Use C++ std::{min,max,swap} instead of custom ones.
The main benefit is that std::swap will ensure that the type of arguments is copy-constructible and move-constructible. It is more concise as well. When min and max are defined as macros, they will conflict with STL header files included by other C++ libraries; in this case STL will #undef any other definition.pull/4/head
parent
063dfc4f98
commit
28166e6200
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@ -25,7 +25,7 @@ SBsp3 *SBsp3::FromMesh(SMesh *m) {
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while(n > 1) {
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while(n > 1) {
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int k = rand() % n;
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int k = rand() % n;
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n--;
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n--;
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SWAP(STriangle, mc.l.elem[k], mc.l.elem[n]);
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swap(mc.l.elem[k], mc.l.elem[n]);
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}
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}
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for(i = 0; i < mc.l.n; i++) {
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for(i = 0; i < mc.l.n; i++) {
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@ -316,7 +316,7 @@ void TextWindow::ShowConfiguration(void) {
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bool TextWindow::EditControlDoneForConfiguration(const char *s) {
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bool TextWindow::EditControlDoneForConfiguration(const char *s) {
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switch(edit.meaning) {
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switch(edit.meaning) {
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case EDIT_LIGHT_INTENSITY:
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case EDIT_LIGHT_INTENSITY:
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SS.lightIntensity[edit.i] = min(1, max(0, atof(s)));
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SS.lightIntensity[edit.i] = min(1.0, max(0.0, atof(s)));
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InvalidateGraphics();
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InvalidateGraphics();
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break;
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break;
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@ -341,7 +341,7 @@ bool TextWindow::EditControlDoneForConfiguration(const char *s) {
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break;
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break;
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}
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}
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case EDIT_CHORD_TOLERANCE: {
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case EDIT_CHORD_TOLERANCE: {
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SS.chordTol = min(10, max(0.1, atof(s)));
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SS.chordTol = min(10.0, max(0.1, atof(s)));
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SS.GenerateAll(0, INT_MAX);
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SS.GenerateAll(0, INT_MAX);
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break;
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break;
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}
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}
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@ -351,7 +351,7 @@ bool TextWindow::EditControlDoneForConfiguration(const char *s) {
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break;
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break;
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}
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}
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case EDIT_CAMERA_TANGENT: {
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case EDIT_CAMERA_TANGENT: {
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SS.cameraTangent = (min(2, max(0, atof(s))))/1000.0;
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SS.cameraTangent = (min(2.0, max(0.0, atof(s))))/1000.0;
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if(!SS.usePerspectiveProj) {
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if(!SS.usePerspectiveProj) {
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Message("The perspective factor will have no effect until you "
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Message("The perspective factor will have no effect until you "
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"enable View -> Use Perspective Projection.");
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"enable View -> Use Perspective Projection.");
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@ -369,7 +369,7 @@ void Constraint::MenuConstrain(int id) {
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if((l1->group.v != SS.GW.activeGroup.v) ||
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if((l1->group.v != SS.GW.activeGroup.v) ||
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(l1->construction && !(l0->construction)))
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(l1->construction && !(l0->construction)))
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{
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{
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SWAP(Entity *, l0, l1);
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swap(l0, l1);
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}
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}
