solvespace/README.md

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SolveSpace
==========
This repository contains the source code of [SolveSpace][], a parametric
2d/3d CAD.
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[solvespace]: http://solvespace.com
Installation
------------
### Mac OS X (>=10.6 64-bit), Windows (>=XP 32-bit)
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Binary packages for Mac OS X and Windows are available via
[GitHub releases][rel].
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[rel]: https://github.com/solvespace/solvespace/releases
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### Other systems
See below.
Building on Linux
-----------------
### Building for Linux
You will need CMake, libpng, zlib, json-c, fontconfig, freetype, gtkmm 2.4,
pangomm 1.4, OpenGL and OpenGL GLU.
On a Debian derivative (e.g. Ubuntu) these can be installed with:
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apt-get install libpng-dev libjson-c-dev libfreetype6-dev \
libfontconfig1-dev libgtkmm-2.4-dev libpangomm-1.4-dev \
libgl-dev libglu-dev cmake
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Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
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After that, build SolveSpace as following:
mkdir build
cd build
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cmake ..
make
sudo make install
A fully functional port to GTK3 is available, but not recommended
for use due to bugs in this toolkit.
### Building for Windows
You will need CMake and a Windows cross-compiler.
On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install cmake mingw-w64
Before building, check out the necessary submodules:
git submodule update --init
After that, build 32-bit SolveSpace as following:
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake ..
make solvespace
Or, build 64-bit SolveSpace as following:
mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake ..
make solvespace
The application is built as `build/src/solvespace.exe`.
Space Navigator support will not be available.
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Building on Mac OS X
--------------------
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You will need XCode tools, CMake, libpng and Freetype. Assuming you use
[homebrew][], these can be installed with:
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brew install cmake libpng freetype
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XCode has to be installed via AppStore; it requires a free Apple ID.
Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
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After that, build SolveSpace as following:
mkdir build
cd build
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cmake ..
make
The app bundle is built in `build/src/solvespace.app`.
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[homebrew]: http://brew.sh/
Building on Windows
-------------------
You will need [cmake][cmakewin] and Visual C++.
### GUI build
Check out the git submodules. Create a directory `build` in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open `build\solvespace.sln` with
Visual C++ and build it.
### Command-line build
First, ensure that git and cl (the Visual C++ compiler driver) are in your
`%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your
Visual Studio install. Then, run the following in cmd or PowerShell:
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles"
nmake
### MSVC build
It is also possible to build SolveSpace using [MinGW][mingw], though
Space Navigator support will be disabled.
First, ensure that git and gcc are in your `$PATH`. Then, run the following
in bash:
git submodule update --init
mkdir build
cd build
cmake ..
make
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[cmakewin]: http://www.cmake.org/download/#latest
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[mingw]: http://www.mingw.org/
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License
-------
SolveSpace is distributed under the terms of the [GPL3 license](COPYING.txt).