|
static GCodeFileWriter GCodeWriter;
|
|
|
|
ret = &GCodeWriter;
|
2009-01-14 05:10:42 +00:00
|
|
|
} else {
|
2009-01-27 05:48:40 +00:00
|
|
|
Error("Can't identify output file type from file extension of "
|
2010-01-14 04:47:17 +00:00
|
|
|
"filename '%s'; try "
|
|
|
|
".step, .stp, .dxf, .svg, .plt, .hpgl, .pdf, .txt, "
|
2009-06-11 05:57:23 +00:00
|
|
|
".eps, or .ps.",
|
2009-04-15 06:50:06 +00:00
|
|
|
filename);
|
2009-01-14 05:10:42 +00:00
|
|
|
return NULL;
|
2008-08-14 08:28:25 +00:00
|
|
|
}
|
|
|
|
|
2008-07-08 07:45:47 +00:00
|
|
|
FILE *f = fopen(filename, "wb");
|
|
|
|
if(!f) {
|
|
|
|
Error("Couldn't write to '%s'", filename);
|
2009-01-14 05:10:42 +00:00
|
|
|
return NULL;
|
2008-07-08 07:45:47 +00:00
|
|
|
}
|
2009-01-14 05:10:42 +00:00
|
|
|
ret->f = f;
|
|
|
|
return ret;
|
|
|
|
}
|
2008-07-08 07:45:47 +00:00
|
|
|
|
2009-10-30 10:38:34 +00:00
|
|
|
void VectorFileWriter::Output(SBezierLoopSetSet *sblss, SMesh *sm) {
|
2009-03-17 16:33:46 +00:00
|
|
|
STriangle *tr;
|
2009-04-14 04:19:23 +00:00
|
|
|
SBezier *b;
|
2009-01-27 05:48:40 +00:00
|
|
|
|
|
|
|
// First calculate the bounding box.
|
|
|
|
ptMin = Vector::From(VERY_POSITIVE, VERY_POSITIVE, VERY_POSITIVE);
|
|
|
|
ptMax = Vector::From(VERY_NEGATIVE, VERY_NEGATIVE, VERY_NEGATIVE);
|
2009-03-17 16:33:46 +00:00
|
|
|
if(sm) {
|
|
|
|
for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
|
|
|
|
(tr->a).MakeMaxMin(&ptMax, &ptMin);
|
|
|
|
(tr->b).MakeMaxMin(&ptMax, &ptMin);
|
|
|
|
(tr->c).MakeMaxMin(&ptMax, &ptMin);
|
2009-01-27 05:48:40 +00:00
|
|
|
}
|
|
|
|
}
|
2009-10-30 10:38:34 +00:00
|
|
|
if(sblss) {
|
|
|
|
SBezierLoopSet *sbls;
|
|
|
|
for(sbls = sblss->l.First(); sbls; sbls = sblss->l.NextAfter(sbls)) {
|
|
|
|
SBezierLoop *sbl;
|
|
|
|
for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
|
|
|
|
for(b = sbl->l.First(); b; b = sbl->l.NextAfter(b)) {
|
|
|
|
for(int i = 0; i <= b->deg; i++) {
|
|
|
|
(b->ctrl[i]).MakeMaxMin(&ptMax, &ptMin);
|
|
|
|
}
|
|
|
|
}
|
2009-04-14 04:19:23 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2009-01-27 05:48:40 +00:00
|
|
|
|
2009-09-03 08:13:09 +00:00
|
|
|
// And now we compute the canvas size.
|
|
|
|
double s = 1.0 / SS.exportScale;
|
|
|
|
if(SS.exportCanvasSizeAuto) {
|
|
|
|
// It's based on the calculated bounding box; we grow it along each
|
|
|
|
// boundary by the specified amount.