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c.ptA = l1->point[0];
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c.ptA = l1->point[0];
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c.ptB = l1->point[1];
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c.ptB = l1->point[1];
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@ -476,7 +476,7 @@ void Constraint::MenuConstrain(int id) {
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Entity *nfree = SK.GetEntity(c.entityA);
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Entity *nfree = SK.GetEntity(c.entityA);
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Entity *nref = SK.GetEntity(c.entityB);
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Entity *nref = SK.GetEntity(c.entityB);
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if(nref->group.v == SS.GW.activeGroup.v) {
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if(nref->group.v == SS.GW.activeGroup.v) {
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SWAP(Entity *, nref, nfree);
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swap(nref, nfree);
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}
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}
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if(nfree->group.v == SS.GW.activeGroup.v &&
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if(nfree->group.v == SS.GW.activeGroup.v &&
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nref ->group.v != SS.GW.activeGroup.v)
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nref ->group.v != SS.GW.activeGroup.v)
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@ -491,7 +491,7 @@ void Constraint::MenuConstrain(int id) {
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// There might be an odd*90 degree rotation about the
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// There might be an odd*90 degree rotation about the
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// normal vector; allow that, since the numerical
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// normal vector; allow that, since the numerical
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// constraint does
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// constraint does
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SWAP(Vector, ru, rv);
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swap(ru, rv);
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}
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}
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fu = fu.Dot(ru) > 0 ? ru : ru.ScaledBy(-1);
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fu = fu.Dot(ru) > 0 ? ru : ru.ScaledBy(-1);
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fv = fv.Dot(rv) > 0 ? rv : rv.ScaledBy(-1);
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fv = fv.Dot(rv) > 0 ? rv : rv.ScaledBy(-1);
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@ -582,7 +582,7 @@ void Constraint::MenuConstrain(int id) {
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Entity *line = SK.GetEntity(gs.entity[0]);
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Entity *line = SK.GetEntity(gs.entity[0]);
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Entity *arc = SK.GetEntity(gs.entity[1]);
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Entity *arc = SK.GetEntity(gs.entity[1]);
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if(line->type == Entity::ARC_OF_CIRCLE) {
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if(line->type == Entity::ARC_OF_CIRCLE) {
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SWAP(Entity *, line, arc);
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swap(line, arc);
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}
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}
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Vector l0 = SK.GetEntity(line->point[0])->PointGetNum(),
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Vector l0 = SK.GetEntity(line->point[0])->PointGetNum(),
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l1 = SK.GetEntity(line->point[1])->PointGetNum();
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l1 = SK.GetEntity(line->point[1])->PointGetNum();
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@ -606,7 +606,7 @@ void Constraint::MenuConstrain(int id) {
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Entity *line = SK.GetEntity(gs.entity[0]);
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Entity *line = SK.GetEntity(gs.entity[0]);
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Entity *cubic = SK.GetEntity(gs.entity[1]);
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Entity *cubic = SK.GetEntity(gs.entity[1]);
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if(line->type == Entity::CUBIC) {
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if(line->type == Entity::CUBIC) {
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SWAP(Entity *, line, cubic);
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swap(line, cubic);
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}
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}
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Vector l0 = SK.GetEntity(line->point[0])->PointGetNum(),
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Vector l0 = SK.GetEntity(line->point[0])->PointGetNum(),
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l1 = SK.GetEntity(line->point[1])->PointGetNum();
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l1 = SK.GetEntity(line->point[1])->PointGetNum();
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@ -592,7 +592,7 @@ void ConstraintBase::GenerateReal(IdList<Equation,hEquation> *l) {
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EntityBase *a = SK.GetEntity(entityA);
