Include custom styled entities in the same plane when exporting section.
parent
c44a471649
commit
7d181f0d0f
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@ -46,6 +46,8 @@ New export/import features:
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exported. This format allows to easily hack on triangle mesh data created
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in SolveSpace, supports colour information and is more space efficient than
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most other formats.
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* Export 2d section: custom styled entities that lie in the same
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plane as the exported section are included.
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New rendering features:
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* The "Show/hide hidden lines" button is now a tri-state button that allows
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@ -784,6 +784,47 @@ Vector EntityBase::EndpointFinish() const {
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return SK.GetEntity(point[2])->PointGetNum();
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} else ssassert(false, "Unexpected entity type");
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}
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static bool PointInPlane(hEntity h, Vector norm, double distance) {
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Vector p = SK.GetEntity(h)->PointGetNum();
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return (fabs(norm.Dot(p) - distance) < LENGTH_EPS);
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}
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bool EntityBase::IsInPlane(Vector norm, double distance) const {
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switch(type) {
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case Type::LINE_SEGMENT: {
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return PointInPlane(point[0], norm, distance)
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&& PointInPlane(point[1], norm, distance);
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}
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case Type::CUBIC:
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case Type::CUBIC_PERIODIC: {
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bool periodic = type == Type::CUBIC_PERIODIC;
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int n = periodic ? 3 + extraPoints : extraPoints;
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int i;
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for (i=0; i<n; i++) {
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if (!PointInPlane(point[i], norm, distance)) return false;
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}
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return true;
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}
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case Type::CIRCLE:
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case Type::ARC_OF_CIRCLE: {
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// If it is an (arc of) a circle, check whether the normals
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// are parallel and the mid point is in the plane.
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Vector n = Normal()->NormalN();
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if (!norm.Equals(n) && !norm.Equals(n.Negated())) return false;
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return PointInPlane(point[0], norm, distance);
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}
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case Type::TTF_TEXT: {
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Vector n = Normal()->NormalN();
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if (!norm.Equals(n) && !norm.Equals(n.Negated())) return false;
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return PointInPlane(point[0], norm, distance)
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&& PointInPlane(point[1], norm, distance);
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}
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default:
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return false;
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}
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}
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void EntityBase::RectGetPointsExprs(ExprVector *eb, ExprVector *ec) const {
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ssassert(type == Type::TTF_TEXT || type == Type::IMAGE,
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@ -78,9 +78,8 @@ void SolveSpaceUI::ExportSectionTo(const Platform::Path &filename) {
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g->runningMesh.MakeEdgesInPlaneInto(&el, n, d);
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// If there's a shell, then grab the edges and possibly Beziers.
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g->runningShell.MakeSectionEdgesInto(n, d,
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&el,
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(SS.exportPwlCurves || fabs(SS.exportOffset) > LENGTH_EPS) ? NULL : &bl);
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bool export_as_pwl = SS.exportPwlCurves || fabs(SS.exportOffset) > LENGTH_EPS;
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g->runningShell.MakeSectionEdgesInto(n, d, &el, export_as_pwl ? NULL : &bl);
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// All of these are solid model edges, so use the appropriate style.
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SEdge *se;
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@ -92,8 +91,28 @@ void SolveSpaceUI::ExportSectionTo(const Platform::Path &filename) {
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sb->auxA = Style::SOLID_EDGE;
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}
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el.CullExtraneousEdges();
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bl.CullIdenticalBeziers();
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// Remove all overlapping edges/beziers to merge the areas they describe.
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el.CullExtraneousEdges(/*both=*/true);
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bl.CullIdenticalBeziers(/*both=*/true);
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// Collect lines and beziers with custom style & export.
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int i;
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for(i = 0; i < SK.entity.n; i++) {
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Entity *e = &(SK.entity.elem[i]);
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if (!e->IsVisible()) continue;
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if (e->style.v < Style::FIRST_CUSTOM) continue;
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if (!Style::Exportable(e->style.v)) continue;
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if (!e->IsInPlane(n,d)) continue;
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if (export_as_pwl) {
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e->GenerateEdges(&el);
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} else {
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e->GenerateBezierCurves(&bl);
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}
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}
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// Only remove half of the overlapping edges/beziers to support TTF Stick Fonts.
