Add an interface for view-independent rendering.
To actually achieve improved performance with the OpenGL 2 renderer, we have to cache geometry that doesn't change when the viewport does (note that the rendered pixels can change quite dramatically because we can reconfigure shaders; e.g. stippling can be drawn in screen coordinates). This commit adds a BatchCanvas interface that can be implemented by renderers, and uses it for drawing entities such as lines and points.single-window
parent
6d2c2aecff
commit
52557ee979
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@ -80,6 +80,7 @@ void TextWindow::ScreenChangeFixExportColors(int link, uint32_t v) {
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void TextWindow::ScreenChangeBackFaces(int link, uint32_t v) {
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SS.drawBackFaces = !SS.drawBackFaces;
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SS.GW.persistentDirty = true;
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InvalidateGraphics();
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}
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30
src/draw.cpp
30
src/draw.cpp
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@ -562,12 +562,9 @@ void GraphicsWindow::DrawSnapGrid(Canvas *canvas) {
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}
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}
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void GraphicsWindow::DrawPersistent(Canvas *canvas) {
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// Draw the active group; this does stuff like the mesh and edges.
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SK.GetGroup(activeGroup)->Draw(canvas);
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// Now draw the entities.
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void GraphicsWindow::DrawEntities(Canvas *canvas, bool persistent) {
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for(Entity &e : SK.entity) {
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if(persistent == (e.IsNormal() || e.IsWorkplane())) continue;
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switch(SS.GW.drawOccludedAs) {
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case DrawOccludedAs::VISIBLE:
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e.Draw(Entity::DrawAs::OVERLAY, canvas);
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@ -581,6 +578,14 @@ void GraphicsWindow::DrawPersistent(Canvas *canvas) {
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break;
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}
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}
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}
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void GraphicsWindow::DrawPersistent(Canvas *canvas) {
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// Draw the active group; this does stuff like the mesh and edges.
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SK.GetGroup(activeGroup)->Draw(canvas);
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// Now draw the entities that don't change with viewport.
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DrawEntities(canvas, /*persistent=*/true);
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// Draw filled paths in all groups, when those filled paths were requested
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// specially by assigning a style with a fill color, or when the filled
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@ -629,7 +634,22 @@ void GraphicsWindow::Draw(Canvas *canvas) {
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if(showSnapGrid) DrawSnapGrid(canvas);
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// Draw all the things that don't change when we rotate.
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if(persistentCanvas != NULL) {
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if(persistentDirty) {
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persistentDirty = false;
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persistentCanvas->Clear();
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DrawPersistent(&*persistentCanvas);
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persistentCanvas->Finalize();
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}
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persistentCanvas->Draw();
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} else {
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DrawPersistent(canvas);
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}
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// Draw the entities that do change with viewport.
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DrawEntities(canvas, /*persistent=*/false);
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// Draw the polygon errors.
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if(SS.checkClosedContour) {
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@ -352,6 +352,8 @@ void SolveSpaceUI::GenerateAll(Generate type, bool andFindFree, bool genForBBox)
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FreeAllTemporary();
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allConsistent = true;
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SS.GW.persistentDirty = true;
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endMillis = GetMilliseconds();
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if(endMillis - startMillis > 30) {
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@ -206,6 +206,10 @@ std::string SolveSpace::MakeAcceleratorLabel(int accel) {
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void GraphicsWindow::Init() {
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canvas = CreateRenderer();
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if(canvas) {
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persistentCanvas = canvas->CreateBatch();
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persistentDirty = true;
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}
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scale = 5;
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offset = Vector::From(0, 0, 0);
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@ -211,6 +211,18 @@ Canvas::hFill Canvas::GetFill(const Fill &fill) {
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return fills.AddAndAssignId(&fillCopy);
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}
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std::shared_ptr<BatchCanvas> Canvas::CreateBatch() {
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return std::shared_ptr<BatchCanvas>();
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}
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//-----------------------------------------------------------------------------
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// An interface for view-independent visualization
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//-----------------------------------------------------------------------------
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const Camera &BatchCanvas::GetCamera() const {
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ssassert(false, "Geometry drawn on BatchCanvas must be independent from camera");
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}
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//-----------------------------------------------------------------------------
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// A wrapper around Canvas that simplifies drawing UI in screen coordinates
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//-----------------------------------------------------------------------------
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@ -50,6 +50,8 @@ public:
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Vector lightDirection[2];
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};
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class BatchCanvas;
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// An interface for populating a drawing area with geometry.
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class Canvas {
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public:
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@ -162,9 +164,11 @@ public:
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const Vector &o, const Vector &u, const Vector &v,
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const Point2d &ta, const Point2d &tb, hFill hcf) = 0;
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virtual void InvalidatePixmap(std::shared_ptr<const Pixmap> pm) = 0;
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virtual std::shared_ptr<BatchCanvas> CreateBatch();
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};
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// An interface for view-dependent visualization
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// An interface for view-dependent visualization.
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class ViewportCanvas : public Canvas {
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public:
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virtual void SetCamera(const Camera &camera, bool filp = FLIP_FRAMEBUFFER) = 0;
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@ -177,6 +181,15 @@ public:
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virtual void GetIdent(const char **vendor, const char **renderer, const char **version) = 0;
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};
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// An interface for view-independent visualization.
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class BatchCanvas : public Canvas {
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public:
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const Camera &GetCamera() const override;
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virtual void Finalize() = 0;
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virtual void Draw() = 0;
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};
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// A wrapper around Canvas that simplifies drawing UI in screen coordinates.
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class UiCanvas {
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public:
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@ -491,6 +491,7 @@ void TextWindow::ScreenChangeStylePatternType(int link, uint32_t v) {
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hStyle hs = { v };
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Style *s = Style::Get(hs);
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s->stippleType = (StipplePattern)(link - 1);
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SS.GW.persistentDirty = true;
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}
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void TextWindow::ScreenChangeStyleMetric(int link, uint32_t v) {
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@ -639,6 +640,7 @@ void TextWindow::ScreenChangeStyleYesNo(int link, uint32_t v) {
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s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin | (uint32_t)Style::TextOrigin::TOP);
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break;
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}
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SS.GW.persistentDirty = true;
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InvalidateGraphics();
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}
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@ -721,6 +723,7 @@ bool TextWindow::EditControlDoneForStyles(const char *str) {
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}
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default: return false;
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}
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SS.GW.persistentDirty = true;
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return true;
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}
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@ -61,6 +61,7 @@ void TextWindow::ScreenShowGroupsSpecial(int link, uint32_t v) {
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Group *g = SK.GetGroup(SK.groupOrder.elem[i]);
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g->visible = state;
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}
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SS.GW.persistentDirty = true;
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}
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void TextWindow::ScreenActivateGroup(int link, uint32_t v) {
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SS.GW.activeGroup.v = v;
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3
src/ui.h
3
src/ui.h
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@ -501,6 +501,8 @@ public:
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static void MenuClipboard(Command id);
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std::shared_ptr<ViewportCanvas> canvas;
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std::shared_ptr<BatchCanvas> persistentCanvas;
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bool persistentDirty;
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// The width and height (in pixels) of the window.
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double width, height;
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@ -738,6 +740,7 @@ public:
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void UpdateDraggedNum(Vector *pos, double mx, double my);
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void UpdateDraggedPoint(hEntity hp, double mx, double my);
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void DrawEntities(Canvas *canvas, bool persistent);
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void DrawPersistent(Canvas *canvas);
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void Draw(Canvas *canvas);
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Reference in New Issue