Replace all ZERO and memset with C++11 brace-initialization.
This will allow us to use non-POD classes inside these objects in future and is otherwise functionally equivalent, as well as more concise. Note that there are some subtleties with handling of brace-initialization. Specifically: On aggregates (e.g. simple C-style structures) using an empty brace-initializer zero-initializes the aggregate, i.e. it makes all members zero. On non-aggregates an empty brace-initializer calls the default constructor. And if the constructor doesn't explicitly initialize the members (which the auto-generated constructor doesn't) then the members will be constructed but otherwise uninitialized. So, what is an aggregate class? To quote the C++ standard (C++03 8.5.1 §1): An aggregate is an array or a class (clause 9) with no user-declared constructors (12.1), no private or protected non-static data members (clause 11), no base classes (clause 10), and no virtual functions (10.3). In SolveSpace, we only have to handle the case of base classes; Constraint and Entity have those. Thus, they had to gain a default constructor that does nothing but initializes the members to zero.pull/4/head
parent
02c30e6f87
commit
45f056c852
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@ -256,7 +256,6 @@ static void Example2d(void)
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int main(void)
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int main(void)
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{
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{
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memset(&sys, 0, sizeof(sys));
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sys.param = CheckMalloc(50*sizeof(sys.param[0]));
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sys.param = CheckMalloc(50*sizeof(sys.param[0]));
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sys.entity = CheckMalloc(50*sizeof(sys.entity[0]));
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sys.entity = CheckMalloc(50*sizeof(sys.entity[0]));
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sys.constraint = CheckMalloc(50*sizeof(sys.constraint[0]));
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sys.constraint = CheckMalloc(50*sizeof(sys.constraint[0]));
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11
src/bsp.cpp
11
src/bsp.cpp
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@ -15,7 +15,7 @@ SBsp3 *SBsp3::FromMesh(SMesh *m) {
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SBsp3 *bsp3 = NULL;
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SBsp3 *bsp3 = NULL;
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int i;
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int i;
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SMesh mc; ZERO(&mc);
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SMesh mc = {};
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for(i = 0; i < m->l.n; i++) {
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for(i = 0; i < m->l.n; i++) {
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mc.AddTriangle(&(m->l.elem[i]));
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mc.AddTriangle(&(m->l.elem[i]));
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}
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}
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@ -288,8 +288,7 @@ SBsp3 *SBsp3::Insert(STriangle *tr, SMesh *instead) {
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double dt[3] = { (tr->a).Dot(n), (tr->b).Dot(n), (tr->c).Dot(n) };
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double dt[3] = { (tr->a).Dot(n), (tr->b).Dot(n), (tr->c).Dot(n) };
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int inc = 0, posc = 0, negc = 0;
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int inc = 0, posc = 0, negc = 0;
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bool isPos[3], isNeg[3], isOn[3];
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bool isPos[3] = {}, isNeg[3] = {}, isOn[3] = {};
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ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
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// Count vertices in the plane
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// Count vertices in the plane
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for(int i = 0; i < 3; i++) {
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for(int i = 0; i < 3; i++) {
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if(fabs(dt[i] - d) < LENGTH_EPS) {
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if(fabs(dt[i] - d) < LENGTH_EPS) {
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@ -492,8 +491,7 @@ SBsp2 *SBsp2::InsertEdge(SEdge *nedge, Vector nnp, Vector out) {
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double dt[2] = { (nedge->a).Dot(no), (nedge->b).Dot(no) };
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double dt[2] = { (nedge->a).Dot(no), (nedge->b).Dot(no) };
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bool isPos[2], isNeg[2], isOn[2];
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bool isPos[2] = {}, isNeg[2] = {}, isOn[2] = {};
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ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
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for(int i = 0; i < 2; i++) {
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for(int i = 0; i < 2; i++) {
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if(fabs(dt[i] - d) < LENGTH_EPS) {
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if(fabs(dt[i] - d) < LENGTH_EPS) {
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isOn[i] = true;
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isOn[i] = true;
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@ -570,9 +568,8 @@ void SBsp2::InsertTriangleHow(int how, STriangle *tr, SMesh *m, SBsp3 *bsp3) {
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void SBsp2::InsertTriangle(STriangle *tr, SMesh *m, SBsp3 *bsp3) {
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void SBsp2::InsertTriangle(STriangle *tr, SMesh *m, SBsp3 *bsp3) {
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double dt[3] = { (tr->a).Dot(no), (tr->b).Dot(no), (tr->c).Dot(no) };
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double dt[3] = { (tr->a).Dot(no), (tr->b).Dot(no), (tr->c).Dot(no) };
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bool isPos[3], isNeg[3], isOn[3];
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bool isPos[3] = {}, isNeg[3] = {}, isOn[3] = {};
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int inc = 0, posc = 0, negc = 0;
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int inc = 0, posc = 0, negc = 0;
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ZERO(&isPos); ZERO(&isNeg); ZERO(&isOn);
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for(int i = 0; i < 3; i++) {
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for(int i = 0; i < 3; i++) {
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if(fabs(dt[i] - d) < LENGTH_EPS) {
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if(fabs(dt[i] - d) < LENGTH_EPS) {
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isOn[i] = true;
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isOn[i] = true;
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@ -82,8 +82,7 @@ void GraphicsWindow::CopySelection(void) {
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}
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}
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if(req == Request::WORKPLANE) continue;
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if(req == Request::WORKPLANE) continue;
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ClipboardRequest cr;
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ClipboardRequest cr = {};
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ZERO(&cr);
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cr.type = req;
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cr.type = req;
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cr.extraPoints = e->extraPoints;
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cr.extraPoints = e->extraPoints;
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cr.style = e->style;
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cr.style = e->style;
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@ -1063,8 +1063,7 @@ void SolveSpace::LoadAllFontFiles(void) {
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CFURLRef url = (CFURLRef)CTFontDescriptorCopyAttribute(fontRef, kCTFontURLAttribute);
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CFURLRef url = (CFURLRef)CTFontDescriptorCopyAttribute(fontRef, kCTFontURLAttribute);
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NSString *fontPath = [NSString stringWithString:[(NSURL *)CFBridgingRelease(url) path]];
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NSString *fontPath = [NSString stringWithString:[(NSURL *)CFBridgingRelease(url) path]];
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if([[fontPath pathExtension] isEqual:@"ttf"]) {
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if([[fontPath pathExtension] isEqual:@"ttf"]) {
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TtfFont tf;
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TtfFont tf = {};
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ZERO(&tf);
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strcpy(tf.fontFile, [[NSFileManager defaultManager]
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strcpy(tf.fontFile, [[NSFileManager defaultManager]
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fileSystemRepresentationWithPath:fontPath]);
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fileSystemRepresentationWithPath:fontPath]);
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SS.fonts.l.Add(&tf);
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SS.fonts.l.Add(&tf);
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@ -94,8 +94,7 @@ void Constraint::Constrain(int type, hEntity ptA, hEntity ptB,
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hEntity entityA, hEntity entityB,
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hEntity entityA, hEntity entityB,
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bool other, bool other2)
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bool other, bool other2)
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{
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{
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Constraint c;
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Constraint c = {};
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memset(&c, 0, sizeof(c));
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c.group = SS.GW.activeGroup;
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c.group = SS.GW.activeGroup;
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c.workplane = SS.GW.ActiveWorkplane();
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c.workplane = SS.GW.ActiveWorkplane();
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c.type = type;
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c.type = type;
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@ -116,8 +115,7 @@ void Constraint::ConstrainCoincident(hEntity ptA, hEntity ptB) {
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}
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}
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void Constraint::MenuConstrain(int id) {
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void Constraint::MenuConstrain(int id) {
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Constraint c;
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Constraint c = {};
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ZERO(&c);
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c.group = SS.GW.activeGroup;
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c.group = SS.GW.activeGroup;
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c.workplane = SS.GW.ActiveWorkplane();
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c.workplane = SS.GW.ActiveWorkplane();
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@ -179,9 +179,7 @@ void ConstraintBase::ModifyToSatisfy(void) {
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} else {
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} else {
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// We'll fix these ones up by looking at their symbolic equation;
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// We'll fix these ones up by looking at their symbolic equation;
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// that means no extra work.
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// that means no extra work.
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IdList<Equation,hEquation> l;
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IdList<Equation,hEquation> l = {};
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// An uninit IdList could lead us to free some random address, bad.
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ZERO(&l);
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// Generate the equations even if this is a reference dimension
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// Generate the equations even if this is a reference dimension
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GenerateReal(&l);
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GenerateReal(&l);
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if(l.n != 1) oops();
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if(l.n != 1) oops();
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24
src/draw.cpp
24
src/draw.cpp
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@ -99,8 +99,7 @@ void GraphicsWindow::ClearNonexistentSelectionItems(void) {
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// Is this entity/constraint selected?
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// Is this entity/constraint selected?
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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bool GraphicsWindow::IsSelected(hEntity he) {
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bool GraphicsWindow::IsSelected(hEntity he) {
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Selection s;
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Selection s = {};
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ZERO(&s);
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s.entity = he;
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s.entity = he;
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return IsSelected(&s);
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return IsSelected(&s);
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}
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}
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@ -121,8 +120,7 @@ bool GraphicsWindow::IsSelected(Selection *st) {
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// would otherwise be impossible to de-select the lower of the two.
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// would otherwise be impossible to de-select the lower of the two.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void GraphicsWindow::MakeUnselected(hEntity he, bool coincidentPointTrick) {
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void GraphicsWindow::MakeUnselected(hEntity he, bool coincidentPointTrick) {
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Selection stog;
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Selection stog = {};
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ZERO(&stog);
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stog.entity = he;
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stog.entity = he;
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MakeUnselected(&stog, coincidentPointTrick);
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MakeUnselected(&stog, coincidentPointTrick);
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}
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}
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@ -164,8 +162,7 @@ void GraphicsWindow::MakeUnselected(Selection *stog, bool coincidentPointTrick){
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// Select an item, if it isn't selected already.
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// Select an item, if it isn't selected already.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void GraphicsWindow::MakeSelected(hEntity he) {
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void GraphicsWindow::MakeSelected(hEntity he) {
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Selection stog;
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Selection stog = {};
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ZERO(&stog);
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stog.entity = he;
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stog.entity = he;
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MakeSelected(&stog);
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MakeSelected(&stog);
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}
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}
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@ -225,8 +222,7 @@ void GraphicsWindow::SelectByMarquee(void) {
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// includes the z = 0 plane.
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// includes the z = 0 plane.
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Vector ptMin = Vector::From(xmin, ymin, -1),
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Vector ptMin = Vector::From(xmin, ymin, -1),
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ptMax = Vector::From(xmax, ymax, 1);
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ptMax = Vector::From(xmax, ymax, 1);
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SEdgeList sel;
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SEdgeList sel = {};
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ZERO(&sel);
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e->GenerateEdges(&sel, true);
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e->GenerateEdges(&sel, true);
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SEdge *se;
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SEdge *se;
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for(se = sel.l.First(); se; se = sel.l.NextAfter(se)) {
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for(se = sel.l.First(); se; se = sel.l.NextAfter(se)) {
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@ -254,7 +250,7 @@ void GraphicsWindow::SelectByMarquee(void) {
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// lines, etc.), and so on.
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// lines, etc.), and so on.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void GraphicsWindow::GroupSelection(void) {
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void GraphicsWindow::GroupSelection(void) {
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memset(&gs, 0, sizeof(gs));
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gs = {};
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int i;
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int i;
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for(i = 0; i < selection.n && i < MAX_SELECTED; i++) {
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for(i = 0; i < selection.n && i < MAX_SELECTED; i++) {
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Selection *s = &(selection.elem[i]);
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Selection *s = &(selection.elem[i]);
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void GraphicsWindow::HitTestMakeSelection(Point2d mp) {
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void GraphicsWindow::HitTestMakeSelection(Point2d mp) {
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int i;
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int i;
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double d, dmin = 1e12;
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double d, dmin = 1e12;
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Selection s;
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Selection s = {};
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ZERO(&s);
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// Always do the entities; we might be dragging something that should
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// Always do the entities; we might be dragging something that should
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// be auto-constrained, and we need the hover for that.
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// be auto-constrained, and we need the hover for that.
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@ -343,7 +338,7 @@ void GraphicsWindow::HitTestMakeSelection(Point2d mp) {
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d = e->GetDistance(mp);
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d = e->GetDistance(mp);
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if(d < 10 && d < dmin) {
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if(d < 10 && d < dmin) {
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memset(&s, 0, sizeof(s));
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s = {};
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s.entity = e->h;
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s.entity = e->h;
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dmin = d;
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dmin = d;
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}
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}
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for(i = 0; i < SK.constraint.n; i++) {
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for(i = 0; i < SK.constraint.n; i++) {
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d = SK.constraint.elem[i].GetDistance(mp);
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d = SK.constraint.elem[i].GetDistance(mp);
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if(d < 10 && d < dmin) {
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if(d < 10 && d < dmin) {
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memset(&s, 0, sizeof(s));
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s = {};
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s.constraint = SK.constraint.elem[i].h;
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s.constraint = SK.constraint.elem[i].h;
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dmin = d;
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dmin = d;
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}
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}
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@ -714,8 +709,7 @@ nogrid:;
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SuggestedConstraint suggested =
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SuggestedConstraint suggested =
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SS.GW.SuggestLineConstraint(SS.GW.pending.request);
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SS.GW.SuggestLineConstraint(SS.GW.pending.request);
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if(suggested != GraphicsWindow::SUGGESTED_NONE) {
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if(suggested != GraphicsWindow::SUGGESTED_NONE) {
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Constraint c;
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Constraint c = {};
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ZERO(&c);
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c.group = SS.GW.activeGroup;
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c.group = SS.GW.activeGroup;
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c.workplane = SS.GW.ActiveWorkplane();
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c.workplane = SS.GW.ActiveWorkplane();
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c.type = suggested;
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c.type = suggested;
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@ -124,16 +124,14 @@ void Entity::Draw(void) {
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void Entity::GenerateEdges(SEdgeList *el, bool includingConstruction) {
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void Entity::GenerateEdges(SEdgeList *el, bool includingConstruction) {
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if(construction && !includingConstruction) return;
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if(construction && !includingConstruction) return;
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SBezierList sbl;
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SBezierList sbl = {};
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ZERO(&sbl);
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GenerateBezierCurves(&sbl);
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GenerateBezierCurves(&sbl);
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int i, j;
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int i, j;
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for(i = 0; i < sbl.l.n; i++) {
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for(i = 0; i < sbl.l.n; i++) {
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SBezier *sb = &(sbl.l.elem[i]);
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SBezier *sb = &(sbl.l.elem[i]);
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List<Vector> lv;
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List<Vector> lv = {};
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ZERO(&lv);
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sb->MakePwlInto(&lv);
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sb->MakePwlInto(&lv);
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for(j = 1; j < lv.n; j++) {
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for(j = 1; j < lv.n; j++) {
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el->AddEdge(lv.elem[j-1], lv.elem[j], style.v);
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el->AddEdge(lv.elem[j-1], lv.elem[j], style.v);
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@ -266,8 +264,7 @@ void Entity::ComputeInterpolatingSpline(SBezierList *sbl, bool periodic) {
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// f''(0) = 6*(P0 - 2*P1 + P2)
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// f''(0) = 6*(P0 - 2*P1 + P2)
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// f''(1) = 6*(P3 - 2*P2 + P1)
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// f''(1) = 6*(P3 - 2*P2 + P1)
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for(a = 0; a < 3; a++) {
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for(a = 0; a < 3; a++) {
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BandedMatrix bm;
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BandedMatrix bm = {};
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ZERO(&bm);
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bm.n = n;
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bm.n = n;
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for(i = 0; i < n; i++) {
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for(i = 0; i < n; i++) {
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@ -650,8 +647,7 @@ void Entity::DrawOrGetDistance(void) {
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// And draw the curves; generate the rational polynomial curves for
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// And draw the curves; generate the rational polynomial curves for
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// everything, then piecewise linearize them, and display those.
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// everything, then piecewise linearize them, and display those.
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SEdgeList sel;
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SEdgeList sel = {};
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ZERO(&sel);
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GenerateEdges(&sel, true);
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GenerateEdges(&sel, true);
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int i;
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int i;
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for(i = 0; i < sel.l.n; i++) {
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for(i = 0; i < sel.l.n; i++) {
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@ -71,10 +71,8 @@ void SolveSpaceUI::ExportSectionTo(const char *filename) {
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n = n.WithMagnitude(1);
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n = n.WithMagnitude(1);
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d = origin.Dot(n);
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d = origin.Dot(n);
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SEdgeList el;
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SEdgeList el = {};
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ZERO(&el);
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SBezierList bl = {};
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SBezierList bl;
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ZERO(&bl);
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// If there's a mesh, then grab the edges from it.
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// If there's a mesh, then grab the edges from it.