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EntityBase *a = SK.GetEntity(entityA);
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EntityBase *b = SK.GetEntity(entityB);
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EntityBase *b = SK.GetEntity(entityB);
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if(b->group.v != group.v) {
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if(b->group.v != group.v) {
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SWAP(EntityBase *, a, b);
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swap(a, b);
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}
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}
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ExprVector au = a->NormalExprsU(),
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ExprVector au = a->NormalExprsU(),
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@ -744,7 +744,7 @@ void ConstraintBase::GenerateReal(IdList<Equation,hEquation> *l) {
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case PARALLEL: {
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case PARALLEL: {
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EntityBase *ea = SK.GetEntity(entityA), *eb = SK.GetEntity(entityB);
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EntityBase *ea = SK.GetEntity(entityA), *eb = SK.GetEntity(entityB);
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if(eb->group.v != group.v) {
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if(eb->group.v != group.v) {
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SWAP(EntityBase *, ea, eb);
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swap(ea, eb);
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}
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}
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ExprVector a = ea->VectorGetExprs();
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ExprVector a = ea->VectorGetExprs();
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ExprVector b = eb->VectorGetExprs();
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ExprVector b = eb->VectorGetExprs();
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@ -727,7 +727,7 @@ void Constraint::DrawOrGetDistance(Vector *labelPos) {
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// a bit of bias to stop it from flickering between the
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// a bit of bias to stop it from flickering between the
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// two possibilities
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// two possibilities
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if(fabs(u.Dot(ru)) < fabs(v.Dot(ru)) + LENGTH_EPS) {
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if(fabs(u.Dot(ru)) < fabs(v.Dot(ru)) + LENGTH_EPS) {
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SWAP(Vector, u, v);
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swap(u, v);
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}
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}
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if(u.Dot(ru) < 0) u = u.ScaledBy(-1);
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if(u.Dot(ru) < 0) u = u.ScaledBy(-1);
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}
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}
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@ -216,7 +216,7 @@ public:
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void Reverse(void) {
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void Reverse(void) {
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int i;
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int i;
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for(i = 0; i < (n/2); i++) {
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for(i = 0; i < (n/2); i++) {
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SWAP(T, elem[i], elem[(n-1)-i]);
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swap(elem[i], elem[(n-1)-i]);
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}
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}
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}
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}
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};
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};
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@ -48,7 +48,7 @@ void SolveSpaceUI::ExportSectionTo(const char *filename) {
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vt = vt.WithMagnitude(1);
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vt = vt.WithMagnitude(1);
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if(fabs(SS.GW.projUp.Dot(vt)) < fabs(SS.GW.projUp.Dot(ut))) {
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if(fabs(SS.GW.projUp.Dot(vt)) < fabs(SS.GW.projUp.Dot(ut))) {
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SWAP(Vector, ut, vt);
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swap(ut, vt);
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}
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}
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if(SS.GW.projRight.Dot(ut) < 0) ut = ut.ScaledBy(-1);
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if(SS.GW.projRight.Dot(ut) < 0) ut = ut.ScaledBy(-1);
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if(SS.GW.projUp. Dot(vt) < 0) vt = vt.ScaledBy(-1);
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if(SS.GW.projUp. Dot(vt) < 0) vt = vt.ScaledBy(-1);
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@ -280,11 +280,11 @@ void SolveSpaceUI::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *s
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// And calculate lighting for the triangle
