18 lines
449 B
GLSL
18 lines
449 B
GLSL
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//-----------------------------------------------------------------------------
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// SolveSpace Indexed Mesh rendering shader
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//
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// Copyright 2016 Aleksey Egorov
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//-----------------------------------------------------------------------------
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attribute vec3 pos;
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attribute vec2 tex;
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uniform mat4 modelview;
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uniform mat4 projection;
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varying vec2 fragTex;
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void main() {
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fragTex = tex;
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gl_Position = projection * modelview * vec4(pos, 1.0);
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}
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