solvespace/sketch.cpp

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#include "solvespace.h"
const hEntity Entity::FREE_IN_3D = { 0 };
const hGroup Group::HGROUP_REFERENCES = { 1 };
const hRequest Request::HREQUEST_REFERENCE_XY = { 1 };
const hRequest Request::HREQUEST_REFERENCE_YZ = { 2 };
const hRequest Request::HREQUEST_REFERENCE_ZX = { 3 };
void Group::AddParam(IdList<Param,hParam> *param, hParam hp, double v) {
Param pa;
memset(&pa, 0, sizeof(pa));
pa.h = hp;
pa.val = v;
param->Add(&pa);
}
void Group::MenuGroup(int id) {
Group g;
memset(&g, 0, sizeof(g));
g.visible = true;
switch(id) {
case GraphicsWindow::MNU_GROUP_DRAWING:
g.type = DRAWING;
g.name.strcpy("drawing");
break;
case GraphicsWindow::MNU_GROUP_EXTRUDE:
g.type = EXTRUDE;
g.opA.v = 2;
g.name.strcpy("extrude");
break;
default: oops();
}
SS.group.AddAndAssignId(&g);
SS.GenerateAll(SS.GW.solving == GraphicsWindow::SOLVE_ALWAYS);
SS.GW.activeGroup = g.h;
SS.TW.Show();
}
char *Group::DescriptionString(void) {
static char ret[100];
if(name.str[0]) {
sprintf(ret, "g%03x-%s", h.v, name.str);
} else {
sprintf(ret, "g%03x-(unnamed)", h.v);
}
return ret;
}
void Group::Generate(IdList<Entity,hEntity> *entity,
IdList<Param,hParam> *param)
{
int i;
switch(type) {
case DRAWING:
return;
case EXTRUDE:
AddParam(param, h.param(0), 50);
AddParam(param, h.param(1), 50);
AddParam(param, h.param(2), 50);
for(i = 0; i < entity->n; i++) {
Entity *e = &(entity->elem[i]);
if(e->group.v != opA.v) continue;
CopyEntity(e->h, 0, h.param(0), h.param(1), h.param(2), true);
}
break;
default: oops();
}
}
hEntity Group::Remap(hEntity in, int copyNumber) {
int i;
for(i = 0; i < remap.n; i++) {
EntityMap *em = &(remap.elem[i]);
if(em->input.v == in.v && em->copyNumber == copyNumber) {
// We already have a mapping for this entity.
return h.entity(em->h.v);
}
}
// We don't have a mapping yet, so create one.
EntityMap em;
em.input = in;
em.copyNumber = copyNumber;
remap.AddAndAssignId(&em);
return h.entity(em.h.v);
}
void Group::CopyEntity(hEntity in, int a, hParam dx, hParam dy, hParam dz,
bool isExtrusion)
{
Entity *ep = SS.GetEntity(in);
Entity en;
memset(&en, 0, sizeof(en));
en.type = ep->type;
en.h = Remap(ep->h, a);
en.group = h;
switch(ep->type) {
case Entity::WORKPLANE:
// Don't copy these.
return;
case Entity::LINE_SEGMENT:
en.point[0] = Remap(ep->point[0], a);
en.point[1] = Remap(ep->point[1], a);
break;
case Entity::CUBIC:
en.point[0] = Remap(ep->point[0], a);
en.point[1] = Remap(ep->point[1], a);
en.point[2] = Remap(ep->point[2], a);
en.point[3] = Remap(ep->point[3], a);
break;
case Entity::CIRCLE:
en.point[0] = Remap(ep->point[0], a);
en.normal = Remap(ep->normal, a);
en.param[0] = ep->param[0]; // XXX make numerical somehow later
break;
case Entity::POINT_IN_3D:
case Entity::POINT_IN_2D:
en.type = Entity::POINT_XFRMD;
en.param[0] = dx;
en.param[1] = dy;
en.param[2] = dz;
en.numPoint = ep->PointGetNum();
if(isExtrusion) {
if(a != 0) oops();
SS.entity.Add(&en);
en.point[0] = ep->h;
en.point[1] = en.h;
en.h = Remap(ep->h, 1);
en.type = Entity::LINE_SEGMENT;
// And then this line segment gets added
}
break;
case Entity::NORMAL_IN_3D:
case Entity::NORMAL_IN_2D:
en.type = Entity::NORMAL_XFRMD;
en.numNormal = ep->NormalGetNum();
en.point[0] = Remap(ep->point[0], a);
break;
default:
oops();
}
SS.entity.Add(&en);
}
void Group::MakePolygons(void) {
faces.Clear();
if(type == DRAWING) {
edges.l.Clear();
int i;
for(i = 0; i < SS.entity.n; i++) {
Entity *e = &(SS.entity.elem[i]);
if(e->group.v != h.v) continue;
e->GenerateEdges(&edges);
}
SPolygon poly;
memset(&poly, 0, sizeof(poly));
SEdge error;
if(edges.AssemblePolygon(&poly, &error)) {
polyError.yes = false;
poly.normal = poly.ComputeNormal();
faces.Add(&poly);
} else {
polyError.yes = true;
polyError.notClosedAt = error;
poly.Clear();
}
} else if(type == EXTRUDE) {
Vector translate;
translate.x = SS.GetParam(h.param(0))->val;
translate.y = SS.GetParam(h.param(1))->val;
translate.z = SS.GetParam(h.param(2))->val;
edges.l.Clear();
Group *src = SS.GetGroup(opA);
if(src->faces.n != 1) return;
(src->faces.elem[0]).MakeEdgesInto(&edges);
SPolygon poly;
SEdge error;
// The bottom
memset(&poly, 0, sizeof(poly));
if(!edges.AssemblePolygon(&poly, &error)) oops();
Vector n = poly.ComputeNormal();
if(translate.Dot(n) > 0) {
n = n.ScaledBy(-1);
}
poly.normal = n;
poly.FixContourDirections();
poly.FixContourDirections();
faces.Add(&poly);
// Regenerate the edges, with the contour directions fixed up.