|
|
|
|
ptMin.x -= s*SS.exportMargin.left;
|
|
|
|
ptMax.x += s*SS.exportMargin.right;
|
|
|
|
ptMin.y -= s*SS.exportMargin.bottom;
|
|
|
|
ptMax.y += s*SS.exportMargin.top;
|
|
|
|
} else {
|
|
|
|
ptMin.x = -(s*SS.exportCanvas.dx);
|
|
|
|
ptMin.y = -(s*SS.exportCanvas.dy);
|
|
|
|
ptMax.x = ptMin.x + (s*SS.exportCanvas.width);
|
|
|
|
ptMax.y = ptMin.y + (s*SS.exportCanvas.height);
|
|
|
|
}
|
|
|
|
|
2009-01-27 05:48:40 +00:00
|
|
|
StartFile();
|
2009-03-18 04:26:04 +00:00
|
|
|
if(sm && SS.exportShadedTriangles) {
|
2009-03-17 16:33:46 +00:00
|
|
|
for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
|
|
|
|
Triangle(tr);
|
|
|
|
}
|
|
|
|
}
|
2009-10-30 10:38:34 +00:00
|
|
|
if(sblss) {
|
|
|
|
SBezierLoopSet *sbls;
|
|
|
|
for(sbls = sblss->l.First(); sbls; sbls = sblss->l.NextAfter(sbls)) {
|
|
|
|
SBezierLoop *sbl;
|
|
|
|
sbl = sbls->l.First();
|
|
|
|
if(!sbl) continue;
|
|
|
|
b = sbl->l.First();
|
|
|
|
if(!b || !Style::Exportable(b->auxA)) continue;
|
|
|
|
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 05:45:13 +00:00
|
|
|
hStyle hs = { (uint32_t)b->auxA };
|
2009-10-30 10:38:34 +00:00
|
|
|
Style *stl = Style::Get(hs);
|
Replaced RGB-color integers with dedicated data structure
RGB colors were represented using a uint32_t with the red, green and blue
values stuffed into the lower three octets (i.e. 0x00BBGGRR), like
Microsoft's COLORREF. This approach did not lend itself to type safety,
however, so this change replaces it with an RgbColor class that provides
the same infomation plus a handful of useful methods to work with it. (Note
that sizeof(RgbColor) == sizeof(uint32_t), so this change should not lead
to memory bloat.)
Some of the new methods/fields replace what were previously macro calls;
e.g. RED(c) is now c.red, REDf(c) is now c.redF(). The .Equals() method is
now used instead of == to compare colors.
RGB colors still need to be represented as packed integers in file I/O and
preferences, so the methods .FromPackedInt() and .ToPackedInt() are
provided. Also implemented are Cnf{Freeze,Thaw}Color(), type-safe wrappers
around Cnf{Freeze,Thaw}Int() that facilitate I/O with preferences.
(Cnf{Freeze,Thaw}Color() are defined outside of the system-dependent code
to minimize the footprint of the latter; because the same can be done with
Cnf{Freeze,Thaw}Bool(), those are also moved out of the system code with
this commit.)
Color integers were being OR'ed with 0x80000000 in some places for two
distinct purposes: One, to indicate use of a default color in
glxFillMesh(); this has been replaced by use of the .UseDefault() method.
Two, to indicate to TextWindow::Printf() that the format argument of a
"%Bp"/"%Fp" specifier is an RGB color rather than a color "code" from
TextWindow::bgColors[] or TextWindow::fgColors[] (as the specifier can
accept either); instead, we define a new flag "z" (as in "%Bz" or "%Fz") to
indicate an RGBcolor pointer, leaving "%Bp"/"%Fp" to indicate a color code
exclusively.
(This also allows TextWindow::meta[][].bg to be a char instead of an int,
partly compensating for the new .bgRgb field added immediately after.)
In array declarations, RGB colors could previously be specified as 0 (often
in a terminating element). As that no longer works, we define NULL_COLOR,
which serves much the same purpose for RgbColor variables as NULL serves
for pointers.