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g->runningMesh.MakeEdgesInPlaneInto(&el, n, d);
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g->runningMesh.MakeEdgesInPlaneInto(&el, n, d);
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@ -111,10 +109,8 @@ void SolveSpaceUI::ExportSectionTo(const char *filename) {
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void SolveSpaceUI::ExportViewOrWireframeTo(const char *filename, bool wireframe) {
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void SolveSpaceUI::ExportViewOrWireframeTo(const char *filename, bool wireframe) {
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int i;
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int i;
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SEdgeList edges;
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SEdgeList edges = {};
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ZERO(&edges);
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SBezierList beziers = {};
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SBezierList beziers;
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ZERO(&beziers);
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SMesh *sm = NULL;
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SMesh *sm = NULL;
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if(SS.GW.showShaded) {
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if(SS.GW.showShaded) {
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@ -197,8 +193,7 @@ void SolveSpaceUI::ExportViewOrWireframeTo(const char *filename, bool wireframe)
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void SolveSpaceUI::ExportWireframeCurves(SEdgeList *sel, SBezierList *sbl,
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void SolveSpaceUI::ExportWireframeCurves(SEdgeList *sel, SBezierList *sbl,
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VectorFileWriter *out)
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VectorFileWriter *out)
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{
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{
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SBezierLoopSetSet sblss;
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SBezierLoopSetSet sblss = {};
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ZERO(&sblss);
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SEdge *se;
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SEdge *se;
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for(se = sel->l.First(); se; se = sel->l.NextAfter(se)) {
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for(se = sel->l.First(); se; se = sel->l.NextAfter(se)) {
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SBezier sb = SBezier::From(
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SBezier sb = SBezier::From(
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@ -247,13 +242,11 @@ void SolveSpaceUI::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *s
|
||||||
// If cutter radius compensation is requested, then perform it now
|
// If cutter radius compensation is requested, then perform it now
|
||||||
if(fabs(SS.exportOffset) > LENGTH_EPS) {
|
if(fabs(SS.exportOffset) > LENGTH_EPS) {
|
||||||
// assemble those edges into a polygon, and clear the edge list
|
// assemble those edges into a polygon, and clear the edge list
|
||||||
SPolygon sp;
|
SPolygon sp = {};
|
||||||
ZERO(&sp);
|
|
||||||
sel->AssemblePolygon(&sp, NULL);
|
sel->AssemblePolygon(&sp, NULL);
|
||||||
sel->Clear();
|
sel->Clear();
|
||||||
|
|
||||||
SPolygon compd;
|
SPolygon compd = {};
|
||||||
ZERO(&compd);
|
|
||||||
sp.normal = Vector::From(0, 0, -1);
|
sp.normal = Vector::From(0, 0, -1);
|
||||||
sp.FixContourDirections();
|
sp.FixContourDirections();
|
||||||
sp.OffsetInto(&compd, SS.exportOffset*s);
|
sp.OffsetInto(&compd, SS.exportOffset*s);
|
||||||
|
@ -265,8 +258,7 @@ void SolveSpaceUI::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *s
|
||||||
|
|
||||||
// Now the triangle mesh; project, then build a BSP to perform
|
// Now the triangle mesh; project, then build a BSP to perform
|
||||||
// occlusion testing and generated the shaded surfaces.
|
// occlusion testing and generated the shaded surfaces.
|
||||||
SMesh smp;
|
SMesh smp = {};
|
||||||
ZERO(&smp);
|
|
||||||
if(sm) {
|
if(sm) {
|
||||||
Vector l0 = (SS.lightDir[0]).WithMagnitude(1),
|
Vector l0 = (SS.lightDir[0]).WithMagnitude(1),
|
||||||
l1 = (SS.lightDir[1]).WithMagnitude(1);
|
l1 = (SS.lightDir[1]).WithMagnitude(1);
|
||||||
|
@ -292,8 +284,7 @@ void SolveSpaceUI::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *s
|
||||||
|
|
||||||
// Use the BSP routines to generate the split triangles in paint order.
|
// Use the BSP routines to generate the split triangles in paint order.
|
||||||
SBsp3 *bsp = SBsp3::FromMesh(&smp);
|
SBsp3 *bsp = SBsp3::FromMesh(&smp);
|
||||||
SMesh sms;
|
SMesh sms = {};
|
||||||
ZERO(&sms);
|
|
||||||
bsp->GenerateInPaintOrder(&sms);
|
bsp->GenerateInPaintOrder(&sms);
|
||||||
// And cull the back-facing triangles
|
// And cull the back-facing triangles
|
||||||
STriangle *tr;
|
STriangle *tr;
|
||||||
|
@ -307,8 +298,7 @@ void SolveSpaceUI::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *s
|
||||||
sms.l.RemoveTagged();
|
sms.l.RemoveTagged();
|
||||||
|
|
||||||
// And now we perform hidden line removal if requested
|
// And now we perform hidden line removal if requested
|
||||||
SEdgeList hlrd;
|
SEdgeList hlrd = {};
|
||||||
ZERO(&hlrd);
|
|
||||||
if(sm && !SS.GW.showHdnLines) {
|
if(sm && !SS.GW.showHdnLines) {
|
||||||
SKdNode *root = SKdNode::From(&smp);
|
SKdNode *root = SKdNode::From(&smp);
|
||||||
|
|
||||||
|
@ -331,8 +321,7 @@ void SolveSpaceUI::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *s
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
SEdgeList out;
|
SEdgeList out = {};
|
||||||
ZERO(&out);
|
|
||||||
// Split the original edge against the mesh
|
// Split the original edge against the mesh
|
||||||
out.AddEdge(se->a, se->b, se->auxA);
|
out.AddEdge(se->a, se->b, se->auxA);
|
||||||
root->OcclusionTestLine(*se, &out, cnt);
|
root->OcclusionTestLine(*se, &out, cnt);
|
||||||
|
@ -366,15 +355,12 @@ void SolveSpaceUI::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *s
|
||||||
|
|
||||||
// If possible, then we will assemble these output curves into loops. They
|
// If possible, then we will assemble these output curves into loops. They
|
||||||
// will then get exported as closed paths.
|
// will then get exported as closed paths.
|
||||||
SBezierLoopSetSet sblss;
|
SBezierLoopSetSet sblss = {};
|
||||||
ZERO(&sblss);
|
SBezierList leftovers = {};
|
||||||
SBezierList leftovers;
|
|
||||||
ZERO(&leftovers);
|
|
||||||
SSurface srf = SSurface::FromPlane(Vector::From(0, 0, 0),
|
SSurface srf = SSurface::FromPlane(Vector::From(0, 0, 0),
|
||||||
Vector::From(1, 0, 0),
|
Vector::From(1, 0, 0),
|
||||||
Vector::From(0, 1, 0));
|
Vector::From(0, 1, 0));
|
||||||
SPolygon spxyz;
|
SPolygon spxyz = {};
|
||||||
ZERO(&spxyz);
|
|
||||||
bool allClosed;
|
bool allClosed;
|
||||||
SEdge notClosedAt;
|
SEdge notClosedAt;
|
||||||
sbl->l.ClearTags();
|
sbl->l.ClearTags();
|
||||||
|
@ -522,8 +508,7 @@ void VectorFileWriter::Output(SBezierLoopSetSet *sblss, SMesh *sm) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void VectorFileWriter::BezierAsPwl(SBezier *sb) {
|
void VectorFileWriter::BezierAsPwl(SBezier *sb) {
|
||||||
List<Vector> lv;
|
List<Vector> lv = {};
|
||||||
ZERO(&lv);
|
|
||||||
sb->MakePwlInto(&lv, SS.ChordTolMm() / SS.exportScale);
|
sb->MakePwlInto(&lv, SS.ChordTolMm() / SS.exportScale);
|
||||||
int i;
|
int i;
|
||||||
for(i = 1; i < lv.n; i++) {
|
for(i = 1; i < lv.n; i++) {
|
||||||
|
@ -606,8 +591,7 @@ void SolveSpaceUI::ExportMeshTo(const char *filename) {
|
||||||
// not self-intersecting, so not much to do.
|
// not self-intersecting, so not much to do.
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void SolveSpaceUI::ExportMeshAsStlTo(FILE *f, SMesh *sm) {
|
void SolveSpaceUI::ExportMeshAsStlTo(FILE *f, SMesh *sm) {
|
||||||
char str[80];
|
char str[80] = {};
|
||||||
memset(str, 0, sizeof(str));
|
|
||||||
strcpy(str, "STL exported mesh");
|
strcpy(str, "STL exported mesh");
|
||||||
fwrite(str, 1, 80, f);
|
fwrite(str, 1, 80, f);
|
||||||
|
|
||||||
|
@ -642,8 +626,7 @@ void SolveSpaceUI::ExportMeshAsStlTo(FILE *f, SMesh *sm) {
|
||||||
// identical vertices to the same identifier, so do that first.
|
// identical vertices to the same identifier, so do that first.
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void SolveSpaceUI::ExportMeshAsObjTo(FILE *f, SMesh *sm) {
|
void SolveSpaceUI::ExportMeshAsObjTo(FILE *f, SMesh *sm) {
|
||||||
SPointList spl;
|
SPointList spl = {};
|
||||||
ZERO(&spl);
|
|
||||||
STriangle *tr;
|
STriangle *tr;
|
||||||
for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
|
for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
|
||||||
spl.IncrementTagFor(tr->a);
|
spl.IncrementTagFor(tr->a);
|
||||||
|
@ -678,8 +661,7 @@ void SolveSpaceUI::ExportMeshAsObjTo(FILE *f, SMesh *sm) {
|
||||||
void SolveSpaceUI::ExportMeshAsThreeJsTo(FILE *f, const char * filename, SMesh *sm,
|
void SolveSpaceUI::ExportMeshAsThreeJsTo(FILE *f, const char * filename, SMesh *sm,
|
||||||
SEdgeList *sel)
|
SEdgeList *sel)
|
||||||
{
|
{
|
||||||
SPointList spl;
|
SPointList spl = {};
|
||||||
ZERO(&spl);
|
|
||||||
STriangle *tr;
|
STriangle *tr;
|
||||||
SEdge *e;
|
SEdge *e;
|
||||||
Vector bndl, bndh;
|
Vector bndl, bndh;
|
||||||
|
|
|
@ -119,8 +119,7 @@ int StepFileWriter::ExportCurve(SBezier *sb) {
|
||||||
int StepFileWriter::ExportCurveLoop(SBezierLoop *loop, bool inner) {
|
int StepFileWriter::ExportCurveLoop(SBezierLoop *loop, bool inner) {
|
||||||
if(loop->l.n < 1) oops();
|
if(loop->l.n < 1) oops();
|
||||||
|
|
||||||
List<int> listOfTrims;
|
List<int> listOfTrims = {};
|
||||||
ZERO(&listOfTrims);
|
|
||||||
|
|
||||||
SBezier *sb = &(loop->l.elem[loop->l.n - 1]);
|
SBezier *sb = &(loop->l.elem[loop->l.n - 1]);
|
||||||
|
|
||||||
|
@ -229,10 +228,8 @@ void StepFileWriter::ExportSurface(SSurface *ss, SBezierList *sbl) {
|
||||||
|
|
||||||
// Now we do the trim curves. We must group each outer loop separately
|
// Now we do the trim curves. We must group each outer loop separately
|
||||||
// along with its inner faces, so do that now.
|
// along with its inner faces, so do that now.
|
||||||
SBezierLoopSetSet sblss;
|
SBezierLoopSetSet sblss = {};
|
||||||
ZERO(&sblss);
|
SPolygon spxyz = {};
|
||||||
SPolygon spxyz;
|
|
||||||
ZERO(&spxyz);
|
|
||||||
bool allClosed;
|
bool allClosed;
|
||||||
SEdge notClosedAt;
|
SEdge notClosedAt;
|
||||||
// We specify a surface, so it doesn't check for coplanarity; and we
|
// We specify a surface, so it doesn't check for coplanarity; and we
|
||||||
|
@ -252,8 +249,7 @@ void StepFileWriter::ExportSurface(SSurface *ss, SBezierList *sbl) {
|
||||||
for(sbls = sblss.l.First(); sbls; sbls = sblss.l.NextAfter(sbls)) {
|
for(sbls = sblss.l.First(); sbls; sbls = sblss.l.NextAfter(sbls)) {
|
||||||
SBezierLoop *loop = sbls->l.First();
|
SBezierLoop *loop = sbls->l.First();
|
||||||
|
|
||||||
List<int> listOfLoops;
|
List<int> listOfLoops = {};
|
||||||
ZERO(&listOfLoops);
|
|
||||||
// Create the face outer boundary from the outer loop.
|
// Create the face outer boundary from the outer loop.
|
||||||
int fob = ExportCurveLoop(loop, false);
|
int fob = ExportCurveLoop(loop, false);
|
||||||
listOfLoops.Add(&fob);
|
listOfLoops.Add(&fob);
|
||||||
|
@ -318,7 +314,7 @@ void StepFileWriter::ExportSurfacesTo(char *file) {
|
||||||
WriteHeader();
|
WriteHeader();
|
||||||
WriteProductHeader();
|
WriteProductHeader();
|
||||||
|
|
||||||
ZERO(&advancedFaces);
|
advancedFaces = {};
|
||||||
|
|
||||||
SSurface *ss;
|
SSurface *ss;
|
||||||
for(ss = shell->surface.First(); ss; ss = shell->surface.NextAfter(ss)) {
|
for(ss = shell->surface.First(); ss; ss = shell->surface.NextAfter(ss)) {
|
||||||
|
@ -327,8 +323,7 @@ void StepFileWriter::ExportSurfacesTo(char *file) {
|
||||||
// Get all of the loops of Beziers that trim our surface (with each
|
// Get all of the loops of Beziers that trim our surface (with each
|
||||||
// Bezier split so that we use the section as t goes from 0 to 1), and
|
// Bezier split so that we use the section as t goes from 0 to 1), and
|
||||||
// the piecewise linearization of those loops in xyz space.
|
// the piecewise linearization of those loops in xyz space.
|
||||||
SBezierList sbl;
|
SBezierList sbl = {};
|
||||||
ZERO(&sbl);
|
|
||||||
ss->MakeSectionEdgesInto(shell, NULL, &sbl);
|
ss->MakeSectionEdgesInto(shell, NULL, &sbl);
|
||||||
|
|
||||||
// Apply the export scale factor.
|
// Apply the export scale factor.
|
||||||
|
|
|
@ -626,7 +626,7 @@ void HpglFileWriter::FinishAndCloseFile(void) {
|
||||||
// set in the configuration screen.
|
// set in the configuration screen.
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void GCodeFileWriter::StartFile(void) {
|
void GCodeFileWriter::StartFile(void) {
|
||||||
ZERO(&sel);
|
sel = {};
|
||||||
}
|
}
|
||||||
void GCodeFileWriter::StartPath(RgbaColor strokeRgb, double lineWidth,
|
void GCodeFileWriter::StartPath(RgbaColor strokeRgb, double lineWidth,
|
||||||
bool filled, RgbaColor fillRgb)
|
bool filled, RgbaColor fillRgb)
|
||||||
|
@ -648,8 +648,7 @@ void GCodeFileWriter::Bezier(SBezier *sb) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GCodeFileWriter::FinishAndCloseFile(void) {
|
void GCodeFileWriter::FinishAndCloseFile(void) {
|
||||||
SPolygon sp;
|
SPolygon sp = {};
|
||||||
ZERO(&sp);
|
|
||||||
sel.AssemblePolygon(&sp, NULL);
|
sel.AssemblePolygon(&sp, NULL);
|
||||||
|
|
||||||
int i;
|
int i;
|
||||||
|
@ -689,7 +688,7 @@ void GCodeFileWriter::FinishAndCloseFile(void) {
|
||||||
// can also be used for surfaces or 3d curves.
|
// can also be used for surfaces or 3d curves.
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void Step2dFileWriter::StartFile(void) {
|
void Step2dFileWriter::StartFile(void) {
|
||||||
ZERO(&sfw);
|
sfw = {};
|
||||||
sfw.f = f;
|
sfw.f = f;
|
||||||
sfw.WriteHeader();
|
sfw.WriteHeader();
|
||||||
}
|
}
|
||||||
|
|
42
src/file.cpp
42
src/file.cpp
|
@ -35,8 +35,7 @@ void SolveSpaceUI::ClearExisting(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
hGroup SolveSpaceUI::CreateDefaultDrawingGroup(void) {
|
hGroup SolveSpaceUI::CreateDefaultDrawingGroup(void) {
|
||||||
Group g;
|
Group g = {};
|
||||||
ZERO(&g);
|
|
||||||
|
|
||||||
// And an empty group, for the first stuff the user draws.
|
// And an empty group, for the first stuff the user draws.
|
||||||
g.visible = true;
|
g.visible = true;
|
||||||
|
@ -55,8 +54,7 @@ void SolveSpaceUI::NewFile(void) {
|
||||||
ClearExisting();
|
ClearExisting();
|
||||||
|
|
||||||
// Our initial group, that contains the references.
|
// Our initial group, that contains the references.
|
||||||
Group g;
|
Group g = {};
|
||||||
memset(&g, 0, sizeof(g));
|
|
||||||
g.visible = true;
|
g.visible = true;
|
||||||
g.name.strcpy("#references");
|
g.name.strcpy("#references");
|
||||||
g.type = Group::DRAWING_3D;
|
g.type = Group::DRAWING_3D;
|
||||||
|
@ -65,8 +63,7 @@ void SolveSpaceUI::NewFile(void) {
|
||||||
|
|
||||||
// Let's create three two-d coordinate systems, for the coordinate
|
// Let's create three two-d coordinate systems, for the coordinate
|
||||||
// planes; these are our references, present in every sketch.
|
// planes; these are our references, present in every sketch.
|
||||||
Request r;
|
Request r = {};
|
||||||
ZERO(&r);
|
|
||||||
r.type = Request::WORKPLANE;
|
r.type = Request::WORKPLANE;
|
||||||
r.group = Group::HGROUP_REFERENCES;
|
r.group = Group::HGROUP_REFERENCES;
|
||||||
r.workplane = Entity::FREE_IN_3D;
|
r.workplane = Entity::FREE_IN_3D;
|
||||||
|
@ -396,7 +393,7 @@ void SolveSpaceUI::LoadUsingTable(char *key, char *val) {
|
||||||
// makes a shallow copy, so that would result in us
|
// makes a shallow copy, so that would result in us
|
||||||
// freeing memory that we want to keep around. Just
|
// freeing memory that we want to keep around. Just
|
||||||
// zero it out so that new memory is allocated.
|
// zero it out so that new memory is allocated.
