Disable buffer overrun protection in the library that we build,
since that makes it more difficult to interoperate with the MSVC6 compiler. [git-p4: depot-paths = "//depot/solvespace/": change = 2165]solver
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DEFINES = /D_WIN32_WINNT=0x500 /DISOLATION_AWARE_ENABLED /D_WIN32_IE=0x500 /DWIN32_LEAN_AND_MEAN /DWIN32 /DLIBRARY
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# Use the multi-threaded static libc because libpng and zlib do; not sure if anything bad
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# happens if those mix, but don't want to risk it.
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CFLAGS = /W3 /nologo -MT -Iextlib -I..\..\common\win32 /D_DEBUG /D_CRT_SECURE_NO_WARNINGS /I. /I.. /Zi /EHs /O2
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CFLAGS = /W3 /nologo -MT -Iextlib -I..\..\common\win32 /D_DEBUG /D_CRT_SECURE_NO_WARNINGS /I. /I.. /Zi /EHs /O2 /GS-
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HEADERS = ..\solvespace.h ..\dsc.h ..\sketch.h ..\expr.h slvs.h
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