Start to add some constraint stuff. I now have point-coincident,
and point-in-plane. These work, but the equation is still stupid, solving everything at once and not substituting trivial equations. [git-p4: depot-paths = "//depot/solvespace/": change = 1677]solver
parent
7220f998fc
commit
2926fa95d9
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@ -33,6 +33,22 @@ void Constraint::MenuConstrain(int id) {
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AddConstraint(&c);
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break;
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case GraphicsWindow::MNU_ON_ENTITY:
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if(gs.points == 2 && gs.n == 2) {
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c.type = POINTS_COINCIDENT;
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c.ptA = gs.point[0];
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c.ptB = gs.point[1];
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} else if(gs.points == 1 && gs.planes == 1 && gs.n == 2) {
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c.type = PT_IN_PLANE;
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c.ptA = gs.point[0];
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c.entityA = gs.entity[0];
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} else {
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Error("Bad selection for on point / curve / plane constraint.");
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return;
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}
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AddConstraint(&c);
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break;
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case GraphicsWindow::MNU_SOLVE_NOW:
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SS.Solve();
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return;
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@ -88,6 +104,28 @@ void Constraint::Generate(IdList<Equation,hEquation> *l) {
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AddEq(l, Distance(ptA, ptB)->Minus(exprA), 0);
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break;
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case POINTS_COINCIDENT: {
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Expr *ax, *ay, *az;
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Expr *bx, *by, *bz;
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SS.GetEntity(ptA)->PointGetExprs(&ax, &ay, &az);
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SS.GetEntity(ptB)->PointGetExprs(&bx, &by, &bz);
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AddEq(l, ax->Minus(bx), 0);
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AddEq(l, ay->Minus(by), 1);
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AddEq(l, az->Minus(bz), 2);
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break;
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}
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case PT_IN_PLANE: {
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Expr *px, *py, *pz;
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Expr *nx, *ny, *nz, *d;
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SS.GetEntity(ptA)->PointGetExprs(&px, &py, &pz);
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SS.GetEntity(entityA)->PlaneGetExprs(&nx, &ny, &nz, &d);
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AddEq(l,
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((px->Times(nx))->Plus((py->Times(ny)->Plus(pz->Times(nz)))))
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->Minus(d), 0);
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break;
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}
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default: oops();
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}
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}
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@ -10,7 +10,24 @@ bool Constraint::HasLabel(void) {
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}
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}
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void Constraint::LineDrawOrGetDistance(Vector a, Vector b) {
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if(dogd.drawing) {
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glBegin(GL_LINE_STRIP);
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glxVertex3v(a);
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glxVertex3v(b);
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glEnd();
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} else {
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Point2d ap = SS.GW.ProjectPoint(a);
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Point2d bp = SS.GW.ProjectPoint(b);
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double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true);
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dogd.dmin = min(dogd.dmin, d);
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}
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}
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void Constraint::DrawOrGetDistance(void) {
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if(!SS.GW.showConstraints) return;
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// Unit vectors that describe our current view of the scene.
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Vector gr = SS.GW.projRight;
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Vector gu = SS.GW.projUp;
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@ -24,7 +41,6 @@ void Constraint::DrawOrGetDistance(void) {
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Vector ref = ((ap.Plus(bp)).ScaledBy(0.5)).Plus(disp.offset);
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if(dogd.drawing) {
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Vector ab = ap.Minus(bp);
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Vector ar = ap.Minus(ref);
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// Normal to a plan containing the line and the label origin.