edges.l.Clear();
poly.MakeEdgesInto(&edges);
// The sides
int i;
for(i = 0; i < edges.l.n; i++) {
SEdge *edge = &(edges.l.elem[i]);
memset(&poly, 0, sizeof(poly));
poly.AddEmptyContour();
poly.AddPoint(edge->a);
poly.AddPoint(edge->b);
poly.AddPoint((edge->b).Plus(translate));
poly.AddPoint((edge->a).Plus(translate));
poly.AddPoint(edge->a);
poly.normal = ((edge->a).Minus(edge->b).Cross(n)).WithMagnitude(1);
faces.Add(&poly);
edge->a = (edge->a).Plus(translate);
edge->b = (edge->b).Plus(translate);
}
// The top
memset(&poly, 0, sizeof(poly));
if(!edges.AssemblePolygon(&poly, &error)) oops();
poly.normal = n.ScaledBy(-1);
faces.Add(&poly);
}
}
void Group::Draw(void) {
if(!visible) return;
if(polyError.yes) {
glxColor4d(1, 0, 0, 0.2);
glLineWidth(10);
glBegin(GL_LINES);
glxVertex3v(polyError.notClosedAt.a);
glxVertex3v(polyError.notClosedAt.b);
glEnd();
glLineWidth(1);
glxColor3d(1, 0, 0);
glPushMatrix();
glxTranslatev(polyError.notClosedAt.b);
glxOntoWorkplane(SS.GW.projRight, SS.GW.projUp);
glxWriteText("not closed contour!");
glPopMatrix();
} else {
int i;
glEnable(GL_LIGHTING);
GLfloat vec[] = { 0, 0, 0.5, 1.0 };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
for(i = 0; i < faces.n; i++) {
glxFillPolygon(&(faces.elem[i]));
#if 0
// Debug stuff to show normals to the faces on-screen
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glxMarkPolygonNormal(&(faces.elem[i]));
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
#endif
}
glDisable(GL_LIGHTING);
}
}
hParam Request::AddParam(IdList<Param,hParam> *param, hParam hp) {
Param pa;
memset(&pa, 0, sizeof(pa));
pa.h = hp;
param->Add(&pa);
return hp;
}
void Request::Generate(IdList<Entity,hEntity> *entity,
IdList<Param,hParam> *param)
{
int points = 0;
int params = 0;
int et = 0;
bool hasNormal = false;
int i;
Entity e;
memset(&e, 0, sizeof(e));
switch(type) {
case Request::WORKPLANE:
et = Entity::WORKPLANE;
points = 1;
hasNormal = true;
break;
case Request::DATUM_POINT:
et = 0;
points = 1;
break;
case Request::LINE_SEGMENT:
et = Entity::LINE_SEGMENT;
points = 2;
break;
case Request::CIRCLE:
et = Entity::CIRCLE;
points = 1;
params = 1;
hasNormal = true;
break;
case Request::CUBIC:
et = Entity::CUBIC;
points = 4;
break;
default: oops();
}
// Generate the entity that's specific to this request.
e.type = et;
e.group = group;
e.workplane = workplane;
e.h = h.entity(0);
// And generate entities for the points
for(i = 0; i < points; i++) {
Entity p;
memset(&p, 0, sizeof(p));
p.workplane = workplane;
// points start from entity 1, except for datum point case
p.h = h.entity(i+(et ? 1 : 0));
p.group = group;
if(workplane.v == Entity::FREE_IN_3D.v) {
p.type = Entity::POINT_IN_3D;
// params for x y z
p.param[0] = AddParam(param, h.param(16 + 3*i + 0));
p.param[1] = AddParam(param, h.param(16 + 3*i + 1));
p.param[2] = AddParam(param, h.param(16 + 3*i + 2));
} else {
p.type = Entity::POINT_IN_2D;
// params for u v
p.param[0] = AddParam(param, h.param(16 + 3*i + 0));
p.param[1] = AddParam(param, h.param(16 + 3*i + 1));
}
entity->Add(&p);
e.point[i] = p.h;
}
if(hasNormal) {
Entity n;
memset(&n, 0, sizeof(n));
n.workplane = workplane;
n.h = h.entity(16);
n.group = group;
if(workplane.v == Entity::FREE_IN_3D.v) {
n.type = Entity::NORMAL_IN_3D;
n.param[0] = AddParam(param, h.param(32+0));
n.param[1] = AddParam(param, h.param(32+1));
n.param[2] = AddParam(param, h.param(32+2));
n.param[3] = AddParam(param, h.param(32+3));
} else {
n.type = Entity::NORMAL_IN_2D;
// and this is just a copy of the workplane quaternion,
// so no params required
}
if(points < 1) oops();
// The point determines where the normal gets displayed on-screen;
// it's entirely cosmetic.
n.point[0] = e.point[0];
entity->Add(&n);
e.normal = n.h;
}
// And generate any params not associated with the point that
// we happen to need.
for(i = 0; i < params; i++) {
e.param[i] = AddParam(param, h.param(i));
}
if(et) entity->Add(&e);
}
char *Request::DescriptionString(void) {
static char ret[100];
if(name.str[0]) {
sprintf(ret, "r%03x-%s", h.v, name.str);
} else {
sprintf(ret, "r%03x-(unnamed)", h.v);
}
return ret;
}