solvespace/CMakeLists.txt

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CMake
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# cmake configuration
cmake_minimum_required(VERSION 3.1.0 FATAL_ERROR)
cmake_policy(VERSION 3.1.0)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}
"${CMAKE_SOURCE_DIR}/cmake/")
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED YES)
include(CheckIncludeFile)
# for /MT on MSVC
set(CMAKE_USER_MAKE_RULES_OVERRIDE
"${CMAKE_SOURCE_DIR}/cmake/c_flag_overrides.cmake")
set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX
"${CMAKE_SOURCE_DIR}/cmake/cxx_flag_overrides.cmake")
# project
include(GetGitCommitHash)
project(solvespace)
set(solvespace_VERSION_MAJOR 2)
set(solvespace_VERSION_MINOR 1)
string(SUBSTRING "${GIT_COMMIT_HASH}" 0 8 solvespace_GIT_HASH)
if(NOT WIN32 AND NOT APPLE)
set(GUI gtk2 CACHE STRING "GUI toolkit to use (one of: gtk2 gtk3)")
endif()
# compiler
if(WIN32)
add_definitions(
-D_CRT_SECURE_NO_DEPRECATE
-D_CRT_SECURE_NO_WARNINGS
-D_SCL_SECURE_NO_WARNINGS
-D_WIN32_WINNT=0x500
-D_WIN32_IE=_WIN32_WINNT
-DISOLATION_AWARE_ENABLED
-DWIN32
-DWIN32_LEAN_AND_MEAN
-DUNICODE
-DNOMINMAX
-D_UNICODE)
endif()
if(MSVC)
# Many versions of MSVC do not have the (C99) inline keyword, instead
# they have their own __inline; this breaks `static inline` functions.
# We do not want to care and so we fix this with a definition.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /Dinline=__inline")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
set(WARNING_FLAGS "-Wall -Wextra -Wno-unused-parameter")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${WARNING_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 ${WARNING_FLAGS}")
endif()
if(MINGW)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -static-libgcc")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -static-libstdc++")
endif()
if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(CMAKE_EXE_LINKER_FLAGS "-Wl,--as-needed ${CMAKE_EXE_LINKER_FLAGS}")
endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_EXE_LINKER_FLAGS "-Wl,--as-needed ${CMAKE_EXE_LINKER_FLAGS}")
endif()
if(SANITIZE)
if(NOT (CMAKE_C_COMPILER_ID STREQUAL Clang AND CMAKE_CXX_COMPILER_ID STREQUAL Clang))
message(ERROR "Sanitizers are only available in Clang/Clang++")
endif()
set(SANITIZE_FLAGS "-O1 -fno-omit-frame-pointer -fno-optimize-sibling-calls")
set(SANITIZE_FLAGS "${SANITIZE_FLAGS} -fsanitize=address,undefined,integer")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${SANITIZE_FLAGS}")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${SANITIZE_FLAGS}")
endif()
# dependencies
find_package(OpenGL REQUIRED)
message(STATUS "Using in-tree libdxfrw")
add_subdirectory(extlib/libdxfrw)
if(WIN32)
