solvespace/src/sketch.h

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//-----------------------------------------------------------------------------
// The parametric structure of our sketch, in multiple groups, that generate
// geometric entities and surfaces.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#ifndef __SKETCH_H
#define __SKETCH_H
class hGroup;
class hRequest;
class hEntity;
class hParam;
class hStyle;
class hConstraint;
class hEquation;
class Entity;
class Param;
class Equation;
// All of the hWhatever handles are a 32-bit ID, that is used to represent
// some data structure in the sketch.
class hGroup {
public:
// bits 15: 0 -- group index
uint32_t v;
inline hEntity entity(int i);
inline hParam param(int i);
inline hEquation equation(int i);
};
class hRequest {
public:
// bits 15: 0 -- request index
uint32_t v;
inline hEntity entity(int i);
inline hParam param(int i);
inline bool IsFromReferences(void);
};
class hEntity {
public:
// bits 15: 0 -- entity index
// 31:16 -- request index
uint32_t v;
inline bool isFromRequest(void);
inline hRequest request(void);
inline hGroup group(void);
inline hEquation equation(int i);
};
class hParam {
public:
// bits 15: 0 -- param index
// 31:16 -- request index
uint32_t v;
inline hRequest request(void);
};
class hStyle {
public:
uint32_t v;
};
class EntityId {
public:
uint32_t v; // entity ID, starting from 0
};
class EntityMap {
public:
int tag;
EntityId h;
hEntity input;
int copyNumber;
// (input, copyNumber) gets mapped to ((Request)xxx).entity(h.v)
void Clear(void) {}
};
// A set of requests. Every request must have an associated group.
class Group {
public:
static const hGroup HGROUP_REFERENCES;
int tag;
hGroup h;
enum {
DRAWING_3D = 5000,
DRAWING_WORKPLANE = 5001,
EXTRUDE = 5100,
LATHE = 5101,
ROTATE = 5200,
TRANSLATE = 5201,
IMPORTED = 5300
};
int type;
int order;
hGroup opA;
hGroup opB;
bool visible;
bool suppress;
bool relaxConstraints;
bool allowRedundant;
bool allDimsReference;
double scale;
bool clean;
hEntity activeWorkplane;
double valA;
double valB;
double valC;
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RgbaColor color;
struct {
int how;
int dof;
List<hConstraint> remove;
} solved;
enum {
// For drawings in 2d
WORKPLANE_BY_POINT_ORTHO = 6000,
WORKPLANE_BY_LINE_SEGMENTS = 6001,
// For extrudes, translates, and rotates
ONE_SIDED = 7000,
TWO_SIDED = 7001
};
int subtype;
bool skipFirst; // for step and repeat ops
struct {
Quaternion q;
hEntity origin;
hEntity entityB;
hEntity entityC;
bool swapUV;
bool negateU;
bool negateV;
} predef;
SPolygon polyLoops;
SBezierLoopSetSet bezierLoops;
SBezierList bezierOpens;
enum {
POLY_GOOD = 0,
POLY_NOT_CLOSED = 1,
POLY_NOT_COPLANAR = 2,
POLY_SELF_INTERSECTING = 3,
POLY_ZERO_LEN_EDGE = 4
};
struct {
int how;
SEdge notClosedAt;
Vector errorPointAt;
} polyError;
bool booleanFailed;
SShell thisShell;
SShell runningShell;
SMesh thisMesh;
SMesh runningMesh;
bool displayDirty;
SMesh displayMesh;
SEdgeList displayEdges;
SOutlineList displayOutlines;
enum {
COMBINE_AS_UNION = 0,
COMBINE_AS_DIFFERENCE = 1,
COMBINE_AS_ASSEMBLE = 2
};
int meshCombine;
bool forceToMesh;
IdList<EntityMap,EntityId> remap;
enum { REMAP_PRIME = 19477 };
int remapCache[REMAP_PRIME];
std::string impFile;
std::string impFileRel;
SMesh impMesh;
SShell impShell;
EntityList impEntity;
std::string name;
void Activate(void);
std::string DescriptionString(void);
void Clear(void);
static void AddParam(ParamList *param, hParam hp, double v);
void Generate(EntityList *entity, ParamList *param);
bool IsSolvedOkay();
void TransformImportedBy(Vector t, Quaternion q);
// When a request generates entities from entities, and the source
// entities may have come from multiple requests, it's necessary to
// remap the entity ID so that it's still unique. We do this with a
// mapping list.
