solvespace/drawconstraint.cpp

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#include "solvespace.h"
bool Constraint::HasLabel(void) {
switch(type) {
case PT_LINE_DISTANCE:
case PT_PLANE_DISTANCE:
case PT_FACE_DISTANCE:
case PT_PT_DISTANCE:
case DIAMETER:
case LENGTH_RATIO:
case ANGLE:
case COMMENT:
return true;
default:
return false;
}
}
void Constraint::LineDrawOrGetDistance(Vector a, Vector b) {
if(dogd.drawing) {
if(dogd.sel) {
dogd.sel->AddEdge(a, b);
} else {
glBegin(GL_LINE_STRIP);
glxVertex3v(a);
glxVertex3v(b);
glEnd();
}
} else {
Point2d ap = SS.GW.ProjectPoint(a);
Point2d bp = SS.GW.ProjectPoint(b);
double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true);
dogd.dmin = min(dogd.dmin, d);
}
dogd.refp = (a.Plus(b)).ScaledBy(0.5);
}
static void LineCallback(void *fndata, Vector a, Vector b)
{
Constraint *c = (Constraint *)fndata;
c->LineDrawOrGetDistance(a, b);
}
double Constraint::EllipticalInterpolation(double rx, double ry, double theta) {
double ex = rx*cos(theta);
double ey = ry*sin(theta);
double v = sqrt(ex*ex + ey*ey);
return v;
}
char *Constraint::Label(void) {
static char Ret[1024];
if(type == ANGLE) {
sprintf(Ret, "%.2f", valA);
} else if(type == LENGTH_RATIO) {
sprintf(Ret, "%.3f:1", valA);
} else if(type == COMMENT) {
strcpy(Ret, comment.str);
} else {
// valA has units of distance
strcpy(Ret, SS.MmToString(fabs(valA)));
}
if(reference) {
strcat(Ret, " REF");
}
return Ret;
}
void Constraint::DoLabel(Vector ref, Vector *labelPos, Vector gr, Vector gu) {
char *s = Label();
double swidth = glxStrWidth(s), sheight = glxStrHeight();
if(labelPos) {
// labelPos is from the top left corner (for the text box used to
// edit things), but ref is from the center.
*labelPos = ref.Minus(gr.WithMagnitude(swidth/2)).Minus(
gu.WithMagnitude(sheight/2));
}
if(dogd.drawing) {
glxWriteTextRefCenter(s, ref, gr, gu, LineCallback, this);
} else {
double l = swidth/2 - sheight/2;
l = max(l, 5/SS.GW.scale);
Point2d a = SS.GW.ProjectPoint(ref.Minus(gr.WithMagnitude(l)));
Point2d b = SS.GW.ProjectPoint(ref.Plus (gr.WithMagnitude(l)));
double d = dogd.mp.DistanceToLine(a, b.Minus(a), true);
dogd.dmin = min(dogd.dmin, d - 3);
dogd.refp = ref;
}
}
void Constraint::DoProjectedPoint(Vector *r) {
Vector p = r->ProjectInto(workplane);
glLineStipple(4, 0x5555);
glEnable(GL_LINE_STIPPLE);
LineDrawOrGetDistance(p, *r);
glDisable(GL_LINE_STIPPLE);
*r = p;
}
void Constraint::DoEqualLenTicks(Vector a, Vector b, Vector gn) {
Vector m = (a.ScaledBy(1.0/3)).Plus(b.ScaledBy(2.0/3));
Vector ab = a.Minus(b);
Vector n = (gn.Cross(ab)).WithMagnitude(10/SS.GW.scale);
LineDrawOrGetDistance(m.Minus(n), m.Plus(n));
}
void Constraint::DoEqualRadiusTicks(hEntity he) {
Entity *circ = SK.GetEntity(he);
Vector center = SK.GetEntity(circ->point[0])->PointGetNum();
double r = circ->CircleGetRadiusNum();
Quaternion q = circ->Normal()->NormalGetNum();
Vector u = q.RotationU(), v = q.RotationV();
double theta;
if(circ->type == Entity::CIRCLE) {
theta = PI/2;
} else if(circ->type == Entity::ARC_OF_CIRCLE) {
double thetaa, thetab, dtheta;
circ->ArcGetAngles(&thetaa, &thetab, &dtheta);
theta = thetaa + dtheta/2;