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// And calculate lighting for the triangle
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Vector n = tt.Normal().WithMagnitude(1);
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Vector n = tt.Normal().WithMagnitude(1);
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double lighting = SS.ambientIntensity +
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double lighting = SS.ambientIntensity +
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max(0, (SS.lightIntensity[0])*(n.Dot(l0))) +
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max(0.0, (SS.lightIntensity[0])*(n.Dot(l0))) +
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max(0, (SS.lightIntensity[1])*(n.Dot(l1)));
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max(0.0, (SS.lightIntensity[1])*(n.Dot(l1)));
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double r = min(1, tt.meta.color.redF() *lighting),
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double r = min(1.0, tt.meta.color.redF() * lighting),
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g = min(1, tt.meta.color.greenF()*lighting),
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g = min(1.0, tt.meta.color.greenF() * lighting),
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b = min(1, tt.meta.color.blueF() *lighting);
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b = min(1.0, tt.meta.color.blueF() * lighting);
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tt.meta.color = RGBf(r, g, b);
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tt.meta.color = RGBf(r, g, b);
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smp.AddTriangle(&tt);
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smp.AddTriangle(&tt);
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}
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}
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@ -112,7 +112,7 @@ void DxfFileWriter::Bezier(SBezier *sb) {
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theta1 = atan2(sb->ctrl[2].y - c.y, sb->ctrl[2].x - c.x),
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theta1 = atan2(sb->ctrl[2].y - c.y, sb->ctrl[2].x - c.x),
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dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
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dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
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if(dtheta < 0) {
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if(dtheta < 0) {
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SWAP(double, theta0, theta1);
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swap(theta0, theta1);
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}
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}
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fprintf(f,
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fprintf(f,
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@ -384,7 +384,7 @@ void GraphicsWindow::ZoomToFit(bool includingInvisibles) {
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if(EXACT(dy != 0)) scaley = 0.9*height/dy;
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if(EXACT(dy != 0)) scaley = 0.9*height/dy;
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scale = min(scalex, scaley);
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scale = min(scalex, scaley);
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scale = min(300, scale);
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scale = min(300.0, scale);
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scale = max(0.003, scale);
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scale = max(0.003, scale);
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}
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}
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@ -97,7 +97,7 @@ void Group::MenuGroup(int id) {
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vt = vt.WithMagnitude(1);
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vt = vt.WithMagnitude(1);
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if(fabs(SS.GW.projUp.Dot(vt)) < fabs(SS.GW.projUp.Dot(ut))) {
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if(fabs(SS.GW.projUp.Dot(vt)) < fabs(SS.GW.projUp.Dot(ut))) {
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SWAP(Vector, ut, vt);
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swap(ut, vt);
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g.predef.swapUV = true;
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g.predef.swapUV = true;
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}
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}
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if(SS.GW.projRight.Dot(ut) < 0) g.predef.negateU = true;
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if(SS.GW.projRight.Dot(ut) < 0) g.predef.negateU = true;
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@ -317,7 +317,7 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
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Vector n = u.Cross(v);
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Vector n = u.Cross(v);
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v = (n.Cross(u)).WithMagnitude(1);
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v = (n.Cross(u)).WithMagnitude(1);
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if(predef.swapUV) SWAP(Vector, u, v);
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if(predef.swapUV) swap(u, v);
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if(predef.negateU) u = u.ScaledBy(-1);
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if(predef.negateU) u = u.ScaledBy(-1);
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if(predef.negateV) v = v.ScaledBy(-1);