|
||||||
memset(&(p->M), 0, sizeof(p->M));
|
p->M = {};
|
||||||
for(;;) {
|
for(;;) {
|
||||||
EntityMap em;
|
EntityMap em;
|
||||||
char line2[1024];
|
char line2[1024];
|
||||||
|
@ -435,7 +432,7 @@ bool SolveSpaceUI::LoadFromFile(const char *filename) {
|
||||||
|
|
||||||
ClearExisting();
|
ClearExisting();
|
||||||
|
|
||||||
memset(&sv, 0, sizeof(sv));
|
sv = {};
|
||||||
sv.g.scale = 1; // default is 1, not 0; so legacy files need this
|
sv.g.scale = 1; // default is 1, not 0; so legacy files need this
|
||||||
|
|
||||||
char line[1024];
|
char line[1024];
|
||||||
|
@ -456,24 +453,24 @@ bool SolveSpaceUI::LoadFromFile(const char *filename) {
|
||||||
LoadUsingTable(key, val);
|
LoadUsingTable(key, val);
|
||||||
} else if(strcmp(line, "AddGroup")==0) {
|
} else if(strcmp(line, "AddGroup")==0) {
|
||||||
SK.group.Add(&(sv.g));
|
SK.group.Add(&(sv.g));
|
||||||
ZERO(&(sv.g));
|
sv.g = {};
|
||||||
sv.g.scale = 1; // default is 1, not 0; so legacy files need this
|
sv.g.scale = 1; // default is 1, not 0; so legacy files need this
|
||||||
} else if(strcmp(line, "AddParam")==0) {
|
} else if(strcmp(line, "AddParam")==0) {
|
||||||
// params are regenerated, but we want to preload the values
|
// params are regenerated, but we want to preload the values
|
||||||
// for initial guesses
|
// for initial guesses
|
||||||
SK.param.Add(&(sv.p));
|
SK.param.Add(&(sv.p));
|
||||||
ZERO(&(sv.p));
|
sv.p = {};
|
||||||
} else if(strcmp(line, "AddEntity")==0) {
|
} else if(strcmp(line, "AddEntity")==0) {
|
||||||
// entities are regenerated
|
// entities are regenerated
|
||||||
} else if(strcmp(line, "AddRequest")==0) {
|
} else if(strcmp(line, "AddRequest")==0) {
|
||||||
SK.request.Add(&(sv.r));
|
SK.request.Add(&(sv.r));
|
||||||
ZERO(&(sv.r));
|
sv.r = {};
|
||||||
} else if(strcmp(line, "AddConstraint")==0) {
|
} else if(strcmp(line, "AddConstraint")==0) {
|
||||||
SK.constraint.Add(&(sv.c));
|
SK.constraint.Add(&(sv.c));
|
||||||
ZERO(&(sv.c));
|
sv.c = {};
|
||||||
} else if(strcmp(line, "AddStyle")==0) {
|
} else if(strcmp(line, "AddStyle")==0) {
|
||||||
SK.style.Add(&(sv.s));
|
SK.style.Add(&(sv.s));
|
||||||
ZERO(&(sv.s));
|
sv.s = {};
|
||||||
} else if(strcmp(line, VERSION_STRING)==0) {
|
} else if(strcmp(line, VERSION_STRING)==0) {
|
||||||
// do nothing, version string
|
// do nothing, version string
|
||||||
} else if(StrStartsWith(line, "Triangle ") ||
|
} else if(StrStartsWith(line, "Triangle ") ||
|
||||||
|
@ -509,16 +506,14 @@ bool SolveSpaceUI::LoadFromFile(const char *filename) {
|
||||||
bool SolveSpaceUI::LoadEntitiesFromFile(const char *file, EntityList *le,
|
bool SolveSpaceUI::LoadEntitiesFromFile(const char *file, EntityList *le,
|
||||||
SMesh *m, SShell *sh)
|
SMesh *m, SShell *sh)
|
||||||
{
|
{
|
||||||
SSurface srf;
|
SSurface srf = {};
|
||||||
ZERO(&srf);
|
SCurve crv = {};
|
||||||
SCurve crv;
|
|
||||||
ZERO(&crv);
|
|
||||||
|
|
||||||
fh = fopen(file, "rb");
|
fh = fopen(file, "rb");
|
||||||
if(!fh) return false;
|
if(!fh) return false;
|
||||||
|
|
||||||
le->Clear();
|
le->Clear();
|
||||||
memset(&sv, 0, sizeof(sv));
|
sv = {};
|
||||||
|
|
||||||
char line[1024];
|
char line[1024];
|
||||||
while(fgets(line, (int)sizeof(line), fh)) {
|
while(fgets(line, (int)sizeof(line), fh)) {
|
||||||
|
@ -544,7 +539,7 @@ bool SolveSpaceUI::LoadEntitiesFromFile(const char *file, EntityList *le,
|
||||||
|
|
||||||
} else if(strcmp(line, "AddEntity")==0) {
|
} else if(strcmp(line, "AddEntity")==0) {
|
||||||
le->Add(&(sv.e));
|
le->Add(&(sv.e));
|
||||||
memset(&(sv.e), 0, sizeof(sv.e));
|
sv.e = {};
|
||||||
} else if(strcmp(line, "AddRequest")==0) {
|
} else if(strcmp(line, "AddRequest")==0) {
|
||||||
|
|
||||||
} else if(strcmp(line, "AddConstraint")==0) {
|
} else if(strcmp(line, "AddConstraint")==0) {
|
||||||
|
@ -554,7 +549,7 @@ bool SolveSpaceUI::LoadEntitiesFromFile(const char *file, EntityList *le,
|
||||||
} else if(strcmp(line, VERSION_STRING)==0) {
|
} else if(strcmp(line, VERSION_STRING)==0) {
|
||||||
|
|
||||||
} else if(StrStartsWith(line, "Triangle ")) {
|
} else if(StrStartsWith(line, "Triangle ")) {
|
||||||
STriangle tr; ZERO(&tr);
|
STriangle tr = {};
|
||||||
unsigned int rgba = 0;
|
unsigned int rgba = 0;
|
||||||
if(sscanf(line, "Triangle %x %x "
|
if(sscanf(line, "Triangle %x %x "
|
||||||
"%lf %lf %lf %lf %lf %lf %lf %lf %lf",
|
"%lf %lf %lf %lf %lf %lf %lf %lf %lf",
|
||||||
|
@ -586,8 +581,7 @@ bool SolveSpaceUI::LoadEntitiesFromFile(const char *file, EntityList *le,
|
||||||
srf.ctrl[i][j] = c;
|
srf.ctrl[i][j] = c;
|
||||||
srf.weight[i][j] = w;
|
srf.weight[i][j] = w;
|
||||||
} else if(StrStartsWith(line, "TrimBy ")) {
|
} else if(StrStartsWith(line, "TrimBy ")) {
|
||||||
STrimBy stb;
|
STrimBy stb = {};
|
||||||
ZERO(&stb);
|
|
||||||
int backwards;
|
int backwards;
|
||||||
if(sscanf(line, "TrimBy %x %d %lf %lf %lf %lf %lf %lf",
|
if(sscanf(line, "TrimBy %x %d %lf %lf %lf %lf %lf %lf",
|
||||||
&(stb.curve.v), &backwards,
|
&(stb.curve.v), &backwards,
|
||||||
|
@ -600,7 +594,7 @@ bool SolveSpaceUI::LoadEntitiesFromFile(const char *file, EntityList *le,
|
||||||
srf.trim.Add(&stb);
|
srf.trim.Add(&stb);
|
||||||
} else if(strcmp(line, "AddSurface")==0) {
|
} else if(strcmp(line, "AddSurface")==0) {
|
||||||
sh->surface.Add(&srf);
|
sh->surface.Add(&srf);
|
||||||
ZERO(&srf);
|
srf = {};
|
||||||
} else if(StrStartsWith(line, "Curve ")) {
|
} else if(StrStartsWith(line, "Curve ")) {
|
||||||
int isExact;
|
int isExact;
|
||||||
if(sscanf(line, "Curve %x %d %d %x %x",
|
if(sscanf(line, "Curve %x %d %d %x %x",
|
||||||
|
@ -636,7 +630,7 @@ bool SolveSpaceUI::LoadEntitiesFromFile(const char *file, EntityList *le,
|
||||||
crv.pts.Add(&scpt);
|
crv.pts.Add(&scpt);
|
||||||
} else if(strcmp(line, "AddCurve")==0) {
|
} else if(strcmp(line, "AddCurve")==0) {
|
||||||
sh->curve.Add(&crv);
|
sh->curve.Add(&crv);
|
||||||
ZERO(&crv);
|
crv = {};
|
||||||
} else {
|
} else {
|
||||||
oops();
|
oops();
|
||||||
}
|
}
|
||||||
|
|
|
@ -175,7 +175,7 @@ void SolveSpaceUI::GenerateAll(int first, int last, bool andFindFree) {
|
||||||
;
|
;
|
||||||
|
|
||||||
// Don't lose our numerical guesses when we regenerate.
|
// Don't lose our numerical guesses when we regenerate.
|
||||||
IdList<Param,hParam> prev;
|
IdList<Param,hParam> prev = {};
|
||||||
SK.param.MoveSelfInto(&prev);
|
SK.param.MoveSelfInto(&prev);
|
||||||
SK.entity.Clear();
|
SK.entity.Clear();
|
||||||
|
|
||||||
|
@ -336,7 +336,8 @@ void SolveSpaceUI::GenerateAll(int first, int last, bool andFindFree) {
|
||||||
deleted.constraints, deleted.constraints == 1 ? "" : "s",
|
deleted.constraints, deleted.constraints == 1 ? "" : "s",
|
||||||
deleted.groups, deleted.groups == 1 ? "" : "s");
|
deleted.groups, deleted.groups == 1 ? "" : "s");
|
||||||
}
|
}
|
||||||
memset(&deleted, 0, sizeof(deleted));
|
|
||||||
|
deleted = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
FreeAllTemporary();
|
FreeAllTemporary();
|
||||||
|
|
|
@ -215,8 +215,6 @@ bool SolveSpace::MakeAcceleratorLabel(int accel, char *out) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void GraphicsWindow::Init(void) {
|
void GraphicsWindow::Init(void) {
|
||||||
memset(this, 0, sizeof(*this));
|
|
||||||
|
|
||||||
scale = 5;
|
scale = 5;
|
||||||
offset = Vector::From(0, 0, 0);
|
offset = Vector::From(0, 0, 0);
|
||||||
projRight = Vector::From(1, 0, 0);
|
projRight = Vector::From(1, 0, 0);
|
||||||
|
|
|
@ -37,8 +37,7 @@ void Group::Clear(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Group::AddParam(IdList<Param,hParam> *param, hParam hp, double v) {
|
void Group::AddParam(IdList<Param,hParam> *param, hParam hp, double v) {
|
||||||
Param pa;
|
Param pa = {};
|
||||||
memset(&pa, 0, sizeof(pa));
|
|
||||||
pa.h = hp;
|
pa.h = hp;
|
||||||
pa.val = v;
|
pa.val = v;
|
||||||
|
|
||||||
|
@ -52,8 +51,7 @@ bool Group::IsVisible(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Group::MenuGroup(int id) {
|
void Group::MenuGroup(int id) {
|
||||||
Group g;
|
Group g = {};
|
||||||
ZERO(&g);
|
|
||||||
g.visible = true;
|
g.visible = true;
|
||||||
g.color = RGBi(100, 100, 100);
|
g.color = RGBi(100, 100, 100);
|
||||||
g.scale = 1;
|
g.scale = 1;
|
||||||
|
@ -326,8 +324,7 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
|
||||||
q = predef.q;
|
q = predef.q;
|
||||||
} else oops();
|
} else oops();
|
||||||
|
|
||||||
Entity normal;
|
Entity normal = {};
|
||||||
memset(&normal, 0, sizeof(normal));
|
|
||||||
normal.type = Entity::NORMAL_N_COPY;
|
normal.type = Entity::NORMAL_N_COPY;
|
||||||
normal.numNormal = q;
|
normal.numNormal = q;
|
||||||
normal.point[0] = h.entity(2);
|
normal.point[0] = h.entity(2);
|
||||||
|
@ -335,16 +332,14 @@ void Group::Generate(IdList<Entity,hEntity> *entity,
|
||||||
normal.h = h.entity(1);
|
normal.h = h.entity(1);
|
||||||
entity->Add(&normal);
|
entity->Add(&normal);
|
||||||
|
|
||||||
Entity point;
|
Entity point = {};
|
||||||
memset(&point, 0, sizeof(point));
|
|
||||||
point.type = Entity::POINT_N_COPY;
|
point.type = Entity::POINT_N_COPY;
|
||||||
point.numPoint = SK.GetEntity(predef.origin)->PointGetNum();
|
point.numPoint = SK.GetEntity(predef.origin)->PointGetNum();
|
||||||
point.group = h;
|
point.group = h;
|
||||||
point.h = h.entity(2);
|
point.h = h.entity(2);
|
||||||
entity->Add(&point);
|
entity->Add(&point);
|
||||||
|
|
||||||
Entity wp;
|
Entity wp = {};
|
||||||
memset(&wp, 0, sizeof(wp));
|
|
||||||
wp.type = Entity::WORKPLANE;
|
wp.type = Entity::WORKPLANE;
|
||||||
wp.normal = normal.h;
|
wp.normal = normal.h;
|
||||||
wp.point[0] = point.h;
|
wp.point[0] = point.h;
|
||||||
|
@ -489,8 +484,7 @@ void Group::AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Group::GenerateEquations(IdList<Equation,hEquation> *l) {
|
void Group::GenerateEquations(IdList<Equation,hEquation> *l) {
|
||||||
Equation eq;
|
Equation eq = {};
|
||||||
ZERO(&eq);
|
|
||||||
if(type == IMPORTED) {
|
if(type == IMPORTED) {
|
||||||
// Normalize the quaternion
|
// Normalize the quaternion
|
||||||
ExprQuaternion q = {
|
ExprQuaternion q = {
|
||||||
|
@ -573,8 +567,7 @@ hEntity Group::Remap(hEntity in, int copyNumber) {
|
||||||
void Group::MakeExtrusionLines(IdList<Entity,hEntity> *el, hEntity in) {
|
void Group::MakeExtrusionLines(IdList<Entity,hEntity> *el, hEntity in) {
|
||||||
Entity *ep = SK.GetEntity(in);
|
Entity *ep = SK.GetEntity(in);
|
||||||
|
|
||||||
Entity en;
|
Entity en = {};
|
||||||
ZERO(&en);
|
|
||||||
if(ep->IsPoint()) {
|
if(ep->IsPoint()) {
|
||||||
// A point gets extruded to form a line segment
|
// A point gets extruded to form a line segment
|
||||||
en.point[0] = Remap(ep->h, REMAP_TOP);
|
en.point[0] = Remap(ep->h, REMAP_TOP);
|
||||||
|
@ -613,8 +606,7 @@ void Group::MakeExtrusionTopBottomFaces(IdList<Entity,hEntity> *el, hEntity pt)
|
||||||
Group *src = SK.GetGroup(opA);
|
Group *src = SK.GetGroup(opA);
|
||||||
Vector n = src->polyLoops.normal;
|
Vector n = src->polyLoops.normal;
|
||||||
|
|
||||||
Entity en;
|
Entity en = {};
|
||||||
ZERO(&en);
|
|
||||||
en.type = Entity::FACE_NORMAL_PT;
|
en.type = Entity::FACE_NORMAL_PT;
|
||||||
en.group = h;
|
en.group = h;
|
||||||
|
|
||||||
|
@ -634,8 +626,7 @@ void Group::CopyEntity(IdList<Entity,hEntity> *el,
|
||||||
hParam qw, hParam qvx, hParam qvy, hParam qvz,
|
hParam qw, hParam qvx, hParam qvy, hParam qvz,
|
||||||
bool asTrans, bool asAxisAngle)
|
bool asTrans, bool asAxisAngle)
|
||||||
{
|
{
|
||||||
Entity en;
|
Entity en = {};
|
||||||
ZERO(&en);
|
|
||||||
en.type = ep->type;
|
en.type = ep->type;
|
||||||
en.extraPoints = ep->extraPoints;
|
en.extraPoints = ep->extraPoints;
|
||||||
en.h = Remap(ep->h, remap);
|
en.h = Remap(ep->h, remap);
|
||||||
|
|
|
@ -13,8 +13,7 @@ void Group::AssembleLoops(bool *allClosed,
|
||||||
bool *allCoplanar,
|
bool *allCoplanar,
|
||||||
bool *allNonZeroLen)
|
bool *allNonZeroLen)
|
||||||
{
|
{
|
||||||
SBezierList sbl;
|
SBezierList sbl = {};
|
||||||
ZERO(&sbl);
|
|
||||||
|
|
||||||
int i;
|
int i;
|
||||||
for(i = 0; i < SK.entity.n; i++) {
|
for(i = 0; i < SK.entity.n; i++) {
|
||||||
|
@ -108,8 +107,8 @@ void SMesh::RemapFaces(Group *g, int remap) {
|
||||||
template<class T>
|
template<class T>
|
||||||
void Group::GenerateForStepAndRepeat(T *steps, T *outs) {
|
void Group::GenerateForStepAndRepeat(T *steps, T *outs) {
|
||||||
T workA, workB;
|
T workA, workB;
|
||||||
ZERO(&workA);
|
workA = {};
|
||||||
ZERO(&workB);
|
workB = {};
|
||||||
T *soFar = &workA, *scratch = &workB;
|
T *soFar = &workA, *scratch = &workB;
|
||||||
|
|
||||||
int n = (int)valA, a0 = 0;
|
int n = (int)valA, a0 = 0;
|
||||||
|
@ -121,8 +120,7 @@ void Group::GenerateForStepAndRepeat(T *steps, T *outs) {
|
||||||
int ap = a*2 - (subtype == ONE_SIDED ? 0 : (n-1));
|
int ap = a*2 - (subtype == ONE_SIDED ? 0 : (n-1));
|
||||||
int remap = (a == (n - 1)) ? REMAP_LAST : a;
|
int remap = (a == (n - 1)) ? REMAP_LAST : a;
|
||||||
|
|
||||||
T transd;
|
T transd = {};
|
||||||
ZERO(&transd);
|
|
||||||
if(type == TRANSLATE) {
|
if(type == TRANSLATE) {
|
||||||
Vector trans = Vector::From(h.param(0), h.param(1), h.param(2));
|
Vector trans = Vector::From(h.param(0), h.param(1), h.param(2));
|
||||||
trans = trans.ScaledBy(ap);
|
trans = trans.ScaledBy(ap);
|
||||||
|
@ -334,8 +332,8 @@ void Group::GenerateShellAndMesh(void) {
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
SMesh prevm, thism;
|
SMesh prevm, thism;
|
||||||
ZERO(&prevm);
|
prevm = {};
|
||||||
ZERO(&thism);
|
thism = {};
|
||||||
|
|
||||||
prevm.MakeFromCopyOf(&(prevg->runningMesh));
|
prevm.MakeFromCopyOf(&(prevg->runningMesh));
|
||||||
prevg->runningShell.TriangulateInto(&prevm);
|
prevg->runningShell.TriangulateInto(&prevm);
|
||||||
|
@ -343,8 +341,7 @@ void Group::GenerateShellAndMesh(void) {
|
||||||
thism.MakeFromCopyOf(&thisMesh);
|
thism.MakeFromCopyOf(&thisMesh);
|
||||||
thisShell.TriangulateInto(&thism);
|
thisShell.TriangulateInto(&thism);
|
||||||
|
|
||||||
SMesh outm;
|
SMesh outm = {};
|
||||||
ZERO(&outm);
|
|
||||||
GenerateForBoolean<SMesh>(&prevm, &thism, &outm, srcg->meshCombine);
|
GenerateForBoolean<SMesh>(&prevm, &thism, &outm, srcg->meshCombine);
|
||||||
|
|
||||||
// And make sure that the output mesh is vertex-to-vertex.
