CMake: correctly define and use the add_resource function.
parent
fbc5bfc27f
commit
4b0dc5819b
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@ -3,17 +3,19 @@ set(resource_root ${CMAKE_CURRENT_SOURCE_DIR}/)
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set(resource_list)
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if(WIN32)
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set(rc_file ${CMAKE_CURRENT_BINARY_DIR}/resources.rc)
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file(WRITE ${rc_file} "// Autogenerated; do not edit\n")
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file(WRITE ${rc_file} "// Autogenerated; do not edit\n#include<windows.h>\n")
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function(add_resource name)
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set(source ${CMAKE_CURRENT_SOURCE_DIR}/${name})
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list(GET "${ARGN}" 0 id)
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if(id STREQUAL NOTFOUND)
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if(${ARGC} GREATER 1)
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set(id ${ARGV1})
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else()
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string(REPLACE ${resource_root} "" id ${source})
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endif()
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list(GET "${ARGN}" 1 type)
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if(type STREQUAL NOTFOUND)
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if(${ARGC} GREATER 2)
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set(type ${ARGV2})
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else()
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set(type RCDATA)
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endif()
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file(SHA512 "${source}" hash)
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@ -105,8 +107,8 @@ endfunction()
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# Second, register all resources.
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if(WIN32)
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add_resource(win32/icon.ico RT_ICON_GROUP APP_ICON)
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add_resource(win32/manifest.xml RT_MANIFEST APP_MANIFEST)
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add_resource(win32/icon.ico APP_ICON ICON)
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add_resource(win32/manifest.xml APP_MANIFEST RT_MANIFEST)
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elseif(APPLE)
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add_iconset (cocoa/AppIcon.iconset)
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add_xib (cocoa/MainMenu.xib)
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