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if(predef.negateV) v = v.ScaledBy(-1);
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q = Quaternion::From(u, v);
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q = Quaternion::From(u, v);
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@ -149,7 +149,7 @@ void Group::GenerateForStepAndRepeat(T *steps, T *outs) {
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scratch->MakeFromUnionOf(soFar, &transd);
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scratch->MakeFromUnionOf(soFar, &transd);
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}
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}
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SWAP(T *, scratch, soFar);
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swap(scratch, soFar);
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scratch->Clear();
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scratch->Clear();
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transd.Clear();
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transd.Clear();
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}
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}
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@ -312,7 +312,7 @@ void SMesh::MakeFromTransformationOf(SMesh *a,
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tt.c = (tt.c).ScaledBy(scale);
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tt.c = (tt.c).ScaledBy(scale);
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if(scale < 0) {
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if(scale < 0) {
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// The mirroring would otherwise turn a closed mesh inside out.
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// The mirroring would otherwise turn a closed mesh inside out.
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SWAP(Vector, tt.a, tt.b);
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swap(tt.a, tt.b);
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}
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}
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tt.a = (q.Rotate(tt.a)).Plus(trans);
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tt.a = (q.Rotate(tt.a)).Plus(trans);
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tt.b = (q.Rotate(tt.b)).Plus(trans);
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tt.b = (q.Rotate(tt.b)).Plus(trans);
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@ -373,7 +373,7 @@ SKdNode *SKdNode::From(SMesh *m) {
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while(n > 1) {
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while(n > 1) {
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int k = rand() % n;
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int k = rand() % n;
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n--;
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n--;
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SWAP(STriangle, tra[k], tra[n]);
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swap(tra[k], tra[n]);
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}
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}
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STriangleLl *tll = NULL;
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STriangleLl *tll = NULL;
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@ -96,7 +96,7 @@ void GraphicsWindow::ParametricCurve::MakeFromEntity(hEntity he, bool reverse) {
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p0 = e->EndpointStart(),
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p0 = e->EndpointStart(),
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p1 = e->EndpointFinish();
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p1 = e->EndpointFinish();
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if(reverse) {
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if(reverse) {
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SWAP(Vector, p0, p1);
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swap(p0, p1);
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}
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}
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} else if(e->type == Entity::ARC_OF_CIRCLE) {
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} else if(e->type == Entity::ARC_OF_CIRCLE) {
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isLine = false;
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isLine = false;
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@ -105,7 +105,7 @@ void GraphicsWindow::ParametricCurve::MakeFromEntity(hEntity he, bool reverse) {
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r = (pe.Minus(p0)).Magnitude();
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r = (pe.Minus(p0)).Magnitude();
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e->ArcGetAngles(&theta0, &theta1, &dtheta);
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e->ArcGetAngles(&theta0, &theta1, &dtheta);
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if(reverse) {
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if(reverse) {
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SWAP(double, theta0, theta1);
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swap(theta0, theta1);
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dtheta = -dtheta;
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dtheta = -dtheta;
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}
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}
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EntityBase *wrkpln = SK.GetEntity(e->workplane)->Normal();