2013-10-16 20:00:58 +00:00
|
|
|
double lineWidth = Style::WidthMm(b->auxA)*s;
|
|
|
|
RgbColor strokeRgb = Style::Color(hs, true);
|
|
|
|
RgbColor fillRgb = Style::FillColor(hs, true);
|
2009-10-30 10:38:34 +00:00
|
|
|
|
2010-08-14 19:00:25 +00:00
|
|
|
StartPath(strokeRgb, lineWidth, stl->filled, fillRgb);
|
2009-10-30 10:38:34 +00:00
|
|
|
for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
|
|
|
|
for(b = sbl->l.First(); b; b = sbl->l.NextAfter(b)) {
|
|
|
|
Bezier(b);
|
|
|
|
}
|
|
|
|
}
|
2010-08-14 19:00:25 +00:00
|
|
|
FinishPath(strokeRgb, lineWidth, stl->filled, fillRgb);
|
2009-04-14 04:19:23 +00:00
|
|
|
}
|
|
|
|
}
|
2009-01-27 05:48:40 +00:00
|
|
|
FinishAndCloseFile();
|
|
|
|
}
|
|
|
|
|
2009-10-30 10:38:34 +00:00
|
|
|
void VectorFileWriter::BezierAsPwl(SBezier *sb) {
|
2009-04-14 04:19:23 +00:00
|
|
|
List<Vector> lv;
|
|
|
|
ZERO(&lv);
|
2009-10-12 10:40:48 +00:00
|
|
|
sb->MakePwlInto(&lv, SS.ChordTolMm() / SS.exportScale);
|
2009-04-14 04:19:23 +00:00
|
|
|
int i;
|
|
|
|
for(i = 1; i < lv.n; i++) {
|
2009-10-30 10:38:34 +00:00
|
|
|
SBezier sb = SBezier::From(lv.elem[i-1], lv.elem[i]);
|
|
|
|
Bezier(&sb);
|
2009-04-14 04:19:23 +00:00
|
|
|
}
|
|
|
|
lv.Clear();
|
|
|
|
}
|
|
|
|
|
2009-10-30 10:38:34 +00:00
|
|
|
void VectorFileWriter::BezierAsNonrationalCubic(SBezier *sb, int depth) {
|
2009-04-15 06:50:06 +00:00
|
|
|
Vector t0 = sb->TangentAt(0), t1 = sb->TangentAt(1);
|
|
|
|
// The curve is correct, and the first derivatives are correct, at the
|
|
|
|
// endpoints.
|
|
|
|
SBezier bnr = SBezier::From(
|
|
|
|
sb->Start(),
|
|
|
|
sb->Start().Plus(t0.ScaledBy(1.0/3)),
|
|
|
|
sb->Finish().Minus(t1.ScaledBy(1.0/3)),
|
|
|
|
sb->Finish());
|
|
|
|
|
|
|
|
double tol = SS.ChordTolMm() / SS.exportScale;
|
|
|
|
// Arbitrary choice, but make it a little finer than pwl tolerance since
|
|
|
|
// it should be easier to achieve that with the smooth curves.
|
|
|
|
tol /= 2;
|
|
|
|
|
|
|
|
bool closeEnough = true;
|
|
|
|
int i;
|
|
|
|
for(i = 1; i <= 3; i++) {
|
|
|
|
double t = i/4.0;
|
|
|
|
Vector p0 = sb->PointAt(t),
|
|
|
|
pn = bnr.PointAt(t);
|
|
|
|
double d = (p0.Minus(pn)).Magnitude();
|
|
|
|
if(d > tol) {
|
|
|
|
closeEnough = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if(closeEnough || depth > 3) {
|
2009-10-30 10:38:34 +00:00
|
|
|
Bezier(&bnr);
|
2009-04-15 06:50:06 +00:00
|
|
|
} else {
|
|
|
|
SBezier bef, aft;
|
|
|
|
sb->SplitAt(0.5, &bef, &aft);
|
2009-10-30 10:38:34 +00:00
|
|
|
BezierAsNonrationalCubic(&bef, depth+1);
|
|
|
|
BezierAsNonrationalCubic(&aft, depth+1);
|
2009-04-15 06:50:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-01-27 05:48:40 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
2009-10-12 11:34:43 +00:00
|
|
|
// Export a triangle mesh, in the requested format.