enum {
REMAP_LAST = 1000,
REMAP_TOP = 1001,
REMAP_BOTTOM = 1002,
REMAP_PT_TO_LINE = 1003,
REMAP_LINE_TO_FACE = 1004,
REMAP_LATHE_START = 1006,
REMAP_LATHE_END = 1007,
REMAP_PT_TO_ARC = 1008,
REMAP_PT_TO_NORMAL = 1009,
};
hEntity Remap(hEntity in, int copyNumber);
void MakeExtrusionLines(EntityList *el, hEntity in);
void MakeLatheCircles(IdList<Entity,hEntity> *el, IdList<Param,hParam> *param, hEntity in, Vector pt, Vector axis, int ai);
void MakeExtrusionTopBottomFaces(EntityList *el, hEntity pt);
void CopyEntity(EntityList *el,
Entity *ep, int timesApplied, int remap,
hParam dx, hParam dy, hParam dz,
hParam qw, hParam qvx, hParam qvy, hParam qvz,
bool asTrans, bool asAxisAngle);
void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
void GenerateEquations(IdList<Equation,hEquation> *l);
bool IsVisible(void);
// Assembling the curves into loops, and into a piecewise linear polygon
// at the same time.
void AssembleLoops(bool *allClosed, bool *allCoplanar, bool *allNonZeroLen);
void GenerateLoops(void);
// And the mesh stuff
Group *PreviousGroup(void);
Group *RunningMeshGroup(void);
bool IsMeshGroup();
void GenerateShellAndMesh(void);
template<class T> void GenerateForStepAndRepeat(T *steps, T *outs);
template<class T> void GenerateForBoolean(T *a, T *b, T *o, int how);
void GenerateDisplayItems(void);
void DrawDisplayItems(int t);
void Draw(void);
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RgbaColor GetLoopSetFillColor(SBezierLoopSet *sbls,
bool *allSame, Vector *errorAt);
void FillLoopSetAsPolygon(SBezierLoopSet *sbls);
void DrawFilledPaths(void);
SPolygon GetPolygon(void);
static void MenuGroup(int id);
};
// A user request for some primitive or derived operation; for example a
// line, or a step and repeat.
class Request {
public:
// Some predefined requests, that are present in every sketch.
static const hRequest HREQUEST_REFERENCE_XY;
static const hRequest HREQUEST_REFERENCE_YZ;
static const hRequest HREQUEST_REFERENCE_ZX;
int tag;
hRequest h;
// Types of requests
enum {
WORKPLANE = 100,
DATUM_POINT = 101,
LINE_SEGMENT = 200,
CUBIC = 300,
CUBIC_PERIODIC = 301,
CIRCLE = 400,
ARC_OF_CIRCLE = 500,
TTF_TEXT = 600
};
int type;
int extraPoints;
hEntity workplane; // or Entity::FREE_IN_3D
hGroup group;
hStyle style;
bool construction;
std::string str;
std::string font;
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static hParam AddParam(ParamList *param, hParam hp);
void Generate(EntityList *entity, ParamList *param);
std::string DescriptionString(void);
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int IndexOfPoint(hEntity he);
void Clear(void) {}
};
#define MAX_POINTS_IN_ENTITY (12)
class EntityBase {
public:
int tag;
hEntity h;
static const hEntity FREE_IN_3D;
static const hEntity NO_ENTITY;
enum {
POINT_IN_3D = 2000,
POINT_IN_2D = 2001,
POINT_N_TRANS = 2010,
POINT_N_ROT_TRANS = 2011,
POINT_N_COPY = 2012,
POINT_N_ROT_AA = 2013,
NORMAL_IN_3D = 3000,
NORMAL_IN_2D = 3001,
NORMAL_N_COPY = 3010,
NORMAL_N_ROT = 3011,
NORMAL_N_ROT_AA = 3012,
DISTANCE = 4000,
DISTANCE_N_COPY = 4001,
FACE_NORMAL_PT = 5000,
FACE_XPROD = 5001,
FACE_N_ROT_TRANS = 5002,
FACE_N_TRANS = 5003,
FACE_N_ROT_AA = 5004,
WORKPLANE = 10000,
LINE_SEGMENT = 11000,
CUBIC = 12000,
CUBIC_PERIODIC = 12001,
CIRCLE = 13000,
ARC_OF_CIRCLE = 14000,
TTF_TEXT = 15000
};
int type;
hGroup group;
hEntity workplane; // or Entity::FREE_IN_3D
// When it comes time to draw an entity, we look here to get the
// defining variables.
hEntity point[MAX_POINTS_IN_ENTITY];
int extraPoints;
hEntity normal;
hEntity distance;
// The only types that have their own params are points, normals,
// and directions.
hParam param[7];
// Transformed points/normals/distances have their numerical base
Vector numPoint;
Quaternion numNormal;
double numDistance;
std::string str;
std::string font;
// For entities that are derived by a transformation, the number of
// times to apply the transformation.
int timesApplied;
Quaternion GetAxisAngleQuaternion(int param0);
ExprQuaternion GetAxisAngleQuaternionExprs(int param0);
bool IsCircle(void);
Expr *CircleGetRadiusExpr(void);
double CircleGetRadiusNum(void);
void ArcGetAngles(double *thetaa, double *thetab, double *dtheta);
bool HasVector(void);
ExprVector VectorGetExprs(void);
Vector VectorGetNum(void);
Vector VectorGetRefPoint(void);
Vector VectorGetStartPoint(void);
// For distances
bool IsDistance(void);
double DistanceGetNum(void);
Expr *DistanceGetExpr(void);
void DistanceForceTo(double v);
bool IsWorkplane(void);
// The plane is points P such that P dot (xn, yn, zn) - d = 0
void WorkplaneGetPlaneExprs(ExprVector *n, Expr **d);
ExprVector WorkplaneGetOffsetExprs(void);
Vector WorkplaneGetOffset(void);
EntityBase *Normal(void);
bool IsFace(void);
ExprVector FaceGetNormalExprs(void);
Vector FaceGetNormalNum(void);
ExprVector FaceGetPointExprs(void);
Vector FaceGetPointNum(void);
bool IsPoint(void);
// Applies for any of the point types
Vector PointGetNum(void);
ExprVector PointGetExprs(void);
void PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v);
void PointForceTo(Vector v);
// These apply only the POINT_N_ROT_TRANS, which has an assoc rotation
Quaternion PointGetQuaternion(void);
void PointForceQuaternionTo(Quaternion q);
bool IsNormal(void);
// Applies for any of the normal types
Quaternion NormalGetNum(void);
ExprQuaternion NormalGetExprs(void);
void NormalForceTo(Quaternion q);
Vector NormalU(void);
Vector NormalV(void);
Vector NormalN(void);
ExprVector NormalExprsU(void);
ExprVector NormalExprsV(void);
ExprVector NormalExprsN(void);
Vector CubicGetStartNum(void);
Vector CubicGetFinishNum(void);
ExprVector CubicGetStartTangentExprs(void);
ExprVector CubicGetFinishTangentExprs(void);
Vector CubicGetStartTangentNum(void);
Vector CubicGetFinishTangentNum(void);
bool HasEndpoints(void);
Vector EndpointStart();
Vector EndpointFinish();
void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
void GenerateEquations(IdList<Equation,hEquation> *l);
void Clear(void) {}
};
class Entity : public EntityBase {
public:
// Necessary for Entity e = {} to zero-initialize, since
// classes with base classes are not aggregates and
// the default constructor does not initialize members.
//
// Note EntityBase({}); without explicitly value-initializing
// the base class, MSVC2013 will default-initialize it, leaving
// POD members with indeterminate value.