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EntityBase *wrkpln = SK.GetEntity(e->workplane)->Normal();
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@ -43,8 +43,8 @@ bool STriangle::ContainsPointProjd(Vector n, Vector p) {
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}
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}
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void STriangle::FlipNormal(void) {
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void STriangle::FlipNormal(void) {
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SWAP(Vector, a, b);
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swap(a, b);
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SWAP(Vector, an, bn);
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swap(an, bn);
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}
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}
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STriangle STriangle::From(STriMeta meta, Vector a, Vector b, Vector c) {
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STriangle STriangle::From(STriMeta meta, Vector a, Vector b, Vector c) {
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@ -16,6 +16,7 @@
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#include <stdarg.h>
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#include <stdarg.h>
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#include <math.h>
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#include <math.h>
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#include <limits.h>
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#include <limits.h>
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#include <algorithm>
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#ifdef HAVE_STDINT_H
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#ifdef HAVE_STDINT_H
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# include <stdint.h>
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# include <stdint.h>
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#endif
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#endif
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@ -51,19 +52,16 @@
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abort(); } while(0)
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abort(); } while(0)
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#endif
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#endif
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#ifndef min
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# define min(x, y) ((x) < (y) ? (x) : (y))
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#endif
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#ifndef max
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# define max(x, y) ((x) > (y) ? (x) : (y))
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#endif
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#ifndef isnan
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#ifndef isnan
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# define isnan(x) (((x) != (x)) || (x > 1e11) || (x < -1e11))
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# define isnan(x) (((x) != (x)) || (x > 1e11) || (x < -1e11))
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#endif
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#endif
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namespace SolveSpace {
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namespace SolveSpace {
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using std::min;
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using std::max;
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using std::swap;
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||||||
inline int WRAP(int v, int n) {
|
inline int WRAP(int v, int n) {
|
||||||
// Clamp it to the range [0, n)
|
// Clamp it to the range [0, n)
|
||||||
while(v >= n) v -= n;
|
while(v >= n) v -= n;
|
||||||
|
@ -86,7 +84,6 @@ inline double WRAP_SYMMETRIC(double v, double n) {
|
||||||
// Why is this faster than the library function?
|
// Why is this faster than the library function?
|
||||||
inline double ffabs(double v) { return (v > 0) ? v : (-v); }
|
inline double ffabs(double v) { return (v > 0) ? v : (-v); }
|
||||||
|
|
||||||
#define SWAP(T, a, b) do { T temp = (a); (a) = (b); (b) = temp; } while(0)
|
|
||||||
#define ZERO(v) memset((v), 0, sizeof(*(v)))
|
#define ZERO(v) memset((v), 0, sizeof(*(v)))
|
||||||
#define CO(v) (v).x, (v).y, (v).z
|
#define CO(v) (v).x, (v).y, (v).z
|
||||||
|
|
||||||
|
|
|
@ -277,7 +277,7 @@ static void DEBUGEDGELIST(SEdgeList *sel, SSurface *surf) {
|
||||||
for(se = sel->l.First(); se; se = sel->l.NextAfter(se)) {
|
for(se = sel->l.First(); se; se = sel->l.NextAfter(se)) {
|
||||||
Vector mid = (se->a).Plus(se->b).ScaledBy(0.5);
|
Vector mid = (se->a).Plus(se->b).ScaledBy(0.5);
|
||||||
Vector arrow = (se->b).Minus(se->a);
|
Vector arrow = (se->b).Minus(se->a);
|
||||||
SWAP(double, arrow.x, arrow.y);
|
swap(arrow.x, arrow.y);
|
||||||
arrow.x *= -1;
|
arrow.x *= -1;
|
||||||
arrow = arrow.WithMagnitude(0.01);
|
arrow = arrow.WithMagnitude(0.01);
|
||||||
arrow = arrow.Plus(mid);
|
arrow = arrow.Plus(mid);
|
||||||
|
|
|
@ -74,8 +74,8 @@ Vector SBezier::Finish(void) {
|
||||||
void SBezier::Reverse(void) {
|
void SBezier::Reverse(void) {
|
||||||
int i;
|
int i;
|
||||||
for(i = 0; i < (deg+1)/2; i++) {
|
for(i = 0; i < (deg+1)/2; i++) {
|
||||||
SWAP(Vector, ctrl[i], ctrl[deg-i]);
|
swap(ctrl[i], ctrl[deg-i]);
|
||||||
SWAP(double, weight[i], weight[deg-i]);
|
swap(weight[i], weight[deg-i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -471,9 +471,9 @@ bool SShell::ClassifyEdge(int *indir, int *outdir,
|
||||||
}
|
}
|
||||||
|
|
||||||
if(fabs(dotp[1]) < DOTP_TOL) {
|
