solvespace/entity.cpp

57 lines
1.5 KiB
C++
Raw Normal View History

#include "solvespace.h"
void Entity::LineDrawHitTest(Vector a, Vector b) {
glBegin(GL_LINE_STRIP);
glxVertex3v(a);
glxVertex3v(b);
glEnd();
}
void Entity::Draw(void) {
switch(type) {
case CSYS_2D: {
if(!SS.GW.show2dCsyss) break;
Vector p;
double a, b, c, d;
SS.point.FindById(point(16))->GetInto(&p);
a = SS.param.FindById(param(0))->val;
b = SS.param.FindById(param(1))->val;
c = SS.param.FindById(param(2))->val;
d = SS.param.FindById(param(3))->val;
Vector u = Vector::RotationU(a, b, c, d);
Vector v = Vector::RotationV(a, b, c, d);
double s = (min(SS.GW.width, SS.GW.height))*0.4;
Vector pp = (p.Plus(u)).Plus(v);
Vector pm = (p.Plus(u)).Minus(v);
Vector mm = (p.Minus(u)).Minus(v);
Vector mp = (p.Minus(u)).Plus(v);
pp = pp.ScaledBy(s);
pm = pm.ScaledBy(s);
mm = mm.ScaledBy(s);
mp = mp.ScaledBy(s);
LineDrawHitTest(pp, pm);
LineDrawHitTest(pm, mm);
LineDrawHitTest(mm, mp);
LineDrawHitTest(mp, pp);
Request *r = SS.request.FindById(this->request());
glPushMatrix();
glxTranslatev(mm);
glxOntoCsys(u, v);
glxWriteText(r->name.str);
glPopMatrix();
glEnd();
break;
}
default:
oops();
}
}