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el.CullExtraneousEdges(/*both=*/false);
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bl.CullIdenticalBeziers(/*both=*/false);
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// And write the edges.
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VectorFileWriter *out = VectorFileWriter::ForFile(filename);
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@ -573,7 +592,7 @@ void SolveSpaceUI::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *s
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// If possible, then we will assemble these output curves into loops. They
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// will then get exported as closed paths.
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SBezierLoopSetSet sblss = {};
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SBezierList leftovers = {};
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SBezierLoopSet leftovers = {};
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SSurface srf = SSurface::FromPlane(Vector::From(0, 0, 0),
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Vector::From(1, 0, 0),
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Vector::From(0, 1, 0));
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@ -586,14 +605,11 @@ void SolveSpaceUI::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *s
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&allClosed, ¬ClosedAt,
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NULL, NULL,
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&leftovers);
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for(b = leftovers.l.First(); b; b = leftovers.l.NextAfter(b)) {
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sblss.AddOpenPath(b);
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}
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sblss.l.Add(&leftovers);
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// Now write the lines and triangles to the output file
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out->OutputLinesAndMesh(&sblss, &sms);
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leftovers.Clear();
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spxyz.Clear();
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sblss.Clear();
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smp.Clear();
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@ -327,10 +327,13 @@ bool SEdgeList::ContainsEdge(const SEdge *set) const {
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}
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//-----------------------------------------------------------------------------
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// Remove unnecessary edges: if two are anti-parallel then remove both, and if
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// two are parallel then remove one.
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// Remove unnecessary edges:
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// - if two are anti-parallel then
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// if both=true, remove both
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// else remove only one.
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// - if two are parallel then remove one.
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//-----------------------------------------------------------------------------
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void SEdgeList::CullExtraneousEdges() {
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void SEdgeList::CullExtraneousEdges(bool both) {
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l.ClearTags();
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int i, j;
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for(i = 0; i < l.n; i++) {
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@ -342,8 +345,9 @@ void SEdgeList::CullExtraneousEdges() {
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set->tag = 1;
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}
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if((set->a).Equals(se->b) && (set->b).Equals(se->a)) {
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// Two anti-parallel edges exist; so keep neither.
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se->tag = 1;
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// Two anti-parallel edges exist; if both=true, keep neither,
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// otherwise keep only one.
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if (both) se->tag = 1;
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set->tag = 1;
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}
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}
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@ -58,7 +58,7 @@ public:
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Vector *pi=NULL, SPointList *spl=NULL) const;
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bool ContainsEdgeFrom(const SEdgeList *sel) const;
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bool ContainsEdge(const SEdge *se) const;
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void CullExtraneousEdges();
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void CullExtraneousEdges(bool both=true);
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void MergeCollinearSegments(Vector a, Vector b);
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};
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@ -185,7 +185,7 @@ public:
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SPolygon polyLoops;
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SBezierLoopSetSet bezierLoops;
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SBezierList bezierOpens;
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SBezierLoopSet bezierOpens;
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struct {
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PolyError how;
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@ -483,6 +483,7 @@ public:
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bool HasEndpoints() const;
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Vector EndpointStart() const;
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Vector EndpointFinish() const;
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bool IsInPlane(Vector norm, double distance) const;
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void RectGetPointsExprs(ExprVector *eap, ExprVector *ebp) const;
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@ -231,9 +231,10 @@ void SBezierList::ScaleSelfBy(double s) {
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//-----------------------------------------------------------------------------
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// If our list contains multiple identical Beziers (in either forward or
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// reverse order), then cull them.
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// reverse order), then cull them. If both is true, both beziers are removed.
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// Otherwise only one of them is removed.