|
// And make sure that the output mesh is vertex-to-vertex.
|
||||||
|
@ -540,8 +537,7 @@ void Group::Draw(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Group::FillLoopSetAsPolygon(SBezierLoopSet *sbls) {
|
void Group::FillLoopSetAsPolygon(SBezierLoopSet *sbls) {
|
||||||
SPolygon sp;
|
SPolygon sp = {};
|
||||||
ZERO(&sp);
|
|
||||||
sbls->MakePwlInto(&sp);
|
sbls->MakePwlInto(&sp);
|
||||||
ssglDepthRangeOffset(1);
|
ssglDepthRangeOffset(1);
|
||||||
ssglFillPolygon(&sp);
|
ssglFillPolygon(&sp);
|
||||||
|
|
|
@ -1446,8 +1446,7 @@ void LoadAllFontFiles(void) {
|
||||||
Glib::ustring ufilename = (char*) filename;
|
Glib::ustring ufilename = (char*) filename;
|
||||||
if(ufilename.length() > 4 &&
|
if(ufilename.length() > 4 &&
|
||||||
ufilename.substr(ufilename.length() - 4, 4).lowercase() == ".ttf") {
|
ufilename.substr(ufilename.length() - 4, 4).lowercase() == ".ttf") {
|
||||||
TtfFont tf;
|
TtfFont tf = {};
|
||||||
ZERO(&tf);
|
|
||||||
strcpy(tf.fontFile, (char*) filename);
|
strcpy(tf.fontFile, (char*) filename);
|
||||||
SS.fonts.l.Add(&tf);
|
SS.fonts.l.Add(&tf);
|
||||||
}
|
}
|
||||||
|
|
17
src/lib.cpp
17
src/lib.cpp
|
@ -8,7 +8,7 @@
|
||||||
#define EXPORT_DLL
|
#define EXPORT_DLL
|
||||||
#include <slvs.h>
|
#include <slvs.h>
|
||||||
|
|
||||||
Sketch SolveSpace::SK;
|
Sketch SolveSpace::SK = {};
|
||||||
static System SYS;
|
static System SYS;
|
||||||
|
|
||||||
static int IsInit = 0;
|
static int IsInit = 0;
|
||||||
|
@ -88,8 +88,7 @@ void Slvs_Solve(Slvs_System *ssys, Slvs_hGroup shg)
|
||||||
int i;
|
int i;
|
||||||
for(i = 0; i < ssys->params; i++) {
|
for(i = 0; i < ssys->params; i++) {
|
||||||
Slvs_Param *sp = &(ssys->param[i]);
|
Slvs_Param *sp = &(ssys->param[i]);
|
||||||
Param p;
|
Param p = {};
|
||||||
ZERO(&p);
|
|
||||||
|
|
||||||
p.h.v = sp->h;
|
p.h.v = sp->h;
|
||||||
p.val = sp->val;
|
p.val = sp->val;
|
||||||
|
@ -101,8 +100,7 @@ void Slvs_Solve(Slvs_System *ssys, Slvs_hGroup shg)
|
||||||
|
|
||||||
for(i = 0; i < ssys->entities; i++) {
|
for(i = 0; i < ssys->entities; i++) {
|
||||||
Slvs_Entity *se = &(ssys->entity[i]);
|
Slvs_Entity *se = &(ssys->entity[i]);
|
||||||
EntityBase e;
|
EntityBase e = {};
|
||||||
ZERO(&e);
|
|
||||||
|
|
||||||
switch(se->type) {
|
switch(se->type) {
|
||||||
case SLVS_E_POINT_IN_3D: e.type = Entity::POINT_IN_3D; break;
|
case SLVS_E_POINT_IN_3D: e.type = Entity::POINT_IN_3D; break;
|
||||||
|
@ -137,8 +135,7 @@ default: dbp("bad entity type %d", se->type); return;
|
||||||
|
|
||||||
for(i = 0; i < ssys->constraints; i++) {
|
for(i = 0; i < ssys->constraints; i++) {
|
||||||
Slvs_Constraint *sc = &(ssys->constraint[i]);
|
Slvs_Constraint *sc = &(ssys->constraint[i]);
|
||||||
ConstraintBase c;
|
ConstraintBase c = {};
|
||||||
ZERO(&c);
|
|
||||||
|
|
||||||
int t;
|
int t;
|
||||||
switch(sc->type) {
|
switch(sc->type) {
|
||||||
|
@ -205,12 +202,10 @@ default: dbp("bad constraint type %d", sc->type); return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Group g;
|
Group g = {};
|
||||||
ZERO(&g);
|
|
||||||
g.h.v = shg;
|
g.h.v = shg;
|
||||||
|
|
||||||
List<hConstraint> bad;
|
List<hConstraint> bad = {};
|
||||||
ZERO(&bad);
|
|
||||||
|
|
||||||
// Now we're finally ready to solve!
|
// Now we're finally ready to solve!
|
||||||
bool andFindBad = ssys->calculateFaileds ? true : false;
|
bool andFindBad = ssys->calculateFaileds ? true : false;
|
||||||
|
|
14
src/mesh.cpp
14
src/mesh.cpp
|
@ -24,7 +24,7 @@ void SMesh::AddTriangle(STriMeta meta, Vector n, Vector a, Vector b, Vector c) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void SMesh::AddTriangle(STriMeta meta, Vector a, Vector b, Vector c) {
|
void SMesh::AddTriangle(STriMeta meta, Vector a, Vector b, Vector c) {
|
||||||
STriangle t; ZERO(&t);
|
STriangle t = {};
|
||||||
t.meta = meta;
|
t.meta = meta;
|
||||||
t.a = a;
|
t.a = a;
|
||||||
t.b = b;
|
t.b = b;
|
||||||
|
@ -62,8 +62,7 @@ void SMesh::GetBounding(Vector *vmax, Vector *vmin) {
|
||||||
// within the plane n dot p = d.
|
// within the plane n dot p = d.
|
||||||
//----------------------------------------------------------------------------
|
//----------------------------------------------------------------------------
|
||||||
void SMesh::MakeEdgesInPlaneInto(SEdgeList *sel, Vector n, double d) {
|
void SMesh::MakeEdgesInPlaneInto(SEdgeList *sel, Vector n, double d) {
|
||||||
SMesh m;
|
SMesh m = {};
|
||||||
ZERO(&m);
|
|
||||||
m.MakeFromCopyOf(this);
|
m.MakeFromCopyOf(this);
|
||||||
|
|
||||||
// Delete all triangles in the mesh that do not lie in our export plane.
|
// Delete all triangles in the mesh that do not lie in our export plane.
|
||||||
|
@ -623,8 +622,7 @@ void SKdNode::SnapToMesh(SMesh *m) {
|
||||||
((j == 1) ? tr->b :
|
((j == 1) ? tr->b :
|
||||||
tr->c));
|
tr->c));
|
||||||
|
|
||||||
SMesh extra;
|
SMesh extra = {};
|
||||||
ZERO(&extra);
|
|
||||||
SnapToVertex(v, &extra);
|
SnapToVertex(v, &extra);
|
||||||
|
|
||||||
for(k = 0; k < extra.l.n; k++) {
|
for(k = 0; k < extra.l.n; k++) {
|
||||||
|
@ -643,8 +641,7 @@ void SKdNode::SnapToMesh(SMesh *m) {
|
||||||
// and our output.
|
// and our output.
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void SKdNode::SplitLinesAgainstTriangle(SEdgeList *sel, STriangle *tr) {
|
void SKdNode::SplitLinesAgainstTriangle(SEdgeList *sel, STriangle *tr) {
|
||||||
SEdgeList seln;
|
SEdgeList seln = {};
|
||||||
ZERO(&seln);
|
|
||||||
|
|
||||||
Vector tn = tr->Normal().WithMagnitude(1);
|
Vector tn = tr->Normal().WithMagnitude(1);
|
||||||
double td = tn.Dot(tr->a);
|
double td = tn.Dot(tr->a);
|
||||||
|
@ -904,8 +901,7 @@ void SKdNode::MakeCertainEdgesInto(SEdgeList *sel, int how,
|
||||||
if(inter) *inter = false;
|
if(inter) *inter = false;
|
||||||
if(leaky) *leaky = false;
|
if(leaky) *leaky = false;
|
||||||
|
|
||||||
SMesh m;
|
SMesh m = {};
|
||||||
ZERO(&m);
|
|
||||||
ClearTags();
|
ClearTags();
|
||||||
MakeMeshInto(&m);
|
MakeMeshInto(&m);
|
||||||
|
|
||||||
|
|
|
@ -50,8 +50,7 @@ void GraphicsWindow::FixConstraintsForRequestBeingDeleted(hRequest hr) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void GraphicsWindow::FixConstraintsForPointBeingDeleted(hEntity hpt) {
|
void GraphicsWindow::FixConstraintsForPointBeingDeleted(hEntity hpt) {
|
||||||
List<hEntity> ld;
|
List<hEntity> ld = {};
|
||||||
ZERO(&ld);
|
|
||||||
|
|
||||||
Constraint *c;
|
Constraint *c;
|
||||||
SK.constraint.ClearTags();
|
SK.constraint.ClearTags();
|
||||||
|
@ -89,7 +88,7 @@ void GraphicsWindow::FixConstraintsForPointBeingDeleted(hEntity hpt) {
|
||||||
// arcs by a numerical method.
|
// arcs by a numerical method.
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
void GraphicsWindow::ParametricCurve::MakeFromEntity(hEntity he, bool reverse) {
|
void GraphicsWindow::ParametricCurve::MakeFromEntity(hEntity he, bool reverse) {
|
||||||
ZERO(this);
|
*this = {};
|
||||||
Entity *e = SK.GetEntity(he);
|
Entity *e = SK.GetEntity(he);
|
||||||
if(e->type == Entity::LINE_SEGMENT) {
|
if(e->type == Entity::LINE_SEGMENT) {
|
||||||
isLine = true;
|
isLine = true;
|
||||||
|
@ -483,8 +482,7 @@ hEntity GraphicsWindow::SplitCircle(hEntity he, Vector pinter) {
|
||||||
hEntity GraphicsWindow::SplitCubic(hEntity he, Vector pinter) {
|
hEntity GraphicsWindow::SplitCubic(hEntity he, Vector pinter) {
|
||||||
// Save the original endpoints, since we're about to delete this entity.
|
// Save the original endpoints, since we're about to delete this entity.
|
||||||
Entity *e01 = SK.GetEntity(he);
|
Entity *e01 = SK.GetEntity(he);
|
||||||
SBezierList sbl;
|
SBezierList sbl = {};
|
||||||
ZERO(&sbl);
|
|
||||||
e01->GenerateBezierCurves(&sbl);
|
e01->GenerateBezierCurves(&sbl);
|
||||||
|
|
||||||
hEntity hep0 = e01->point[0],
|
hEntity hep0 = e01->point[0],
|
||||||
|
@ -606,13 +604,12 @@ void GraphicsWindow::SplitLinesOrCurves(void) {
|
||||||
|
|
||||||
// Compute the possibly-rational Bezier curves for each of these entities
|
// Compute the possibly-rational Bezier curves for each of these entities
|
||||||
SBezierList sbla, sblb;
|
SBezierList sbla, sblb;
|
||||||
ZERO(&sbla);
|
sbla = {};
|
||||||
ZERO(&sblb);
|
sblb = {};
|
||||||
ea->GenerateBezierCurves(&sbla);
|
ea->GenerateBezierCurves(&sbla);
|
||||||
eb->GenerateBezierCurves(&sblb);
|
eb->GenerateBezierCurves(&sblb);
|
||||||
// and then compute the points where they intersect, based on those curves.
|
// and then compute the points where they intersect, based on those curves.
|
||||||
SPointList inters;
|
SPointList inters = {};
|
||||||
ZERO(&inters);
|
|
||||||
sbla.AllIntersectionsWith(&sblb, &inters);
|
sbla.AllIntersectionsWith(&sblb, &inters);
|
||||||
|
|
||||||
if(inters.l.n > 0) {
|
if(inters.l.n > 0) {
|
||||||
|
|
|
@ -454,7 +454,7 @@ void GraphicsWindow::MouseMoved(double x, double y, bool leftDown,
|
||||||
|
|
||||||
void GraphicsWindow::ClearPending(void) {
|
void GraphicsWindow::ClearPending(void) {
|
||||||
pending.points.Clear();
|
pending.points.Clear();
|
||||||
ZERO(&pending);
|
pending = {};
|
||||||
SS.ScheduleShowTW();
|
SS.ScheduleShowTW();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -727,8 +727,7 @@ hRequest GraphicsWindow::AddRequest(int type) {
|
||||||
hRequest GraphicsWindow::AddRequest(int type, bool rememberForUndo) {
|
hRequest GraphicsWindow::AddRequest(int type, bool rememberForUndo) {
|
||||||
if(rememberForUndo) SS.UndoRemember();
|
if(rememberForUndo) SS.UndoRemember();
|
||||||
|
|
||||||
Request r;
|
Request r = {};
|
||||||
memset(&r, 0, sizeof(r));
|
|
||||||
r.group = activeGroup;
|
r.group = activeGroup;
|
||||||
Group *g = SK.GetGroup(activeGroup);
|
Group *g = SK.GetGroup(activeGroup);
|
||||||
if(g->type == Group::DRAWING_3D || g->type == Group::DRAWING_WORKPLANE) {
|
if(g->type == Group::DRAWING_3D || g->type == Group::DRAWING_WORKPLANE) {
|
||||||
|
@ -948,8 +947,7 @@ void GraphicsWindow::MouseLeftDown(double mx, double my) {
|
||||||
|
|
||||||
case MNU_COMMENT: {
|
case MNU_COMMENT: {
|
||||||
ClearSuper();
|
ClearSuper();
|
||||||
Constraint c;
|
Constraint c = {};
|
||||||
ZERO(&c);
|
|
||||||
c.group = SS.GW.activeGroup;
|
c.group = SS.GW.activeGroup;
|
||||||
c.workplane = SS.GW.ActiveWorkplane();
|
c.workplane = SS.GW.ActiveWorkplane();
|
||||||
c.type = Constraint::COMMENT;
|
c.type = Constraint::COMMENT;
|
||||||
|
|
|
@ -48,8 +48,7 @@ void STriangle::FlipNormal(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
STriangle STriangle::From(STriMeta meta, Vector a, Vector b, Vector c) {
|
STriangle STriangle::From(STriMeta meta, Vector a, Vector b, Vector c) {
|
||||||
STriangle tr;
|
STriangle tr = {};
|
||||||
ZERO(&tr);
|
|
||||||
tr.meta = meta;
|
tr.meta = meta;
|
||||||
tr.a = a;
|
tr.a = a;
|
||||||
tr.b = b;
|
tr.b = b;
|
||||||
|
@ -58,8 +57,7 @@ STriangle STriangle::From(STriMeta meta, Vector a, Vector b, Vector c) {
|
||||||
}
|
}
|
||||||
|
|
||||||
SEdge SEdge::From(Vector a, Vector b) {
|
SEdge SEdge::From(Vector a, Vector b) {
|
||||||
SEdge se;
|
SEdge se = {};
|
||||||
ZERO(&se);
|
|
||||||
se.a = a;
|
se.a = a;
|
||||||
se.b = b;
|
se.b = b;
|
||||||
return se;
|
return se;
|
||||||
|
@ -152,7 +150,7 @@ void SEdgeList::Clear(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SEdgeList::AddEdge(Vector a, Vector b, int auxA, int auxB) {
|
void SEdgeList::AddEdge(Vector a, Vector b, int auxA, int auxB) {
|
||||||
SEdge e; ZERO(&e);
|
SEdge e = {};
|
||||||
e.a = a;
|
e.a = a;
|
||||||
e.b = b;
|
e.b = b;
|
||||||
e.auxA = auxA;
|
e.auxA = auxA;
|
||||||
|
@ -303,12 +301,12 @@ void SEdgeList::CullExtraneousEdges(void) {
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
SKdNodeEdges *SKdNodeEdges::Alloc(void) {
|
SKdNodeEdges *SKdNodeEdges::Alloc(void) {
|
||||||
SKdNodeEdges *ne = (SKdNodeEdges *)AllocTemporary(sizeof(SKdNodeEdges));
|
SKdNodeEdges *ne = (SKdNodeEdges *)AllocTemporary(sizeof(SKdNodeEdges));
|
||||||
ZERO(ne);
|
*ne = {};
|
||||||
return ne;
|
return ne;
|
||||||
}
|
}
|
||||||
SEdgeLl *SEdgeLl::Alloc(void) {
|
SEdgeLl *SEdgeLl::Alloc(void) {
|
||||||
SEdgeLl *sell = (SEdgeLl *)AllocTemporary(sizeof(SEdgeLl));
|
SEdgeLl *sell = (SEdgeLl *)AllocTemporary(sizeof(SEdgeLl));
|
||||||
ZERO(sell);
|
*sell = {};
|
||||||
return sell;
|
return sell;
|
||||||
}
|
}
|
||||||
SKdNodeEdges *SKdNodeEdges::From(SEdgeList *sel) {
|
SKdNodeEdges *SKdNodeEdges::From(SEdgeList *sel) {
|
||||||
|
@ -499,8 +497,7 @@ void SPointList::IncrementTagFor(Vector pt) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SPointList::Add(Vector pt) {
|
void SPointList::Add(Vector pt) {
|
||||||
SPoint p;
|
SPoint p = {};
|
||||||
ZERO(&p);
|
|
||||||
p.p = pt;
|
p.p = pt;
|
||||||
l.Add(&p);
|
l.Add(&p);
|
||||||
}
|
}
|
||||||
|
@ -621,8 +618,7 @@ void SPolygon::Clear(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SPolygon::AddEmptyContour(void) {
|
void SPolygon::AddEmptyContour(void) {
|
||||||
SContour c;
|
SContour c = {};
|
||||||
memset(&c, 0, sizeof(c));
|
|
||||||
l.Add(&c);
|
l.Add(&c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -709,8 +705,7 @@ Vector SPolygon::AnyPoint(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SPolygon::SelfIntersecting(Vector *intersectsAt) {
|
bool SPolygon::SelfIntersecting(Vector *intersectsAt) {
|
||||||
SEdgeList el;
|
SEdgeList el = {};
|
||||||
ZERO(&el);
|
|
||||||
MakeEdgesInto(&el);
|
MakeEdgesInto(&el);
|
||||||
SKdNodeEdges *kdtree = SKdNodeEdges::From(&el);
|
SKdNodeEdges *kdtree = SKdNodeEdges::From(&el);
|
||||||
|
|
||||||
|
|
|
@ -91,8 +91,7 @@ void Request::Generate(IdList<Entity,hEntity> *entity,
|
||||||
bool hasDistance = false;
|
bool hasDistance = false;
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
Entity e;
|
Entity e = {};
|
||||||
ZERO(&e);
|
|
||||||
EntReqTable::GetRequestInfo(type, extraPoints,
|
EntReqTable::GetRequestInfo(type, extraPoints,
|
||||||
&et, &points, &hasNormal, &hasDistance);
|
&et, &points, &hasNormal, &hasDistance);
|
||||||
|
|
||||||
|
@ -109,8 +108,7 @@ void Request::Generate(IdList<Entity,hEntity> *entity,
|
||||||
|
|
||||||
// And generate entities for the points
|
// And generate entities for the points
|
||||||
for(i = 0; i < points; i++) {
|
for(i = 0; i < points; i++) {
|
||||||
Entity p;
|
Entity p = {};
|
||||||
memset(&p, 0, sizeof(p));
|
|
||||||
p.workplane = workplane;
|
p.workplane = workplane;
|
||||||
// points start from entity 1, except for datum point case
|
// points start from entity 1, except for datum point case
|
||||||
p.h = h.entity(i+(et ? 1 : 0));
|
p.h = h.entity(i+(et ? 1 : 0));
|
||||||
|
@ -133,8 +131,7 @@ void Request::Generate(IdList<Entity,hEntity> *entity,
|
||||||
e.point[i] = p.h;
|
e.point[i] = p.h;
|
||||||
}
|
}
|
||||||
if(hasNormal) {
|
if(hasNormal) {
|
||||||
Entity n;
|
Entity n = {};
|
||||||
memset(&n, 0, sizeof(n));
|
|
||||||
n.workplane = workplane;
|
n.workplane = workplane;
|
||||||
n.h = h.entity(32);
|
n.h = h.entity(32);
|
||||||
n.group = group;
|
n.group = group;
|
||||||
|
@ -158,8 +155,7 @@ void Request::Generate(IdList<Entity,hEntity> *entity,
|
||||||
e.normal = n.h;
|
e.normal = n.h;
|
||||||
}
|
}
|
||||||
if(hasDistance) {
|
if(hasDistance) {
|
||||||
Entity d;
|
Entity d = {};
|
||||||
memset(&d, 0, sizeof(d));
|
|
||||||
d.workplane = workplane;
|
d.workplane = workplane;
|
||||||
d.h = h.entity(64);
|
d.h = h.entity(64);
|
||||||
d.group = group;
|
d.group = group;
|
||||||
|
@ -190,8 +186,7 @@ char *Request::DescriptionString(void) {
|
||||||
}
|
}
|
||||||
|
|
||||||
hParam Request::AddParam(IdList<Param,hParam> *param, hParam hp) {
|
hParam Request::AddParam(IdList<Param,hParam> *param, hParam hp) {
|
||||||
Param pa;
|
Param pa = {};
|
||||||
memset(&pa, 0, sizeof(pa));
|
|
||||||
pa.h = hp;
|
pa.h = hp;
|
||||||
param->Add(&pa);
|
param->Add(&pa);
|
||||||
return hp;
|
return hp;
|
||||||
|
|
10
src/sketch.h
10
src/sketch.h
|
@ -438,6 +438,13 @@ public:
|
||||||
|
|
||||||
class Entity : public EntityBase {
|
class Entity : public EntityBase {
|
||||||
public:
|
public:
|
||||||
|
// Necessary for Entity e = {} to zero-initialize, since
|
||||||
|
// classes with base classes are not aggregates and
|
||||||
|
// the default constructor does not initialize members.