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@ -32,13 +48,10 @@ void Constraint::DrawOrGetDistance(void) {
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Vector out = ab.Cross(n).WithMagnitude(1);
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out = out.ScaledBy(-out.Dot(ar));
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glBegin(GL_LINES);
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glxVertex3v(ap);
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glxVertex3v(ap.Plus(out));
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glxVertex3v(bp);
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glxVertex3v(bp.Plus(out));
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glEnd();
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LineDrawOrGetDistance(ap, ap.Plus(out));
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LineDrawOrGetDistance(bp, bp.Plus(out));
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if(dogd.drawing) {
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glPushMatrix();
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glxTranslatev(ref);
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glxOntoCsys(gr, gu);
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@ -46,12 +59,44 @@ void Constraint::DrawOrGetDistance(void) {
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glPopMatrix();
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} else {
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Point2d o = SS.GW.ProjectPoint(ref);
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dogd.dmin = o.DistanceTo(dogd.mp) - 10;
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dogd.dmin = min(dogd.dmin, o.DistanceTo(dogd.mp) - 10);
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}
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break;
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}
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case POINTS_COINCIDENT: {
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// It's impossible to select this constraint on the drawing;
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// have to do it from the text window.
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if(!dogd.drawing) break;
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double s = 2;
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Vector r = SS.GW.projRight.ScaledBy(s/SS.GW.scale);
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Vector d = SS.GW.projUp.ScaledBy(s/SS.GW.scale);
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for(int i = 0; i < 2; i++) {
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Vector p = SS.GetEntity(i == 0 ? ptA : ptB)->PointGetCoords();
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glxColor(0.4, 0, 0.4);
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glBegin(GL_QUADS);
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glxVertex3v(p.Plus (r).Plus (d));
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glxVertex3v(p.Plus (r).Minus(d));
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glxVertex3v(p.Minus(r).Minus(d));
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glxVertex3v(p.Minus(r).Plus (d));
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glEnd();
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}
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break;
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}
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case PT_IN_PLANE: {
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double s = 6;
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Vector r = SS.GW.projRight.ScaledBy(s/SS.GW.scale);
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Vector d = SS.GW.projUp.ScaledBy(s/SS.GW.scale);
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Vector p = SS.GetEntity(ptA)->PointGetCoords();
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LineDrawOrGetDistance(p.Plus (r).Plus (d), p.Plus (r).Minus(d));
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LineDrawOrGetDistance(p.Plus (r).Minus(d), p.Minus(r).Minus(d));
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LineDrawOrGetDistance(p.Minus(r).Minus(d), p.Minus(r).Plus (d));
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LineDrawOrGetDistance(p.Minus(r).Plus (d), p.Plus (r).Plus (d));
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break;
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}
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default: oops();
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}
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}
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7
dsc.h
7
dsc.h
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@ -146,6 +146,13 @@ public:
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elem = NULL;
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}
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void DeepCopyInto(IdList<T,H> *l) {
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l->elem = (T *)MemAlloc(elemsAllocated * sizeof(elem[0]));
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memcpy(l->elem, elem, elemsAllocated * sizeof(elem[0]));
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l->elemsAllocated = elemsAllocated;
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l->n = n;
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}
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void Clear(void) {
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elemsAllocated = n = 0;
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if(elem) free(elem);
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68
entity.cpp
68
entity.cpp
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@ -43,6 +43,43 @@ void Entity::Csys2dGetBasisExprs(Expr **u, Expr **v) {
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v[2] = (v[2])->Plus(two->Times(c->Times(d)));
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}
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bool Entity::HasPlane(void) {
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switch(type) {
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case CSYS_2D:
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return true;
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default:
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return false;
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}
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}
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void Entity::PlaneGetExprs(Expr **x, Expr **y, Expr **z, Expr **dn) {
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Expr *a = Expr::FromParam(param.h[0]);
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Expr *b = Expr::FromParam(param.h[1]);
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Expr *c = Expr::FromParam(param.h[2]);
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Expr *d = Expr::FromParam(param.h[3]);
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Expr *two = Expr::FromConstant(2);
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// Convert the quaternion to our plane's normal vector.