} else oops();
Vector d = u.ScaledBy(cos(theta)).Plus(v.ScaledBy(sin(theta)));
d = d.ScaledBy(r);
Vector p = center.Plus(d);
Vector tick = d.WithMagnitude(10/SS.GW.scale);
LineDrawOrGetDistance(p.Plus(tick), p.Minus(tick));
}
void Constraint::DoArcForAngle(Vector a0, Vector da, Vector b0, Vector db,
Vector offset, Vector *ref)
{
Vector gr = SS.GW.projRight.ScaledBy(1/SS.GW.scale);
Vector gu = SS.GW.projUp.ScaledBy(1/SS.GW.scale);
if(workplane.v != Entity::FREE_IN_3D.v) {
a0 = a0.ProjectInto(workplane);
b0 = b0.ProjectInto(workplane);
da = da.ProjectVectorInto(workplane);
db = db.ProjectVectorInto(workplane);
}
bool skew;
Vector pi = Vector::AtIntersectionOfLines(a0, a0.Plus(da),
b0, b0.Plus(db), &skew);
if(!skew) {
*ref = pi.Plus(offset);
// We draw in a coordinate system centered at the intersection point.
// One basis vector is da, and the other is normal to da and in
// the plane that contains our lines (so normal to its normal).
Vector dna = (da.Cross(db)).Cross(da);
da = da.WithMagnitude(1); dna = dna.WithMagnitude(1);
Vector rm = (*ref).Minus(pi);
double rda = rm.Dot(da), rdna = rm.Dot(dna);
double r = sqrt(rda*rda + rdna*rdna);
double c = (da.Dot(db))/(da.Magnitude()*db.Magnitude());
double thetaf = acos(c);
Vector m = da.ScaledBy(cos(thetaf/2)).Plus(
dna.ScaledBy(sin(thetaf/2)));
if(m.Dot(rm) < 0) {
da = da.ScaledBy(-1); dna = dna.ScaledBy(-1);
}
Vector prev = da.ScaledBy(r).Plus(pi);
int i, n = 30;
for(i = 0; i <= n; i++) {
double theta = (i*thetaf)/n;
Vector p = da. ScaledBy(r*cos(theta)).Plus(
dna.ScaledBy(r*sin(theta))).Plus(pi);
LineDrawOrGetDistance(prev, p);
prev = p;
}
double tl = atan2(rm.Dot(gu), rm.Dot(gr));
double adj = EllipticalInterpolation(
glxStrWidth(Label())/2, glxStrHeight()/2, tl);
*ref = (*ref).Plus(rm.WithMagnitude(adj + 3/SS.GW.scale));
} else {
// The lines are skew; no wonderful way to illustrate that.
*ref = a0.Plus(b0);
*ref = (*ref).ScaledBy(0.5).Plus(disp.offset);
gu = gu.WithMagnitude(1);
Vector trans = (*ref).Plus(gu.ScaledBy(-1.5*glxStrHeight()));
glxWriteTextRefCenter("angle between skew lines",
trans, gr, gu, LineCallback, this);
}
}
void Constraint::DrawOrGetDistance(Vector *labelPos) {
if(!SS.GW.showConstraints) return;
Group *g = SK.GetGroup(group);
// If the group is hidden, then the constraints are hidden and not
// able to be selected.
if(!(g->visible)) return;
// And likewise if the group is not the active group.
if(g->h.v != SS.GW.activeGroup.v) return;
// Unit vectors that describe our current view of the scene. One pixel
// long, not one actual unit.
Vector gr = SS.GW.projRight.ScaledBy(1/SS.GW.scale);
Vector gu = SS.GW.projUp.ScaledBy(1/SS.GW.scale);
Vector gn = (gr.Cross(gu)).WithMagnitude(1/SS.GW.scale);
glxColor3d(1, 0.1, 1);
switch(type) {
case PT_PT_DISTANCE: {
Vector ap = SK.GetEntity(ptA)->PointGetNum();
Vector bp = SK.GetEntity(ptB)->PointGetNum();
if(workplane.v != Entity::FREE_IN_3D.v) {
DoProjectedPoint(&ap);
DoProjectedPoint(&bp);
}
Vector ref = ((ap.Plus(bp)).ScaledBy(0.5)).Plus(disp.offset);
Vector ab = ap.Minus(bp);
Vector ar = ap.Minus(ref);
// Normal to a plan containing the line and the label origin.
