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237
README.md
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@ -1,7 +1,7 @@
# SolveSpace
<img src="res/freedesktop/solvespace-scalable.svg" width="70" height="70" alt="SolveSpace Logo" align="left">
SolveSpace
==========
[![Build Status](https://github.com/solvespace/solvespace/workflows/CD/badge.svg)](https://github.com/solvespace/solvespace/actions)
[![solvespace](https://snapcraft.io/solvespace/badge.svg)](https://snapcraft.io/solvespace)
[![solvespace](https://snapcraft.io/solvespace/trending.svg?name=0)](https://snapcraft.io/solvespace)
@ -9,29 +9,27 @@ SolveSpace
This repository contains the source code of [SolveSpace][], a parametric
2d/3d CAD.
[solvespace]: http://solvespace.com
[solvespace]: https://solvespace.com
Community
---------
## Community
The official SolveSpace [website][sswebsite] has [tutorials][sstutorial],
[reference manual][ssref] and a [forum][ssforum]; there is also an official
IRC channel [#solvespace at irc.freenode.net][ssirc].
IRC channel [#solvespace at web.libera.chat][ssirc].
[sswebsite]: http://solvespace.com/
[ssref]: http://solvespace.com/ref.pl
[sstutorial]: http://solvespace.com/tutorial.pl
[ssforum]: http://solvespace.com/forum.pl
[ssirc]: https://webchat.freenode.net/?channels=solvespace
[ssirc]: https://web.libera.chat/#solvespace
Installation
------------
## Installation
### Via official binary packages
_Official_ release binary packages for macOS (>=10.6 64-bit) and Windows (>=Vista 32-bit) are
available via [GitHub releases][rel]. These packages are automatically built by
the SolveSpace maintainers for each stable release.
_Official_ release binary packages for macOS (>=10.6 64-bit) and Windows
(>=Vista 32-bit) are available via [GitHub releases][rel]. These packages are
automatically built by the SolveSpace maintainers for each stable release.
[rel]: https://github.com/solvespace/solvespace/releases
@ -39,25 +37,28 @@ the SolveSpace maintainers for each stable release.
Official releases can be installed from the `stable` channel.
Builds from master are automatically released to the `edge` channel in the Snap Store. Those packages contain the latest improvements, but receive less testing than release builds.
Builds from master are automatically released to the `edge` channel in the Snap
Store. Those packages contain the latest improvements, but receive less testing
than release builds.
[![Get it from the Snap Store](https://snapcraft.io/static/images/badges/en/snap-store-black.svg)](https://snapcraft.io/solvespace)
Or install from a terminal:
```
```sh
# for the latest stable release:
snap install solvespace
# for the bleeding edge builds from master:
snap install solvespace --edge
```
### Via third-party binary packages
_Third-party_ nightly binary packages for Debian and Ubuntu are available
via [notesalexp.org][notesalexp]. These packages are automatically built from non-released
source code. The SolveSpace maintainers do not control the contents of these packages
and cannot guarantee their functionality.
_Third-party_ nightly binary packages for Debian and Ubuntu are available via
[notesalexp.org][notesalexp]. These packages are automatically built from
non-released source code. The SolveSpace maintainers do not control the contents
of these packages and cannot guarantee their functionality.
[notesalexp]: https://notesalexp.org/packages/en/source/solvespace/
@ -66,124 +67,147 @@ and cannot guarantee their functionality.
> :warning: **Edge builds might be unstable or contain severe bugs!**
> They are intended for experienced users to test new features or verify bugfixes.
Cutting edge builds from the latest master commit are available as zip archives from the
following links:
Cutting edge builds from the latest master commit are available as zip archives