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*x = two->Times(a->Times(c));
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*x = (*x)->Plus (two->Times(b->Times(d)));
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*y = two->Times(c->Times(d));
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*y = (*y)->Minus(two->Times(a->Times(b)));
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*z = a->Square();
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*z = (*z)->Minus(b->Square());
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*z = (*z)->Minus(c->Square());
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*z = (*z)->Plus (d->Square());
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Expr *x0, *y0, *z0;
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SS.GetEntity(assoc[0])->PointGetExprs(&x0, &y0, &z0);
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// The plane is n dot (p - p0) = 0, or
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// n dot p - n dot p0 = 0
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// so dn = n dot p0
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*dn = x0->Times(*x);
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*dn = (*dn)->Plus(y0->Times(*y));
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*dn = (*dn)->Plus(z0->Times(*z));
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}
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bool Entity::IsPoint(void) {
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switch(type) {
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case POINT_IN_3D:
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@ -53,28 +90,37 @@ bool Entity::IsPoint(void) {
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}
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}
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bool Entity::PointIsKnown(void) {
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switch(type) {
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case POINT_IN_3D:
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return SS.GetParam(param.h[0])->known &&
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SS.GetParam(param.h[1])->known &&
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SS.GetParam(param.h[2])->known;
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case POINT_IN_2D:
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return SS.GetParam(param.h[0])->known &&
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SS.GetParam(param.h[1])->known;
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default: oops();
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}
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}
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bool Entity::PointIsFromReferences(void) {
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hRequest hr = h.request();
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if(hr.v == Request::HREQUEST_REFERENCE_XY.v) return true;
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if(hr.v == Request::HREQUEST_REFERENCE_YZ.v) return true;
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if(hr.v == Request::HREQUEST_REFERENCE_ZX.v) return true;
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return false;
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return h.request().IsFromReferences();
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}
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void Entity::PointForceTo(Vector p) {
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switch(type) {
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case POINT_IN_3D:
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SS.GetParam(param.h[0])->ForceTo(p.x);
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SS.GetParam(param.h[1])->ForceTo(p.y);
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SS.GetParam(param.h[2])->ForceTo(p.z);
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SS.GetParam(param.h[0])->val = p.x;
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SS.GetParam(param.h[1])->val = p.y;
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SS.GetParam(param.h[2])->val = p.z;
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break;
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case POINT_IN_2D: {
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Entity *c = SS.GetEntity(csys);
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Vector u, v;
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c->Csys2dGetBasisVectors(&u, &v);
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SS.GetParam(param.h[0])->ForceTo(p.Dot(u));
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SS.GetParam(param.h[1])->ForceTo(p.Dot(v));
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SS.GetParam(param.h[0])->val = p.Dot(u);
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SS.GetParam(param.h[1])->val = p.Dot(v);
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break;
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}
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default: oops();
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@ -166,6 +212,8 @@ void Entity::DrawOrGetDistance(void) {
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switch(type) {
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case POINT_IN_3D:
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case POINT_IN_2D: {
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if(!SS.GW.showPoints) break;
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Entity *isfor = SS.GetEntity(h.request().entity(0));
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if(!SS.GW.show2dCsyss && isfor->type == Entity::CSYS_2D) break;
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21
expr.cpp
21
expr.cpp
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@ -65,6 +65,27 @@ Expr *Expr::DeepCopyKeep(void) {
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return n;
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}
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Expr *Expr::DeepCopyWithParamsAsPointers(IdList<Param,hParam> *firstTry,
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IdList<Param,hParam> *thenTry)
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{
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Expr *n = AllocExpr();
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if(op == PARAM) {
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// A param that is referenced by its hParam gets rewritten to go
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// straight in to the parameter table with a pointer.
