Implement BatchCanvas for GL2.
parent
52557ee979
commit
92773a5770
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@ -76,6 +76,7 @@ public:
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DEPTH_ONLY, // Like NORMAL, but only affects future occlusion, not color
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BACK, // Always drawn below all other geometry
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FRONT, // Always drawn above all other geometry
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LAST = FRONT
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};
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// The outlines are the collection of all edges that may be drawn.
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@ -118,6 +118,8 @@ public:
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const Point2d &ta, const Point2d &tb, hFill hcf) override;
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void InvalidatePixmap(std::shared_ptr<const Pixmap> pm) override;
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std::shared_ptr<BatchCanvas> CreateBatch() override;
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Stroke *SelectStroke(hStroke hcs);
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Fill *SelectFill(hFill hcf);
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void SelectMask(FillPattern pattern);
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@ -500,12 +502,7 @@ void OpenGl2Renderer::DrawPolygon(const SPolygon &p, hFill hcf) {
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}
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void OpenGl2Renderer::DrawMesh(const SMesh &m, hFill hcfFront, hFill hcfBack) {
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SelectFill(hcfFront);
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glEnable(GL_POLYGON_OFFSET_FILL);
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meshRenderer.UseShaded(lighting);
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meshRenderer.Draw(m);
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glDisable(GL_POLYGON_OFFSET_FILL);
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ssassert(false, "Not implemented");
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}
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void OpenGl2Renderer::DrawFaces(const SMesh &m, const std::vector<uint32_t> &faces, hFill hcf) {
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@ -687,6 +684,341 @@ void OpenGl2Renderer::SetLighting(const Lighting &l) {
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lighting = l;
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}
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//-----------------------------------------------------------------------------
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// A batch canvas implemented using OpenGL 2 vertex buffer objects.
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//-----------------------------------------------------------------------------
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class DrawCall {
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public:
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virtual Canvas::Layer GetLayer() const = 0;
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virtual int GetZIndex() const = 0;
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virtual void Draw(OpenGl2Renderer *renderer) = 0;
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virtual void Remove(OpenGl2Renderer *renderer) = 0;
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};
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class EdgeDrawCall : public DrawCall {
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public:
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// Key
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Canvas::Stroke *stroke;
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// Data
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EdgeRenderer::Handle handle;
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virtual Canvas::Layer GetLayer() const override { return stroke->layer; };
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virtual int GetZIndex() const override { return stroke->zIndex; };
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static std::shared_ptr<DrawCall> Create(OpenGl2Renderer *renderer, const SEdgeList &el,
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Canvas::Stroke *stroke) {
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EdgeDrawCall *dc = new EdgeDrawCall();
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dc->stroke = stroke;
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dc->handle = renderer->edgeRenderer.Add(el);
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return std::shared_ptr<DrawCall>(dc);
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}
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void Draw(OpenGl2Renderer *renderer) override {
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ssglDepthRange(stroke->layer, stroke->zIndex);
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renderer->edgeRenderer.SetStroke(*stroke, 1.0 / renderer->camera.scale);
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renderer->edgeRenderer.Draw(handle);
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}
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void Remove(OpenGl2Renderer *renderer) override {
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renderer->edgeRenderer.Remove(handle);
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}
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};
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class OutlineDrawCall : public DrawCall {
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public:
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// Key
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Canvas::Stroke *stroke;
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// Data
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OutlineRenderer::Handle handle;
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Canvas::DrawOutlinesAs drawAs;
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virtual Canvas::Layer GetLayer() const override { return stroke->layer; };
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virtual int GetZIndex() const override { return stroke->zIndex; };
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static std::shared_ptr<DrawCall> Create(OpenGl2Renderer *renderer, const SOutlineList &ol,
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Canvas::Stroke *stroke,
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Canvas::DrawOutlinesAs drawAs) {
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OutlineDrawCall *dc = new OutlineDrawCall();
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dc->stroke = stroke;
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dc->handle = renderer->outlineRenderer.Add(ol);
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dc->drawAs = drawAs;
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return std::shared_ptr<DrawCall>(dc);
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}
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void Draw(OpenGl2Renderer *renderer) override {
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ssglDepthRange(stroke->layer, stroke->zIndex);
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renderer->outlineRenderer.SetStroke(*stroke, 1.0 / renderer->camera.scale);
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renderer->outlineRenderer.Draw(handle, drawAs);
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}
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void Remove(OpenGl2Renderer *renderer) override {
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renderer->outlineRenderer.Remove(handle);
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}
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};
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class PointDrawCall : public DrawCall {
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public:
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// Key
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Canvas::Stroke *stroke;
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// Data
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IndexedMeshRenderer::Handle handle;
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virtual Canvas::Layer GetLayer() const override { return stroke->layer; };
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virtual int GetZIndex() const override { return stroke->zIndex; };