Vector n = ab.Cross(ar);
Vector out = ab.Cross(n).WithMagnitude(1);
out = out.ScaledBy(-out.Dot(ar));
LineDrawOrGetDistance(ap, ap.Plus(out));
LineDrawOrGetDistance(bp, bp.Plus(out));
DoLabel(ref, labelPos, gr, gu);
break;
}
case PT_FACE_DISTANCE:
case PT_PLANE_DISTANCE: {
Vector pt = SK.GetEntity(ptA)->PointGetNum();
Entity *enta = SK.GetEntity(entityA);
Vector n, p;
if(type == PT_PLANE_DISTANCE) {
n = enta->Normal()->NormalN();
p = enta->WorkplaneGetOffset();
} else {
n = enta->FaceGetNormalNum();
p = enta->FaceGetPointNum();
}
double d = (p.Minus(pt)).Dot(n);
Vector closest = pt.Plus(n.WithMagnitude(d));
LineDrawOrGetDistance(pt, closest);
Vector ref = ((closest.Plus(pt)).ScaledBy(0.5)).Plus(disp.offset);
DoLabel(ref, labelPos, gr, gu);
break;
}
case PT_LINE_DISTANCE: {
Vector pt = SK.GetEntity(ptA)->PointGetNum();
Entity *line = SK.GetEntity(entityA);
Vector lA = SK.GetEntity(line->point[0])->PointGetNum();
Vector lB = SK.GetEntity(line->point[1])->PointGetNum();
if(workplane.v != Entity::FREE_IN_3D.v) {
lA = lA.ProjectInto(workplane);
lB = lB.ProjectInto(workplane);
DoProjectedPoint(&pt);
}
// Find the closest point on the line
Vector closest = pt.ClosestPointOnLine(lA, (lA.Minus(lB)));
LineDrawOrGetDistance(pt, closest);
Vector ref = ((closest.Plus(pt)).ScaledBy(0.5)).Plus(disp.offset);
DoLabel(ref, labelPos, gr, gu);
if(workplane.v != Entity::FREE_IN_3D.v) {
// Draw the projection marker from the closest point on the
// projected line to the projected point on the real line.
Vector lAB = (lA.Minus(lB));
double t = (lA.Minus(closest)).DivPivoting(lAB);
Vector lA = SK.GetEntity(line->point[0])->PointGetNum();
Vector lB = SK.GetEntity(line->point[1])->PointGetNum();
Vector c2 = (lA.ScaledBy(1-t)).Plus(lB.ScaledBy(t));
DoProjectedPoint(&c2);
}
break;
}
case DIAMETER: {
Entity *circle = SK.GetEntity(entityA);
Vector center = SK.GetEntity(circle->point[0])->PointGetNum();
double r = circle->CircleGetRadiusNum();
Vector ref = center.Plus(disp.offset);
double theta = atan2(disp.offset.Dot(gu), disp.offset.Dot(gr));
double adj = EllipticalInterpolation(
glxStrWidth(Label())/2, glxStrHeight()/2, theta);
Vector mark = ref.Minus(center);
mark = mark.WithMagnitude(mark.Magnitude()-r);
LineDrawOrGetDistance(ref.Minus(mark.WithMagnitude(adj)),
ref.Minus(mark));
DoLabel(ref, labelPos, gr, gu);
break;
}
case POINTS_COINCIDENT: {
if(!dogd.drawing) {
for(int i = 0; i < 2; i++) {
Vector p = SK.GetEntity(i == 0 ? ptA : ptB)-> PointGetNum();
Point2d pp = SS.GW.ProjectPoint(p);
// The point is selected within a radius of 7, from the
// same center; so if the point is visible, then this
// constraint cannot be selected. But that's okay.