|
||||||
|
Entity() : EntityBase(), forceHidden(), actPoint(), actNormal(),
|
||||||
|
actDistance(), actVisible(), style(), construction(),
|
||||||
|
dogd() {};
|
||||||
|
|
||||||
// An imported entity that was hidden in the source file ends up hidden
|
// An imported entity that was hidden in the source file ends up hidden
|
||||||
// here too.
|
// here too.
|
||||||
bool forceHidden;
|
bool forceHidden;
|
||||||
|
@ -616,6 +623,9 @@ public:
|
||||||
|
|
||||||
class Constraint : public ConstraintBase {
|
class Constraint : public ConstraintBase {
|
||||||
public:
|
public:
|
||||||
|
// See Entity::Entity().
|
||||||
|
Constraint() : ConstraintBase(), disp(), dogd() {}
|
||||||
|
|
||||||
// These define how the constraint is drawn on-screen.
|
// These define how the constraint is drawn on-screen.
|
||||||
struct {
|
struct {
|
||||||
Vector offset;
|
Vector offset;
|
||||||
|
|
|
@ -7,8 +7,8 @@
|
||||||
#include "solvespace.h"
|
#include "solvespace.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
SolveSpaceUI SolveSpace::SS;
|
SolveSpaceUI SolveSpace::SS = {};
|
||||||
Sketch SolveSpace::SK;
|
Sketch SolveSpace::SK = {};
|
||||||
|
|
||||||
void SolveSpaceUI::Init() {
|
void SolveSpaceUI::Init() {
|
||||||
SS.tangentArcRadius = 10.0;
|
SS.tangentArcRadius = 10.0;
|
||||||
|
@ -235,7 +235,7 @@ void SolveSpaceUI::ScheduleShowTW() {
|
||||||
void SolveSpaceUI::DoLater(void) {
|
void SolveSpaceUI::DoLater(void) {
|
||||||
if(later.generateAll) GenerateAll();
|
if(later.generateAll) GenerateAll();
|
||||||
if(later.showTW) TW.Show();
|
if(later.showTW) TW.Show();
|
||||||
ZERO(&later);
|
later = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
double SolveSpaceUI::MmPerUnit(void) {
|
double SolveSpaceUI::MmPerUnit(void) {
|
||||||
|
@ -530,8 +530,7 @@ void SolveSpaceUI::MenuFile(int id) {
|
||||||
case GraphicsWindow::MNU_EXPORT_SURFACES: {
|
case GraphicsWindow::MNU_EXPORT_SURFACES: {
|
||||||
char exportFile[MAX_PATH] = "";
|
char exportFile[MAX_PATH] = "";
|
||||||
if(!GetSaveFile(exportFile, SRF_EXT, SRF_PATTERN)) break;
|
if(!GetSaveFile(exportFile, SRF_EXT, SRF_PATTERN)) break;
|
||||||
StepFileWriter sfw;
|
StepFileWriter sfw = {};
|
||||||
ZERO(&sfw);
|
|
||||||
sfw.ExportSurfacesTo(exportFile);
|
sfw.ExportSurfacesTo(exportFile);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -714,11 +713,9 @@ void SolveSpaceUI::MenuAnalyze(int id) {
|
||||||
"intersecting.");
|
"intersecting.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
SEdgeList sel;
|
SEdgeList sel = {};
|
||||||
ZERO(&sel);
|
|
||||||
g->polyLoops.MakeEdgesInto(&sel);
|
g->polyLoops.MakeEdgesInto(&sel);
|
||||||
SPolygon sp;
|
SPolygon sp = {};
|
||||||
ZERO(&sp);
|
|
||||||
sel.AssemblePolygon(&sp, NULL, true);
|
sel.AssemblePolygon(&sp, NULL, true);
|
||||||
sp.normal = sp.ComputeNormal();
|
sp.normal = sp.ComputeNormal();
|
||||||
sp.FixContourDirections();
|
sp.FixContourDirections();
|
||||||
|
|
|
@ -84,7 +84,6 @@ inline double WRAP_SYMMETRIC(double v, double n) {
|
||||||
// Why is this faster than the library function?
|
// Why is this faster than the library function?
|
||||||
inline double ffabs(double v) { return (v > 0) ? v : (-v); }
|
inline double ffabs(double v) { return (v > 0) ? v : (-v); }
|
||||||
|
|
||||||
#define ZERO(v) memset((v), 0, sizeof(*(v)))
|
|
||||||
#define CO(v) (v).x, (v).y, (v).z
|
#define CO(v) (v).x, (v).y, (v).z
|
||||||
|
|
||||||
#define LENGTH_EPS (1e-6)
|
#define LENGTH_EPS (1e-6)
|
||||||
|
|
|
@ -40,7 +40,7 @@ SCurve SCurve::MakeCopySplitAgainst(SShell *agnstA, SShell *agnstB,
|
||||||
{
|
{
|
||||||
SCurve ret;
|
SCurve ret;
|
||||||
ret = *this;
|
ret = *this;
|
||||||
ZERO(&(ret.pts));
|
ret.pts = {};
|
||||||
|
|
||||||
SCurvePt *p = pts.First();
|
SCurvePt *p = pts.First();
|
||||||
if(!p) oops();
|
if(!p) oops();
|
||||||
|
@ -49,8 +49,7 @@ SCurve SCurve::MakeCopySplitAgainst(SShell *agnstA, SShell *agnstB,
|
||||||
p = pts.NextAfter(p);
|
p = pts.NextAfter(p);
|
||||||
|
|
||||||
for(; p; p = pts.NextAfter(p)) {
|
for(; p; p = pts.NextAfter(p)) {
|
||||||
List<SInter> il;
|
List<SInter> il = {};
|
||||||
ZERO(&il);
|
|
||||||
|
|
||||||
// Find all the intersections with the two passed shells
|
// Find all the intersections with the two passed shells
|
||||||
if(agnstA)
|
if(agnstA)
|
||||||
|
@ -148,8 +147,7 @@ void SShell::CopyCurvesSplitAgainst(bool opA, SShell *agnst, SShell *into) {
|
||||||
void SSurface::TrimFromEdgeList(SEdgeList *el, bool asUv) {
|
void SSurface::TrimFromEdgeList(SEdgeList *el, bool asUv) {
|
||||||
el->l.ClearTags();
|
el->l.ClearTags();
|
||||||
|
|
||||||
STrimBy stb;
|
STrimBy stb = {};
|
||||||
ZERO(&stb);
|
|
||||||
for(;;) {
|
for(;;) {
|
||||||
// Find an edge, any edge; we'll start from there.
|
// Find an edge, any edge; we'll start from there.
|
||||||
SEdge *se;
|
SEdge *se;
|
||||||
|
@ -424,7 +422,7 @@ SSurface SSurface::MakeCopyTrimAgainst(SShell *parent,
|
||||||
SSurface ret;
|
SSurface ret;
|
||||||
// The returned surface is identical, just the trim curves change
|
// The returned surface is identical, just the trim curves change
|
||||||
ret = *this;
|
ret = *this;
|
||||||
ZERO(&(ret.trim));
|
ret.trim = {};
|
||||||
|
|
||||||
// First, build a list of the existing trim curves; update them to use
|
// First, build a list of the existing trim curves; update them to use
|
||||||
// the split curves.
|
// the split curves.
|
||||||
|
@ -443,16 +441,14 @@ SSurface SSurface::MakeCopyTrimAgainst(SShell *parent,
|
||||||
// Build up our original trim polygon; remember the coordinates could
|
// Build up our original trim polygon; remember the coordinates could
|
||||||
// be changed if we just flipped the surface normal, and we are using
|
// be changed if we just flipped the surface normal, and we are using
|
||||||
// the split curves (not the original curves).
|
// the split curves (not the original curves).
|
||||||
SEdgeList orig;
|
SEdgeList orig = {};
|
||||||
ZERO(&orig);
|
|
||||||
ret.MakeEdgesInto(into, &orig, AS_UV);
|
ret.MakeEdgesInto(into, &orig, AS_UV);
|
||||||
ret.trim.Clear();
|
ret.trim.Clear();
|
||||||
// which means that we can't necessarily use the old BSP...
|
// which means that we can't necessarily use the old BSP...
|
||||||
SBspUv *origBsp = SBspUv::From(&orig, &ret);
|
SBspUv *origBsp = SBspUv::From(&orig, &ret);
|
||||||
|
|
||||||
// And now intersect the other shell against us
|
// And now intersect the other shell against us
|
||||||
SEdgeList inter;
|
SEdgeList inter = {};
|
||||||
ZERO(&inter);
|
|
||||||
|
|
||||||
SSurface *ss;
|
SSurface *ss;
|
||||||
for(ss = agnst->surface.First(); ss; ss = agnst->surface.NextAfter(ss)) {
|
for(ss = agnst->surface.First(); ss; ss = agnst->surface.NextAfter(ss)) {
|
||||||
|
@ -504,8 +500,7 @@ SSurface SSurface::MakeCopyTrimAgainst(SShell *parent,
|
||||||
// the choosing points. If two edges join at a non-choosing point, then
|
// the choosing points. If two edges join at a non-choosing point, then
|
||||||
// they must either both be kept or both be discarded (since that would
|
// they must either both be kept or both be discarded (since that would
|
||||||
// otherwise create an open contour).
|
// otherwise create an open contour).
|
||||||
SPointList choosing;
|
SPointList choosing = {};
|
||||||
ZERO(&choosing);
|
|
||||||
SEdge *se;
|
SEdge *se;
|
||||||
for(se = orig.l.First(); se; se = orig.l.NextAfter(se)) {
|
for(se = orig.l.First(); se; se = orig.l.NextAfter(se)) {
|
||||||
choosing.IncrementTagFor(se->a);
|
choosing.IncrementTagFor(se->a);
|
||||||
|
@ -527,12 +522,10 @@ SSurface SSurface::MakeCopyTrimAgainst(SShell *parent,
|
||||||
|
|
||||||
// The list of edges to trim our new surface, a combination of edges from
|
// The list of edges to trim our new surface, a combination of edges from
|
||||||
// our original and intersecting edge lists.
|
// our original and intersecting edge lists.
|
||||||
SEdgeList final;
|
SEdgeList final = {};
|
||||||
ZERO(&final);
|
|
||||||
|
|
||||||
while(orig.l.n > 0) {
|
while(orig.l.n > 0) {
|
||||||
SEdgeList chain;
|
SEdgeList chain = {};
|
||||||
ZERO(&chain);
|
|
||||||
FindChainAvoiding(&orig, &chain, &choosing);
|
FindChainAvoiding(&orig, &chain, &choosing);
|
||||||
|
|
||||||
// Arbitrarily choose an edge within the chain to classify; they
|
// Arbitrarily choose an edge within the chain to classify; they
|
||||||
|
@ -566,8 +559,7 @@ SSurface SSurface::MakeCopyTrimAgainst(SShell *parent,
|
||||||
}
|
}
|
||||||
|
|
||||||
while(inter.l.n > 0) {
|
while(inter.l.n > 0) {
|
||||||
SEdgeList chain;
|
SEdgeList chain = {};
|
||||||
ZERO(&chain);
|
|
||||||
FindChainAvoiding(&inter, &chain, &choosing);
|
FindChainAvoiding(&inter, &chain, &choosing);
|
||||||
|
|
||||||
// Any edge in the chain, same as above.
|
// Any edge in the chain, same as above.
|
||||||
|
@ -608,8 +600,7 @@ SSurface SSurface::MakeCopyTrimAgainst(SShell *parent,
|
||||||
// Use our reassembled edges to trim the new surface.
|
// Use our reassembled edges to trim the new surface.
