2010-04-26 07:52:49 +00:00
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#include <windows.h>
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#include <stdio.h>
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#include <commctrl.h>
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//-----------------------------------------------------------------------------
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// Entry point into the program.
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//-----------------------------------------------------------------------------
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int main(void)
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{
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InitCommonControls();
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// A monospaced font
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Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 05:45:13 +00:00
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HFONT font = CreateFont(16, 9, 0, 0, FW_REGULAR, false,
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false, false, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
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2010-04-26 07:52:49 +00:00
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DEFAULT_QUALITY, FF_DONTCARE, "Lucida Console");
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HDC hdc = CreateDC("DISPLAY", NULL, NULL, NULL);
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HBITMAP bitmap = CreateCompatibleBitmap(hdc, 30, 30);
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SelectObject(hdc, bitmap);
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SelectObject(hdc, font);
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Use C99 integer types and C++ boolean types/values
This change comprehensively replaces the use of Microsoft-standard integer
and boolean types with their C99/C++ standard equivalents, as the latter is
more appropriate for a cross-platform application. With matter-of-course
exceptions in the Win32-specific code, the types/values have been converted
as follows:
QWORD --> uint64_t
SQWORD --> int64_t
DWORD --> uint32_t
SDWORD --> int32_t
WORD --> uint16_t
SWORD --> int16_t
BYTE --> uint8_t
BOOL --> bool
TRUE --> true
FALSE --> false
The following related changes are also included:
* Added C99 integer type definitions for Windows, as stdint.h is not
available prior to Visual Studio 2010
* Changed types of some variables in the SolveSpace class from 'int' to
'bool', as they actually represent boolean settings
* Implemented new Cnf{Freeze,Thaw}Bool() functions to support boolean
variables in the Registry
* Cnf{Freeze,Thaw}DWORD() are now Cnf{Freeze,Thaw}Int()
* TtfFont::Get{WORD,DWORD}() are now TtfFont::Get{USHORT,ULONG}() (names
inspired by the OpenType spec)
* RGB colors are packed into an integer of type uint32_t (nee DWORD), but
in a few places, these were represented by an int; these have been
corrected to uint32_t
2013-10-02 05:45:13 +00:00
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printf("static const uint8_t FontTexture[256*16*16] = {\n");
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2010-04-26 07:52:49 +00:00
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int c;
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for(c = 0; c < 128; c++) {
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RECT r;
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r.left = 0; r.top = 0;
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r.right = 30; r.bottom = 30;
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FillRect(hdc, &r, (HBRUSH)GetStockObject(BLACK_BRUSH));
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SetBkColor(hdc, RGB(0, 0, 0));
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SetTextColor(hdc, RGB(255, 255, 255));
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char str[2] = { c, 0 };
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TextOut(hdc, 0, 0, str, 1);
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int i, j;
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for(i = 0; i < 16; i++) {
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for(j = 0; j < 16; j++) {
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COLORREF c = GetPixel(hdc, i, j);
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printf("%3d, ", c ? 255 : 0);
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}
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printf("\n");
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}
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printf("\n");
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}
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2013-09-16 21:14:53 +00:00
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printf("#include \"bitmapextra.table.h\"\n");
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2010-04-26 07:52:49 +00:00
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printf("};\n");
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return 0;
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}
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