Oops, it was possible to edit the dimension for any constraint, not
just those that actually have associated dimensions. Amazing how long that bug's been sitting there. [git-p4: depot-paths = "//depot/solvespace/": change = 2099]solver
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@ -1103,6 +1103,10 @@ void GraphicsWindow::MouseLeftDoubleClick(double mx, double my) {
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ClearSuper();
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Constraint *c = SK.GetConstraint(constraintBeingEdited);
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if(!c->HasLabel()) {
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// Not meaningful to edit a constraint without a dimension
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return;
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}
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if(c->reference) {
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// Not meaningful to edit a reference dimension
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return;
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@ -1,5 +1,6 @@
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-----
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better level of detail
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associative entities from solid model, as a special group
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some kind of import
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faster triangulation
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