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static std::shared_ptr<DrawCall> Create(OpenGl2Renderer *renderer, const SIndexedMesh &im,
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Canvas::Stroke *stroke) {
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PointDrawCall *dc = new PointDrawCall();
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dc->stroke = stroke;
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dc->handle = renderer->imeshRenderer.Add(im);
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return std::shared_ptr<DrawCall>(dc);
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}
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void Draw(OpenGl2Renderer *renderer) override {
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ssglDepthRange(stroke->layer, stroke->zIndex);
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renderer->imeshRenderer.UsePoint(*stroke, 1.0 / renderer->camera.scale);
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renderer->imeshRenderer.Draw(handle);
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}
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void Remove(OpenGl2Renderer *renderer) override {
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renderer->imeshRenderer.Remove(handle);
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}
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};
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class MeshDrawCall : public DrawCall {
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public:
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// Key
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Canvas::Fill *fillFront;
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// Data
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MeshRenderer::Handle handle;
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Canvas::Fill *fillBack;
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bool isShaded;
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virtual Canvas::Layer GetLayer() const override { return fillFront->layer; };
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virtual int GetZIndex() const override { return fillFront->zIndex; };
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static std::shared_ptr<DrawCall> Create(OpenGl2Renderer *renderer, const SMesh &m,
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Canvas::Fill *fillFront, Canvas::Fill *fillBack = NULL,
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bool isShaded = false) {
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MeshDrawCall *dc = new MeshDrawCall();
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dc->fillFront = fillFront;
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dc->handle = renderer->meshRenderer.Add(m);
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dc->fillBack = fillBack;
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dc->isShaded = isShaded;
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return std::shared_ptr<DrawCall>(dc);
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}
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void DrawFace(OpenGl2Renderer *renderer, GLenum cullFace, Canvas::Fill *fill) {
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glCullFace(cullFace);
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ssglDepthRange(fill->layer, fill->zIndex);
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if(fill->pattern != Canvas::FillPattern::SOLID) {
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renderer->SelectMask(fill->pattern);
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} else if(fill->texture) {
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renderer->SelectTexture(fill->texture);
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} else {
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renderer->SelectMask(Canvas::FillPattern::SOLID);
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}
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if(isShaded) {
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renderer->meshRenderer.UseShaded(renderer->lighting);
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} else {
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renderer->meshRenderer.UseFilled(*fill);
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}
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renderer->meshRenderer.Draw(handle, /*useColors=*/fill->color.IsEmpty(), fill->color);
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}
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void Draw(OpenGl2Renderer *renderer) override {
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glEnable(GL_POLYGON_OFFSET_FILL);
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glEnable(GL_CULL_FACE);
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if(fillBack)
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DrawFace(renderer, GL_FRONT, fillBack);
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DrawFace(renderer, GL_BACK, fillFront);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glDisable(GL_CULL_FACE);
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}
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void Remove(OpenGl2Renderer *renderer) override {
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renderer->meshRenderer.Remove(handle);
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}
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};
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struct CompareDrawCall {
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bool operator()(const std::shared_ptr<DrawCall> &a, const std::shared_ptr<DrawCall> &b) {
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const Canvas::Layer stackup[] = {
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Canvas::Layer::BACK,
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Canvas::Layer::NORMAL,
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Canvas::Layer::DEPTH_ONLY,
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Canvas::Layer::OCCLUDED,
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Canvas::Layer::FRONT
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};
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int aLayerIndex =
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std::find(std::begin(stackup), std::end(stackup), a->GetLayer()) - std::begin(stackup);
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int bLayerIndex =
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std::find(std::begin(stackup), std::end(stackup), b->GetLayer()) - std::begin(stackup);
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if(aLayerIndex == bLayerIndex) {
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return a->GetZIndex() < b->GetZIndex();
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} else {
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return aLayerIndex < bLayerIndex;
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}
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}
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};
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class OpenGl2RendererBatch : public BatchCanvas {
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public:
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struct EdgeBuffer {
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hStroke h;
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SEdgeList edges;
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void Clear() {
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edges.Clear();
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}
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};
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struct PointBuffer {
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hStroke h;
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SIndexedMesh points;
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void Clear() {
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points.Clear();
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}
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};
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OpenGl2Renderer *renderer;
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IdList<EdgeBuffer, hStroke> edgeBuffer;
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IdList<PointBuffer, hStroke> pointBuffer;
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std::multiset<std::shared_ptr<DrawCall>, CompareDrawCall> drawCalls;
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OpenGl2RendererBatch() : renderer(), edgeBuffer(), pointBuffer() {}