|
2009-01-27 05:48:40 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
2008-07-08 07:45:47 +00:00
|
|
|
void SolveSpace::ExportMeshTo(char *filename) {
|
2009-05-21 09:06:26 +00:00
|
|
|
SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh);
|
2009-05-24 11:37:07 +00:00
|
|
|
if(m->IsEmpty()) {
|
2008-07-08 07:45:47 +00:00
|
|
|
Error("Active group mesh is empty; nothing to export.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
FILE *f = fopen(filename, "wb");
|
|
|
|
if(!f) {
|
|
|
|
Error("Couldn't write to '%s'", filename);
|
|
|
|
return;
|
|
|
|
}
|
2009-10-12 11:34:43 +00:00
|
|
|
|
|
|
|
if(StringEndsIn(filename, ".stl")) {
|
|
|
|
ExportMeshAsStlTo(f, m);
|
|
|
|
} else if(StringEndsIn(filename, ".obj")) {
|
|
|
|
ExportMeshAsObjTo(f, m);
|
|
|
|
} else {
|
|
|
|
Error("Can't identify output file type from file extension of "
|
|
|
|
"filename '%s'; try .stl, .obj.", filename);
|
|
|
|
}
|
|
|
|
|
|
|
|
fclose(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Export the mesh as an STL file; it should always be vertex-to-vertex and
|
|
|
|
// not self-intersecting, so not much to do.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SolveSpace::ExportMeshAsStlTo(FILE *f, SMesh *sm) {
|
2008-07-08 07:45:47 +00:00
|
|
|
char str[80];
|
|
|
|
memset(str, 0, sizeof(str));
|
|
|
|
strcpy(str, "STL exported mesh");
|
|
|
|
fwrite(str, 1, 80, f);
|
|
|
|
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 05:45:13 +00:00
|
|
|
uint32_t n = sm->l.n;
|
2008-07-08 07:45:47 +00:00
|
|
|
fwrite(&n, 4, 1, f);
|
|
|
|
|
|
|
|
double s = SS.exportScale;
|
|
|
|
int i;
|
2009-10-12 11:34:43 +00:00
|
|
|
for(i = 0; i < sm->l.n; i++) {
|
|
|
|
STriangle *tr = &(sm->l.elem[i]);
|
2008-07-08 07:45:47 +00:00
|
|
|
Vector n = tr->Normal().WithMagnitude(1);
|
|
|
|
float w;
|
|
|
|
w = (float)n.x; fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)n.y; fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)n.z; fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)((tr->a.x)/s); fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)((tr->a.y)/s); fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)((tr->a.z)/s); fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)((tr->b.x)/s); fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)((tr->b.y)/s); fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)((tr->b.z)/s); fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)((tr->c.x)/s); fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)((tr->c.y)/s); fwrite(&w, 4, 1, f);
|
|
|
|
w = (float)((tr->c.z)/s); fwrite(&w, 4, 1, f);
|
|
|
|
fputc(0, f);
|
|
|
|
fputc(0, f);
|
|
|
|
}
|
2009-10-12 11:34:43 +00:00
|
|
|
}
|
2008-07-08 07:45:47 +00:00
|
|
|
|
2009-10-12 11:34:43 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Export the mesh as Wavefront OBJ format. This requires us to reduce all the
|
|
|
|
// identical vertices to the same identifier, so do that first.
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void SolveSpace::ExportMeshAsObjTo(FILE *f, SMesh *sm) {
|
|
|
|
SPointList spl;
|
|
|
|
ZERO(&spl);
|
|
|
|
STriangle *tr;
|
|
|
|
for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
|
|
|
|
spl.IncrementTagFor(tr->a);
|
|
|
|
spl.IncrementTagFor(tr->b);
|
|
|
|
spl.IncrementTagFor(tr->c);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Output all the vertices.
|
|
|
|
SPoint *sp;
|
|
|
|
for(sp = spl.l.First(); sp; sp = spl.l.NextAfter(sp)) {
|
|
|
|
fprintf(f, "v %.10f %.10f %.10f\r\n",
|
|
|
|
sp->p.x / SS.exportScale,
|
|
|
|
sp->p.y / SS.exportScale,
|
|
|
|
sp->p.z / SS.exportScale);
|
|
|
|
}
|
|
|
|
|
|
|
|
// And now all the triangular faces, in terms of those vertices. The
|
|
|
|
// file format counts from 1, not 0.