dogd.dmin = min(dogd.dmin, pp.DistanceTo(dogd.mp) - 3);
dogd.refp = p;
}
break;
}
for(int a = 0; a < 2; a++) {
Vector r = SS.GW.projRight.ScaledBy((a+1)/SS.GW.scale);
Vector d = SS.GW.projUp.ScaledBy((2-a)/SS.GW.scale);
for(int i = 0; i < 2; i++) {
Vector p = SK.GetEntity(i == 0 ? ptA : ptB)-> PointGetNum();
glxColor3d(0.4, 0, 0.4);
glBegin(GL_QUADS);
glxVertex3v(p.Plus (r).Plus (d));
glxVertex3v(p.Plus (r).Minus(d));
glxVertex3v(p.Minus(r).Minus(d));
glxVertex3v(p.Minus(r).Plus (d));
glEnd();
}
}
break;
}
case PT_ON_CIRCLE:
case PT_ON_LINE:
case PT_ON_FACE:
case PT_IN_PLANE: {
double s = 8/SS.GW.scale;
Vector p = SK.GetEntity(ptA)->PointGetNum();
Vector r, d;
if(type == PT_ON_FACE) {
Vector n = SK.GetEntity(entityA)->FaceGetNormalNum();
r = n.Normal(0);
d = n.Normal(1);
} else if(type == PT_IN_PLANE) {
EntityBase *n = SK.GetEntity(entityA)->Normal();
r = n->NormalU();
d = n->NormalV();
} else {
r = gr;
d = gu;
s *= (6.0/8); // draw these a little smaller
}
r = r.WithMagnitude(s); d = d.WithMagnitude(s);
LineDrawOrGetDistance(p.Plus (r).Plus (d), p.Plus (r).Minus(d));
LineDrawOrGetDistance(p.Plus (r).Minus(d), p.Minus(r).Minus(d));
LineDrawOrGetDistance(p.Minus(r).Minus(d), p.Minus(r).Plus (d));
LineDrawOrGetDistance(p.Minus(r).Plus (d), p.Plus (r).Plus (d));
break;
}
case SAME_ORIENTATION: {
for(int i = 0; i < 2; i++) {
Entity *e = SK.GetEntity(i == 0 ? entityA : entityB);
Quaternion q = e->NormalGetNum();
Vector n = q.RotationN().WithMagnitude(25/SS.GW.scale);
Vector u = q.RotationU().WithMagnitude(6/SS.GW.scale);
Vector p = SK.GetEntity(e->point[0])->PointGetNum();
p = p.Plus(n.WithMagnitude(10/SS.GW.scale));
LineDrawOrGetDistance(p.Plus(u), p.Minus(u).Plus(n));
LineDrawOrGetDistance(p.Minus(u), p.Plus(u).Plus(n));
}
break;
}
case EQUAL_ANGLE: {
Vector ref;
Entity *a = SK.GetEntity(entityA);
Entity *b = SK.GetEntity(entityB);
Entity *c = SK.GetEntity(entityC);
Entity *d = SK.GetEntity(entityD);
Vector a0 = a->VectorGetRefPoint();
Vector b0 = b->VectorGetRefPoint();
Vector c0 = c->VectorGetRefPoint();
Vector d0 = d->VectorGetRefPoint();
Vector da = a->VectorGetNum();
Vector db = b->VectorGetNum();
Vector dc = c->VectorGetNum();
Vector dd = d->VectorGetNum();
if(other) da = da.ScaledBy(-1);
DoArcForAngle(a0, da, b0, db,
da.WithMagnitude(40/SS.GW.scale), &ref);
DoArcForAngle(c0, dc, d0, dd,
dc.WithMagnitude(40/SS.GW.scale), &ref);
break;
}
case ANGLE: {
Entity *a = SK.GetEntity(entityA);
Entity *b = SK.GetEntity(entityB);
Vector a0 = a->VectorGetRefPoint();
Vector b0 = b->VectorGetRefPoint();
Vector da = a->VectorGetNum();
Vector db = b->VectorGetNum();
if(other) da = da.ScaledBy(-1);
Vector ref;
DoArcForAngle(a0, da, b0, db, disp.offset, &ref);
DoLabel(ref, labelPos, gr, gu);
break;
}
case PERPENDICULAR: {
Vector u, v;
Vector rn, ru;
if(workplane.v == Entity::FREE_IN_3D.v) {
rn = gn;
ru = gu;
} else {
EntityBase *normal = SK.GetEntity(workplane)->Normal();
rn = normal->NormalN();
ru = normal->NormalV(); // ru meaning r_up, not u/v
}
for(int i = 0; i < 2; i++) {
Entity *e = SK.GetEntity(i == 0 ? entityA : entityB);
if(i == 0) {
// Calculate orientation of perpendicular sign only
// once, so that it's the same both times it's drawn
u = e->VectorGetNum();
u = u.WithMagnitude(16/SS.GW.scale);
v = (rn.Cross(u)).WithMagnitude(16/SS.GW.scale);
if(fabs(u.Dot(ru)) < fabs(v.Dot(ru))) {
SWAP(Vector, u, v);
}
if(u.Dot(ru) < 0) u = u.ScaledBy(-1);
}
Vector p = e->VectorGetRefPoint();
Vector s = p.Plus(u).Plus(v);
LineDrawOrGetDistance(s, s.Plus(v));
Vector m = s.Plus(v.ScaledBy(0.5));
LineDrawOrGetDistance(m, m.Plus(u));
}
break;
}
case CUBIC_LINE_TANGENT:
case ARC_LINE_TANGENT: {
Vector textAt, u, v;
if(type == ARC_LINE_TANGENT) {
Entity *arc = SK.GetEntity(entityA);
Entity *norm = SK.GetEntity(arc->normal);
Vector c = SK.GetEntity(arc->point[0])->PointGetNum();
Vector p =
SK.GetEntity(arc->point[other ? 2 : 1])->PointGetNum();
Vector r = p.Minus(c);
textAt = p.Plus(r.WithMagnitude(14/SS.GW.scale));
u = norm->NormalU();
v = norm->NormalV();
} else {
Vector n;
if(workplane.v == Entity::FREE_IN_3D.v) {
u = gr;
v = gu;
n = gn;
} else {
EntityBase *wn = SK.GetEntity(workplane)->Normal();
u = wn->NormalU();
v = wn->NormalV();
n = wn->NormalN();
}
Entity *cubic = SK.GetEntity(entityA);
Vector p =
SK.GetEntity(cubic->point[other ? 3 : 0])->PointGetNum();
Vector dir = SK.GetEntity(entityB)->VectorGetNum();
Vector out = n.Cross(dir);
textAt = p.Plus(out.WithMagnitude(14/SS.GW.scale));
}
if(dogd.drawing) {
glxWriteTextRefCenter("T", textAt, u, v, LineCallback, this);
} else {
dogd.refp = textAt;
Point2d ref = SS.GW.ProjectPoint(dogd.refp);
dogd.dmin = min(dogd.dmin, ref.DistanceTo(dogd.mp)-10);
}
break;
}
case PARALLEL: {
for(int i = 0; i < 2; i++) {
Entity *e = SK.GetEntity(i == 0 ? entityA : entityB);
Vector n = e->VectorGetNum();
n = n.WithMagnitude(25/SS.GW.scale);
Vector u = (gn.Cross(n)).WithMagnitude(4/SS.GW.scale);
Vector p = e->VectorGetRefPoint();
LineDrawOrGetDistance(p.Plus(u), p.Plus(u).Plus(n));
LineDrawOrGetDistance(p.Minus(u), p.Minus(u).Plus(n));
}
break;
}
case EQUAL_RADIUS: {
for(int i = 0; i < 2; i++) {
DoEqualRadiusTicks(i == 0 ? entityA : entityB);
}
break;
}
case EQUAL_LINE_ARC_LEN: {
Entity *line = SK.GetEntity(entityA);
DoEqualLenTicks(
SK.GetEntity(line->point[0])->PointGetNum(),
SK.GetEntity(line->point[1])->PointGetNum(),
gn);
DoEqualRadiusTicks(entityB);
break;
}
case LENGTH_RATIO:
case EQUAL_LENGTH_LINES: {
Vector a, b;
for(int i = 0; i < 2; i++) {
Entity *e = SK.GetEntity(i == 0 ? entityA : entityB);
a = SK.GetEntity(e->point[0])->PointGetNum();
b = SK.GetEntity(e->point[1])->PointGetNum();
if(workplane.v != Entity::FREE_IN_3D.v) {
DoProjectedPoint(&a);
DoProjectedPoint(&b);
}
DoEqualLenTicks(a, b, gn);
}
if(type == LENGTH_RATIO) {
Vector ref = ((a.Plus(b)).ScaledBy(0.5)).Plus(disp.offset);
DoLabel(ref, labelPos, gr, gu);
}
break;
}
case EQ_LEN_PT_LINE_D: {
Entity *forLen = SK.GetEntity(entityA);
Vector a = SK.GetEntity(forLen->point[0])->PointGetNum(),
b = SK.GetEntity(forLen->point[1])->PointGetNum();
if(workplane.v != Entity::FREE_IN_3D.v) {
DoProjectedPoint(&a);
DoProjectedPoint(&b);
}
DoEqualLenTicks(a, b, gn);
Entity *ln = SK.GetEntity(entityB);
Vector la = SK.GetEntity(ln->point[0])->PointGetNum(),
lb = SK.GetEntity(ln->point[1])->PointGetNum();
Vector pt = SK.GetEntity(ptA)->PointGetNum();
if(workplane.v != Entity::FREE_IN_3D.v) {
DoProjectedPoint(&pt);
la = la.ProjectInto(workplane);
lb = lb.ProjectInto(workplane);
}
Vector closest = pt.ClosestPointOnLine(la, lb.Minus(la));
LineDrawOrGetDistance(pt, closest);
DoEqualLenTicks(pt, closest, gn);
break;
}
case EQ_PT_LN_DISTANCES: {
for(int i = 0; i < 2; i++) {
Entity *ln = SK.GetEntity(i == 0 ? entityA : entityB);
Vector la = SK.GetEntity(ln->point[0])->PointGetNum(),
lb = SK.GetEntity(ln->point[1])->PointGetNum();
Entity *pte = SK.GetEntity(i == 0 ? ptA : ptB);
Vector pt = pte->PointGetNum();
if(workplane.v != Entity::FREE_IN_3D.v) {
DoProjectedPoint(&pt);
la = la.ProjectInto(workplane);
lb = lb.ProjectInto(workplane);
}
Vector closest = pt.ClosestPointOnLine(la, lb.Minus(la));
LineDrawOrGetDistance(pt, closest);
DoEqualLenTicks(pt, closest, gn);
}
break;
}
{
Vector n;
case SYMMETRIC:
n = SK.GetEntity(entityA)->Normal()->NormalN(); goto s;
case SYMMETRIC_HORIZ:
n = SK.GetEntity(workplane)->Normal()->NormalU(); goto s;
case SYMMETRIC_VERT:
n = SK.GetEntity(workplane)->Normal()->NormalV(); goto s;
case SYMMETRIC_LINE: {
Entity *ln = SK.GetEntity(entityA);
Vector la = SK.GetEntity(ln->point[0])->PointGetNum(),
lb = SK.GetEntity(ln->point[1])->PointGetNum();
la = la.ProjectInto(workplane);
lb = lb.ProjectInto(workplane);
n = lb.Minus(la);
Vector nw = SK.GetEntity(workplane)->Normal()->NormalN();
n = n.RotatedAbout(nw, PI/2);
goto s;
}
s:
Vector a = SK.GetEntity(ptA)->PointGetNum();
Vector b = SK.GetEntity(ptB)->PointGetNum();
for(int i = 0; i < 2; i++) {
Vector tail = (i == 0) ? a : b;
Vector d = (i == 0) ? b : a;
d = d.Minus(tail);
// Project the direction in which the arrow is drawn normal
// to the symmetry plane; for projected symmetry constraints,
// they might not be in the same direction, even when the
// constraint is fully solved.
d = n.ScaledBy(d.Dot(n));
d = d.WithMagnitude(20/SS.GW.scale);
Vector tip = tail.Plus(d);
LineDrawOrGetDistance(tail, tip);
d = d.WithMagnitude(9/SS.GW.scale);
LineDrawOrGetDistance(tip, tip.Minus(d.RotatedAbout(gn, 0.6)));
LineDrawOrGetDistance(tip, tip.Minus(d.RotatedAbout(gn, -0.6)));
}
break;
}
case AT_MIDPOINT:
case HORIZONTAL:
case VERTICAL:
if(entityA.v) {
Vector r, u, n;
if(workplane.v == Entity::FREE_IN_3D.v) {
r = gr; u = gu; n = gn;
} else {
r = SK.GetEntity(workplane)->Normal()->NormalU();
u = SK.GetEntity(workplane)->Normal()->NormalV();
n = r.Cross(u);
}
// For "at midpoint", this branch is always taken.