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//-----------------------------------------------------------------------------
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void SBezierList::CullIdenticalBeziers() {
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void SBezierList::CullIdenticalBeziers(bool both) {
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int i, j;
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l.ClearTags();
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@ -247,7 +248,7 @@ void SBezierList::CullIdenticalBeziers() {
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if(bj->Equals(bi) ||
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bj->Equals(&bir))
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{
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bi->tag = 1;
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if (both) bi->tag = 1;
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bj->tag = 1;
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}
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}
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@ -491,7 +492,7 @@ bool SBezierLoop::IsClosed() const {
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SBezierLoopSet SBezierLoopSet::From(SBezierList *sbl, SPolygon *poly,
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double chordTol,
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bool *allClosed, SEdge *errorAt,
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SBezierList *openContours)
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SBezierLoopSet *openContours)
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{
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SBezierLoopSet ret = {};
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@ -504,12 +505,10 @@ SBezierLoopSet SBezierLoopSet::From(SBezierList *sbl, SPolygon *poly,
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// Record open loops in a separate list, if requested.
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*allClosed = false;
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if(openContours) {
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SBezier *sb;
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for(sb = loop.l.First(); sb; sb = loop.l.NextAfter(sb)) {
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openContours->l.Add(sb);
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}
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openContours->l.Add(&loop);
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} else {
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loop.Clear();
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}
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loop.Clear();
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} else {
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ret.l.Add(&loop);
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poly->AddEmptyContour();
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@ -576,7 +575,7 @@ void SBezierLoopSetSet::FindOuterFacesFrom(SBezierList *sbl, SPolygon *spxyz,
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double chordTol,
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bool *allClosed, SEdge *notClosedAt,
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bool *allCoplanar, Vector *notCoplanarAt,
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SBezierList *openContours)
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SBezierLoopSet *openContours)
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{
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SSurface srfPlane;
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if(!srfuv) {
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@ -589,7 +588,9 @@ void SBezierLoopSetSet::FindOuterFacesFrom(SBezierList *sbl, SPolygon *spxyz,
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if(openContours) {
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SBezier *sb;
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for(sb = sbl->l.First(); sb; sb = sbl->l.NextAfter(sb)) {
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openContours->l.Add(sb);
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SBezierLoop sbl={};
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sbl.l.Add(sb);
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openContours->l.Add(&sbl);
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}
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}
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return;
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@ -705,12 +706,10 @@ void SBezierLoopSetSet::FindOuterFacesFrom(SBezierList *sbl, SPolygon *spxyz,
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if(loop->tag == USED_LOOP) continue;
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if(openContours) {
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SBezier *sb;
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for(sb = loop->l.First(); sb; sb = loop->l.NextAfter(sb)) {
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openContours->l.Add(sb);
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}
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openContours->l.Add(loop);
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} else {
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loop->Clear();
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}
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loop->Clear();
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// but don't free the used loops, since we shallow-copied them to
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// ourself
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}
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@ -125,7 +125,7 @@ public:
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void Clear();
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void ScaleSelfBy(double s);
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void CullIdenticalBeziers();
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void CullIdenticalBeziers(bool both=true);
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void AllIntersectionsWith(SBezierList *sblb, SPointList *spl) const;
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bool GetPlaneContainingBeziers(Vector *p, Vector *u, Vector *v,
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Vector *notCoplanarAt) const;
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@ -156,7 +156,7 @@ public:
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static SBezierLoopSet From(SBezierList *spcl, SPolygon *poly,
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double chordTol,
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bool *allClosed, SEdge *errorAt,
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SBezierList *openContours);
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SBezierLoopSet *openContours);
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void GetBoundingProjd(Vector u, Vector orig, double *umin, double *umax) const;
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double SignedArea();
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@ -172,7 +172,7 @@ public:
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double chordTol,
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bool *allClosed, SEdge *notClosedAt,
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bool *allCoplanar, Vector *notCoplanarAt,
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SBezierList *openContours);
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SBezierLoopSet *openContours);
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void AddOpenPath(SBezier *sb);
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void Clear();
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};
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