Entity() : EntityBase({}), forceHidden(), actPoint(), actNormal(),
actDistance(), actVisible(), style(), construction(),
dogd(), beziers(), edges(), edgesChordTol(), screenBBox(),
screenBBoxValid() {};
// An imported entity that was hidden in the source file ends up hidden
// here too.
bool forceHidden;
// All points/normals/distances have their numerical value; this is
// a convenience, to simplify the import/assembly code, so that the
// part is entirely described by the entities.
Vector actPoint;
Quaternion actNormal;
double actDistance;
// and the shown state also gets saved here, for later import
bool actVisible;
hStyle style;
bool construction;
SBezierList beziers;
SEdgeList edges;
double edgesChordTol;
BBox screenBBox;
bool screenBBoxValid;
// Routines to draw and hit-test the representation of the entity
// on-screen.
struct {
bool drawing;
Point2d mp;
double dmin;
Vector refp;
double lineWidth;
double stippleScale;
int stippleType;
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int data;
} dogd; // state for drawing or getting distance (for hit testing)
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void LineDrawOrGetDistance(Vector a, Vector b, bool maybeFat=false, int userData = -1);
void DrawOrGetDistance(void);
bool IsStylable();
bool IsVisible(void);
bool PointIsFromReferences(void);
void ComputeInterpolatingSpline(SBezierList *sbl, bool periodic);
void GenerateBezierCurves(SBezierList *sbl);
void GenerateEdges(SEdgeList *el, bool includingConstruction=false);
Allow rendering hidden solid edges using a distinct style. Before this change, the two buttons "Show/hide shaded model" (S) and "Show/hide hidden lines" (H) resulted in drawing the following elements in the following styles: Button | Non-occluded | Non-occluded | Occluded | Occluded state | solid edges | entities | solid edges | entities --------+--------------+--------------+-------------+-------------- !S !H | | | solid-edge | entity style --------+ | +-------------+-------------- S !H | | | invisible --------+ solid-edge | entity style +-------------+-------------- !S H | | | | --------+ | | solid-edge | entity style S H | | | | --------+--------------+--------------+-------------+-------------- After this change, they are drawn as follows: Button | Non-occluded | Non-occluded | Occluded | Occluded state | solid edges | entities | solid edges | entities --------+--------------+--------------+-------------+-------------- !S !H | | | solid-edge | entity style --------+ | +-------------+-------------- S !H | | | invisible --------+ solid-edge | entity style +-------------+-------------- !S H | | | | --------+ | | hidden-edge | stippled¹ S H | | | | --------+--------------+--------------+-------------+-------------- ¹ entity style, but the stipple parameters taken from hidden-edge In SolveSpace's true WYSIWYG tradition, the 2d view export follows the rendered view exactly. Also, it is now possible to edit the stipple parameters of built-in styles, so that by changing the hidden-edge style to non-stippled it is possible to regain the old behavior.
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static void DrawAll(bool drawAsHidden);
void Draw(bool drawAsHidden);
double GetDistance(Point2d mp);
Vector GetReferencePos(void);
void CalculateNumerical(bool forExport);