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void DrawLine(const Vector &a, const Vector &b, hStroke hcs) override {
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EdgeBuffer *eb = edgeBuffer.FindByIdNoOops(hcs);
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if(!eb) {
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EdgeBuffer neb = {};
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neb.h = hcs;
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edgeBuffer.Add(&neb);
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eb = edgeBuffer.FindById(hcs);
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}
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eb->edges.AddEdge(a, b);
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}
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void DrawEdges(const SEdgeList &el, hStroke hcs) override {
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EdgeBuffer *eb = edgeBuffer.FindByIdNoOops(hcs);
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if(!eb) {
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EdgeBuffer neb = {};
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neb.h = hcs;
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edgeBuffer.Add(&neb);
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eb = edgeBuffer.FindById(hcs);
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}
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for(const SEdge &e : el.l) {
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eb->edges.AddEdge(e.a, e.b);
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}
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}
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bool DrawBeziers(const SBezierList &bl, hStroke hcs) override {
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return false;
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}
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void DrawOutlines(const SOutlineList &ol, hStroke hcs, DrawOutlinesAs drawAs) override {
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drawCalls.emplace(OutlineDrawCall::Create(renderer, ol, strokes.FindById(hcs), drawAs));
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}
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void DrawVectorText(const std::string &text, double height,
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const Vector &o, const Vector &u, const Vector &v,
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hStroke hcs) override {
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ssassert(false, "Not implemented");
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}
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void DrawQuad(const Vector &a, const Vector &b, const Vector &c, const Vector &d,
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hFill hcf) override {
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ssassert(false, "Not implemented");
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}
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void DrawPoint(const Vector &o, hStroke hcs) override {
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PointBuffer *pb = pointBuffer.FindByIdNoOops(hcs);
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if(!pb) {
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PointBuffer npb = {};
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npb.h = hcs;
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pointBuffer.Add(&npb);
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pb = pointBuffer.FindById(hcs);
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}
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pb->points.AddPoint(o);
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}
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void DrawPolygon(const SPolygon &p, hFill hcf) override {
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SMesh m = {};
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p.TriangulateInto(&m);
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drawCalls.emplace(MeshDrawCall::Create(renderer, m, fills.FindById(hcf),
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fills.FindById(hcf)));
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m.Clear();
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}
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void DrawMesh(const SMesh &m, hFill hcfFront, hFill hcfBack = {}) override {
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drawCalls.emplace(MeshDrawCall::Create(renderer, m, fills.FindById(hcfFront),
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fills.FindByIdNoOops(hcfBack),
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/*lighting=*/true));
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}
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void DrawFaces(const SMesh &m, const std::vector<uint32_t> &faces, hFill hcf) override {
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ssassert(false, "Not implemented");
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}
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void DrawPixmap(std::shared_ptr<const Pixmap> pm,
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const Vector &o, const Vector &u, const Vector &v,
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const Point2d &ta, const Point2d &tb, hFill hcf) override {
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ssassert(false, "Not implemented");
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}
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void InvalidatePixmap(std::shared_ptr<const Pixmap> pm) override {
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ssassert(false, "Not implemented");
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}
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void Finalize() override {
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for(const EdgeBuffer &eb : edgeBuffer) {
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drawCalls.emplace(EdgeDrawCall::Create(renderer, eb.edges, strokes.FindById(eb.h)));
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}
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edgeBuffer.Clear();
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for(const PointBuffer &pb : pointBuffer) {
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drawCalls.emplace(PointDrawCall::Create(renderer, pb.points, strokes.FindById(pb.h)));
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}
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pointBuffer.Clear();
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}
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void Draw() override {
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renderer->current = {};
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for(std::shared_ptr<DrawCall> dc : drawCalls) {
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dc->Draw(renderer);
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}
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}
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void Clear() override {
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for(std::shared_ptr<DrawCall> dc : drawCalls) {
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dc->Remove(renderer);
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}
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drawCalls.clear();
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}
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};
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//-----------------------------------------------------------------------------
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// Factory functions.
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//-----------------------------------------------------------------------------
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std::shared_ptr<BatchCanvas> OpenGl2Renderer::CreateBatch() {
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OpenGl2RendererBatch *batch = new OpenGl2RendererBatch();
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batch->renderer = this;
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return std::shared_ptr<BatchCanvas>(batch);
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}
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std::shared_ptr<ViewportCanvas> CreateRenderer() {
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return std::shared_ptr<ViewportCanvas>(new OpenGl2Renderer());
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}
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