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n->op = PARAM_PTR;
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Param *p = firstTry->FindByIdNoOops(x.parh);
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if(!p) p = thenTry->FindById(x.parh);
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n->x.parp = p;
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return n;
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}
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*n = *this;
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int c = n->Children();
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if(c > 0) n->a = a->DeepCopyWithParamsAsPointers(firstTry, thenTry);
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if(c > 1) n->b = b->DeepCopyWithParamsAsPointers(firstTry, thenTry);
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return n;
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}
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double Expr::Eval(void) {
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switch(op) {
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case PARAM: return SS.GetParam(x.parh)->val;
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6
expr.h
6
expr.h
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@ -83,6 +83,12 @@ public:
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// number of child nodes: 0 (e.g. constant), 1 (sqrt), or 2 (+)
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int Children(void);
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// Make a copy, with the parameters (usually referenced by hParam)
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// resolved to pointers to the actual value. This speeds things up
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// considerably.
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Expr *DeepCopyWithParamsAsPointers(IdList<Param,hParam> *firstTry,
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IdList<Param,hParam> *thenTry);
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static Expr *FromString(char *in);
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static void Lex(char *in);
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static Expr *Next(void);
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@ -7,7 +7,7 @@ static bool ColorLocked;
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void glxWriteText(char *str)
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{
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double scale = 0.7/SS.GW.scale;
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double scale = 0.5/SS.GW.scale;
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int xo = 5;
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int yo = 5;
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@ -69,7 +69,7 @@ const GraphicsWindow::MenuEntry GraphicsWindow::menu[] = {
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{ 1, "&Horizontal\tShift+H", 0, 'H'|S, NULL },
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{ 1, "&Vertical\tShift+V", 0, 'V'|S, NULL },
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{ 1, NULL, 0, NULL },
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{ 1, "Coincident / &On Curve\tShift+O", 0, 'O'|S, NULL },
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{ 1, "&On Point / Curve / Plane\tShift+O", MNU_ON_ENTITY, 'O'|S, mCon },
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{ 1, "E&qual Length / Radius\tShift+Q", 0, 'Q'|S, NULL },
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{ 1, "At &Midpoint\tShift+M", 0, 'M'|S, NULL },
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{ 1, "S&ymmetric\tShift+Y", 0, 'Y'|S, NULL },
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@ -238,16 +238,20 @@ void GraphicsWindow::MenuEdit(int id) {
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case MNU_DELETE: {
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int i;
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SS.request.ClearTags();
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SS.constraint.ClearTags();
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for(i = 0; i < MAX_SELECTED; i++) {
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Selection *s = &(SS.GW.selection[i]);
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hRequest r;
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r.v = 0;
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hRequest r; r.v = 0;
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if(s->entity.v) {
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r = s->entity.request();
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}
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if(r.v) SS.request.Tag(r, 1);
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if(r.v && !r.IsFromReferences()) SS.request.Tag(r, 1);
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if(s->constraint.v) {
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SS.constraint.Tag(s->constraint, 1);
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}
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}
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SS.request.RemoveTagged();
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SS.constraint.RemoveTagged();
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SS.GenerateAll();
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SS.GW.ClearSelection();
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@ -433,24 +437,24 @@ void GraphicsWindow::ClearSelection(void) {
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}
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void GraphicsWindow::GroupSelection(void) {
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gs.points = gs.entities = 0;
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gs.csyss = gs.lineSegments = 0;
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gs.n = 0;
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memset(&gs, 0, sizeof(gs));
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int i;
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for(i = 0; i < MAX_SELECTED; i++) {
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Selection *s = &(selection[i]);
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if(s->entity.v) {
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gs.entity[(gs.entities)++] = s->entity;
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(gs.n)++;
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Entity *e = SS.entity.FindById(s->entity);
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if(e->IsPoint()) {
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gs.point[(gs.points)++] = s->entity;
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} else {
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gs.entity[(gs.entities)++] = s->entity;
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}
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switch(e->type) {
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case Entity::CSYS_2D: (gs.csyss)++; break;
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case Entity::LINE_SEGMENT: (gs.lineSegments)++; break;
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}
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if(e->IsPoint()) {
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gs.point[(gs.points)++] = s->entity;
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}
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if(e->HasPlane()) (gs.planes)++;
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}
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}
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}
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@ -620,12 +624,15 @@ void GraphicsWindow::Paint(int w, int h) {
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for(i = 0; i < SS.entity.n; i++) {
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SS.entity.elem[i].Draw();
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}
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// Want the constraints to get drawn in front, so disable depth test.
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glDisable(GL_DEPTH_TEST);
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// Draw the constraints
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for(i = 0; i < SS.constraint.n; i++) {
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SS.constraint.elem[i].Draw();
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}
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// Then redraw whatever the mouse is hovering over, highlighted. Have
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// to disable the depth test, so that we can overdraw.
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// Then redraw whatever the mouse is hovering over, highlighted.
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glDisable(GL_DEPTH_TEST);
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glxLockColorTo(1, 1, 0);
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hover.Draw();
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@ -99,9 +99,3 @@ char *Request::DescriptionString(void) {
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return ret;
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}
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void Param::ForceTo(double v) {
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val = v;
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known = true;
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}
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18
sketch.h
18
sketch.h
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@ -27,6 +27,8 @@ public:
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inline hEntity entity(int i);
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inline hParam param(int i);
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inline bool IsFromReferences(void);
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};
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class hEntity {
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public:
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@ -147,6 +149,12 @@ public:
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Vector PointGetCoords(void);
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void PointForceTo(Vector v);
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bool PointIsFromReferences(void);
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bool PointIsKnown(void);
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// Applies for anything that comes with a plane
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bool HasPlane(void);
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// The plane is points P such that P dot (xn, yn, zn) - d = 0
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void PlaneGetExprs(Expr **xn, Expr **yn, Expr **zn, Expr **d);
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|
||||
// Routines to draw and hit-test the representation of the entity
|
||||
// on-screen.
|
||||
|
@ -170,11 +178,15 @@ public:
|
|||
|
||||
double val;
|
||||
bool known;
|
||||
|
||||
void ForceTo(double v);
|
||||
};
|
||||
|
||||
|
||||
inline bool hRequest::IsFromReferences(void) {
|
||||
if(v == Request::HREQUEST_REFERENCE_XY.v) return true;
|
||||
if(v == Request::HREQUEST_REFERENCE_YZ.v) return true;
|
||||
if(v == Request::HREQUEST_REFERENCE_ZX.v) return true;
|
||||
return false;
|
||||
}
|
||||
inline hEntity hRequest::entity(int i)
|
||||
{ hEntity r; r.v = (v << 16) | i; return r; }
|
||||
inline hParam hRequest::param(int i)
|
||||
|
@ -200,6 +212,7 @@ public:
|
|||
static const int POINTS_COINCIDENT = 20;
|
||||
static const int PT_PT_DISTANCE = 30;
|
||||
static const int PT_LINE_DISTANCE = 31;
|
||||
static const int PT_IN_PLANE = 40;
|
||||
|
||||
static const int HORIZONTAL = 40;
|
||||
static const int VERTICAL = 41;
|
||||
|
@ -232,6 +245,7 @@ public:
|
|||
Point2d mp;
|
||||
double dmin;
|
||||
} dogd; // state for drawing or getting distance (for hit testing)
|
||||
void LineDrawOrGetDistance(Vector a, Vector b);
|
||||
double GetDistance(Point2d mp);
|
||||
void Draw(void);
|
||||
void DrawOrGetDistance(void);
|
||||
|
|
|
@ -88,10 +88,10 @@ void SolveSpace::ForceReferences(void) {
|
|||
Vector v = Vector::MakeFrom(0, 0, 0);
|
||||
GetEntity(hr.entity(1))->PointForceTo(v);
|
||||
// The quaternion that defines the rotation, from the table.
|
||||
GetParam(hr.param(0))->ForceTo(Quat[i].a);
|
||||
GetParam(hr.param(1))->ForceTo(Quat[i].b);
|
||||
GetParam(hr.param(2))->ForceTo(Quat[i].c);
|
||||
GetParam(hr.param(3))->ForceTo(Quat[i].d);
|
||||
GetParam(hr.param(0))->val = Quat[i].a;
|
||||
GetParam(hr.param(1))->val = Quat[i].b;
|
||||
GetParam(hr.param(2))->val = Quat[i].c;
|
||||
GetParam(hr.param(3))->val = Quat[i].d;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -132,10 +132,12 @@ bool SolveSpace::SolveGroup(hGroup hg) {
|
|||
c->Generate(&(sys.eq));
|
||||
}
|
||||
|
||||
return sys.Solve();
|
||||
bool r = sys.Solve();
|
||||
FreeAllExprs();
|
||||
return r;
|
||||
}
|
||||
|
||||
bool SolveSpace::SolveWorker(void) {
|
||||
bool SolveSpace::SolveWorker(int order) {
|
||||
bool allSolved = true;
|
||||
|
||||
int i;
|
||||
|
@ -145,17 +147,25 @@ bool SolveSpace::SolveWorker(void) {
|
|||
|
||||
allSolved = false;
|
||||
dbp("try solve group %s", g->DescriptionString());
|
||||
|
||||
// Save the parameter table; a failed solve attempt will mess that
|
||||
// up a little bit.
|
||||
IdList<Param,hParam> savedParam;
|
||||
param.DeepCopyInto(&savedParam);
|
||||
|
||||
if(SolveGroup(g->h)) {
|
||||
g->solved = true;
|
||||
g->solveOrder = order;
|
||||
// So this one worked; let's see if we can go any further.
|
||||
if(SolveWorker()) {
|
||||
if(SolveWorker(order+1)) {
|
||||
// So everything worked; we're done.
|
||||
return true;
|
||||
} else {
|
||||
}
|
||||
}
|
||||
// Didn't work, so undo this choice and give up
|
||||
g->solved = false;
|
||||
}
|
||||
}
|
||||
param.Clear();
|
||||
savedParam.MoveSelfInto(¶m);
|
||||
}
|
||||
|
||||
// If we got here, then either everything failed, so we're stuck, or
|
||||
|
@ -168,7 +178,7 @@ void SolveSpace::Solve(void) {
|
|||
for(i = 0; i < group.n; i++) {
|
||||
group.elem[i].solved = false;
|
||||
}
|
||||
SolveWorker();
|
||||
SolveWorker(0);
|
||||
|
||||
InvalidateGraphics();
|
||||
}
|
||||
|
|
|
@ -151,7 +151,7 @@ public:
|
|||
void Init(void);
|
||||
|
||||
bool SolveGroup(hGroup hg);
|
||||
bool SolveWorker(void);
|
||||
bool SolveWorker(int order);
|
||||
void Solve(void);
|
||||
|
||||
static void MenuFile(int id);
|
||||
|
|
39
system.cpp
39
system.cpp
|
@ -17,10 +17,12 @@ void System::WriteJacobian(int eqTag, int paramTag) {
|
|||
Equation *e = &(eq.elem[a]);
|
||||
if(e->tag != eqTag) continue;
|
||||
|
||||
mat.eq[i] = eq.elem[i].h;
|
||||
mat.B.sym[i] = eq.elem[i].e;
|
||||
mat.eq[i] = e->h;
|
||||
mat.B.sym[i] = e->e->DeepCopyWithParamsAsPointers(¶m, &(SS.param));
|
||||
for(j = 0; j < mat.n; j++) {
|
||||
mat.A.sym[i][j] = e->e->PartialWrt(mat.param[j]);
|
||||
Expr *pd = e->e->PartialWrt(mat.param[j]);
|
||||
mat.A.sym[i][j] =
|
||||
pd->DeepCopyWithParamsAsPointers(¶m, &(SS.param));
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
@ -165,14 +167,13 @@ bool System::NewtonSolve(int tag) {
|
|||
int iter = 0;
|
||||
bool converged = false;
|
||||
int i;
|
||||
do {
|
||||
// Evaluate the functions numerically
|
||||
|
||||
// Evaluate the functions at our operating point.
|
||||
for(i = 0; i < mat.m; i++) {
|
||||
mat.B.num[i] = (mat.B.sym[i])->Eval();
|
||||
dbp("mat.B.num[%d] = %.3f", i, mat.B.num[i]);
|
||||
dbp("mat.B.sym[%d] = %s", i, (mat.B.sym[i])->Print());
|
||||
}
|
||||
// And likewise for the Jacobian
|
||||
do {
|
||||
// And evaluate the Jacobian at our initial operating point.
|
||||
EvalJacobian();
|
||||
|
||||
if(!SolveLinearSystem()) break;
|
||||
|
@ -184,12 +185,13 @@ bool System::NewtonSolve(int tag) {
|
|||
dbp("modifying param %08x, now %.3f", mat.param[i],
|
||||
param.FindById(mat.param[i])->val);
|
||||
(param.FindById(mat.param[i]))->val -= mat.X[i];
|
||||
// XXX do this properly
|
||||
SS.GetParam(mat.param[i])->val =
|
||||
(param.FindById(mat.param[i]))->val;
|
||||
}
|
||||
|
||||
// XXX re-evaluate functions before checking convergence
|
||||
// Re-evalute the functions, since the params have just changed.
|
||||
for(i = 0; i < mat.m; i++) {
|
||||
mat.B.num[i] = (mat.B.sym[i])->Eval();
|
||||
}
|
||||
// Check for convergence
|
||||
converged = true;
|
||||
for(i = 0; i < mat.m; i++) {
|
||||
if(!Tol(mat.B.num[i])) {
|
||||
|
@ -238,7 +240,18 @@ bool System::Solve(void) {
|
|||
param.FindById(mat.param[j])->tag = ASSUMED;
|
||||
}
|
||||
|
||||
NewtonSolve(0);
|
||||
bool ok = NewtonSolve(0);
|
||||
|
||||
if(ok) {
|
||||
// System solved correctly, so write the new values back in to the
|
||||
// main parameter table.
|
||||
for(i = 0; i < param.n; i++) {
|
||||
Param *p = &(param.elem[i]);
|
||||
Param *pp = SS.GetParam(p->h);
|
||||
pp->val = p->val;
|
||||
pp->known = true;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
2
ui.h
2
ui.h
|
@ -96,6 +96,7 @@ public:
|
|||
MNU_LINE_SEGMENT,
|
||||
// Constrain
|
||||
MNU_DISTANCE_DIA,
|
||||
MNU_ON_ENTITY,
|
||||
MNU_SOLVE_NOW,
|
||||
} MenuId;
|
||||
typedef void MenuHandler(int id);
|
||||
|
@ -167,6 +168,7 @@ public:
|
|||
int points;
|
||||
int entities;
|
||||
int csyss;
|
||||
int planes;
|
||||
int lineSegments;
|
||||
int n;
|
||||
} gs;
|
||||
|
|
|
@ -36,10 +36,11 @@ HFONT FixedFont, LinkFont;
|
|||
void dbp(char *str, ...)
|
||||
{
|
||||
va_list f;
|
||||
char buf[1024];
|
||||
static char buf[1024*50];
|
||||
va_start(f, str);
|
||||
vsprintf(buf, str, f);
|
||||
OutputDebugString(buf);
|
||||
va_end(f);
|
||||
}
|
||||
|
||||
void Error(char *str, ...)
|
||||
|
@ -48,6 +49,7 @@ void Error(char *str, ...)
|
|||
char buf[1024];
|
||||
va_start(f, str);
|
||||
vsprintf(buf, str, f);
|
||||
va_end(f);
|
||||
|
||||
HWND h = GetForegroundWindow();
|
||||
MessageBox(h, buf, "SolveSpace Error", MB_OK | MB_ICONERROR);
|
||||
|
|
Loading…
Reference in New Issue