Ratpoly - Less noise in terminal. Comment out expected dbg print and try harder to converge.

pull/675/head
phkahler 2020-08-13 15:24:53 -04:00
parent 4cceaa5310
commit 04b332dfd0
1 changed files with 16 additions and 8 deletions

View File

@ -447,11 +447,13 @@ void SSurface::ClosestPointTo(Vector p, double *u, double *v, bool mustConverge)
// If we failed to converge, then at least don't return NaN.
if(mustConverge) {
Vector p0 = PointAt(*u, *v);
dbp("didn't converge");
dbp("have %.3f %.3f %.3f", CO(p0));
dbp("want %.3f %.3f %.3f", CO(p));
dbp("distance = %g", (p.Minus(p0)).Magnitude());
// This is expected not to converge when the target point is not on the surface but nearby.
// let's not pollute the output window for normal use.
// Vector p0 = PointAt(*u, *v);
// dbp("didn't converge");
// dbp("have %.3f %.3f %.3f", CO(p0));
// dbp("want %.3f %.3f %.3f", CO(p));
// dbp("distance = %g", (p.Minus(p0)).Magnitude());
}
if(IsReasonable(*u) || IsReasonable(*v)) {
*u = *v = 0;
@ -500,7 +502,7 @@ bool SSurface::ClosestPointNewton(Vector p, double *u, double *v, bool mustConve
bool SSurface::PointIntersectingLine(Vector p0, Vector p1, double *u, double *v) const
{
int i;
for(i = 0; i < 15; i++) {
for(i = 0; i < 20; i++) {
Vector pi, p, tu, tv;
p = PointAt(*u, *v);
TangentsAt(*u, *v, &tu, &tv);
@ -510,7 +512,10 @@ bool SSurface::PointIntersectingLine(Vector p0, Vector p1, double *u, double *v)
bool parallel;
pi = Vector::AtIntersectionOfPlaneAndLine(n, d, p0, p1, &parallel);
if(parallel) break;
if(parallel) {
dbp("parallel (surface intersecting line)");
break;
}
// Check for convergence
if(pi.Equals(p, RATPOLY_EPS)) return true;
@ -617,7 +622,10 @@ void SSurface::PointOnSurfaces(SSurface *s1, SSurface *s2, double *up, double *v
Vector pi = Vector::AtIntersectionOfPlanes(n[0], d[0],
n[1], d[1],
n[2], d[2], &parallel);
if(parallel) break;
if(parallel) { // lets try something else for parallel planes
pi = p[0].Plus(p[1]).Plus(p[2]).ScaledBy(1.0/3.0);
}
for(j = 0; j < 3; j++) {
Vector n = tu[j].Cross(tv[j]);