|
||||||
ret.TrimFromEdgeList(&final, true);
|
ret.TrimFromEdgeList(&final, true);
|
||||||
|
|
||||||
SPolygon poly;
|
SPolygon poly = {};
|
||||||
ZERO(&poly);
|
|
||||||
final.l.ClearTags();
|
final.l.ClearTags();
|
||||||
if(!final.AssemblePolygon(&poly, NULL, true)) {
|
if(!final.AssemblePolygon(&poly, NULL, true)) {
|
||||||
into->booleanFailed = true;
|
into->booleanFailed = true;
|
||||||
|
@ -782,14 +773,13 @@ void SShell::MakeClassifyingBsps(SShell *useCurvesFrom) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SSurface::MakeClassifyingBsp(SShell *shell, SShell *useCurvesFrom) {
|
void SSurface::MakeClassifyingBsp(SShell *shell, SShell *useCurvesFrom) {
|
||||||
SEdgeList el;
|
SEdgeList el = {};
|
||||||
ZERO(&el);
|
|
||||||
|
|
||||||
MakeEdgesInto(shell, &el, AS_UV, useCurvesFrom);
|
MakeEdgesInto(shell, &el, AS_UV, useCurvesFrom);
|
||||||
bsp = SBspUv::From(&el, this);
|
bsp = SBspUv::From(&el, this);
|
||||||
el.Clear();
|
el.Clear();
|
||||||
|
|
||||||
ZERO(&edges);
|
edges = {};
|
||||||
MakeEdgesInto(shell, &edges, AS_XYZ, useCurvesFrom);
|
MakeEdgesInto(shell, &edges, AS_XYZ, useCurvesFrom);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -810,8 +800,7 @@ static int ByLength(const void *av, const void *bv)
|
||||||
return (la < lb) ? 1 : -1;
|
return (la < lb) ? 1 : -1;
|
||||||
}
|
}
|
||||||
SBspUv *SBspUv::From(SEdgeList *el, SSurface *srf) {
|
SBspUv *SBspUv::From(SEdgeList *el, SSurface *srf) {
|
||||||
SEdgeList work;
|
SEdgeList work = {};
|
||||||
ZERO(&work);
|
|
||||||
|
|
||||||
SEdge *se;
|
SEdge *se;
|
||||||
for(se = el->l.First(); se; se = el->l.NextAfter(se)) {
|
for(se = el->l.First(); se; se = el->l.NextAfter(se)) {
|
||||||
|
|
|
@ -7,8 +7,7 @@
|
||||||
#include "../solvespace.h"
|
#include "../solvespace.h"
|
||||||
|
|
||||||
SBezier SBezier::From(Vector4 p0, Vector4 p1) {
|
SBezier SBezier::From(Vector4 p0, Vector4 p1) {
|
||||||
SBezier ret;
|
SBezier ret = {};
|
||||||
ZERO(&ret);
|
|
||||||
ret.deg = 1;
|
ret.deg = 1;
|
||||||
ret.weight[0] = p0.w;
|
ret.weight[0] = p0.w;
|
||||||
ret.ctrl [0] = p0.PerspectiveProject();
|
ret.ctrl [0] = p0.PerspectiveProject();
|
||||||
|
@ -18,8 +17,7 @@ SBezier SBezier::From(Vector4 p0, Vector4 p1) {
|
||||||
}
|
}
|
||||||
|
|
||||||
SBezier SBezier::From(Vector4 p0, Vector4 p1, Vector4 p2) {
|
SBezier SBezier::From(Vector4 p0, Vector4 p1, Vector4 p2) {
|
||||||
SBezier ret;
|
SBezier ret = {};
|
||||||
ZERO(&ret);
|
|
||||||
ret.deg = 2;
|
ret.deg = 2;
|
||||||
ret.weight[0] = p0.w;
|
ret.weight[0] = p0.w;
|
||||||
ret.ctrl [0] = p0.PerspectiveProject();
|
ret.ctrl [0] = p0.PerspectiveProject();
|
||||||
|
@ -31,8 +29,7 @@ SBezier SBezier::From(Vector4 p0, Vector4 p1, Vector4 p2) {
|
||||||
}
|
}
|
||||||
|
|
||||||
SBezier SBezier::From(Vector4 p0, Vector4 p1, Vector4 p2, Vector4 p3) {
|
SBezier SBezier::From(Vector4 p0, Vector4 p1, Vector4 p2, Vector4 p3) {
|
||||||
SBezier ret;
|
SBezier ret = {};
|
||||||
ZERO(&ret);
|
|
||||||
ret.deg = 3;
|
ret.deg = 3;
|
||||||
ret.weight[0] = p0.w;
|
ret.weight[0] = p0.w;
|
||||||
ret.ctrl [0] = p0.PerspectiveProject();
|
ret.ctrl [0] = p0.PerspectiveProject();
|
||||||
|
@ -274,11 +271,10 @@ void SBezierList::AllIntersectionsWith(SBezierList *sblb, SPointList *spl) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void SBezier::AllIntersectionsWith(SBezier *sbb, SPointList *spl) {
|
void SBezier::AllIntersectionsWith(SBezier *sbb, SPointList *spl) {
|
||||||
SPointList splRaw;
|
SPointList splRaw = {};
|
||||||
ZERO(&splRaw);
|
|
||||||
SEdgeList sea, seb;
|
SEdgeList sea, seb;
|
||||||
ZERO(&sea);
|
sea = {};
|
||||||
ZERO(&seb);
|
seb = {};
|
||||||
this->MakePwlInto(&sea);
|
this->MakePwlInto(&sea);
|
||||||
sbb ->MakePwlInto(&seb);
|
sbb ->MakePwlInto(&seb);
|
||||||
SEdge *se;
|
SEdge *se;
|
||||||
|
@ -393,8 +389,7 @@ bool SBezierList::GetPlaneContainingBeziers(Vector *p, Vector *u, Vector *v,
|
||||||
SBezierLoop SBezierLoop::FromCurves(SBezierList *sbl,
|
SBezierLoop SBezierLoop::FromCurves(SBezierList *sbl,
|
||||||
bool *allClosed, SEdge *errorAt)
|
bool *allClosed, SEdge *errorAt)
|
||||||
{
|
{
|
||||||
SBezierLoop loop;
|
SBezierLoop loop = {};
|
||||||
ZERO(&loop);
|
|
||||||
|
|
||||||
if(sbl->l.n < 1) return loop;
|
if(sbl->l.n < 1) return loop;
|
||||||
sbl->l.ClearTags();
|
sbl->l.ClearTags();
|
||||||
|
@ -502,8 +497,7 @@ SBezierLoopSet SBezierLoopSet::From(SBezierList *sbl, SPolygon *poly,
|
||||||
bool *allClosed, SEdge *errorAt,
|
bool *allClosed, SEdge *errorAt,
|
||||||
SBezierList *openContours)
|
SBezierList *openContours)
|
||||||
{
|
{
|
||||||
SBezierLoopSet ret;
|
SBezierLoopSet ret = {};
|
||||||
ZERO(&ret);
|
|
||||||
|
|
||||||
*allClosed = true;
|
*allClosed = true;
|
||||||
while(sbl->l.n > 0) {
|
while(sbl->l.n > 0) {
|
||||||
|
@ -610,8 +604,7 @@ void SBezierLoopSetSet::FindOuterFacesFrom(SBezierList *sbl, SPolygon *spxyz,
|
||||||
if(sbls.l.n != spxyz->l.n) return;
|
if(sbls.l.n != spxyz->l.n) return;
|
||||||
|
|
||||||
// Convert the xyz piecewise linear to uv piecewise linear.
|
// Convert the xyz piecewise linear to uv piecewise linear.
|
||||||
SPolygon spuv;
|
SPolygon spuv = {};
|
||||||
ZERO(&spuv);
|
|
||||||
SContour *sc;
|
SContour *sc;
|
||||||
for(sc = spxyz->l.First(); sc; sc = spxyz->l.NextAfter(sc)) {
|
for(sc = spxyz->l.First(); sc; sc = spxyz->l.NextAfter(sc)) {
|
||||||
spuv.AddEmptyContour();
|
spuv.AddEmptyContour();
|
||||||
|
@ -671,8 +664,7 @@ void SBezierLoopSetSet::FindOuterFacesFrom(SBezierList *sbl, SPolygon *spxyz,
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
SBezierLoopSet outerAndInners;
|
SBezierLoopSet outerAndInners = {};
|
||||||
ZERO(&outerAndInners);
|
|
||||||
loopsRemaining = true;
|
loopsRemaining = true;
|
||||||
loop->tag = USED_LOOP;
|
loop->tag = USED_LOOP;
|
||||||
outerAndInners.l.Add(loop);
|
outerAndInners.l.Add(loop);
|
||||||
|
@ -723,12 +715,10 @@ void SBezierLoopSetSet::FindOuterFacesFrom(SBezierList *sbl, SPolygon *spxyz,
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBezierLoopSetSet::AddOpenPath(SBezier *sb) {
|
void SBezierLoopSetSet::AddOpenPath(SBezier *sb) {
|
||||||
SBezierLoop sbl;
|
SBezierLoop sbl = {};
|
||||||
ZERO(&sbl);
|
|
||||||
sbl.l.Add(sb);
|
sbl.l.Add(sb);
|
||||||
|
|
||||||
SBezierLoopSet sbls;
|
SBezierLoopSet sbls = {};
|
||||||
ZERO(&sbls);
|
|
||||||
sbls.l.Add(&sbl);
|
sbls.l.Add(&sbl);
|
||||||
|
|
||||||
l.Add(&sbls);
|
l.Add(&sbls);
|
||||||
|
@ -745,8 +735,7 @@ void SBezierLoopSetSet::Clear(void) {
|
||||||
SCurve SCurve::FromTransformationOf(SCurve *a,
|
SCurve SCurve::FromTransformationOf(SCurve *a,
|
||||||
Vector t, Quaternion q, double scale)
|
Vector t, Quaternion q, double scale)
|
||||||
{
|
{
|
||||||
SCurve ret;
|
SCurve ret = {};
|
||||||
ZERO(&ret);
|
|
||||||
|
|
||||||
ret.h = a->h;
|
ret.h = a->h;
|
||||||
ret.isExact = a->isExact;
|
ret.isExact = a->isExact;
|
||||||
|
@ -840,8 +829,7 @@ void SCurve::RemoveShortSegments(SSurface *srfA, SSurface *srfB) {
|
||||||
}
|
}
|
||||||
|
|
||||||
STrimBy STrimBy::EntireCurve(SShell *shell, hSCurve hsc, bool backwards) {
|
STrimBy STrimBy::EntireCurve(SShell *shell, hSCurve hsc, bool backwards) {
|
||||||
STrimBy stb;
|
STrimBy stb = {};
|
||||||
ZERO(&stb);
|
|
||||||
stb.curve = hsc;
|
stb.curve = hsc;
|
||||||
SCurve *sc = shell->curve.FindById(hsc);
|
SCurve *sc = shell->curve.FindById(hsc);
|
||||||
|
|
||||||
|
|
|
@ -22,8 +22,7 @@ void SShell::MergeCoincidentSurfaces(void) {
|
||||||
// time on other surfaces.
|
// time on other surfaces.
|
||||||
if(si->degm != 1 || si->degn != 1) continue;
|
if(si->degm != 1 || si->degn != 1) continue;
|
||||||
|
|
||||||
SEdgeList sel;
|
SEdgeList sel = {};
|
||||||
ZERO(&sel);
|
|
||||||
si->MakeEdgesInto(this, &sel, SSurface::AS_XYZ);
|
si->MakeEdgesInto(this, &sel, SSurface::AS_XYZ);
|
||||||
|
|
||||||
bool mergedThisTime, merged = false;
|
bool mergedThisTime, merged = false;
|
||||||
|
@ -42,8 +41,7 @@ void SShell::MergeCoincidentSurfaces(void) {
|
||||||
// surfaces if they contain disjoint contours; that just makes
|
// surfaces if they contain disjoint contours; that just makes
|
||||||
// the bounding box tests less effective, and possibly things
|
// the bounding box tests less effective, and possibly things
|
||||||
// less robust.
|
// less robust.
|
||||||
SEdgeList tel;
|
SEdgeList tel = {};
|
||||||
ZERO(&tel);
|
|
||||||
sj->MakeEdgesInto(this, &tel, SSurface::AS_XYZ);
|
sj->MakeEdgesInto(this, &tel, SSurface::AS_XYZ);
|
||||||
if(!sel.ContainsEdgeFrom(&tel)) {
|
if(!sel.ContainsEdgeFrom(&tel)) {
|
||||||
tel.Clear();
|
tel.Clear();
|
||||||
|
|
|
@ -227,8 +227,7 @@ void SBezier::SplitAt(double t, SBezier *bef, SBezier *aft) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBezier::MakePwlInto(SEdgeList *sel, double chordTol) {
|
void SBezier::MakePwlInto(SEdgeList *sel, double chordTol) {
|
||||||
List<Vector> lv;
|
List<Vector> lv = {};
|
||||||
ZERO(&lv);
|
|
||||||
MakePwlInto(&lv, chordTol);
|
MakePwlInto(&lv, chordTol);
|
||||||
int i;
|
int i;
|
||||||
for(i = 1; i < lv.n; i++) {
|
for(i = 1; i < lv.n; i++) {
|
||||||
|
@ -237,8 +236,7 @@ void SBezier::MakePwlInto(SEdgeList *sel, double chordTol) {
|
||||||
lv.Clear();
|
lv.Clear();
|
||||||
}
|
}
|
||||||
void SBezier::MakePwlInto(List<SCurvePt> *l, double chordTol) {
|
void SBezier::MakePwlInto(List<SCurvePt> *l, double chordTol) {
|
||||||
List<Vector> lv;
|
List<Vector> lv = {};
|
||||||
ZERO(&lv);
|
|
||||||
MakePwlInto(&lv, chordTol);
|
MakePwlInto(&lv, chordTol);
|
||||||
int i;
|
int i;
|
||||||
for(i = 0; i < lv.n; i++) {
|
for(i = 0; i < lv.n; i++) {
|
||||||
|
@ -251,8 +249,7 @@ void SBezier::MakePwlInto(List<SCurvePt> *l, double chordTol) {
|
||||||
lv.Clear();
|
lv.Clear();
|
||||||
}
|
}
|
||||||
void SBezier::MakePwlInto(SContour *sc, double chordTol) {
|
void SBezier::MakePwlInto(SContour *sc, double chordTol) {
|
||||||
List<Vector> lv;
|
List<Vector> lv = {};
|
||||||
ZERO(&lv);
|
|
||||||
MakePwlInto(&lv, chordTol);
|
MakePwlInto(&lv, chordTol);
|
||||||
int i;
|
int i;
|
||||||
for(i = 0; i < lv.n; i++) {
|
for(i = 0; i < lv.n; i++) {
|
||||||
|
|
|
@ -254,8 +254,7 @@ void SSurface::AllPointsIntersecting(Vector a, Vector b,
|
||||||
Vector ba = b.Minus(a);
|
Vector ba = b.Minus(a);
|
||||||
double bam = ba.Magnitude();
|
double bam = ba.Magnitude();
|
||||||
|
|
||||||
List<Inter> inters;
|
List<Inter> inters = {};
|
||||||
ZERO(&inters);
|
|
||||||
|
|
||||||
// All the intersections between the line and the surface; either special
|
// All the intersections between the line and the surface; either special
|
||||||
// cases that we can quickly solve in closed form, or general numerical.
|
// cases that we can quickly solve in closed form, or general numerical.
|
||||||
|
@ -426,8 +425,7 @@ bool SShell::ClassifyEdge(int *indir, int *outdir,
|
||||||
Vector p,
|
Vector p,
|
||||||
Vector edge_n_in, Vector edge_n_out, Vector surf_n)
|
Vector edge_n_in, Vector edge_n_out, Vector surf_n)
|
||||||
{
|
{
|
||||||
List<SInter> l;
|
List<SInter> l = {};
|
||||||
ZERO(&l);
|
|
||||||
|
|
||||||
srand(0);
|
srand(0);
|
||||||
|
|
||||||
|
|
|
@ -7,8 +7,7 @@
|
||||||
#include "../solvespace.h"
|
#include "../solvespace.h"
|
||||||
|
|
||||||
SSurface SSurface::FromExtrusionOf(SBezier *sb, Vector t0, Vector t1) {
|
SSurface SSurface::FromExtrusionOf(SBezier *sb, Vector t0, Vector t1) {
|
||||||
SSurface ret;
|
SSurface ret = {};
|
||||||
ZERO(&ret);
|
|
||||||
|
|
||||||
ret.degm = sb->deg;
|
ret.degm = sb->deg;
|
||||||
ret.degn = 1;
|
ret.degn = 1;
|
||||||
|
@ -67,8 +66,7 @@ bool SSurface::IsCylinder(Vector *axis, Vector *center, double *r,
|
||||||
SSurface SSurface::FromRevolutionOf(SBezier *sb, Vector pt, Vector axis,
|
SSurface SSurface::FromRevolutionOf(SBezier *sb, Vector pt, Vector axis,
|
||||||
double thetas, double thetaf)
|
double thetas, double thetaf)
|
||||||
{
|
{
|
||||||
SSurface ret;
|
SSurface ret = {};
|
||||||
ZERO(&ret);
|
|
||||||
|
|
||||||
|
|
||||||
ret.degm = sb->deg;
|
ret.degm = sb->deg;
|
||||||
|
@ -117,8 +115,7 @@ SSurface SSurface::FromRevolutionOf(SBezier *sb, Vector pt, Vector axis,
|
||||||
}
|
}
|
||||||
|
|
||||||
SSurface SSurface::FromPlane(Vector pt, Vector u, Vector v) {
|
SSurface SSurface::FromPlane(Vector pt, Vector u, Vector v) {
|
||||||
SSurface ret;
|
SSurface ret = {};
|
||||||
ZERO(&ret);
|
|
||||||
|
|
||||||
ret.degm = 1;
|
ret.degm = 1;
|
||||||
ret.degn = 1;
|
ret.degn = 1;
|
||||||
|
@ -138,8 +135,7 @@ SSurface SSurface::FromTransformationOf(SSurface *a,
|
||||||
Vector t, Quaternion q, double scale,
|
Vector t, Quaternion q, double scale,
|
||||||
bool includingTrims)
|
bool includingTrims)
|
||||||
{
|
{
|
||||||
SSurface ret;
|
SSurface ret = {};
|
||||||
ZERO(&ret);
|
|
||||||
|
|
||||||
ret.h = a->h;
|
ret.h = a->h;
|
||||||
ret.color = a->color;
|
ret.color = a->color;
|
||||||
|
@ -403,13 +399,11 @@ void SSurface::MakeSectionEdgesInto(SShell *shell,
|
||||||
}
|
}
|
||||||
|
|
||||||
void SSurface::TriangulateInto(SShell *shell, SMesh *sm) {
|
void SSurface::TriangulateInto(SShell *shell, SMesh *sm) {
|
||||||
SEdgeList el;
|
SEdgeList el = {};
|
||||||
ZERO(&el);
|
|
||||||
|
|
||||||
MakeEdgesInto(shell, &el, AS_UV);
|
MakeEdgesInto(shell, &el, AS_UV);
|
||||||
|
|
||||||
SPolygon poly;
|
SPolygon poly = {};
|
||||||
ZERO(&poly);
|
|
||||||
if(el.AssemblePolygon(&poly, NULL, true)) {
|
if(el.AssemblePolygon(&poly, NULL, true)) {
|
||||||
int i, start = sm->l.n;
|
int i, start = sm->l.n;
|
||||||
if(degm == 1 && degn == 1) {
|
if(degm == 1 && degn == 1) {
|
||||||
|
@ -528,8 +522,7 @@ void SShell::MakeFromExtrusionOf(SBezierLoopSet *sbls, Vector t0, Vector t1, Rgb
|
||||||
SBezierLoop *sbl;
|
SBezierLoop *sbl;
|
||||||
for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
|
for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
|
||||||
SBezier *sb;
|
SBezier *sb;
|
||||||
List<TrimLine> trimLines;
|
List<TrimLine> trimLines = {};
|
||||||
ZERO(&trimLines);
|
|
||||||
|
|
||||||
for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
|
for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
|
||||||
// Generate the surface of extrusion of this curve, and add
|
// Generate the surface of extrusion of this curve, and add
|
||||||
|
@ -539,8 +532,7 @@ void SShell::MakeFromExtrusionOf(SBezierLoopSet *sbls, Vector t0, Vector t1, Rgb
|
||||||
hSSurface hsext = surface.AddAndAssignId(&ss);
|
hSSurface hsext = surface.AddAndAssignId(&ss);
|
||||||
|
|
||||||
// Translate the curve by t0 and t1 to produce two trim curves
|
// Translate the curve by t0 and t1 to produce two trim curves
|
||||||
SCurve sc;
|
SCurve sc = {};
|
||||||
ZERO(&sc);
|
|
||||||
sc.isExact = true;
|
sc.isExact = true;
|
||||||
sc.exact = sb->TransformedBy(t0, Quaternion::IDENTITY, 1.0);
|
sc.exact = sb->TransformedBy(t0, Quaternion::IDENTITY, 1.0);
|
||||||
(sc.exact).MakePwlInto(&(sc.pts));
|
(sc.exact).MakePwlInto(&(sc.pts));
|
||||||
|
@ -548,7 +540,7 @@ void SShell::MakeFromExtrusionOf(SBezierLoopSet *sbls, Vector t0, Vector t1, Rgb
|
||||||
sc.surfB = hsext;
|
sc.surfB = hsext;
|
||||||
hSCurve hc0 = curve.AddAndAssignId(&sc);
|
hSCurve hc0 = curve.AddAndAssignId(&sc);
|
||||||
|
|
||||||
ZERO(&sc);
|
sc = {};
|
||||||
sc.isExact = true;
|
sc.isExact = true;
|
||||||
sc.exact = sb->TransformedBy(t1, Quaternion::IDENTITY, 1.0);
|
sc.exact = sb->TransformedBy(t1, Quaternion::IDENTITY, 1.0);
|
||||||
(sc.exact).MakePwlInto(&(sc.pts));
|
(sc.exact).MakePwlInto(&(sc.pts));
|
||||||
|
@ -571,7 +563,7 @@ void SShell::MakeFromExtrusionOf(SBezierLoopSet *sbls, Vector t0, Vector t1, Rgb
|
||||||
|
|
||||||
// And form the trim line
|
// And form the trim line
|
||||||
Vector pt = sb->Finish();
|
Vector pt = sb->Finish();
|
||||||
ZERO(&sc);
|
sc = {};
|
||||||
sc.isExact = true;
|
sc.isExact = true;
|
||||||
sc.exact = SBezier::From(pt.Plus(t0), pt.Plus(t1));
|
sc.exact = SBezier::From(pt.Plus(t0), pt.Plus(t1));
|
||||||
(sc.exact).MakePwlInto(&(sc.pts));
|
(sc.exact).MakePwlInto(&(sc.pts));
|
||||||
|
@ -645,8 +637,7 @@ void SShell::MakeFromRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector axis,
|
||||||
for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
|
for(sbl = sbls->l.First(); sbl; sbl = sbls->l.NextAfter(sbl)) {
|
||||||
int i, j;
|
int i, j;
|
||||||
SBezier *sb, *prev;
|
SBezier *sb, *prev;
|
||||||
List<Revolved> hsl;
|
List<Revolved> hsl = {};
|
||||||
ZERO(&hsl);
|
|
||||||
|
|
||||||
for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
|
for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
|
||||||
Revolved revs;
|
Revolved revs;
|
||||||
|
@ -685,7 +676,7 @@ void SShell::MakeFromRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector axis,
|
||||||
// If this input curve generate a surface, then trim that
|
// If this input curve generate a surface, then trim that
|
||||||
// surface with the rotated version of the input curve.
