solvespace/graphicswin.cpp

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5.3 KiB
C++
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#include <stdarg.h>
#include "solvespace.h"
const GraphicsWindow::MenuEntry GraphicsWindow::menu[] = {
{ 0, "&File", 0, NULL },
{ 1, "&New\tCtrl+N", 0, NULL },
{ 1, "&Open...\tCtrl+O", 0, NULL },
{ 1, "&Save\tCtrl+S", 0, NULL },
{ 1, "Save &As...", 0, NULL },
{ 1, NULL, 0, NULL },
{ 1, "E&xit", 0, NULL },
{ 0, "&Edit", 0, NULL },
{ 1, "&Undo\tCtrl+Z", 0, NULL },
{ 1, "&Redo\tCtrl+Y", 0, NULL },
{ 0, "&View", 0, NULL },
{ 1, "Zoom &In\t+", 0, NULL },
{ 1, "Zoom &Out\t-", 0, NULL },
{ 1, "Zoom To &Fit\tF", 0, NULL },
{ 1, NULL, 0, NULL },
{ 1, "Dimensions in &Inches", 0, NULL },
{ 1, "Dimensions in &Millimeters", 0, NULL },
{ 0, "&Sketch", 0, NULL },
{ 1, NULL, 0, NULL },
{ 1, "To&ggle Construction\tG", 0, NULL },
{ 0, "&Constrain", 0, NULL },
{ 1, "S&ymmetric\tY", 0, NULL },
{ 0, "&Help", 0, NULL },
{ 1, "&About\t", 0, NULL },
{ -1 },
};
void GraphicsWindow::Init(void) {
offset.x = offset.y = offset.z = 0.9;
scale = 1;
projRight.x = 1; projRight.y = projRight.z = 0;
projDown.y = 1; projDown.z = projDown.x = 0;
}
void GraphicsWindow::NormalizeProjectionVectors(void) {
Vector norm = projRight.Cross(projDown);
projDown = norm.Cross(projRight);
projDown = projDown.ScaledBy(1/projDown.Magnitude());
projRight = projRight.ScaledBy(1/projRight.Magnitude());
}
void GraphicsWindow::MouseMoved(double x, double y, bool leftDown,
bool middleDown, bool rightDown, bool shiftDown, bool ctrlDown)
{
if(middleDown) {
double dx = (x - orig.mouse.x) / scale;
double dy = (y - orig.mouse.y) / scale;
if(shiftDown) {
offset.x = orig.offset.x + dx*projRight.x + dy*projDown.x;
offset.y = orig.offset.y + dx*projRight.y + dy*projDown.y;
offset.z = orig.offset.z + dx*projRight.z + dy*projDown.z;
} else if(ctrlDown) {
double theta = atan2(orig.mouse.y, orig.mouse.x);
theta -= atan2(y, x);
Vector normal = orig.projRight.Cross(orig.projDown);
projRight = orig.projRight.RotatedAbout(normal, theta);
projDown = orig.projDown.RotatedAbout(normal, theta);
NormalizeProjectionVectors();
} else {
double s = 0.3*(PI/180); // degrees per pixel
projRight = orig.projRight.RotatedAbout(orig.projDown, -s*dx);
projDown = orig.projDown.RotatedAbout(orig.projRight, s*dy);
NormalizeProjectionVectors();
orig.projRight = projRight;
orig.projDown = projDown;
orig.mouse.x = x;
orig.mouse.y = y;
}
Invalidate();
}
}
void GraphicsWindow::MouseMiddleDown(double x, double y) {
orig.offset = offset;
orig.projDown = projDown;
orig.projRight = projRight;
orig.mouse.x = x;
orig.mouse.y = y;
}
void GraphicsWindow::MouseLeftDown(double x, double y) {
}
void GraphicsWindow::MouseScroll(double x, double y, int delta) {
double offsetRight = offset.Dot(projRight);
double offsetDown = offset.Dot(projDown);
double righti = x/scale - offsetRight;
double downi = y/scale - offsetDown;
if(delta > 0) {
scale *= 1.3;
} else {
scale /= 1.3;
}
double rightf = x/scale - offsetRight;
double downf = y/scale - offsetDown;
offset = offset.Plus(projRight.ScaledBy(rightf - righti));
offset = offset.Plus(projDown.ScaledBy(downf - downi));
Invalidate();
}
void GraphicsWindow::Paint(int w, int h) {
width = w; height = h;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glScaled(scale*2.0/w, scale*2.0/h, 0);
double tx = projRight.Dot(offset);
double ty = projDown.Dot(offset);
double mat[16];
MakeMatrix(mat, projRight.x, projRight.y, projRight.z, tx,
projDown.x, projDown.y, projDown.z, ty,
0, 0, 0, 0,
0, 0, 0, 1);
glMultMatrixd(mat);
glEnable(GL_DEPTH_TEST);
glClearIndex((GLfloat)0);
glClearDepth(1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
Entity e;
e.Draw();
}