from the following links:
- [macOS](https://nightly.link/solvespace/solvespace/workflows/cd/master/macos.zip)
- [Windows](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows.zip)
- [Windows with OpenMP enabled](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows-openmp.zip)
Extract the downloaded archive and install or execute the contained file as is appropriate for your platform.
Extract the downloaded archive and install or execute the contained file as is
appropriate for your platform.
### Via source code
See below.
Building on Linux
-----------------
## Building on Linux
### Building for Linux
You will need the usual build tools, CMake, zlib, libpng, cairo, freetype.
To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4,
OpenGL and OpenGL GLU, and optionally, the Space Navigator client library.
On a Debian derivative (e.g. Ubuntu) these can be installed with:
You will need the usual build tools, CMake, zlib, libpng, cairo, freetype. To
build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later),
pangomm 1.4, OpenGL and OpenGL GLU, and optionally, the Space Navigator client
library. On a Debian derivative (e.g. Ubuntu) these can be installed with:
sudo apt install git build-essential cmake zlib1g-dev libpng-dev \
```sh
sudo apt install git build-essential cmake zlib1g-dev libpng-dev \
libcairo2-dev libfreetype6-dev libjson-c-dev \
libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
libgl-dev libglu-dev libspnav-dev
```
On a Redhat derivative (e.g. Fedora) the dependencies can be installed with:
On a RedHat derivative (e.g. Fedora) the dependencies can be installed with:
sudo dnf install git gcc-c++ cmake zlib-devel libpng-devel \
```sh
sudo dnf install git gcc-c++ cmake zlib-devel libpng-devel \
cairo-devel freetype-devel json-c-devel \
fontconfig-devel gtkmm30-devel pangomm-devel \
mesa-libGL-devel mesa-libGLU-devel libspnav-devel
```
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc
```
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
make
sudo make install
```sh
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
make
Link Time Optimization is supported by adding -DENABLE_LTO=ON to cmake at the
# Optionally
sudo make install
```
Link Time Optimization is supported by adding `-DENABLE_LTO=ON` to cmake at the
expense of longer build time.
The graphical interface is built as `build/bin/solvespace`, and the command-line interface
is built as `build/bin/solvespace-cli`. It is possible to build only the command-line interface by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
The graphical interface is built as `build/bin/solvespace`, and the command-line
interface is built as `build/bin/solvespace-cli`. It is possible to build only
the command-line interface by passing the `-DENABLE_GUI=OFF` flag to the cmake
invocation.
### Building for Windows
Ubuntu will require 20.04 or above. Cross-compiling with WSL is also confirmed to work.
Ubuntu will require 20.04 or above. Cross-compiling with WSL is also confirmed
to work.
You will need the usual build tools, CMake, a Windows cross-compiler, and flatc. On a Debian derivative (e.g. Ubuntu) these can be installed with:
You will need the usual build tools, CMake, and a Windows cross-compiler. On a
Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install git build-essential cmake mingw-w64
```sh
apt-get install git build-essential cmake mingw-w64
```
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
```
Build 64-bit SolveSpace with the following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DCMAKE_BUILD_TYPE=Release \
-DFLATC=$(which flatc)
make
```sh
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DCMAKE_BUILD_TYPE=Release
make
```
The graphical interface is built as `build/bin/solvespace.exe`, and the command-line interface
is built as `build/bin/solvespace-cli.exe`.
The graphical interface is built as `build/bin/solvespace.exe`, and the
command-line interface is built as `build/bin/solvespace-cli.exe`.
Space Navigator support will not be available.
If using Ubuntu to cross-compile, Ubuntu 17.10 or newer (or, alternatively, MinGW from the Ubuntu
17.10 repositories) is required.
Building on macOS
-----------------
## Building on macOS
You will need git, XCode tools and CMake. Git and CMake can be installed
via [Homebrew][]:
brew install git cmake
```sh
brew install git cmake
```
XCode has to be installed via AppStore or [the Apple website][appledeveloper];
it requires a free Apple ID.
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
```
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
make
```sh
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
make
```
Link Time Optimization is supported by adding -DENABLE_LTO=ON to cmake at the
Link Time Optimization is supported by adding `-DENABLE_LTO=ON` to cmake at the
expense of longer build time.
Alternatively, generate an XCode project, open it, and build the "Release" scheme:
mkdir build
cd build
cmake .. -G Xcode
```sh
mkdir build
cd build
cmake .. -G Xcode
```
The application is built in `build/bin/SolveSpace.app`, the graphical interface executable
is `build/bin/SolveSpace.app/Contents/MacOS/SolveSpace`, and the command-line interface executable
@ -192,26 +216,32 @@ is `build/bin/SolveSpace.app/Contents/MacOS/solvespace-cli`.
[homebrew]: https://brew.sh/
[appledeveloper]: https://developer.apple.com/download/
Building on OpenBSD
-------------------
## Building on OpenBSD
You will need git, cmake, libexecinfo, libpng, gtk3mm and pangomm.
These can be installed from the ports tree:
pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm
```sh
pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm
```
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc
```
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
```sh
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
sudo make install
```
Unfortunately, on OpenBSD, the produced executables are not filesystem location independent
and must be installed before use. By default, the graphical interface is installed to
@ -219,8 +249,7 @@ and must be installed before use. By default, the graphical interface is install
`/usr/local/bin/solvespace-cli`. It is possible to build only the command-line interface
by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
Building on Windows
-------------------
## Building on Windows
You will need [git][gitwin], [cmake][cmakewin] and a C++ compiler
(either Visual C++ or MinGW). If using Visual C++, Visual Studio 2015
@ -235,17 +264,19 @@ Visual C++ and build it.
### Building with Visual Studio in a command prompt
First, ensure that git and cl (the Visual C++ compiler driver) are in your
First, ensure that `git` and `cl` (the Visual C++ compiler driver) are in your
`%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your
Visual Studio install. Then, run the following in cmd or PowerShell:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake
```bat
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake
```
### Building with MinGW
@ -255,25 +286,25 @@ Space Navigator support will be disabled.
First, ensure that git and gcc are in your `$PATH`. Then, run the following
in bash:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
```
[gitwin]: https://git-scm.com/download/win
[cmakewin]: http://www.cmake.org/download/#latest
[mingw]: http://www.mingw.org/
Contributing
------------
## Contributing
See the [guide for contributors](CONTRIBUTING.md) for the best way to file issues, contribute code,
and debug SolveSpace.
License
-------
## License
SolveSpace is distributed under the terms of the [GPL v3](COPYING.txt) or later.

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@ -332,7 +332,8 @@ bool LinkIDF(const Platform::Path &filename, EntityList *el, SMesh *m, SShell *s
double board_thickness = 10.0;
double scale = 1.0; //mm
bool topEntities, bottomEntities;
bool topEntities = false;
bool bottomEntities = false;
Quaternion normal = Quaternion::From(Vector::From(1,0,0), Vector::From(0,1,0));
hEntity hnorm = newNormal(el, &entityCount, normal);

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@ -7,6 +7,7 @@
#ifndef SOLVESPACE_GUI_H
#define SOLVESPACE_GUI_H
namespace SolveSpace {
class RgbaColor;
namespace Platform {
@ -386,5 +387,6 @@ void ExitGui();
void ClearGui();
}
} // namespace SolveSpace
#endif

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@ -372,6 +372,7 @@ MenuBarRef GetOrCreateMainMenu(bool *unique) {
double rotationGestureCurrent;
Point2d trackpadPositionShift;
bool inTrackpadScrollGesture;
int numTouches;
Platform::Window::Kind kind;
}
@ -397,6 +398,8 @@ MenuBarRef GetOrCreateMainMenu(bool *unique) {
editor.action = @selector(didEdit:);
inTrackpadScrollGesture = false;
numTouches = 0;
self.acceptsTouchEvents = YES;
kind = aKind;
if(kind == Platform::Window::Kind::TOPLEVEL) {
NSGestureRecognizer *mag = [[NSMagnificationGestureRecognizer alloc] initWithTarget:self
@ -573,7 +576,9 @@ MenuBarRef GetOrCreateMainMenu(bool *unique) {
using Platform::MouseEvent;
MouseEvent event = [self convertMouseEvent:nsEvent];
if(nsEvent.subtype == NSEventSubtypeTabletPoint && kind == Platform::Window::Kind::TOPLEVEL) {
// Check for number of touches to exclude single-finger scrolling on Magic Mouse
bool isTrackpadEvent = numTouches >= 2 && nsEvent.subtype == NSEventSubtypeTabletPoint;
if(isTrackpadEvent && kind == Platform::Window::Kind::TOPLEVEL) {
// This is how Cocoa represents 2 finger trackpad drag gestures, rather than going via
// NSPanGestureRecognizer which is how you might expect this to work... We complicate this
// further by also handling shift-two-finger-drag to mean rotate. Fortunately we're using
@ -626,6 +631,23 @@ MenuBarRef GetOrCreateMainMenu(bool *unique) {
receiver->onMouseEvent(event);
}
- (void)touchesBeganWithEvent:(NSEvent *)event {
numTouches = [event touchesMatchingPhase:NSTouchPhaseTouching inView:self].count;
[super touchesBeganWithEvent:event];
}
- (void)touchesMovedWithEvent:(NSEvent *)event {
numTouches = [event touchesMatchingPhase:NSTouchPhaseTouching inView:self].count;
[super touchesMovedWithEvent:event];
}
- (void)touchesEndedWithEvent:(NSEvent *)event {
numTouches = [event touchesMatchingPhase:NSTouchPhaseTouching inView:self].count;
[super touchesEndedWithEvent:event];
}
- (void)touchesCancelledWithEvent:(NSEvent *)event {
numTouches = 0;
[super touchesCancelledWithEvent:event];
}
- (void)mouseExited:(NSEvent *)nsEvent {
using Platform::MouseEvent;

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@ -7,6 +7,7 @@
#ifndef SOLVESPACE_PLATFORM_H
#define SOLVESPACE_PLATFORM_H
namespace SolveSpace {
namespace Platform {
// UTF-8 ⟷ UTF-16 conversion, for Windows.
@ -80,6 +81,7 @@ void DebugPrint(const char *fmt, ...);
void *AllocTemporary(size_t size);
void FreeAllTemporary();
}
} // namespace Platform
} // namespace SolveSpace
#endif

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@ -564,7 +564,7 @@ const BitmapFont::Glyph &BitmapFont::GetGlyph(char32_t codepoint) {
// Find the hex representation in the (sorted) Unifont file.
auto first = unifontData.cbegin(),
last = unifontData.cend();
while(first <= last) {
while(first < last) {
auto mid = first + (last - first) / 2;
while(mid != unifontData.cbegin()) {
if(*mid == '\n') {
@ -588,7 +588,10 @@ const BitmapFont::Glyph &BitmapFont::GetGlyph(char32_t codepoint) {
if(foundCodepoint < codepoint) {
first = mid + 1;
while(first != unifontData.cend()) {
if(*first == '\n') break;
if(*first == '\n') {
first++;
break;
}
first++;
}
continue; // and last stays the same

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@ -7,11 +7,23 @@
#ifndef SOLVESPACE_RESOURCE_H
#define SOLVESPACE_RESOURCE_H
#include <functional>
#include <map>
#include <memory>
#include <stdint.h>
#include <string>
#include <vector>
namespace SolveSpace {
class Camera;
class Point2d;
class Pixmap;
class Vector;
class RgbaColor;
namespace Platform {
class Path;
} // namespace Platform
std::string LoadString(const std::string &name);
std::string LoadStringFromGzip(const std::string &name);
@ -109,4 +121,5 @@ public:
const std::function<void(Vector, Vector)> &traceEdge, const Camera &camera);
};
}
#endif

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@ -7,6 +7,10 @@
#ifndef SOLVESPACE_H
#define SOLVESPACE_H
#include "resource.h"
#include "platform/platform.h"
#include "platform/gui.h"
#include <cctype>
#include <climits>
#include <cmath>
@ -122,9 +126,6 @@ static constexpr double LENGTH_EPS = 1e-6;
static constexpr double VERY_POSITIVE = 1e10;
static constexpr double VERY_NEGATIVE = -1e10;
#include "platform/platform.h"
#include "platform/gui.h"
#include "resource.h"
using Platform::AllocTemporary;
using Platform::FreeAllTemporary;