|
// surface with the rotated version of the input curve.
|
||||||
if(revs.d[j].v) {
|
if(revs.d[j].v) {
|
||||||
ZERO(&sc);
|
sc = {};
|
||||||
sc.isExact = true;
|
sc.isExact = true;
|
||||||
sc.exact = sb->TransformedBy(ts, qs, 1.0);
|
sc.exact = sb->TransformedBy(ts, qs, 1.0);
|
||||||
(sc.exact).MakePwlInto(&(sc.pts));
|
(sc.exact).MakePwlInto(&(sc.pts));
|
||||||
|
@ -707,7 +698,7 @@ void SShell::MakeFromRevolutionOf(SBezierLoopSet *sbls, Vector pt, Vector axis,
|
||||||
if(revs.d[j].v && revsp.d[j].v) {
|
if(revs.d[j].v && revsp.d[j].v) {
|
||||||
SSurface *ss = surface.FindById(revs.d[j]);
|
SSurface *ss = surface.FindById(revs.d[j]);
|
||||||
|
|
||||||
ZERO(&sc);
|
sc = {};
|
||||||
sc.isExact = true;
|
sc.isExact = true;
|
||||||
sc.exact = SBezier::From(ss->ctrl[0][0],
|
sc.exact = SBezier::From(ss->ctrl[0][0],
|
||||||
ss->ctrl[0][1],
|
ss->ctrl[0][1],
|
||||||
|
|
|
@ -12,8 +12,7 @@ extern int FLAG;
|
||||||
void SSurface::AddExactIntersectionCurve(SBezier *sb, SSurface *srfB,
|
void SSurface::AddExactIntersectionCurve(SBezier *sb, SSurface *srfB,
|
||||||
SShell *agnstA, SShell *agnstB, SShell *into)
|
SShell *agnstA, SShell *agnstB, SShell *into)
|
||||||
{
|
{
|
||||||
SCurve sc;
|
SCurve sc = {};
|
||||||
ZERO(&sc);
|
|
||||||
// Important to keep the order of (surfA, surfB) consistent; when we later
|
// Important to keep the order of (surfA, surfB) consistent; when we later
|
||||||
// rewrite the identifiers, we rewrite surfA from A and surfB from B.
|
// rewrite the identifiers, we rewrite surfA from A and surfB from B.
|
||||||
sc.surfA = h;
|
sc.surfA = h;
|
||||||
|
@ -48,7 +47,7 @@ void SSurface::AddExactIntersectionCurve(SBezier *sb, SSurface *srfB,
|
||||||
}
|
}
|
||||||
if(backwards) sc.pts.Reverse();
|
if(backwards) sc.pts.Reverse();
|
||||||
split = sc;
|
split = sc;
|
||||||
ZERO(&sc);
|
sc = {};
|
||||||
} else {
|
} else {
|
||||||
sb->MakePwlInto(&(sc.pts));
|
sb->MakePwlInto(&(sc.pts));
|
||||||
// and split the line where it intersects our existing surfaces
|
// and split the line where it intersects our existing surfaces
|
||||||
|
@ -216,8 +215,7 @@ void SSurface::IntersectAgainst(SSurface *b, SShell *agnstA, SShell *agnstB,
|
||||||
// extrusion, and dp component doesn't matter so zero
|
// extrusion, and dp component doesn't matter so zero
|
||||||
p0 = n.ScaledBy(d).Plus(alu.ScaledBy(pm.Dot(alu)));
|
p0 = n.ScaledBy(d).Plus(alu.ScaledBy(pm.Dot(alu)));
|
||||||
|
|
||||||
List<SInter> inters;
|
List<SInter> inters = {};
|
||||||
ZERO(&inters);
|
|
||||||
sext->AllPointsIntersecting(
|
sext->AllPointsIntersecting(
|
||||||
p0, p0.Plus(dp), &inters, false, false, true);
|
p0, p0.Plus(dp), &inters, false, false, true);
|
||||||
|
|
||||||
|
@ -252,10 +250,8 @@ void SSurface::IntersectAgainst(SSurface *b, SShell *agnstA, SShell *agnstB,
|
||||||
// intersect along some number of lines parallel to the axis.
|
// intersect along some number of lines parallel to the axis.
|
||||||
Vector axis = alongt.WithMagnitude(1);
|
Vector axis = alongt.WithMagnitude(1);
|
||||||
|
|
||||||
List<SInter> inters;
|
List<SInter> inters = {};
|
||||||
ZERO(&inters);
|
List<Vector> lv = {};
|
||||||
List<Vector> lv;
|
|
||||||
ZERO(&lv);
|
|
||||||
|
|
||||||
double a_axis0 = ( ctrl[0][0]).Dot(axis),
|
double a_axis0 = ( ctrl[0][0]).Dot(axis),
|
||||||
a_axis1 = ( ctrl[0][1]).Dot(axis),
|
a_axis1 = ( ctrl[0][1]).Dot(axis),
|
||||||
|
@ -313,8 +309,7 @@ void SSurface::IntersectAgainst(SSurface *b, SShell *agnstA, SShell *agnstB,
|
||||||
// Try intersecting the surfaces numerically, by a marching algorithm.
|
// Try intersecting the surfaces numerically, by a marching algorithm.
|
||||||
// First, we find all the intersections between a surface and the
|
// First, we find all the intersections between a surface and the
|
||||||
// boundary of the other surface.
|
// boundary of the other surface.
|
||||||
SPointList spl;
|
SPointList spl = {};
|
||||||
ZERO(&spl);
|
|
||||||
int a;
|
int a;
|
||||||
for(a = 0; a < 2; a++) {
|
for(a = 0; a < 2; a++) {
|
||||||
SShell *shA = (a == 0) ? agnstA : agnstB,
|
SShell *shA = (a == 0) ? agnstA : agnstB,
|
||||||
|
@ -322,14 +317,12 @@ void SSurface::IntersectAgainst(SSurface *b, SShell *agnstA, SShell *agnstB,
|
||||||
SSurface *srfA = (a == 0) ? this : b,
|
SSurface *srfA = (a == 0) ? this : b,
|
||||||
*srfB = (a == 0) ? b : this;
|
*srfB = (a == 0) ? b : this;
|
||||||
|
|
||||||
SEdgeList el;
|
SEdgeList el = {};
|
||||||
ZERO(&el);
|
|
||||||
srfA->MakeEdgesInto(shA, &el, AS_XYZ, NULL);
|
srfA->MakeEdgesInto(shA, &el, AS_XYZ, NULL);
|
||||||
|
|
||||||
SEdge *se;
|
SEdge *se;
|
||||||
for(se = el.l.First(); se; se = el.l.NextAfter(se)) {
|
for(se = el.l.First(); se; se = el.l.NextAfter(se)) {
|
||||||
List<SInter> lsi;
|
List<SInter> lsi = {};
|
||||||
ZERO(&lsi);
|
|
||||||
|
|
||||||
srfB->AllPointsIntersecting(se->a, se->b, &lsi,
|
srfB->AllPointsIntersecting(se->a, se->b, &lsi,
|
||||||
true, true, false);
|
true, true, false);
|
||||||
|
@ -369,8 +362,7 @@ void SSurface::IntersectAgainst(SSurface *b, SShell *agnstA, SShell *agnstB,
|
||||||
}
|
}
|
||||||
|
|
||||||
while(spl.l.n >= 2) {
|
while(spl.l.n >= 2) {
|
||||||
SCurve sc;
|
SCurve sc = {};
|
||||||
ZERO(&sc);
|
|
||||||
sc.surfA = h;
|
sc.surfA = h;
|
||||||
sc.surfB = b->h;
|
sc.surfB = b->h;
|
||||||
sc.isExact = false;
|
sc.isExact = false;
|
||||||
|
@ -387,8 +379,7 @@ void SSurface::IntersectAgainst(SSurface *b, SShell *agnstA, SShell *agnstB,
|
||||||
int maxsteps = max(300, SS.maxSegments*3);
|
int maxsteps = max(300, SS.maxSegments*3);
|
||||||
|
|
||||||
// The curve starts at our starting point.
|
// The curve starts at our starting point.
|
||||||
SCurvePt padd;
|
SCurvePt padd = {};
|
||||||
ZERO(&padd);
|
|
||||||
padd.vertex = true;
|
padd.vertex = true;
|
||||||
padd.p = start;
|
padd.p = start;
|
||||||
sc.pts.Add(&padd);
|
sc.pts.Add(&padd);
|
||||||
|
|
|
@ -33,18 +33,15 @@ void SPolygon::UvTriangulateInto(SMesh *m, SSurface *srf) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Start with the outer contour
|
// Start with the outer contour
|
||||||
SContour merged;
|
SContour merged = {};
|
||||||
ZERO(&merged);
|
|
||||||
top->tag = 1;
|
top->tag = 1;
|
||||||
top->CopyInto(&merged);
|
top->CopyInto(&merged);
|
||||||
(merged.l.n)--;
|
(merged.l.n)--;
|
||||||
|
|
||||||
// List all of the edges, for testing whether bridges work.
|
// List all of the edges, for testing whether bridges work.
|
||||||
SEdgeList el;
|
SEdgeList el = {};
|
||||||
ZERO(&el);
|
|
||||||
top->MakeEdgesInto(&el);
|
top->MakeEdgesInto(&el);
|
||||||
List<Vector> vl;
|
List<Vector> vl = {};
|
||||||
ZERO(&vl);
|
|
||||||
|
|
||||||
// And now find all of its holes. Note that we will also find any
|
// And now find all of its holes. Note that we will also find any
|
||||||
// outer contours that lie entirely within this contour, and any
|
// outer contours that lie entirely within this contour, and any
|
||||||
|
@ -191,8 +188,7 @@ bool SContour::BridgeToContour(SContour *sc,
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
haveEdge:
|
haveEdge:
|
||||||
SContour merged;
|
SContour merged = {};
|
||||||
ZERO(&merged);
|
|
||||||
for(i = 0; i < l.n; i++) {
|
for(i = 0; i < l.n; i++) {
|
||||||
merged.AddPoint(l.elem[i].p);
|
merged.AddPoint(l.elem[i].p);
|
||||||
if(i == thisp) {
|
if(i == thisp) {
|
||||||
|
@ -221,8 +217,7 @@ bool SContour::IsEar(int bp, double scaledEps) {
|
||||||
int ap = WRAP(bp-1, l.n),
|
int ap = WRAP(bp-1, l.n),
|
||||||
cp = WRAP(bp+1, l.n);
|
cp = WRAP(bp+1, l.n);
|
||||||
|
|
||||||
STriangle tr;
|
STriangle tr = {};
|
||||||
ZERO(&tr);
|
|
||||||
tr.a = l.elem[ap].p;
|
tr.a = l.elem[ap].p;
|
||||||
tr.b = l.elem[bp].p;
|
tr.b = l.elem[bp].p;
|
||||||
tr.c = l.elem[cp].p;
|
tr.c = l.elem[cp].p;
|
||||||
|
@ -270,8 +265,7 @@ void SContour::ClipEarInto(SMesh *m, int bp, double scaledEps) {
|
||||||
int ap = WRAP(bp-1, l.n),
|
int ap = WRAP(bp-1, l.n),
|
||||||
cp = WRAP(bp+1, l.n);
|
cp = WRAP(bp+1, l.n);
|
||||||
|
|
||||||
STriangle tr;
|
STriangle tr = {};
|
||||||
ZERO(&tr);
|
|
||||||
tr.a = l.elem[ap].p;
|
tr.a = l.elem[ap].p;
|
||||||
tr.b = l.elem[bp].p;
|
tr.b = l.elem[bp].p;
|
||||||
tr.c = l.elem[cp].p;
|
tr.c = l.elem[cp].p;
|
||||||
|
@ -425,12 +419,10 @@ void SSurface::MakeTriangulationGridInto(List<double> *l, double vs, double vf,
|
||||||
}
|
}
|
||||||
|
|
||||||
void SPolygon::UvGridTriangulateInto(SMesh *mesh, SSurface *srf) {
|
void SPolygon::UvGridTriangulateInto(SMesh *mesh, SSurface *srf) {
|
||||||
SEdgeList orig;
|
SEdgeList orig = {};
|
||||||
ZERO(&orig);
|
|
||||||
MakeEdgesInto(&orig);
|
MakeEdgesInto(&orig);
|
||||||
|
|
||||||
SEdgeList holes;
|
SEdgeList holes = {};
|
||||||
ZERO(&holes);
|
|
||||||
|
|
||||||
normal = Vector::From(0, 0, 1);
|
normal = Vector::From(0, 0, 1);
|
||||||
FixContourDirections();
|
FixContourDirections();
|
||||||
|
@ -438,8 +430,8 @@ void SPolygon::UvGridTriangulateInto(SMesh *mesh, SSurface *srf) {
|
||||||
// Build a rectangular grid, with horizontal and vertical lines in the
|
// Build a rectangular grid, with horizontal and vertical lines in the
|
||||||
// uv plane. The spacing of these lines is adaptive, so calculate that.
|
// uv plane. The spacing of these lines is adaptive, so calculate that.