std::string DescriptionString(void);
SBezierList *GetOrGenerateBezierCurves();
SEdgeList *GetOrGenerateEdges();
BBox GetOrGenerateScreenBBox(bool *hasBBox);
void Clear() {
beziers.l.Clear();
edges.l.Clear();
}
};
class EntReqTable {
public:
typedef struct {
int reqType;
int entType;
int points;
bool useExtraPoints;
bool hasNormal;
bool hasDistance;
const char *description;
} TableEntry;
static const TableEntry Table[];
static const char *DescriptionForRequest(int req);
static void CopyEntityInfo(const TableEntry *te, int extraPoints,
int *ent, int *req, int *pts, bool *hasNormal, bool *hasDistance);
static bool GetRequestInfo(int req, int extraPoints,
int *ent, int *pts, bool *hasNormal, bool *hasDistance);
static bool GetEntityInfo(int ent, int extraPoints,
int *req, int *pts, bool *hasNormal, bool *hasDistance);
static int GetRequestForEntity(int ent);
};
class Param {
public:
int tag;
hParam h;
double val;
bool known;
bool free;
// Used only in the solver
hParam substd;
static const hParam NO_PARAM;
void Clear(void) {}
};
class hConstraint {
public:
uint32_t v;
inline hEquation equation(int i);
};
class ConstraintBase {
public:
int tag;
hConstraint h;
static const hConstraint NO_CONSTRAINT;
enum {
POINTS_COINCIDENT = 20,
PT_PT_DISTANCE = 30,
PT_PLANE_DISTANCE = 31,
PT_LINE_DISTANCE = 32,
PT_FACE_DISTANCE = 33,
PROJ_PT_DISTANCE = 34,
PT_IN_PLANE = 41,
PT_ON_LINE = 42,
PT_ON_FACE = 43,
EQUAL_LENGTH_LINES = 50,
LENGTH_RATIO = 51,
EQ_LEN_PT_LINE_D = 52,
EQ_PT_LN_DISTANCES = 53,
EQUAL_ANGLE = 54,
EQUAL_LINE_ARC_LEN = 55,
LENGTH_DIFFERENCE = 56,
SYMMETRIC = 60,
SYMMETRIC_HORIZ = 61,
SYMMETRIC_VERT = 62,
SYMMETRIC_LINE = 63,
AT_MIDPOINT = 70,
HORIZONTAL = 80,
VERTICAL = 81,
DIAMETER = 90,
PT_ON_CIRCLE = 100,
SAME_ORIENTATION = 110,
ANGLE = 120,
PARALLEL = 121,
PERPENDICULAR = 122,
ARC_LINE_TANGENT = 123,
CUBIC_LINE_TANGENT = 124,
CURVE_CURVE_TANGENT = 125,
EQUAL_RADIUS = 130,
WHERE_DRAGGED = 200,
COMMENT = 1000
};
int type;
hGroup group;
hEntity workplane;
// These are the parameters for the constraint.
double valA;
hEntity ptA;
hEntity ptB;
hEntity entityA;
hEntity entityB;
hEntity entityC;
hEntity entityD;
bool other;
bool other2;
bool reference; // a ref dimension, that generates no eqs
std::string comment; // since comments are represented as constraints
bool HasLabel(void);
void Generate(IdList<Equation,hEquation> *l);
void GenerateReal(IdList<Equation,hEquation> *l);
// Some helpers when generating symbolic constraint equations
void ModifyToSatisfy(void);
void AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index);
static Expr *DirectionCosine(hEntity wrkpl, ExprVector ae, ExprVector be);
static Expr *Distance(hEntity workplane, hEntity pa, hEntity pb);
static Expr *PointLineDistance(hEntity workplane, hEntity pt, hEntity ln);
static Expr *PointPlaneDistance(ExprVector p, hEntity plane);
static Expr *VectorsParallel(int eq, ExprVector a, ExprVector b);
static ExprVector PointInThreeSpace(hEntity workplane, Expr *u, Expr *v);
void Clear(void) {}
};
class Constraint : public ConstraintBase {
public:
// See Entity::Entity().
Constraint() : ConstraintBase({}), disp(), dogd() {}
// These define how the constraint is drawn on-screen.
struct {
Vector offset;
hStyle style;
} disp;
// State for drawing or getting distance (for hit testing).
struct {
bool drawing;
Point2d mp;
double dmin;
Vector refp;
SEdgeList *sel;
} dogd;
double GetDistance(Point2d mp);
Vector GetLabelPos(void);
Vector GetReferencePos(void);
void Draw(void);
void GetEdges(SEdgeList *sel);
bool IsStylable();
bool HasLabel();
void LineDrawOrGetDistance(Vector a, Vector b);
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bool IsVisible() const;
void DrawOrGetDistance(Vector *labelPos);
std::string Label(void);
bool DoLineExtend(Vector p0, Vector p1, Vector pt, double salient);
void DoArcForAngle(Vector a0, Vector da, Vector b0, Vector db,
Vector offset, Vector *ref, bool trim);
void DoArrow(Vector p, Vector dir, Vector n, double width, double angle, double da);
void DoLineWithArrows(Vector ref, Vector a, Vector b, bool onlyOneExt);
int DoLineTrimmedAgainstBox(Vector ref, Vector a, Vector b, bool extend, Vector gr, Vector gu, double swidth, double sheight);
int DoLineTrimmedAgainstBox(Vector ref, Vector a, Vector b, bool extend = true);
void DoLabel(Vector ref, Vector *labelPos, Vector gr, Vector gu);
void StippledLine(Vector a, Vector b);
void DoProjectedPoint(Vector *p);
void DoEqualLenTicks(Vector a, Vector b, Vector gn);
void DoEqualRadiusTicks(hEntity he);
std::string DescriptionString(void);
static void AddConstraint(Constraint *c, bool rememberForUndo);
static void AddConstraint(Constraint *c);
static void MenuConstrain(int id);
static void DeleteAllConstraintsFor(int type, hEntity entityA, hEntity ptA);
static void ConstrainCoincident(hEntity ptA, hEntity ptB);
static void Constrain(int type, hEntity ptA, hEntity ptB, hEntity entityA);
static void Constrain(int type, hEntity ptA, hEntity ptB,
hEntity entityA, hEntity entityB,
bool other, bool other2);
};
class hEquation {
public:
uint32_t v;
inline bool isFromConstraint(void);
inline hConstraint constraint(void);
};
class Equation {
public:
int tag;
hEquation h;
Expr *e;
void Clear(void) {}
};
class Style {
public:
int tag;
hStyle h;
enum {
STIPPLE_CONTINUOUS = 0,
STIPPLE_DASH = 1,
STIPPLE_LONG_DASH = 2,
STIPPLE_DASH_DOT = 3,
STIPPLE_DASH_DOT_DOT = 4,
STIPPLE_DOT = 5,
STIPPLE_FREEHAND = 6,
STIPPLE_ZIGZAG = 7,
LAST_STIPPLE = STIPPLE_ZIGZAG
};
enum {
// If an entity has no style, then it will be colored according to
// whether the group that it's in is active or not, whether it's
// construction or not, and so on.
NO_STYLE = 0,
ACTIVE_GRP = 1,
CONSTRUCTION = 2,
INACTIVE_GRP = 3,
DATUM = 4,
SOLID_EDGE = 5,
CONSTRAINT = 6,
SELECTED = 7,
HOVERED = 8,
CONTOUR_FILL = 9,
NORMALS = 10,
ANALYZE = 11,
DRAW_ERROR = 12,
DIM_SOLID = 13,
Allow rendering hidden solid edges using a distinct style. Before this change, the two buttons "Show/hide shaded model" (S) and "Show/hide hidden lines" (H) resulted in drawing the following elements in the following styles: Button | Non-occluded | Non-occluded | Occluded | Occluded state | solid edges | entities | solid edges | entities --------+--------------+--------------+-------------+-------------- !S !H | | | solid-edge | entity style --------+ | +-------------+-------------- S !H | | | invisible --------+ solid-edge | entity style +-------------+-------------- !S H | | | | --------+ | | solid-edge | entity style S H | | | | --------+--------------+--------------+-------------+-------------- After this change, they are drawn as follows: Button | Non-occluded | Non-occluded | Occluded | Occluded state | solid edges | entities | solid edges | entities --------+--------------+--------------+-------------+-------------- !S !H | | | solid-edge | entity style --------+ | +-------------+-------------- S !H | | | invisible --------+ solid-edge | entity style +-------------+-------------- !S H | | | | --------+ | | hidden-edge | stippled¹ S H | | | | --------+--------------+--------------+-------------+-------------- ¹ entity style, but the stipple parameters taken from hidden-edge In SolveSpace's true WYSIWYG tradition, the 2d view export follows the rendered view exactly. Also, it is now possible to edit the stipple parameters of built-in styles, so that by changing the hidden-edge style to non-stippled it is possible to regain the old behavior.