# Configure Freetype first. If done later, it will notice that
# zlib is available, try to use it and promptly break on MSVC
# in a very obscure way. Given that the only use of zlib, bzip2
# and png support is in support for extremely obsolete Unix fonts,
# we don't care.
find_package(Freetype)
if(NOT FREETYPE_FOUND)
message(STATUS "Using in-tree libfreetype")
add_subdirectory(extlib/libfreetype EXCLUDE_FROM_ALL)
set(FREETYPE_LIBRARY
freetype)
set(FREETYPE_INCLUDE_DIRS
"${CMAKE_SOURCE_DIR}/extlib/libfreetype/include")
find_package(Freetype REQUIRED)
endif()
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find_package(ZLIB)
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if(NOT ZLIB_FOUND)
message(STATUS "Using in-tree zlib")
add_subdirectory(extlib/zlib EXCLUDE_FROM_ALL)
message(STATUS "Using in-tree libpng")
set(ZLIB_LIBRARY
zlibstatic)
set(ZLIB_INCLUDE_DIR
"${CMAKE_SOURCE_DIR}/extlib/zlib"
"${CMAKE_BINARY_DIR}/extlib/zlib")
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find_package(ZLIB REQUIRED)
endif()
find_package(PNG)
if(NOT PNG_FOUND)
message(STATUS "Using in-tree libpng")
set(SKIP_INSTALL_ALL
ON)
add_subdirectory(extlib/libpng EXCLUDE_FROM_ALL)
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set(PNG_LIBRARY
png16_static)
set(PNG_PNG_INCLUDE_DIR
"${CMAKE_SOURCE_DIR}/extlib/libpng"
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"${CMAKE_BINARY_DIR}/extlib/libpng")
find_package(PNG REQUIRED)
endif()
if(NOT MINGW)
message(STATUS "Using prebuilt SpaceWare")
set(SPACEWARE_FOUND TRUE)
set(SPACEWARE_INCLUDE_DIR
"${CMAKE_SOURCE_DIR}/extlib/si")
set(SPACEWARE_LIBRARIES
"${CMAKE_SOURCE_DIR}/extlib/si/siapp.lib")
endif()
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elseif(APPLE)
find_package(PNG REQUIRED)
find_package(Freetype REQUIRED)
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find_library(APPKIT_LIBRARY AppKit REQUIRED)
else() # Linux and compatible systems
find_package(SpaceWare)
# Use freedesktop's pkg-config to locate everything.
find_package(PkgConfig REQUIRED)
pkg_check_modules(ZLIB REQUIRED zlib)
pkg_check_modules(PNG REQUIRED libpng)
pkg_check_modules(FONTCONFIG REQUIRED fontconfig)
pkg_check_modules(JSONC REQUIRED json-c)
pkg_check_modules(GLEW REQUIRED glew)
pkg_check_modules(FREETYPE REQUIRED freetype2)
set(HAVE_GTK TRUE)
if(GUI STREQUAL "gtk3")
set(HAVE_GTK3 TRUE)
pkg_check_modules(GTKMM REQUIRED gtkmm-3.0 pangomm-1.4 x11)
elseif(GUI STREQUAL "gtk2")
set(HAVE_GTK2 TRUE)
pkg_check_modules(GTKMM REQUIRED gtkmm-2.4 pangomm-1.4 x11)
else()
message(FATAL_ERROR "GUI unrecognized: ${GUI}")
endif()
endif()
# components
add_subdirectory(tools)
Implement a resource system. Currently, icons, fonts, etc are converted to C structures at compile time and are hardcoded to the binary. This presents several problems: * Cross-compilation is complicated. Right now, it is necessary to be able to run executables for the target platform; this happens to work with wine-binfmt installed, but is rather ugly. * Icons can only have one resolution. On OS X, modern software is expected to take advantage of high-DPI ("Retina") screens and use so-called @2x assets when ran in high-DPI mode. * Localization is complicated. Win32 and OS X provide built-in support for loading the resource appropriate for the user's locale. * Embedding strings can only be done as raw strings, using C++'s R"(...)" literals. This precludes embedding sizable strings, e.g. JavaScript libraries as used in Three.js export, and makes git history less useful. Not embedding the libraries means we have to rely on external CDNs, which requires an Internet connection and adds a glaring point of failure. * Linux distribution guidelines are violated. All architecture- independent data, especially large data such as fonts, is expected to be in /usr/share, not in the binary. * Customization is impossible without recompilation. Minor modifications like adding a few missing vector font characters or adjusting localization require a complete development environment, which is unreasonable to expect from users of a mechanical CAD. As such, this commit adds a resource system that bundles (and sometimes builds) resources with the executable. Where they go is platform-dependent: * on Win32: into resources of the executable, which allows us to keep distributing one file; * on OS X: into the app bundle; * on other *nix: into /usr/share/solvespace/ or ../res/ (relative to the executable path), the latter allowing us to run freshly built executables without installation. It also subsides the platform-specific resources that are in src/. The resource system is not yet used for anything; this will be added in later commits.
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add_subdirectory(res)
add_subdirectory(src)
add_subdirectory(exposed)