|
|
|
|
for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
|
|
|
|
fprintf(f, "f %d %d %d\r\n",
|
|
|
|
spl.IndexForPoint(tr->a) + 1,
|
|
|
|
spl.IndexForPoint(tr->b) + 1,
|
|
|
|
spl.IndexForPoint(tr->c) + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
spl.Clear();
|
2008-07-08 07:45:47 +00:00
|
|
|
}
|
|
|
|
|
2009-01-27 05:48:40 +00:00
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Export a view of the model as an image; we just take a screenshot, by
|
|
|
|
// rendering the view in the usual way and then copying the pixels.
|
|
|
|
//-----------------------------------------------------------------------------
|
2008-07-08 07:45:47 +00:00
|
|
|
void SolveSpace::ExportAsPngTo(char *filename) {
|
|
|
|
int w = (int)SS.GW.width, h = (int)SS.GW.height;
|
|
|
|
// No guarantee that the back buffer contains anything valid right now,
|
2009-01-14 05:10:42 +00:00
|
|
|
// so repaint the scene. And hide the toolbar too.
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 05:45:13 +00:00
|
|
|
bool prevShowToolbar = SS.showToolbar;
|
2009-01-14 05:10:42 +00:00
|
|
|
SS.showToolbar = false;
|
2010-05-03 05:04:42 +00:00
|
|
|
SS.GW.Paint();
|
2009-01-14 05:10:42 +00:00
|
|
|
SS.showToolbar = prevShowToolbar;
|
2008-07-08 07:45:47 +00:00
|
|
|
|
|
|
|
FILE *f = fopen(filename, "wb");
|
|
|
|
if(!f) goto err;
|
|
|
|
|
2013-08-26 19:08:16 +00:00
|
|
|
png_struct *png_ptr; png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
|
2008-07-08 07:45:47 +00:00
|
|
|
NULL, NULL, NULL);
|
|
|
|
if(!png_ptr) goto err;
|
|
|
|
|
2013-08-26 19:08:16 +00:00
|
|
|
png_info *info_ptr; info_ptr = png_create_info_struct(png_ptr);
|
2008-07-08 07:45:47 +00:00
|
|
|
if(!png_ptr) goto err;
|
|
|
|
|
|
|
|
if(setjmp(png_jmpbuf(png_ptr))) goto err;
|
|
|
|
|
|
|
|
png_init_io(png_ptr, f);
|
|
|
|
|
|
|
|
// glReadPixels wants to align things on 4-boundaries, and there's 3
|
|
|
|
// bytes per pixel. As long as the row width is divisible by 4, all
|
|
|
|
// works out.
|
|
|
|
w &= ~3; h &= ~3;
|
|
|
|
|
|
|
|
png_set_IHDR(png_ptr, info_ptr, w, h,
|
|
|
|
8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
|
|
|
|
PNG_COMPRESSION_TYPE_DEFAULT,PNG_FILTER_TYPE_DEFAULT);
|
|
|
|
|
|
|
|
png_write_info(png_ptr, info_ptr);
|
|
|
|
|
|
|
|
// Get the pixel data from the framebuffer
|
Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 05:45:13 +00:00
|
|
|
uint8_t *pixels; pixels = (uint8_t *)AllocTemporary(3*w*h);
|
|
|
|
uint8_t **rowptrs; rowptrs = (uint8_t **)AllocTemporary(h*sizeof(uint8_t *));
|
2008-07-08 07:45:47 +00:00
|
|
|
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
|
|
|
|
int y;
|
|
|
|
for(y = 0; y < h; y++) {
|
|
|
|
// gl puts the origin at lower left, but png puts it top left
|
|
|
|
rowptrs[y] = pixels + ((h - 1) - y)*(3*w);
|
|
|
|
}
|
|
|
|
png_write_image(png_ptr, rowptrs);
|
|
|
|
|
|
|
|
png_write_end(png_ptr, info_ptr);
|
|
|
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
2008-07-21 01:34:09 +00:00
|
|
|
fclose(f);
|
2008-07-08 07:45:47 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
err:
|
|
|
|
Error("Error writing PNG file '%s'", filename);
|
|
|
|
if(f) fclose(f);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|