2016-03-09 04:53:46 +00:00
HIDDEN_EDGE = 14,
OUTLINE = 15,
FIRST_CUSTOM = 0x100
};
std::string name;
enum {
UNITS_AS_PIXELS = 0,
UNITS_AS_MM = 1
};
double width;
int widthAs;
double textHeight;
int textHeightAs;
enum {
ORIGIN_LEFT = 0x01,
ORIGIN_RIGHT = 0x02,
ORIGIN_BOT = 0x04,
ORIGIN_TOP = 0x08
};
int textOrigin;
double textAngle;
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RgbaColor color;
bool filled;
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RgbaColor fillColor;
bool visible;
bool exportable;
int stippleType;
double stippleScale;
int zIndex;
// The default styles, for entities that don't have a style assigned yet,
// and for datums and such.
typedef struct {
hStyle h;
const char *cnfPrefix;
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RgbaColor color;
double width;
int zIndex;
} Default;
static const Default Defaults[];
static std::string CnfColor(const std::string &prefix);
static std::string CnfWidth(const std::string &prefix);
static std::string CnfTextHeight(const std::string &prefix);
static std::string CnfPrefixToName(const std::string &prefix);
static void CreateAllDefaultStyles(void);
static void CreateDefaultStyle(hStyle h);
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static void FillDefaultStyle(Style *s, const Default *d = NULL);
static void FreezeDefaultStyles(void);
static void LoadFactoryDefaults(void);
static void AssignSelectionToStyle(uint32_t v);
static uint32_t CreateCustomStyle(void);
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static RgbaColor RewriteColor(RgbaColor rgb);
static Style *Get(hStyle hs);
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static RgbaColor Color(hStyle hs, bool forExport=false);
static RgbaColor FillColor(hStyle hs, bool forExport=false);
static float Width(hStyle hs);
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static RgbaColor Color(int hs, bool forExport=false);
static float Width(int hs);
static double WidthMm(int hs);
static double TextHeight(hStyle hs);
static double DefaultTextHeight();
static bool Exportable(int hs);
static hStyle ForEntity(hEntity he);
static int PatternType(hStyle hs);
static double StippleScaleMm(hStyle hs);
std::string DescriptionString(void);
void Clear(void) {}
};
inline hEntity hGroup::entity(int i)
{ hEntity r; r.v = 0x80000000 | (v << 16) | (uint32_t)i; return r; }
inline hParam hGroup::param(int i)
{ hParam r; r.v = 0x80000000 | (v << 16) | (uint32_t)i; return r; }
inline hEquation hGroup::equation(int i)
{ hEquation r; r.v = (v << 16) | 0x80000000 | (uint32_t)i; return r; }
inline bool hRequest::IsFromReferences(void) {
if(v == Request::HREQUEST_REFERENCE_XY.v) return true;
if(v == Request::HREQUEST_REFERENCE_YZ.v) return true;
if(v == Request::HREQUEST_REFERENCE_ZX.v) return true;
return false;
}
inline hEntity hRequest::entity(int i)
{ hEntity r; r.v = (v << 16) | (uint32_t)i; return r; }
inline hParam hRequest::param(int i)
{ hParam r; r.v = (v << 16) | (uint32_t)i; return r; }
inline bool hEntity::isFromRequest(void)
{ if(v & 0x80000000) return false; else return true; }
inline hRequest hEntity::request(void)
{ hRequest r; r.v = (v >> 16); return r; }
inline hGroup hEntity::group(void)
{ hGroup r; r.v = (v >> 16) & 0x3fff; return r; }
inline hEquation hEntity::equation(int i)
{ if(i != 0) oops(); hEquation r; r.v = v | 0x40000000; return r; }
inline hRequest hParam::request(void)
{ hRequest r; r.v = (v >> 16); return r; }
inline hEquation hConstraint::equation(int i)
{ hEquation r; r.v = (v << 16) | (uint32_t)i; return r; }
inline bool hEquation::isFromConstraint(void)
{ if(v & 0xc0000000) return false; else return true; }
inline hConstraint hEquation::constraint(void)
{ hConstraint r; r.v = (v >> 16); return r; }
// The format for entities stored on the clipboard.
class ClipboardRequest {
public:
int type;
int extraPoints;
hStyle style;
std::string str;
std::string font;
bool construction;
Vector point[MAX_POINTS_IN_ENTITY];
double distance;
hEntity oldEnt;
hEntity oldPointEnt[MAX_POINTS_IN_ENTITY];
hRequest newReq;
};
#endif