if(fabs(dotp[1]) < DOTP_TOL) {
|
||||||
SWAP(double, dotp[0], dotp[1]);
|
swap(dotp[0], dotp[1]);
|
||||||
SWAP(Vector, inter_surf_n[0], inter_surf_n[1]);
|
swap(inter_surf_n[0], inter_surf_n[1]);
|
||||||
SWAP(Vector, inter_edge_n[0], inter_edge_n[1]);
|
swap(inter_edge_n[0], inter_edge_n[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
int coinc = (surf_n.Dot(inter_surf_n[0])) > 0 ? COINC_SAME : COINC_OPP;
|
int coinc = (surf_n.Dot(inter_surf_n[0])) > 0 ? COINC_SAME : COINC_OPP;
|
||||||
|
|
|
@ -459,15 +459,15 @@ void SSurface::Reverse(void) {
|
||||||
int i, j;
|
int i, j;
|
||||||
for(i = 0; i < (degm+1)/2; i++) {
|
for(i = 0; i < (degm+1)/2; i++) {
|
||||||
for(j = 0; j <= degn; j++) {
|
for(j = 0; j <= degn; j++) {
|
||||||
SWAP(Vector, ctrl[i][j], ctrl[degm-i][j]);
|
swap(ctrl[i][j], ctrl[degm-i][j]);
|
||||||
SWAP(double, weight[i][j], weight[degm-i][j]);
|
swap(weight[i][j], weight[degm-i][j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
STrimBy *stb;
|
STrimBy *stb;
|
||||||
for(stb = trim.First(); stb; stb = trim.NextAfter(stb)) {
|
for(stb = trim.First(); stb; stb = trim.NextAfter(stb)) {
|
||||||
stb->backwards = !stb->backwards;
|
stb->backwards = !stb->backwards;
|
||||||
SWAP(Vector, stb->start, stb->finish);
|
swap(stb->start, stb->finish);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -494,7 +494,7 @@ void SShell::MakeFromExtrusionOf(SBezierLoopSet *sbls, Vector t0, Vector t1, Rgb
|
||||||
// Make the extrusion direction consistent with respect to the normal
|
// Make the extrusion direction consistent with respect to the normal
|
||||||
// of the sketch we're extruding.
|
// of the sketch we're extruding.
|
||||||
if((t0.Minus(t1)).Dot(sbls->normal) < 0) {
|
if((t0.Minus(t1)).Dot(sbls->normal) < 0) {
|
||||||
SWAP(Vector, t0, t1);
|
swap(t0, t1);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Define a coordinate system to contain the original sketch, and get
|
// Define a coordinate system to contain the original sketch, and get
|
||||||
|
@ -780,8 +780,8 @@ void SShell::MakeFromRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector axis,
|
||||||
srf->weight[1][1] = 1;
|
srf->weight[1][1] = 1;
|
||||||
|
|
||||||
if(oldn.Dot(srf->NormalAt(0.5, 0.5)) < 0) {
|
if(oldn.Dot(srf->NormalAt(0.5, 0.5)) < 0) {
|
||||||
SWAP(Vector, srf->ctrl[0][0], srf->ctrl[1][0]);
|
swap(srf->ctrl[0][0], srf->ctrl[1][0]);
|
||||||
SWAP(Vector, srf->ctrl[0][1], srf->ctrl[1][1]);
|
swap(srf->ctrl[0][1], srf->ctrl[1][1]);
|
||||||
}
|
}
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -262,8 +262,8 @@ void SSurface::IntersectAgainst(SSurface *b, SShell *agnstA, SShell *agnstB,
|
||||||
b_axis0 = (b->ctrl[0][0]).Dot(axis),
|
b_axis0 = (b->ctrl[0][0]).Dot(axis),
|
||||||
b_axis1 = (b->ctrl[0][1]).Dot(axis);
|
b_axis1 = (b->ctrl[0][1]).Dot(axis);
|
||||||
|
|
||||||
if(a_axis0 > a_axis1) SWAP(double, a_axis0, a_axis1);
|
if(a_axis0 > a_axis1) swap(a_axis0, a_axis1);
|
||||||
if(b_axis0 > b_axis1) SWAP(double, b_axis0, b_axis1);
|
if(b_axis0 > b_axis1) swap(b_axis0, b_axis1);
|
||||||
|
|
||||||
double ab_axis0 = max(a_axis0, b_axis0),
|
double ab_axis0 = max(a_axis0, b_axis0),
|
||||||
ab_axis1 = min(a_axis1, b_axis1);
|
ab_axis1 = min(a_axis1, b_axis1);
|
||||||
|
|
|
@ -659,7 +659,7 @@ bool TextWindow::EditControlDoneForStyles(const char *str) {
|
||||||
} else {
|
} else {
|
||||||
v = atof(str);
|
v = atof(str);
|
||||||
}
|
}
|
||||||
v = max(0, v);
|
v = max(0.0, v);
|
||||||
if(edit.meaning == EDIT_STYLE_TEXT_HEIGHT) {
|
if(edit.meaning == EDIT_STYLE_TEXT_HEIGHT) {
|
||||||
s->textHeight = v;
|
s->textHeight = v;
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -199,9 +199,9 @@ bool System::SolveLinearSystem(double X[], double A[][MAX_UNKNOWNS],
|
||||||
|
|
||||||
// Swap row imax with row i
|
// Swap row imax with row i
|
||||||
for(jp = 0; jp < n; jp++) {
|
for(jp = 0; jp < n; jp++) {
|
||||||
SWAP(double, A[i][jp], A[imax][jp]);
|
swap(A[i][jp], A[imax][jp]);
|
||||||
}
|
}
|
||||||
SWAP(double, B[i], B[imax]);
|
swap(B[i], B[imax]);
|
||||||
|
|
||||||
// For rows i+1 and greater, eliminate the term in column i.
|
// For rows i+1 and greater, eliminate the term in column i.
|
||||||
for(ip = i+1; ip < n; ip++) {
|
for(ip = i+1; ip < n; ip++) {
|
||||||
|
|
|
@ -442,8 +442,8 @@ void TextWindow::DrawOrHitTestIcons(int how, double mx, double my)
|
||||||
ox += 3;
|
ox += 3;
|
||||||
oy -= 3;
|
oy -= 3;
|
||||||
int tw = ((int)strlen(str) + 1)*CHAR_WIDTH;
|
int tw = ((int)strlen(str) + 1)*CHAR_WIDTH;
|
||||||
ox = min(ox, (width - 25) - tw);
|
ox = min(ox, (double) (width - 25) - tw);
|
||||||
oy = max(oy, 5);
|
oy = max(oy, 5.0);
|
||||||
|
|
||||||
ssglCreateBitmapFont();
|
ssglCreateBitmapFont();
|
||||||
glLineWidth(1);
|
glLineWidth(1);
|
||||||
|
@ -838,7 +838,7 @@ void TextWindow::Paint(void) {
|
||||||
if(ltop < (scrollPos-1)) continue;
|
if(ltop < (scrollPos-1)) continue;
|
||||||
if(ltop > scrollPos+halfRows) break;
|
if(ltop > scrollPos+halfRows) break;
|
||||||
|
|
||||||
for(c = 0; c < min((width/CHAR_WIDTH)+1, MAX_COLS); c++) {
|
for(c = 0; c < min((width/CHAR_WIDTH)+1, (int) MAX_COLS); c++) {
|
||||||
int x = LEFT_MARGIN + c*CHAR_WIDTH;
|
int x = LEFT_MARGIN + c*CHAR_WIDTH;
|
||||||
int y = (ltop-scrollPos)*(LINE_HEIGHT/2) + 4;
|
int y = (ltop-scrollPos)*(LINE_HEIGHT/2) + 4;
|
||||||
|
|
||||||
|
|
|
@ -442,7 +442,7 @@ bool TtfFont::LoadFontFromFile(bool nameOnly) {
|
||||||
|
|
||||||
uint16_t hmtxAdvanceWidth = 0;
|
uint16_t hmtxAdvanceWidth = 0;
|
||||||
int16_t hmtxLsb = 0;
|
int16_t hmtxLsb = 0;
|
||||||
for(i = 0; i < min(glyphs, hheaNumberOfMetrics); i++) {
|
for(i = 0; i < min(glyphs, (int)hheaNumberOfMetrics); i++) {
|
||||||
hmtxAdvanceWidth = GetUSHORT();
|
hmtxAdvanceWidth = GetUSHORT();
|
||||||
hmtxLsb = (int16_t)GetUSHORT();
|
hmtxLsb = (int16_t)GetUSHORT();
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue