use std::vector in helix operations instead of fixed length array. Remove limit on number of sections. Delete definition of Revolved struct.
parent
e22c522c81
commit
22e4011cb6
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@ -637,10 +637,6 @@ bool SShell::CheckNormalAxisRelationship(SBezierLoopSet *sbls, Vector pt, Vector
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return (vp.Dot(sbls->normal) > 0);
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}
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typedef struct {
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hSSurface d[100];
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} Revolved;
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// sketch must not contain the axis of revolution as a non-construction line for helix
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void SShell::MakeFromHelicalRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector axis,
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RgbaColor color, Group *group, double angles,
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@ -651,9 +647,6 @@ void SShell::MakeFromHelicalRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector
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// distance will need to be parameters in the future.
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double dist = distf - dists;
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int sections = fabs(anglef - angles) / (PI / 2) + 1;
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if(sections > 99) {
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sections = 99;
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}
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double wedge = (anglef - angles) / sections;
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if(CheckNormalAxisRelationship(sbls, pt, axis, anglef-angles, distf-dists)) {
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@ -694,18 +687,18 @@ void SShell::MakeFromHelicalRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector
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for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
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int i, j;
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SBezier *sb;
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List<Revolved> hsl = {};
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List<std::vector<hSSurface>> hsl = {};
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// This is where all the NURBS are created and Remapped to the generating curve
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for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
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Revolved revs;
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std::vector<hSSurface> revs(sections);
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for(j = 0; j < sections; j++) {
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if((dist == 0) && sb->deg == 1 &&
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(sb->ctrl[0]).DistanceToLine(pt, axis) < LENGTH_EPS &&
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(sb->ctrl[1]).DistanceToLine(pt, axis) < LENGTH_EPS) {
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// This is a line on the axis of revolution; it does
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// not contribute a surface.
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revs.d[j].v = 0;
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revs[j].v = 0;
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} else {
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SSurface ss = SSurface::FromRevolutionOf(
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sb, pt, axis, angles + (wedge)*j, angles + (wedge) * (j + 1),
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@ -719,14 +712,14 @@ void SShell::MakeFromHelicalRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector
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ss.face = hface.v;
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}
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}
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revs.d[j] = surface.AddAndAssignId(&ss);
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revs[j] = surface.AddAndAssignId(&ss);
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}
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}
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hsl.Add(&revs);
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}
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// Still the same loop. Need to create trim curves
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for(i = 0; i < sbl->l.n; i++) {
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Revolved revs = hsl[i], revsp = hsl[WRAP(i - 1, sbl->l.n)];
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std::vector<hSSurface> revs = hsl[i], revsp = hsl[WRAP(i - 1, sbl->l.n)];
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sb = &(sbl->l[i]);
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@ -740,7 +733,7 @@ void SShell::MakeFromHelicalRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector
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// If this input curve generated a surface, then trim that
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// surface with the rotated version of the input curve.
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if(revs.d[0].v) { // not d[j] because crash on j==sections
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if(revs[0].v) { // not d[j] because crash on j==sections
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sc = {};
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sc.isExact = true;
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sc.exact = sb->TransformedBy(ts, qs, 1.0);
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@ -748,13 +741,13 @@ void SShell::MakeFromHelicalRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector
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// the surfaces already exist so trim with this curve
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if(j < sections) {
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sc.surfA = revs.d[j];
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sc.surfA = revs[j];
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} else {
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sc.surfA = hs1; // end cap
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}
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if(j > 0) {
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sc.surfB = revs.d[j - 1];
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sc.surfB = revs[j - 1];
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} else {
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sc.surfB = hs0; // staring cap
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}
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@ -784,16 +777,16 @@ void SShell::MakeFromHelicalRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector
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// And if this input curve and the one after it both generated
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// surfaces, then trim both of those by the appropriate
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// curve based on the control points.
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if((j < sections) && revs.d[j].v && revsp.d[j].v) {
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SSurface *ss = surface.FindById(revs.d[j]);
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if((j < sections) && revs[j].v && revsp[j].v) {
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SSurface *ss = surface.FindById(revs[j]);
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sc = {};
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sc.isExact = true;
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sc.exact = SBezier::From(ss->ctrl[0][0], ss->ctrl[0][1], ss->ctrl[0][2]);
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sc.exact.weight[1] = ss->weight[0][1];
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(sc.exact).MakePwlInto(&(sc.pts));
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sc.surfA = revs.d[j];
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sc.surfB = revsp.d[j];
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sc.surfA = revs[j];
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sc.surfB = revsp[j];
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hSCurve hcc = curve.AddAndAssignId(&sc);
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