108 lines
4.0 KiB
CMake
108 lines
4.0 KiB
CMake
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# First, set up registration functions for the kinds of resources we handle.
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set(resource_root ${CMAKE_CURRENT_SOURCE_DIR}/)
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set(resource_list)
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if(WIN32)
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set(rc_file ${CMAKE_CURRENT_BINARY_DIR}/resources.rc)
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file(WRITE ${rc_file} "// Autogenerated; do not edit\n")
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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list(GET "${ARGN}" 0 id)
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if(id STREQUAL NOTFOUND)
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string(REPLACE ${resource_root} "" id ${source})
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endif()
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list(GET "${ARGN}" 1 type)
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if(type STREQUAL NOTFOUND)
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set(type RCDATA)
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endif()
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file(SHA512 "${source}" hash)
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file(APPEND ${rc_file} "${id} ${type} \"${source}\" // ${hash}\n")
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# CMake doesn't track file dependencies across directories, so we force
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# a reconfigure (which changes the RC file because of the hash above)
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# every time a resource is changed.
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set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${source}")
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endfunction()
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elseif(APPLE)
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set(app_resource_dir ${CMAKE_BINARY_DIR}/src/solvespace.app/Contents/Resources)
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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set(target ${app_resource_dir}/${name})
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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get_filename_component(target_dir ${target} DIRECTORY)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${target_dir}
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COMMAND ${CMAKE_COMMAND} -E copy ${source} ${target}
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COMMENT "Copying resource ${name}"
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DEPENDS ${source}
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VERBATIM)
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endfunction()
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function(add_xib name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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get_filename_component(basename ${name} NAME_WE)
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set(target ${app_resource_dir}/${basename}.nib)
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${app_resource_dir}
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COMMAND ibtool --errors --warnings --notices --output-format human-readable-text
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--compile ${target} ${source}
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COMMENT "Building Interface Builder file ${name}"
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DEPENDS ${source}
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VERBATIM)
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endfunction()
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function(add_iconset name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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get_filename_component(basename ${name} NAME_WE)
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set(target ${app_resource_dir}/${basename}.icns)
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${app_resource_dir}
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COMMAND iconutil -c icns -o ${target} ${source}
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COMMENT "Building icon set ${name}"
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DEPENDS ${source}
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VERBATIM)
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endfunction()
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else() # Unix
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include(GNUInstallDirs)
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set(app_resource_dir ${CMAKE_BINARY_DIR}/res)
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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set(target ${app_resource_dir}/${name})
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set(resource_list "${resource_list};${target}" PARENT_SCOPE)
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get_filename_component(target_dir ${target} DIRECTORY)
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add_custom_command(
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OUTPUT ${target}
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COMMAND ${CMAKE_COMMAND} -E make_directory ${target_dir}
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COMMAND ${CMAKE_COMMAND} -E copy ${source} ${target}
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COMMENT "Copying resource ${name}"
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DEPENDS ${source}
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VERBATIM)
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get_filename_component(name_dir ${name} DIRECTORY)
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install(FILES ${source}
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DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/solvespace/${name_dir})
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endfunction()
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endif()
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# Second, register all resources.
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add_resource(banner.txt)
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# Third, distribute the resources.
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add_custom_target(resources
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DEPENDS ${resource_list})
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if(WIN32)
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set_property(TARGET resources PROPERTY EXTRA_SOURCES ${rc_file})
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endif()
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