Entity *e = SK.GetEntity(entityA);
Vector a = SK.GetEntity(e->point[0])->PointGetNum();
Vector b = SK.GetEntity(e->point[1])->PointGetNum();
Vector m = (a.ScaledBy(0.5)).Plus(b.ScaledBy(0.5));
Vector offset = (a.Minus(b)).Cross(n);
offset = offset.WithMagnitude(13/SS.GW.scale);
// Draw midpoint constraint on other side of line, so that
// a line can be midpoint and horizontal at same time.
if(type == AT_MIDPOINT) offset = offset.ScaledBy(-1);
if(dogd.drawing) {
char *s = (type == HORIZONTAL) ? "H" : (
(type == VERTICAL) ? "V" : (
(type == AT_MIDPOINT) ? "M" : NULL));
glxWriteTextRefCenter(s, m.Plus(offset), r, u,
LineCallback, this);
} else {
dogd.refp = m.Plus(offset);
Point2d ref = SS.GW.ProjectPoint(dogd.refp);
dogd.dmin = min(dogd.dmin, ref.DistanceTo(dogd.mp)-10);
}
} else {
Vector a = SK.GetEntity(ptA)->PointGetNum();
Vector b = SK.GetEntity(ptB)->PointGetNum();
Entity *w = SK.GetEntity(workplane);
Vector cu = w->Normal()->NormalU();
Vector cv = w->Normal()->NormalV();
Vector cn = w->Normal()->NormalN();
int i;
for(i = 0; i < 2; i++) {
Vector o = (i == 0) ? a : b;
Vector oo = (i == 0) ? a.Minus(b) : b.Minus(a);
Vector d = (type == HORIZONTAL) ? cu : cv;
if(oo.Dot(d) < 0) d = d.ScaledBy(-1);
Vector dp = cn.Cross(d);
d = d.WithMagnitude(14/SS.GW.scale);
Vector c = o.Minus(d);
LineDrawOrGetDistance(o, c);
d = d.WithMagnitude(3/SS.GW.scale);
dp = dp.WithMagnitude(2/SS.GW.scale);
if(dogd.drawing) {
glBegin(GL_QUADS);
glxVertex3v((c.Plus(d)).Plus(dp));
glxVertex3v((c.Minus(d)).Plus(dp));
glxVertex3v((c.Minus(d)).Minus(dp));
glxVertex3v((c.Plus(d)).Minus(dp));
glEnd();
} else {
Point2d ref = SS.GW.ProjectPoint(c);
dogd.dmin = min(dogd.dmin, ref.DistanceTo(dogd.mp)-6);
}
}
}
break;
case COMMENT:
DoLabel(disp.offset, labelPos, gr, gu);
break;
default: oops();
}
}
void Constraint::Draw(void) {
dogd.drawing = true;
dogd.sel = NULL;
glLineWidth(1);
DrawOrGetDistance(NULL);
}
double Constraint::GetDistance(Point2d mp) {
dogd.drawing = false;
dogd.sel = NULL;
dogd.mp = mp;
dogd.dmin = 1e12;
DrawOrGetDistance(NULL);
return dogd.dmin;
}
Vector Constraint::GetLabelPos(void) {
dogd.drawing = false;
dogd.sel = NULL;
dogd.mp.x = 0; dogd.mp.y = 0;
dogd.dmin = 1e12;
Vector p;
DrawOrGetDistance(&p);
return p;
}
Vector Constraint::GetReferencePos(void) {
dogd.drawing = false;
dogd.sel = NULL;
dogd.refp = SS.GW.offset.ScaledBy(-1);
DrawOrGetDistance(NULL);
return dogd.refp;
}
void Constraint::GetEdges(SEdgeList *sel) {
dogd.drawing = true;
dogd.sel = sel;
DrawOrGetDistance(NULL);
dogd.sel = NULL;
}