|
||||||
List<double> li, lj;
|
List<double> li, lj;
|
||||||
ZERO(&li);
|
li = {};
|
||||||
ZERO(&lj);
|
lj = {};
|
||||||
double v = 0;
|
double v = 0;
|
||||||
li.Add(&v);
|
li.Add(&v);
|
||||||
srf->MakeTriangulationGridInto(&li, 0, 1, true);
|
srf->MakeTriangulationGridInto(&li, 0, 1, true);
|
||||||
|
@ -475,8 +467,7 @@ void SPolygon::UvGridTriangulateInto(SMesh *mesh, SSurface *srf) {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add the quad to our mesh
|
// Add the quad to our mesh
|
||||||
STriangle tr;
|
STriangle tr = {};
|
||||||
ZERO(&tr);
|
|
||||||
tr.a = a;
|
tr.a = a;
|
||||||
tr.b = b;
|
tr.b = b;
|
||||||
tr.c = c;
|
tr.c = c;
|
||||||
|
@ -494,8 +485,7 @@ void SPolygon::UvGridTriangulateInto(SMesh *mesh, SSurface *srf) {
|
||||||
}
|
}
|
||||||
|
|
||||||
holes.CullExtraneousEdges();
|
holes.CullExtraneousEdges();
|
||||||
SPolygon hp;
|
SPolygon hp = {};
|
||||||
ZERO(&hp);
|
|
||||||
holes.AssemblePolygon(&hp, NULL, true);
|
holes.AssemblePolygon(&hp, NULL, true);
|
||||||
|
|
||||||
SContour *sc;
|
SContour *sc;
|
||||||
|
|
|
@ -72,8 +72,7 @@ void Style::CreateDefaultStyle(hStyle h) {
|
||||||
isDefaultStyle = false;
|
isDefaultStyle = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
Style ns;
|
Style ns = {};
|
||||||
ZERO(&ns);
|
|
||||||
ns.color = CnfThawColor(d->color, CnfColor(d->cnfPrefix));
|
ns.color = CnfThawColor(d->color, CnfColor(d->cnfPrefix));
|
||||||
ns.width = CnfThawFloat((float)(d->width), CnfWidth(d->cnfPrefix));
|
ns.width = CnfThawFloat((float)(d->width), CnfWidth(d->cnfPrefix));
|
||||||
ns.widthAs = UNITS_AS_PIXELS;
|
ns.widthAs = UNITS_AS_PIXELS;
|
||||||
|
|
|
@ -137,8 +137,7 @@ void System::SolveBySubstitution(void) {
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
int System::CalculateRank(void) {
|
int System::CalculateRank(void) {
|
||||||
// Actually work with magnitudes squared, not the magnitudes
|
// Actually work with magnitudes squared, not the magnitudes
|
||||||
double rowMag[MAX_UNKNOWNS];
|
double rowMag[MAX_UNKNOWNS] = {};
|
||||||
ZERO(&rowMag);
|
|
||||||
double tol = RANK_MAG_TOLERANCE*RANK_MAG_TOLERANCE;
|
double tol = RANK_MAG_TOLERANCE*RANK_MAG_TOLERANCE;
|
||||||
|
|
||||||
int i, iprev, j;
|
int i, iprev, j;
|
||||||
|
|
|
@ -175,15 +175,13 @@ void TextWindow::ScreenHoverRequest(int link, uint32_t v) {
|
||||||
}
|
}
|
||||||
void TextWindow::ScreenSelectConstraint(int link, uint32_t v) {
|
void TextWindow::ScreenSelectConstraint(int link, uint32_t v) {
|
||||||
SS.GW.ClearSelection();
|
SS.GW.ClearSelection();
|
||||||
GraphicsWindow::Selection sel;
|
GraphicsWindow::Selection sel = {};
|
||||||
ZERO(&sel);
|
|
||||||
sel.constraint.v = v;
|
sel.constraint.v = v;
|
||||||
SS.GW.selection.Add(&sel);
|
SS.GW.selection.Add(&sel);
|
||||||
}
|
}
|
||||||
void TextWindow::ScreenSelectRequest(int link, uint32_t v) {
|
void TextWindow::ScreenSelectRequest(int link, uint32_t v) {
|
||||||
SS.GW.ClearSelection();
|
SS.GW.ClearSelection();
|
||||||
GraphicsWindow::Selection sel;
|
GraphicsWindow::Selection sel = {};
|
||||||
ZERO(&sel);
|
|
||||||
hRequest hr = { v };
|
hRequest hr = { v };
|
||||||
sel.entity = hr.entity(0);
|
sel.entity = hr.entity(0);
|
||||||
SS.GW.selection.Add(&sel);
|
SS.GW.selection.Add(&sel);
|
||||||
|
|
|
@ -62,7 +62,11 @@ void TextWindow::Init(void) {
|
||||||
void TextWindow::ClearSuper(void) {
|
void TextWindow::ClearSuper(void) {
|
||||||
HideEditControl();
|
HideEditControl();
|
||||||
|
|
||||||
|
// Cannot use *this = {} here because TextWindow instances
|
||||||
|
// are 2.4MB long; this causes stack overflows in prologue
|
||||||
|
// when built with MSVC, even with optimizations.
|
||||||
memset(this, 0, sizeof(*this));
|
memset(this, 0, sizeof(*this));
|
||||||
|
|
||||||
MakeColorTable(fgColors, fgColorTable);
|
MakeColorTable(fgColors, fgColorTable);
|
||||||
MakeColorTable(bgColors, bgColorTable);
|
MakeColorTable(bgColors, bgColorTable);
|
||||||
|
|
||||||
|
|
|
@ -46,31 +46,31 @@ void SolveSpaceUI::PushFromCurrentOnto(UndoStack *uk) {
|
||||||
}
|
}
|
||||||
|
|
||||||
UndoState *ut = &(uk->d[uk->write]);
|
UndoState *ut = &(uk->d[uk->write]);
|
||||||
ZERO(ut);
|
*ut = {};
|
||||||
for(i = 0; i < SK.group.n; i++) {
|
for(i = 0; i < SK.group.n; i++) {
|
||||||
Group *src = &(SK.group.elem[i]);
|
Group *src = &(SK.group.elem[i]);
|
||||||
Group dest = *src;
|
Group dest = *src;
|
||||||
// And then clean up all the stuff that needs to be a deep copy,
|
// And then clean up all the stuff that needs to be a deep copy,
|
||||||
// and zero out all the dynamic stuff that will get regenerated.
|
// and zero out all the dynamic stuff that will get regenerated.
|
||||||
dest.clean = false;
|
dest.clean = false;
|
||||||
ZERO(&(dest.solved));
|
dest.solved = {};
|
||||||
ZERO(&(dest.polyLoops));
|
dest.polyLoops = {};
|
||||||
ZERO(&(dest.bezierLoops));
|
dest.bezierLoops = {};
|
||||||
ZERO(&(dest.bezierOpens));
|
dest.bezierOpens = {};
|
||||||
ZERO(&(dest.polyError));
|
dest.polyError = {};
|
||||||
ZERO(&(dest.thisMesh));
|
dest.thisMesh = {};
|
||||||
ZERO(&(dest.runningMesh));
|
dest.runningMesh = {};
|
||||||
ZERO(&(dest.thisShell));
|
dest.thisShell = {};
|
||||||
ZERO(&(dest.runningShell));
|
dest.runningShell = {};
|
||||||
ZERO(&(dest.displayMesh));
|
dest.displayMesh = {};
|
||||||
ZERO(&(dest.displayEdges));
|
dest.displayEdges = {};
|
||||||
|
|
||||||
ZERO(&(dest.remap));
|
dest.remap = {};
|
||||||
src->remap.DeepCopyInto(&(dest.remap));
|
src->remap.DeepCopyInto(&(dest.remap));
|
||||||
|
|
||||||
ZERO(&(dest.impMesh));
|
dest.impMesh = {};
|
||||||
ZERO(&(dest.impShell));
|
dest.impShell = {};
|
||||||
ZERO(&(dest.impEntity));
|
dest.impEntity = {};
|
||||||
ut->group.Add(&dest);
|
ut->group.Add(&dest);
|
||||||
}
|
}
|
||||||
for(i = 0; i < SK.request.n; i++) {
|
for(i = 0; i < SK.request.n; i++) {
|
||||||
|
@ -79,7 +79,7 @@ void SolveSpaceUI::PushFromCurrentOnto(UndoStack *uk) {
|
||||||
for(i = 0; i < SK.constraint.n; i++) {
|
for(i = 0; i < SK.constraint.n; i++) {
|
||||||
Constraint *src = &(SK.constraint.elem[i]);
|
Constraint *src = &(SK.constraint.elem[i]);
|
||||||
Constraint dest = *src;
|
Constraint dest = *src;
|
||||||
ZERO(&(dest.dogd));
|
dest.dogd = {};
|
||||||
ut->constraint.Add(&dest);
|
ut->constraint.Add(&dest);
|
||||||
}
|
}
|
||||||
for(i = 0; i < SK.param.n; i++) {
|
for(i = 0; i < SK.param.n; i++) {
|
||||||
|
@ -120,7 +120,7 @@ void SolveSpaceUI::PopOntoCurrentFrom(UndoStack *uk) {
|
||||||
SS.GW.activeGroup = ut->activeGroup;
|
SS.GW.activeGroup = ut->activeGroup;
|
||||||
|
|
||||||
// No need to free it, since a shallow copy was made above
|
// No need to free it, since a shallow copy was made above
|
||||||
ZERO(ut);
|
*ut = {};
|
||||||
|
|
||||||
// And reset the state everywhere else in the program, since the
|
// And reset the state everywhere else in the program, since the
|
||||||
// sketch just changed a lot.
|
// sketch just changed a lot.
|
||||||
|
@ -141,7 +141,7 @@ void SolveSpaceUI::UndoClearStack(UndoStack *uk) {
|
||||||
(uk->cnt)--;
|
(uk->cnt)--;
|
||||||
UndoClearState(&(uk->d[uk->write]));
|
UndoClearState(&(uk->d[uk->write]));
|
||||||
}
|
}
|
||||||
ZERO(uk); // for good measure
|
*uk = {}; // for good measure
|
||||||
}
|
}
|
||||||
|
|
||||||
void SolveSpaceUI::UndoClearState(UndoState *ut) {
|
void SolveSpaceUI::UndoClearState(UndoState *ut) {
|
||||||
|
@ -156,6 +156,6 @@ void SolveSpaceUI::UndoClearState(UndoState *ut) {
|
||||||
ut->constraint.Clear();
|
ut->constraint.Clear();
|
||||||
ut->param.Clear();
|
ut->param.Clear();
|
||||||
ut->style.Clear();
|
ut->style.Clear();
|
||||||
ZERO(ut);
|
*ut = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -135,8 +135,7 @@ void SolveSpace::DoMessageBox(const char *str, int rows, int cols, bool error)
|
||||||
//HWND h = GetForegroundWindow();
|
//HWND h = GetForegroundWindow();
|
||||||
|
|
||||||
// Register the window class for our dialog.
|
// Register the window class for our dialog.
|
||||||
WNDCLASSEX wc;
|
WNDCLASSEX wc = {};
|
||||||
memset(&wc, 0, sizeof(wc));
|
|
||||||
wc.cbSize = sizeof(wc);
|
wc.cbSize = sizeof(wc);
|
||||||
wc.style = CS_BYTEALIGNCLIENT | CS_BYTEALIGNWINDOW | CS_OWNDC;
|
wc.style = CS_BYTEALIGNCLIENT | CS_BYTEALIGNWINDOW | CS_OWNDC;
|
||||||
wc.lpfnWndProc = (WNDPROC)MessageProc;
|
wc.lpfnWndProc = (WNDPROC)MessageProc;
|
||||||
|
@ -345,8 +344,7 @@ static void PaintTextWnd(HDC hdc)
|
||||||
|
|
||||||
void SolveSpace::MoveTextScrollbarTo(int pos, int maxPos, int page)
|
void SolveSpace::MoveTextScrollbarTo(int pos, int maxPos, int page)
|
||||||
{
|
{
|
||||||
SCROLLINFO si;
|
SCROLLINFO si = {};
|
||||||
memset(&si, 0, sizeof(si));
|
|
||||||
si.cbSize = sizeof(si);
|
si.cbSize = sizeof(si);
|
||||||
si.fMask = SIF_DISABLENOSCROLL | SIF_ALL;
|
si.fMask = SIF_DISABLENOSCROLL | SIF_ALL;
|
||||||
si.nMin = 0;
|
si.nMin = 0;
|
||||||
|
@ -488,8 +486,7 @@ LRESULT CALLBACK TextWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||||
case WM_LBUTTONDOWN:
|
case WM_LBUTTONDOWN:
|
||||||
case WM_MOUSEMOVE: {
|
case WM_MOUSEMOVE: {
|
||||||
// We need this in order to get the WM_MOUSELEAVE
|
// We need this in order to get the WM_MOUSELEAVE
|
||||||
TRACKMOUSEEVENT tme;
|
TRACKMOUSEEVENT tme = {};
|
||||||
ZERO(&tme);
|
|
||||||
tme.cbSize = sizeof(tme);
|
tme.cbSize = sizeof(tme);
|
||||||
tme.dwFlags = TME_LEAVE;
|
tme.dwFlags = TME_LEAVE;
|
||||||
tme.hwndTrack = TextWnd;
|
tme.hwndTrack = TextWnd;
|
||||||
|
@ -535,8 +532,7 @@ static bool ProcessKeyDown(WPARAM wParam)
|
||||||
{
|
{
|
||||||
if(GraphicsEditControlIsVisible() && wParam != VK_ESCAPE) {
|
if(GraphicsEditControlIsVisible() && wParam != VK_ESCAPE) {
|
||||||
if(wParam == VK_RETURN) {
|
if(wParam == VK_RETURN) {
|
||||||
char s[1024];
|
char s[1024] = {};
|
||||||
memset(s, 0, sizeof(s));
|
|
||||||
SendMessage(GraphicsEditControl, WM_GETTEXT, 900, (LPARAM)s);
|
SendMessage(GraphicsEditControl, WM_GETTEXT, 900, (LPARAM)s);
|
||||||
SS.GW.EditControlDone(s);
|
SS.GW.EditControlDone(s);
|
||||||
return true;
|
return true;
|
||||||
|
@ -546,8 +542,7 @@ static bool ProcessKeyDown(WPARAM wParam)
|
||||||
}
|
}
|
||||||
if(TextEditControlIsVisible() && wParam != VK_ESCAPE) {
|
if(TextEditControlIsVisible() && wParam != VK_ESCAPE) {
|
||||||
if(wParam == VK_RETURN) {
|
if(wParam == VK_RETURN) {
|
||||||
char s[1024];
|
char s[1024] = {};
|
||||||
memset(s, 0, sizeof(s));
|
|
||||||
SendMessage(TextEditControl, WM_GETTEXT, 900, (LPARAM)s);
|
SendMessage(TextEditControl, WM_GETTEXT, 900, (LPARAM)s);
|
||||||
SS.TW.EditControlDone(s);
|
SS.TW.EditControlDone(s);
|
||||||
} else {
|
} else {
|
||||||
|
@ -638,10 +633,9 @@ static void CreateGlContext(HWND hwnd, HGLRC *glrc)
|
||||||
{
|
{
|
||||||
HDC hdc = GetDC(hwnd);
|
HDC hdc = GetDC(hwnd);
|
||||||
|
|
||||||
PIXELFORMATDESCRIPTOR pfd;
|
PIXELFORMATDESCRIPTOR pfd = {};
|
||||||
int pixelFormat;
|
int pixelFormat;
|
||||||
|
|
||||||
memset(&pfd, 0, sizeof(pfd));
|
|
||||||
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
||||||
pfd.nVersion = 1;
|
pfd.nVersion = 1;
|
||||||
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
|
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
|
||||||
|
@ -791,8 +785,7 @@ LRESULT CALLBACK GraphicsWndProc(HWND hwnd, UINT msg, WPARAM wParam,
|
||||||
int y = HIWORD(lParam);
|
int y = HIWORD(lParam);
|
||||||
|
|
||||||
// We need this in order to get the WM_MOUSELEAVE
|
// We need this in order to get the WM_MOUSELEAVE
|
||||||
TRACKMOUSEEVENT tme;
|
TRACKMOUSEEVENT tme = {};
|
||||||
ZERO(&tme);
|
|
||||||
tme.cbSize = sizeof(tme);
|
tme.cbSize = sizeof(tme);
|
||||||
tme.dwFlags = TME_LEAVE;
|
tme.dwFlags = TME_LEAVE;
|
||||||
tme.hwndTrack = GraphicsWnd;
|
tme.hwndTrack = GraphicsWnd;
|
||||||
|
@ -873,9 +866,8 @@ LRESULT CALLBACK GraphicsWndProc(HWND hwnd, UINT msg, WPARAM wParam,
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
bool SolveSpace::GetOpenFile(char *file, const char *defExtension, const char *selPattern)
|
bool SolveSpace::GetOpenFile(char *file, const char *defExtension, const char *selPattern)
|
||||||
{
|
{
|
||||||
OPENFILENAME ofn;
|
OPENFILENAME ofn = {};
|
||||||
|
|
||||||
memset(&ofn, 0, sizeof(ofn));
|
|
||||||
ofn.lStructSize = sizeof(ofn);
|
ofn.lStructSize = sizeof(ofn);
|
||||||
ofn.hInstance = Instance;
|
ofn.hInstance = Instance;
|
||||||
ofn.hwndOwner = GraphicsWnd;
|
ofn.hwndOwner = GraphicsWnd;
|
||||||
|
@ -899,9 +891,8 @@ bool SolveSpace::GetOpenFile(char *file, const char *defExtension, const char *s
|
||||||
|
|
||||||
bool SolveSpace::GetSaveFile(char *file, const char *defExtension, const char *selPattern)
|
bool SolveSpace::GetSaveFile(char *file, const char *defExtension, const char *selPattern)
|
||||||
{
|
{
|
||||||
OPENFILENAME ofn;
|
OPENFILENAME ofn = {};
|
||||||
|
|
||||||
memset(&ofn, 0, sizeof(ofn));
|
|
||||||
ofn.lStructSize = sizeof(ofn);
|
ofn.lStructSize = sizeof(ofn);
|
||||||
ofn.hInstance = Instance;
|
ofn.hInstance = Instance;
|
||||||
ofn.hwndOwner = GraphicsWnd;
|
ofn.hwndOwner = GraphicsWnd;
|
||||||
|
@ -979,8 +970,7 @@ void SolveSpace::LoadAllFontFiles(void)
|
||||||
HANDLE h = FindFirstFile(dir, &wfd);
|
HANDLE h = FindFirstFile(dir, &wfd);
|
||||||
|
|
||||||
while(h != INVALID_HANDLE_VALUE) {
|
while(h != INVALID_HANDLE_VALUE) {
|
||||||
TtfFont tf;
|
TtfFont tf = {};
|
||||||
ZERO(&tf);
|
|
||||||
|
|
||||||
char fullPath[MAX_PATH];
|
char fullPath[MAX_PATH];
|
||||||
GetWindowsDirectory(fullPath, MAX_PATH - (30 + (UINT)strlen(wfd.cFileName)));
|
GetWindowsDirectory(fullPath, MAX_PATH - (30 + (UINT)strlen(wfd.cFileName)));
|
||||||
|
@ -1098,9 +1088,8 @@ HMENU CreateGraphicsWindowMenus(void)
|
||||||
|
|
||||||
static void CreateMainWindows(void)
|
static void CreateMainWindows(void)
|
||||||
{
|
{
|
||||||
WNDCLASSEX wc;
|
WNDCLASSEX wc = {};
|
||||||
|
|
||||||
memset(&wc, 0, sizeof(wc));
|
|
||||||
wc.cbSize = sizeof(wc);
|
wc.cbSize = sizeof(wc);
|
||||||
|
|
||||||
// The graphics window, where the sketch is drawn and shown.
|
// The graphics window, where the sketch is drawn and shown.
|
||||||
|
|
Loading…
Reference in New Issue